修复世界位置更新,节点拖动逻辑改进,所有节点不受父级缩放影响
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@ -1282,33 +1282,23 @@ class SelectionSystem:
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# 确定轴向量的变换上下文
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if parent_node and parent_node != self.world.render:
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# 子节点:使用父节点的局部坐标系
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# print(f"子节点拖拽 - 父节点: {parent_node.getName()}, 父节点旋转: {parent_node.getHpr()}")
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# transform_context = parent_node
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transform_mat = parent_node.getMat(self.world.render)
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world_axis_vector = transform_mat.xformVec(local_axis_vector)
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else:
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world_axis_vector = local_axis_vector
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# 顶级模型:使用世界坐标系
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# print(f"顶级模型拖拽 - 使用世界坐标系")
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# transform_context = self.world.render
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axis_end = gizmo_world_pos + world_axis_vector
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#axis_end = gizmo_world_pos + world_axis_vector
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# 投影到屏幕空间
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def worldToScreen(worldPos):
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try:
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# 先转换为相机坐标系
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camPos = self.world.cam.getRelativePoint(self.world.render, worldPos)
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# 检查是否在相机前方
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if camPos.getY() <= 0:
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return None
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screenPos = Point2()
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if self.world.cam.node().getLens().project(camPos, screenPos):
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# 获取准确的窗口尺寸
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winWidth, winHeight = self.world.getWindowSize()
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winX = (screenPos.x + 1) * 0.5 * winWidth
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winY = (1 - screenPos.y) * 0.5 * winHeight
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return (winX, winY)
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@ -1316,28 +1306,45 @@ class SelectionSystem:
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except Exception as e:
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print(f"世界坐标转屏幕坐标失败: {e}")
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return None
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axis_start_screen = worldToScreen(gizmo_world_pos)
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axis_end_world = gizmo_world_pos + world_axis_vector
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axis_end_screen = worldToScreen(axis_end_world)
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#gizmo_screen = worldToScreen(gizmo_world_pos)
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#axis_screen = worldToScreen(axis_end)
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gizmo_screen = worldToScreen(gizmo_world_pos)
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axis_screen = worldToScreen(axis_end)
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# if not gizmo_screen:
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# print("拖拽更新失败: 坐标轴中心不在屏幕内")
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# return
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# if not axis_screen:
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# print("拖拽更新失败: 坐标轴端点不在屏幕内")
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# return
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#
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# # 计算轴在屏幕空间的方向向量
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# screen_axis_dir = (
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# axis_screen[0] - gizmo_screen[0],
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# axis_screen[1] - gizmo_screen[1]
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# )
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if not gizmo_screen:
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print("拖拽更新失败: 坐标轴中心不在屏幕内")
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return
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if not axis_screen:
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print("拖拽更新失败: 坐标轴端点不在屏幕内")
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if not axis_start_screen or not axis_end_screen:
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print("拖拽更新失败: 无法获取轴线屏幕坐标")
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return
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# 计算轴在屏幕空间的方向向量
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screen_axis_dir = (
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axis_screen[0] - gizmo_screen[0],
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axis_screen[1] - gizmo_screen[1]
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axis_end_screen[0] - axis_start_screen[0],
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axis_end_screen[1] - axis_start_screen[1]
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)
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# 归一化屏幕轴方向
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import math
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length = math.sqrt(screen_axis_dir[0]**2 + screen_axis_dir[1]**2)
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if length > 0:
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screen_axis_dir = (screen_axis_dir[0] / length, screen_axis_dir[1] / length)
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#screen_axis_dir = (screen_axis_dir[0] / length, screen_axis_dir[1] / length)
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screen_axis_dir = (
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screen_axis_dir[0] / length,
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screen_axis_dir[1] / length
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)
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else:
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print("拖拽更新失败: 屏幕轴方向长度为0")
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return
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@ -1346,29 +1353,54 @@ class SelectionSystem:
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projected_distance = (mouseDeltaX * screen_axis_dir[0] +
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mouseDeltaY * screen_axis_dir[1])
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scale_adjustment = 1.0
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if parent_node and parent_node!= self.world.render:
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current_node = parent_node
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total_scale = 1.0
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while current_node and current_node != self.world.render:
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node_scale = current_node.getScale()
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avg_scale = (node_scale.x+node_scale.y + node_scale.z)/3.0
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total_scale *= avg_scale
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current_node = current_node.getParent()
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if total_scale>0:
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scale_adjustment = 1.0 / total_scale
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# parent_scale = parent_node.getScale()
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# avg_scale = (parent_scale.x+parent_scale.y+parent_scale.z)/3.0
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# if avg_scale>0:
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# scale_adjustment = 1.0 / avg_scale
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cam_pos = self.world.cam.getPos(self.world.render)
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distance_to_object = (cam_pos - gizmo_world_pos).length()
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lens = self.world.cam.node().getLens()
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fov = lens.getFov()[0]
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winWidth,winHeight = self.world.getWindowSize()
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fixed_pixel_to_world_ratio = 0.01 # 1像素 = 0.01世界单位
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scale_factor = fixed_pixel_to_world_ratio * scale_adjustment
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pixels_to_world_units = (2*distance_to_object*math.tan(math.radians(fov/2)))/winWidth
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movement_distance = projected_distance * pixels_to_world_units
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total_scale_factor = 1.0
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current_node = self.gizmoTarget.getParent()
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while current_node and current_node != self.world.render:
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node_scale = current_node.getScale()
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avg_scale = (node_scale.x+node_scale.y + node_scale.z) / 3.0
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total_scale_factor *= avg_scale
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current_node = current_node.getParent()
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if total_scale_factor > 0:
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movement_distance = movement_distance / total_scale_factor
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movement_distance = projected_distance * scale_factor
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# 获取当前位置并只修改选中轴的坐标
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currentPos = self.gizmoTargetStartPos
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# scale_adjustment = 1.0
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# if parent_node and parent_node!= self.world.render:
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# current_node = parent_node
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# total_scale = 1.0
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# while current_node and current_node != self.world.render:
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# node_scale = current_node.getScale()
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# avg_scale = (node_scale.x+node_scale.y + node_scale.z)/3.0
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# total_scale *= avg_scale
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# current_node = current_node.getParent()
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# if total_scale>0:
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# scale_adjustment = 1.0 / total_scale
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# # parent_scale = parent_node.getScale()
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# # avg_scale = (parent_scale.x+parent_scale.y+parent_scale.z)/3.0
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# # if avg_scale>0:
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# # scale_adjustment = 1.0 / avg_scale
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#
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#
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# fixed_pixel_to_world_ratio = 0.01 # 1像素 = 0.01世界单位
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# scale_factor = fixed_pixel_to_world_ratio * scale_adjustment
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#
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# movement_distance = projected_distance * scale_factor
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# # 获取当前位置并只修改选中轴的坐标
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# currentPos = self.gizmoTargetStartPos
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# 根据拖拽的轴,只修改对应的坐标分量
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if self.dragGizmoAxis == "x":
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@ -1411,7 +1443,7 @@ class SelectionSystem:
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import time
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current_time = time.time()
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if current_time - self._last_drag_debug_time > 0.1: # 每0.1秒最多输出一次
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print(f"拖拽更新成功 - 轴:{self.dragGizmoAxis}, 比例:{scale_factor:.6f}, 投影:{projected_distance:.2f}")
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#print(f"拖拽更新成功 - 轴:{self.dragGizmoAxis}, 比例:{scale_factor:.6f}, 投影:{projected_distance:.2f}")
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self._last_drag_debug_time = current_time
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except Exception as e:
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@ -192,9 +192,24 @@ class PropertyPanelManager:
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self.pos_z.setValue(relativePos.getZ())
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# 连接位置变化事件
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self.pos_x.valueChanged.connect(lambda v: model.setX(parent, v) if parent else model.setX(v))
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self.pos_y.valueChanged.connect(lambda v: model.setY(parent, v) if parent else model.setY(v))
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self.pos_z.valueChanged.connect(lambda v: model.setZ(parent, v) if parent else model.setZ(v))
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# self.pos_x.valueChanged.connect(lambda v: model.setX(parent, v) if parent else model.setX(v))
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# self.pos_y.valueChanged.connect(lambda v: model.setY(parent, v) if parent else model.setY(v))
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# self.pos_z.valueChanged.connect(lambda v: model.setZ(parent, v) if parent else model.setZ(v))
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def updateXPosition(value):
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model.setX(value)
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self.refreshModelValues(model)
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self.pos_x.valueChanged.connect(updateXPosition)
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def updateYPosition(value):
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model.setY(value)
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self.refreshModelValues(model)
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self.pos_y.valueChanged.connect(updateYPosition)
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def updateZPosition(value):
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model.setZ(value)
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self.refreshModelValues(model)
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self.pos_z.valueChanged.connect(updateZPosition)
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# 创建并设置 X, Y, Z 标签居中
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x_label1 = QLabel("X")
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