ar_tourism_flutter_unity/unity/VRProject2/Assets/zhl/zhlScripts/ThisTran.cs
2025-05-14 17:04:13 +08:00

40 lines
993 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThisTran : MonoBehaviour
{
/// <summary>
/// 在非unity坐标系中的x轴坐标值
/// </summary>
public float AssociativeX;
/// <summary>
/// 在非unity坐标系中的y轴坐标值
/// </summary>
public float AssociativeY;
public CoordinateConversionManager coordinateConversionManager;
void Start()
{
StartCoroutine(Wait());
}
// Update is called once per frame
void Update()
{
}
IEnumerator Wait()
{
yield return new WaitForSeconds(1f);
transform.position=GisPointTo3DPoint.Instance.GetWorldPoint(117.018402f,36.661855f);
Debug.Log(coordinateConversionManager.GetUnityPosition(AssociativeX,AssociativeY));
MyPlane[] myPlanes=transform.GetComponentsInChildren<MyPlane>();
foreach(var item in myPlanes)
{
item.SetmyVector3();
}
}
}