
# Skybox effect

vertex:
    transform: |
        // vOutput.position.xy += MainSceneData.camera_pos.xy;

fragment:
    defines: |
        #define DONT_FETCH_DEFAULT_TEXTURES 1
        #define DONT_SET_MATERIAL_PROPERTIES 1

    material: |
        m.basecolor = vec3(0);
        m.shading_model = SHADING_MODEL_EMISSIVE;
        m.specular_ior = 1.0;
        m.metallic = 0.0;
        m.roughness = 1.0;
        m.shading_model_param0 = 0.0;
        m.normal = vOutput.normal;
