可见性状态方法移除

This commit is contained in:
Hector 2025-11-06 09:23:02 +08:00
parent 3d5356a594
commit 5882ac4716

View File

@ -1181,26 +1181,9 @@ class PropertyPanelManager:
for child in node.getChildren():
q.append((child, eff))
# def _toggleModelVisibility(self, model, state):
# """切换模型可见性状态"""
# try:
# visible = (state == Qt.Checked)
# self._setUserVisible(model, visible)
#
# collision_nodes = model.findAllMatches("**/modelCollision_*")
# for collision_node in collision_nodes:
# collision_node.hide()
#
# except Exception as e:
# print(f"切换模型可见性失败: {str(e)}")
# import traceback
# traceback.print_exc()
def _toggleModelVisibility(self, model, state):
"""切换模型可见性状态"""
try:
# 特殊处理灯光对象
scene_manager = None
if hasattr(self.world, 'scene_manager'):