# This is the config file used to configure basic settings for Panda3D. # The pipeline loads it at startup to ensure the environment is setup properly. # -------------- Development options -------------- pstats-gpu-timing #t gl-debug #t gl-debug-object-labels #t # -------------- Production options --------------- # pstats-gpu-timing #f # gl-debug #f # gl-debug-object-labels #f # ----------------- Misc Settings ----------------- # Disable V-Sync sync-video #f # Limit the pstats-rate. This causes huge lag on windows 10. pstats-max-rate 200 # No stack trace on assertion, set this to true to make panda crash on assertions # (which will allow to debug it) # assert-abort #t # show-dll-error-dialog #f # File system should be case sensitive # NOTICE: Set this to #f if you are using tempfile, since it returns # wrong cased directory paths vfs-case-sensitive #t # Enable state cache, this seems to actually help the performance by a lot state-cache #t transform-cache #t # Hide frame rate meter (we have our own) show-frame-rate-meter #f # Set text settings text-minfilter linear text-magfilter linear text-page-size 512 512 text-rwap-mode WM_border_clor # Better text performance since rdb's patch text-flatten 0 text-dynamic-merge 1 # For smoother animations # even-animation #t # Threading, really buggy! #threading-model App/Cull/Draw # Disable stencil, not supported/required support-stencil #f framebuffer-stencil #f # Don't use srgb correction, we do that in the final shader framebuffer-srgb #f # Don't use multisamples framebuffer-multisample #f multisamples 0 # Don't rescale textures which are no power-of-2 textures-power-2 none # Set default texture filters texture-anisotropic-degree 16 texture-magfilter linear texture-minfilter linear texture-quality-level fastest # Enable seamless cubemap filtering, important for environment filtering gl-cube-map-seamless #t # Disable caching of textures model-cache-textures #f # Disable the annoying SRGB warning from pnmimage notify-level-pnmimage error # Disable the buffer viewer, we have our own show-buffers #f # Use the default coordinate system, this makes our matrix transformations # faster because we don't have have to transform them to a different coordinate # system before gl-coordinate-system default # This makes animations smoother, especially if they were exported at 30 FPS # and are played at 60 FPS interpolate-frames #t # Disable workarround in panda which causes our shadow atlas to take twice # the amount of vram it should, due to an intel driver bug. gl-force-fbo-color #f # ----------- OpenGL / Performance Settings ------------ # Require OpenGL 4.3 at least, necessary for Intel drivers on Linux gl-version 4 3 # Animations on the gpu. The default shader has to get adjusted to support this # feature before this option can be turned on. # hardware-animated-vertices #t # Try this options for performance # uniquify-matrix #t # uniquify-transforms #t # uniquify-states #t # uniquify-attribs #f # Enable garbarge collection garbage-collect-states #t # garbage-collect-states-rate 0.2 # Compress textures on the drivers? # driver-compress-textures #t # Faster animations? (Have to test) # matrix-palette #t # display-list-animation #t # Better GL performance by not using gl-finish and so on gl-finish #f gl-force-no-error #t gl-check-errors #f gl-force-no-flush #t gl-force-no-scissor #t # Eventually disable memory barriers, have to check if this is faster gl-enable-memory-barriers #f # Disable threading lock-to-one-cpu #t support-threads #f # Let the driver generate the mipmaps driver-generate-mipmaps #t # Use immutable texture storage, it is *supposed* to be faster, but might not be # XXX: Seems to produce an GL_INVALID_VALUE when disabled gl-immutable-texture-storage #t # Default window settings # depth-bits 0 color-bits 0 framebuffer-depth #f # Small performance gain by specifying fixed vertex attribute locations. # Might cause issues with some (incorrectly converted/loaded) meshes though gl-fixed-vertex-attrib-locations #f # Disable the fragment shader performance warning gl-validate-shaders #f gl-skip-shader-recompilation-warnings #t alpha-scale-via-texture #f pstats-name Render Pipeline Stats rescale-normals #f screenshot-extension png # Required for correct velocity always-store-prev-transform #t allow-incomplete-render #t no-singular-invert #f