ar_tourism_flutter_unity/unity/VRProject2/Assets/zhl/CeShiJuLi.cs
2025-05-14 17:04:13 +08:00

38 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CeShiJuLi : MonoBehaviour
{
public Text text1;
public Text text2;
public Slider slider1;
public Slider slider2;
public Transform transform1;
public Transform transform2;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
// 获取 slider1 的值
float sliderValue1 = slider1.value;
// 更新 transform1 的 y 坐标
transform1.position = new Vector3(transform1.position.x, sliderValue1, transform1.position.z);
// 将 slider1 的值显示在 text1 中
text1.text = (sliderValue1).ToString();
// 获取 slider2 的值
float sliderValue2 = slider2.value;
// 更新 transform2 的 y 坐标
transform2.position = new Vector3(transform2.position.x, sliderValue2, transform2.position.z);
// 将 slider2 的值显示在 text2 中
text2.text = (sliderValue2+90).ToString();
}
}