
settings: !!omap

    # - cloud_decay:
    #     type: float
    #     range: [0.0, 10.0]
    #     default: 3.0
    #     label: Cloud Decay
    #     description: >
    #         Controls how the cloud intensity decays to the top.
    #     shader_runtime: true

    - raymarch_steps:
        type: int
        range: [16, 256]
        default: 160
        label: Raymarch Steps
        shader_runtime: true
        description: >
            Controls how many steps should be taken through the cloud voxel grid
            to integrate the cloud density. Higher values produce more accurate
            result but also require more performance.

daytime_settings: !!omap

    - cloud_brightness:
        type: scalar
        unit: percent
        range: [0, 2]
        default: 1.0
        logarithmic_factor: 2.0
        label: Cloud brightness
        description: >
            Brightness of all cloud layers, controlls how bright the clouds are.
            A value of zero causes no clouds.
