""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from panda3d.core import Vec2, Vec3, TextNode, Vec4 from direct.gui.OnscreenText import OnscreenText from rpcore.globals import Globals from rpcore.rpobject import RPObject class Text(RPObject): """ Simple wrapper around OnscreenText, providing a simpler interface """ def __init__(self, text="", parent=None, x=0, y=0, size=10, align="left", color=None, may_change=False, font=None): """ Constructs a new text. The parameters are almost equal to the parameters of OnscreenText """ RPObject.__init__(self) if color is None: color = Vec3(1) align_mode = TextNode.A_left if align == "center": align_mode = TextNode.A_center elif align == "right": align_mode = TextNode.A_right if font is None: font = Globals.font # Should always have a global font. Never use the default panda font! assert font self._initial_pos = Vec2(x, -y) self._node = OnscreenText( text=text, parent=parent, pos=self._initial_pos, scale=size, align=align_mode, fg=Vec4(color.x, color.y, color.z, 1.0), font=font, mayChange=may_change) @property def node(self): """ Returns a handle to the internlally used node """ return self._node def set_text(self, text): """ Changes the text, remember to pass may_change to the constructor, otherwise this method does not work. """ self._node["text"] = text def get_initial_pos(self): """ Returns the initial position of the text. This can be used for animations """ return self._initial_pos def pos_interval(self, *args, **kwargs): """ Returns a pos interval, this is a wrapper around NodePath.pos_interval """ return self._node.pos_interval(*args, **kwargs)