""" 天气和季节系统插件 为EG引擎提供完整的天气和季节变化系统 """ from .core.season_manager import SeasonManager from .core.weather_manager import WeatherManager from .effects.environment_effects import EnvironmentEffects from .effects.visual_effects import VisualEffects from .audio.audio_manager import AudioManager from .weather.weather_system import WeatherSystem from .seasons.season_system import SeasonSystem from .particles.particle_effects import ParticleEffects from .editor.weather_editor import WeatherEditor from .editor.preset_manager import PresetManager from .utils.weather_utils import WeatherUtils class WeatherSeasonSystemPlugin: """ 天气和季节系统插件主类 整合所有天气和季节功能模块 """ def __init__(self, engine): """ 初始化天气和季节系统插件 Args: engine: EG引擎实例 """ self.engine = engine self.name = "WeatherSeasonSystem" self.version = "1.0.0" self.author = "EG Plugin System" # 功能模块 self.season_manager = None self.weather_manager = None self.environment_effects = None self.visual_effects = None self.audio_manager = None self.weather_system = None self.season_system = None self.particle_effects = None self.weather_editor = None self.preset_manager = None self.weather_utils = None # 插件状态 self.enabled = False self.initialized = False # 性能统计 self.stats = { 'weather_changes': 0, 'season_changes': 0, 'effects_updated': 0, 'particles_generated': 0 } print(f"✓ 天气和季节系统插件 v{self.version} 已创建") def initialize(self) -> bool: """ 初始化插件 Returns: 是否初始化成功 """ try: print("正在初始化天气和季节系统插件...") # 初始化核心组件 self.season_manager = SeasonManager(self) self.weather_manager = WeatherManager(self) self.environment_effects = EnvironmentEffects(self) self.visual_effects = VisualEffects(self) self.audio_manager = AudioManager(self) self.weather_system = WeatherSystem(self) self.season_system = SeasonSystem(self) self.particle_effects = ParticleEffects(self) self.weather_utils = WeatherUtils(self) # 初始化新增的编辑器组件 from .editor.weather_editor import WeatherEditor from .editor.preset_manager import PresetManager self.weather_editor = WeatherEditor(self) self.preset_manager = PresetManager(self) # 初始化各个模块 modules = [ self.season_manager, self.weather_manager, self.environment_effects, self.visual_effects, self.audio_manager, self.weather_system, self.season_system, self.particle_effects, self.weather_utils, self.weather_editor, self.preset_manager ] for module in modules: if module and not module.initialize(): print(f"✗ 模块初始化失败: {module.__class__.__name__}") return False self.initialized = True print("✓ 天气和季节系统插件初始化完成") return True except Exception as e: print(f"✗ 天气和季节系统插件初始化失败: {e}") import traceback traceback.print_exc() return False def enable(self) -> bool: """ 启用插件 Returns: 是否启用成功 """ try: if not self.initialized: print("✗ 插件未初始化") return False print("正在启用天气和季节系统插件...") # 启用各个模块 modules = [ self.season_manager, self.weather_manager, self.environment_effects, self.visual_effects, self.audio_manager, self.weather_system, self.season_system, self.particle_effects, self.weather_utils, self.weather_editor, self.preset_manager ] for module in modules: if module and not module.enable(): print(f"✗ 模块启用失败: {module.__class__.__name__}") return False self.enabled = True print("✓ 天气和季节系统插件已启用") return True except Exception as e: print(f"✗ 天气和季节系统插件启用失败: {e}") import traceback traceback.print_exc() return False def disable(self): """禁用插件""" try: if not self.enabled: return print("正在禁用天气和季节系统插件...") # 禁用各个模块 modules = [ self.season_manager, self.weather_manager, self.environment_effects, self.visual_effects, self.audio_manager, self.weather_system, self.season_system, self.particle_effects, self.weather_utils, self.weather_editor, self.preset_manager ] for module in modules: if module: module.disable() self.enabled = False print("✓ 天气和季节系统插件已禁用") except Exception as e: print(f"✗ 天气和季节系统插件禁用失败: {e}") import traceback traceback.print_exc() def finalize(self): """清理插件资源""" try: print("正在清理天气和季节系统插件资源...") # 清理各个模块 modules = [ self.season_manager, self.weather_manager, self.environment_effects, self.visual_effects, self.audio_manager, self.weather_system, self.season_system, self.particle_effects, self.weather_utils, self.weather_editor, self.preset_manager ] for module in modules: if module: module.finalize() self.initialized = False print("✓ 天气和季节系统插件资源已清理") except Exception as e: print(f"✗ 天气和季节系统插件资源清理失败: {e}") import traceback traceback.print_exc() def update(self, dt: float): """ 更新插件状态 Args: dt: 时间增量(秒) """ try: if not self.enabled: return # 更新各个模块 modules = [ self.season_manager, self.weather_manager, self.environment_effects, self.visual_effects, self.audio_manager, self.weather_system, self.season_system, self.particle_effects, self.weather_utils, self.weather_editor, self.preset_manager ] for module in modules: if module: module.update(dt) except Exception as e: print(f"✗ 天气和季节系统插件更新失败: {e}") import traceback traceback.print_exc() def get_stats(self) -> dict: """ 获取插件统计信息 Returns: 统计信息字典 """ return self.stats.copy() def reset_stats(self): """重置统计信息""" self.stats = { 'weather_changes': 0, 'season_changes': 0, 'effects_updated': 0, 'particles_generated': 0 } print("✓ 天气和季节系统统计信息已重置")