VR #8
47
CLAUDE.md
47
CLAUDE.md
@ -50,7 +50,16 @@ EG/
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│ ├── scene_manager.py # 场景和模型管理
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│ ├── selection.py # 对象选择系统
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│ ├── event_handler.py # 事件处理
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│ └── tool_manager.py # 工具系统
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│ ├── tool_manager.py # 工具系统
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│ ├── vr_manager.py # VR管理器(待重构)
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│ └── vr/ # VR模块(模块化重构后)
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│ ├── rendering/ # 渲染子系统
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│ ├── tracking/ # 跟踪子系统
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│ ├── interaction/ # 交互子系统
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│ ├── visualization/ # 可视化子系统
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│ ├── performance/ # 性能优化子系统
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│ ├── testing/ # 测试调试子系统
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│ └── config/ # 配置子系统
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├── gui/ # GUI元素管理
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│ └── gui_manager.py # 2D/3D GUI组件
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├── ui/ # 用户界面
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@ -87,12 +96,46 @@ EG/
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3. 在main.py中集成新模块
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4. 更新界面管理器以添加UI控制
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### VR模块开发
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VR模块采用模块化架构,包含7个子系统:
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1. **rendering/** - 渲染子系统
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- `stages.py`: VR专用渲染stages(GBuffer、光照、环境光、最终合成)
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2. **tracking/** - 跟踪子系统
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- `controllers.py`: VR控制器类(LeftController, RightController)
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3. **interaction/** - 交互子系统
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- `actions.py`: OpenVR动作系统
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- `joystick.py`: 摇杆输入和转向/传送
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- `teleport.py`: 传送系统(抛物线轨迹)
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- `grab.py`: 对象抓取和交互
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4. **visualization/** - 可视化子系统
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- `controllers.py`: 控制器3D模型和射线可视化
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- `effects.py`: VR特效管理
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5. **config/** - 配置子系统
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- `vr_config.py`: VR基础配置
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- `joystick_config.py`: 摇杆配置
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- `shadow_stage.py`: 阴影stage配置
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6. **performance/** - 性能优化子系统(预留)
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7. **testing/** - 测试调试子系统(预留)
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**使用示例**:
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```python
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from core.vr import VRManager # 主接口(向后兼容)
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from core.vr.interaction.teleport import VRTeleportSystem # 子模块
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```
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详细信息请查看 `core/vr/README.md`
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### 材质和渲染
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- 材质系统集成在scene/scene_manager.py
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- 支持PBR材质和自定义着色器
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- RenderPipelineFile提供高级渲染特性
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### GUI开发
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- 使用PyQt5构建主界面
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- 3D GUI元素通过gui/gui_manager.py管理
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163
core/vr/README.md
Normal file
163
core/vr/README.md
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@ -0,0 +1,163 @@
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# VR模块重构说明
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## 📋 重构概述
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本次重构将原本分散在`core/`目录下的12个VR相关文件整理到`core/vr/`模块化目录结构中,提升了代码的可维护性和可扩展性。
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## 🎯 重构目标
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1. **符合编码规范**:每个目录不超过8个文件
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2. **职责清晰**:按功能模块组织,单一职责原则
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3. **易于维护**:清晰的分层架构,降低耦合度
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4. **向后兼容**:现有代码无需修改即可工作
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## 📁 新目录结构
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```
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core/vr/
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├── __init__.py # 主模块接口(重新导出VRManager)
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├── rendering/ # 渲染子系统
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│ ├── __init__.py
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│ └── stages.py # VR渲染stages (867行)
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├── tracking/ # 跟踪子系统
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│ ├── __init__.py
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│ └── controllers.py # 控制器类 (482行)
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├── interaction/ # 交互子系统
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│ ├── __init__.py
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│ ├── actions.py # 动作系统 (582行)
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│ ├── joystick.py # 摇杆系统 (700行)
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│ ├── teleport.py # 传送系统 (421行)
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│ └── grab.py # 抓取交互 (431行)
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├── visualization/ # 可视化子系统
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│ ├── __init__.py
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│ ├── controllers.py # 控制器可视化 (780行)
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│ └── effects.py # VR特效管理 (226行)
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├── config/ # 配置子系统
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│ ├── __init__.py
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│ ├── vr_config.py # VR配置 (273行)
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│ ├── joystick_config.py # 摇杆配置 (278行)
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│ └── shadow_stage.py # 阴影stage配置 (173行)
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├── performance/ # 性能优化子系统(预留)
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│ └── __init__.py
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└── testing/ # 测试调试子系统(预留)
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└── __init__.py
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```
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## 📊 文件统计
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| 目录 | 文件数 | 状态 |
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|------|--------|------|
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| config | 4 | ✅ 符合规范 (<8) |
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| interaction | 5 | ✅ 符合规范 (<8) |
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| rendering | 2 | ✅ 符合规范 (<8) |
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| tracking | 2 | ✅ 符合规范 (<8) |
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| visualization | 3 | ✅ 符合规范 (<8) |
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| performance | 1 | ✅ 符合规范 (<8) |
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| testing | 1 | ✅ 符合规范 (<8) |
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**总计**: 所有目录都符合"不超过8个文件"的规范 ✅
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## 🔄 文件迁移映射
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| 原文件 | 新位置 | 行数 |
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|--------|--------|------|
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| `vr_stages.py` | `rendering/stages.py` | 867 |
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| `vr_visualization.py` | `visualization/controllers.py` | 780 |
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| `vr_effects_manager.py` | `visualization/effects.py` | 226 |
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| `vr_controller.py` | `tracking/controllers.py` | 482 |
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| `vr_actions.py` | `interaction/actions.py` | 582 |
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| `vr_joystick.py` | `interaction/joystick.py` | 700 |
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| `vr_teleport.py` | `interaction/teleport.py` | 421 |
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| `vr_interaction.py` | `interaction/grab.py` | 431 |
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| `vr_config.py` | `config/vr_config.py` | 273 |
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| `vr_joystick_config.py` | `config/joystick_config.py` | 278 |
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| `vr_shadow_stage.py` | `config/shadow_stage.py` | 173 |
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## 🔧 导入路径更新
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### ✅ 所有代码已更新为新路径
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所有项目代码已完全迁移到新的模块化导入路径:
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```python
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# 主接口
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from core.vr import VRManager, VRRenderMode
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# 子模块(直接访问)
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from core.vr.tracking.controllers import LeftController, RightController
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from core.vr.interaction.actions import VRActionManager
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from core.vr.interaction.joystick import VRJoystickManager
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from core.vr.interaction.teleport import VRTeleportSystem
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from core.vr.interaction.grab import VRInteractionManager
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from core.vr.visualization.controllers import VRControllerVisualizer
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from core.vr.visualization.effects import VREffectsManager
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from core.vr.rendering.stages import VRPipelineController
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from core.vr.config.vr_config import VRConfigManager
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```
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**已更新的文件**:
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- ✅ `main.py` - VRManager导入
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- ✅ `ui/main_window.py` - VRRenderMode导入
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- ✅ `core/vr_manager.py` - 所有内部导入
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- ✅ `core/vr/config/vr_config.py` - VRRenderMode导入
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- ✅ `core/vr/tracking/controllers.py` - VRControllerVisualizer导入
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- ✅ `core/vr/visualization/controllers.py` - VRRenderMode导入
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## ✅ 完成的工作
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1. ✅ 创建了完整的模块化目录结构
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2. ✅ 移动了11个独立VR文件到对应子目录
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3. ✅ 更新了所有内部导入路径
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4. ✅ 创建了兼容性层(`core/vr/__init__.py`)
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5. ✅ 保持了向后兼容性
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## 🚧 待完成的工作(未来)
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### vr_manager.py重构(优先级:低)
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`core/vr_manager.py`目前仍有**4736行代码,138个方法**,严重超标。建议未来逐步拆分为:
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1. **rendering/** 子系统
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- `buffers.py` - 缓冲区和纹理管理 (~300行)
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- `cameras.py` - 相机设置和更新 (~250行)
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- `pipeline.py` - RenderPipeline集成 (~300行)
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- `compositor.py` - 合成和OpenVR提交 (~200行)
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2. **tracking/** 子系统
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- `poses.py` - 姿态跟踪和更新 (~400行)
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- `devices.py` - 设备检测管理 (~200行)
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- `controller_wrapper.py` - 控制器输入包装 (~150行)
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3. **performance/** 子系统
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- `monitoring.py` - 性能监控 (~400行)
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- `optimization.py` - 优化系统 (~300行)
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- `diagnostics.py` - 诊断工具 (~250行)
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4. **testing/** 子系统
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- `test_mode.py` - VR测试模式 (~400行)
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- `debug.py` - 调试工具 (~200行)
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5. **manager.py** - VR管理器核心 (~400行)
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- 保留核心初始化和生命周期管理
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- 通过组合模式委托给各子系统
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## 📝 注意事项
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1. **旧文件保留**:原`core/vr_*.py`文件暂时保留,待测试无误后可删除
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2. **导入兼容性**:所有旧的导入路径仍然有效
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3. **测试验证**:建议运行VR功能测试确认重构后代码正常工作
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4. **渐进重构**:vr_manager.py的拆分可以后续逐步进行,不影响当前功能
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## 🎉 重构成果
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- ✅ **目录组织**:从12个文件混乱分布 → 7个清晰子系统
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- ✅ **规范遵守**:所有目录文件数 ≤ 8个
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- ✅ **职责分离**:每个子系统职责明确,易于理解和维护
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- ✅ **向后兼容**:现有代码无需修改即可工作
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- ✅ **扩展性好**:新功能可轻松添加到对应子系统
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---
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**重构日期**: 2025-10-11
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**重构人**: Claude Code
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**版本**: v2.0.0
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37
core/vr/__init__.py
Normal file
37
core/vr/__init__.py
Normal file
@ -0,0 +1,37 @@
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"""
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VR模块 - 虚拟现实功能
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这个模块提供完整的VR功能支持,包括:
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- VR设备初始化和管理
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- 渲染系统(双眼渲染、RenderPipeline集成)
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- 跟踪系统(HMD和控制器姿态跟踪)
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- 交互系统(控制器输入、摇杆、传送、抓取)
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- 可视化系统(控制器模型、特效)
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- 性能优化和监控
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- 测试和调试工具
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- 配置管理
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主要接口:
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VRManager: VR管理器主类
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VRRenderMode: VR渲染模式枚举
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示例:
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from core.vr import VRManager
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vr_manager = VRManager(world)
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vr_manager.initialize_vr()
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vr_manager.enable_vr()
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"""
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# 为了向后兼容,从core.vr_manager重新导出
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# vr_manager.py目前还包含VRManager的完整实现
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# 未来可以逐步将其拆分到子模块中
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# 使用相对导入从父目录的vr_manager模块导入
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try:
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from ..vr_manager import VRManager, VRRenderMode
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__all__ = ['VRManager', 'VRRenderMode']
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except ImportError as e:
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print(f"警告:无法从vr_manager导入: {e}")
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__all__ = []
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__version__ = '2.0.0'
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10
core/vr/config/__init__.py
Normal file
10
core/vr/config/__init__.py
Normal file
@ -0,0 +1,10 @@
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"""
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VR配置子系统
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负责VR配置管理:
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- VR基础配置
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- 摇杆配置
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- 阴影stage配置
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"""
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__all__ = []
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@ -213,11 +213,10 @@ class VRConfigManager:
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# 应用渲染模式
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render_mode = config.get("render_mode", "normal")
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from core.vr import VRRenderMode
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if render_mode == "render_pipeline":
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from .vr_manager import VRRenderMode
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vr_manager.vr_render_mode = VRRenderMode.RENDER_PIPELINE
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else:
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from .vr_manager import VRRenderMode
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vr_manager.vr_render_mode = VRRenderMode.NORMAL
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# 应用分辨率缩放
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18
core/vr/config/vr_settings.json
Normal file
18
core/vr/config/vr_settings.json
Normal file
@ -0,0 +1,18 @@
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{
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"render_mode": "normal",
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"resolution_scale": 0.75,
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"pipeline_resolution_scale": 0.75,
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"quality_preset": "balanced",
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"anti_aliasing": "4x",
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"refresh_rate": "90Hz",
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"async_reprojection": true,
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"pipeline_vr_config": {
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"enable_shadows": true,
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"enable_ao": true,
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"enable_bloom": false,
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"enable_motion_blur": false,
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"enable_ssr": false,
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"shadow_quality": "medium",
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"ao_quality": "low"
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}
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}
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11
core/vr/interaction/__init__.py
Normal file
11
core/vr/interaction/__init__.py
Normal file
@ -0,0 +1,11 @@
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"""
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VR交互子系统
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负责VR交互功能:
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- OpenVR动作系统
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- 摇杆输入和转向/传送
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- 传送系统(抛物线轨迹)
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- 对象抓取和交互
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"""
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__all__ = []
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10
core/vr/performance/__init__.py
Normal file
10
core/vr/performance/__init__.py
Normal file
@ -0,0 +1,10 @@
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"""
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VR性能优化子系统
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负责VR性能监控和优化:
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- 性能指标监控(帧时间、GPU时间)
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- 优化系统(对象池、GC控制、分辨率缩放)
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- 诊断和调试工具
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"""
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__all__ = []
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12
core/vr/rendering/__init__.py
Normal file
12
core/vr/rendering/__init__.py
Normal file
@ -0,0 +1,12 @@
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"""
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VR渲染子系统
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负责VR的渲染相关功能:
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- 缓冲区和纹理管理
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- VR相机设置和更新
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- RenderPipeline高级渲染集成
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- VR专用渲染stages
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- OpenVR合成器接口
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"""
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__all__ = []
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10
core/vr/testing/__init__.py
Normal file
10
core/vr/testing/__init__.py
Normal file
@ -0,0 +1,10 @@
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"""
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VR测试和调试子系统
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负责VR测试和调试功能:
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- VR测试模式(无头显测试)
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- 调试输出和诊断工具
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- 性能测试工具
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"""
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__all__ = []
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11
core/vr/tracking/__init__.py
Normal file
11
core/vr/tracking/__init__.py
Normal file
@ -0,0 +1,11 @@
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"""
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VR跟踪子系统
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负责VR设备的跟踪和姿态管理:
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- HMD和控制器姿态跟踪
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- OpenVR姿态数据处理
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- 设备检测和管理
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- 控制器类和输入包装
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"""
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|
||||
__all__ = []
|
||||
@ -23,7 +23,7 @@ except ImportError:
|
||||
OPENVR_AVAILABLE = False
|
||||
|
||||
# 导入可视化器
|
||||
from .vr_visualization import VRControllerVisualizer
|
||||
from core.vr.visualization.controllers import VRControllerVisualizer
|
||||
|
||||
|
||||
class VRController(DirectObject):
|
||||
10
core/vr/visualization/__init__.py
Normal file
10
core/vr/visualization/__init__.py
Normal file
@ -0,0 +1,10 @@
|
||||
"""
|
||||
VR可视化子系统
|
||||
|
||||
负责VR元素的可视化:
|
||||
- 控制器3D模型渲染
|
||||
- 交互射线和指示器
|
||||
- VR特效管理
|
||||
"""
|
||||
|
||||
__all__ = []
|
||||
@ -701,7 +701,7 @@ class VRControllerVisualizer:
|
||||
# 通过VR管理器获取渲染模式
|
||||
vr_manager = self.controller.vr_manager
|
||||
if hasattr(vr_manager, 'vr_render_mode'):
|
||||
from core.vr_manager import VRRenderMode
|
||||
from core.vr import VRRenderMode
|
||||
is_render_pipeline = (vr_manager.vr_render_mode == VRRenderMode.RENDER_PIPELINE and
|
||||
vr_manager.render_pipeline_enabled)
|
||||
except Exception as e:
|
||||
@ -29,11 +29,11 @@ except ImportError:
|
||||
print("警告: OpenVR未安装,VR功能将不可用")
|
||||
|
||||
# 导入手柄控制器、动作系统、交互系统、摇杆系统和传送系统
|
||||
from .vr_controller import LeftController, RightController
|
||||
from .vr_actions import VRActionManager
|
||||
from .vr_interaction import VRInteractionManager
|
||||
from .vr_joystick import VRJoystickManager
|
||||
from .vr_teleport import VRTeleportSystem
|
||||
from core.vr.tracking.controllers import LeftController, RightController
|
||||
from core.vr.interaction.actions import VRActionManager
|
||||
from core.vr.interaction.grab import VRInteractionManager
|
||||
from core.vr.interaction.joystick import VRJoystickManager
|
||||
from core.vr.interaction.teleport import VRTeleportSystem
|
||||
from enum import Enum
|
||||
|
||||
|
||||
@ -243,7 +243,7 @@ class VRManager(DirectObject):
|
||||
|
||||
# 🎨 初始化VR配置管理器
|
||||
try:
|
||||
from .vr_config import VRConfigManager
|
||||
from core.vr.config.vr_config import VRConfigManager
|
||||
self.config_manager = VRConfigManager()
|
||||
# 加载配置并应用
|
||||
self.config_manager.apply_config_to_vr_manager(self)
|
||||
@ -895,7 +895,7 @@ class VRManager(DirectObject):
|
||||
|
||||
# 导入VR stages模块
|
||||
try:
|
||||
from .vr_stages import VRPipelineController
|
||||
from core.vr.rendering.stages import VRPipelineController
|
||||
except ImportError as e:
|
||||
print(f"❌ 无法导入VR stages模块: {e}")
|
||||
return False
|
||||
|
||||
2
main.py
2
main.py
@ -114,7 +114,7 @@ class MyWorld(CoreWorld):
|
||||
|
||||
# 初始化VR管理器
|
||||
try:
|
||||
from core.vr_manager import VRManager
|
||||
from core.vr import VRManager
|
||||
self.vr_manager = VRManager(self)
|
||||
print("✓ VR管理器初始化完成")
|
||||
except Exception as e:
|
||||
|
||||
@ -3558,7 +3558,7 @@ class MainWindow(QMainWindow):
|
||||
|
||||
# 根据当前模式设置选中状态
|
||||
if hasattr(self.world, 'vr_manager') and self.world.vr_manager:
|
||||
from core.vr_manager import VRRenderMode
|
||||
from core.vr import VRRenderMode
|
||||
current_mode = self.world.vr_manager.get_vr_render_mode()
|
||||
if current_mode == VRRenderMode.RENDER_PIPELINE:
|
||||
pipeline_render_radio.setChecked(True)
|
||||
@ -3702,7 +3702,7 @@ class MainWindow(QMainWindow):
|
||||
config["async_reprojection"] = async_reprojection
|
||||
|
||||
# 4️⃣ 检查渲染模式是否改变
|
||||
from core.vr_manager import VRRenderMode
|
||||
from core.vr import VRRenderMode
|
||||
current_mode = self.world.vr_manager.get_vr_render_mode()
|
||||
mode_changed = (current_mode.value != new_mode)
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user