/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #pragma once #pragma include "includes/light_data.inc.glsl" #define LIGHT_CLS_INVALID -1 #define LIGHT_CLS_SPOT_NOSHADOW 0 #define LIGHT_CLS_POINT_NOSHADOW 1 #define LIGHT_CLS_SPOT_SHADOW 2 #define LIGHT_CLS_POINT_SHADOW 3 #define LIGHT_CLS_COUNT 4 #if LIGHT_CLS_COUNT != LC_LIGHT_CLASS_COUNT #error GLSL and Python lighting system class count do not match up! #endif int classify_light(int light_type, bool casts_shadows) { switch (light_type) { case LT_SPOT_LIGHT: return casts_shadows ? LIGHT_CLS_SPOT_SHADOW : LIGHT_CLS_SPOT_NOSHADOW; case LT_POINT_LIGHT: return casts_shadows ? LIGHT_CLS_POINT_SHADOW : LIGHT_CLS_POINT_NOSHADOW; }; return LIGHT_CLS_INVALID; }