""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from panda3d.core import PTALVecBase2f, PTALMatrix4f, Vec2, OrthographicLens from panda3d.core import Camera, NodePath, Mat4 from rpcore.util.generic import snap_shadow_map class PSSMCameraRig(object): """ PSSM is not really supported in python yet (too slow), so this is a stub, supporting only one cascade """ def __init__(self, num_splits): self._split_count = num_splits self._mvps = PTALMatrix4f.empty_array(num_splits) self._nearfar = PTALVecBase2f.empty_array(num_splits) for i in range(num_splits): self._nearfar[i] = Vec2(20, 1000) mat = Mat4() mat.fill(0) self._mvps[i] = mat self._lens = OrthographicLens() self._lens.set_near_far(20, 1000) self._lens.set_film_size(100, 100) self._camera = Camera("PSSMDummy", self._lens) self._cam_node = NodePath(self._camera) self._parent = None self._resolution = 1024 self._snap_grid = True self._sun_distance = 500.0 def set_resolution(self, resolution): self._resolution = resolution def update(self, cam_node, light_vector): cam_pos = cam_node.get_pos() self._cam_node.set_pos(cam_pos + light_vector * self._sun_distance) self._cam_node.look_at(cam_pos) if self._snap_grid: snap_shadow_map(self.compute_mvp(), self._cam_node, self._resolution) self._mvps[0] = self.compute_mvp() def compute_mvp(self): transform = self._parent.get_transform(self._cam_node).get_mat() return transform * self._lens.get_projection_mat() def get_camera(self, index): # pylint: disable=unused-argument return self._cam_node def set_sun_distance(self, dist): self._sun_distance = dist self._lens.set_near_far(10, 2 * dist) def reparent_to(self, parent): self._cam_node.reparent_to(parent) self._parent = parent def get_mvp_array(self): return self._mvps def get_nearfar_array(self): return self._nearfar def set_use_stable_csm(self, use_stable): self._snap_grid = use_stable def _stub(self, *args, **kwargs): # pylint: disable=unused-argument return None set_pssm_distance = _stub set_logarithmic_factor = _stub set_border_bias = _stub set_use_fixed_film_size = _stub reset_film_size_cache = _stub