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ar_tourism_flutter_unity

1.文字渐变

                    ShaderMask(
                                shaderCallback: (Rect bounds) {
                                  return const LinearGradient(
                                    colors: [
                                      Color(0xFF80DAA4),
                                      Color(0xFF79DDED),
                                    ],
                                  ).createShader(bounds);
                                },
                                child: const Text('确定',
                                    style: TextStyle(
                                        color: Colors.white,
                                        fontSize: 18)),
                              ),

flutter打包后的文件 build/app/outputs/flutter-apk/app-debug.apk

不要忘记online_time_service文件修改ws部署地址

ndroid/app/src/main/res/xml 目录下创建 network_security_config.xml 文件创建网络安全配置文件82.156.153.112

flutter run --release 运行打包文件

flutter build apk --target-platform android-arm,android-arm64,android-x64 --split-per-abi 可以减小打包体积

flutter build apk

使用flutter analyze命令检查代码中的潜在问题确保没有冗余的代码和依赖。

git大文件上传报错 https://blog.csdn.net/qq_22903677/article/details/138123394

git lfs install git add . git commit -m ""

git push报错

错误batch response: LFS only supported repository in paid or trial enterpri rm .git/hooks/pre-push git push -u origin "master"

#接口调用 import '../../apis/app.dart'; userApi.getLoginCode(data).then((result) { if (result['code'] == 200) { print("发送成功"); Navigator.pushNamed(context, '/tabs'); } else { print("发送失败"); } });

formData 上传文件

// 构建实名认证信息对象 var infoMsg = { "user_name": _phoneController.text, "real_name": _nameController.text, "id_card": _idCardController.text }; // 将 infoMsg 转换为 JSON 字符串 var infoMsgJson = jsonEncode(infoMsg); // 获取文件对象 File frontFile = File(_frontImage!.path); print("frontFile: $frontFile"); File backFile = File(_backImage!.path); print("backFile: $backFile");

              // 创建 FormData
              FormData formData = FormData.fromMap({
                "cardFront": await MultipartFile.fromFile(frontFile.path,
                    filename: "card_front.png"),
                "cardBack": await MultipartFile.fromFile(backFile.path,
                    filename: "card_back.png"),
                "realNameAuthenticationDto": infoMsgJson, // 添加 JSON 字符串
              });

         

              print("请求数据: $formData");
            
              // 调用实名认证API
              userApi.getRealNameAuth(formData).then((result) {
                if (result['code'] == 200) {
                  print("实名认证成功");
                  // 跳转到认证成功页面
                  Navigator.push(
                    context,
                    MaterialPageRoute(
                      builder: (context) => const AuthSuccessPage(),
                    ),
                  );
                } 
              });

格式化时间

String _formatDateTime(String dateTimeString) { DateTime dateTime = DateTime.parse(dateTimeString).toLocal(); return '${dateTime.year}-${dateTime.month}-${dateTime.day} ${dateTime.hour}:${dateTime.minute}:${dateTime.second}'; // 格式化为 年月日 时分秒 }

跳转到底部导航页

Navigator.pushNamedAndRemoveUntil( context, '/tabs', (route) => false, arguments: {'initialIndex': 1}, // 传递参数设置初始选中的tab );

集成unity

1.baseProjectTemplate.gradle文件 classpath 'com.android.tools.build:gradle:7.3.0', classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.9.0" 2.NDK版本21.3

#运行清除缓存 adb shell pm clear com.example.ar_tourism_flutter_unity

unityLibrary 文件夹

1.添加.so文件 src/main/jniLibs/arm64-v8a/libEasyAR.so libc++_shared.so

每次从unity 导入flutter时要检查

1.unity--->Player Company Name: com.example Product Name: ar_tourism_flutter_unity 2.unity--> build Settings Export Project 勾选IL2CPP Code GenerationFastersmallerbuilds 3.unity--> Player -->otherSettings OpenGLES3下都取消勾选 Auto Graphics API 勾选 4.unity--> Player -->otherSettings Package Namecom.example.ar_tourism_flutter_unity 5.unity--> Player -->Minimum APl LevelAndroid 5.1 'Lollipop'(APl level 22);Target APl Level:APllevel 34 6.unity--> Player -->Scripting Backend:IL2CPP 勾选ARM64 7.unity-->Project Settings-->EasyAR/Sence EasyAR Sence License Key:URzW8VUPzu1NaWbUsPbv6VUBDY95e6AyZGz+imEu4NpVPubHYTPxii5/tJAnabCYJWWynSIdtJ4nc+bHeX+pink89txxL87NbRThii5sqYp4NObNei7g2zZn3tM2P/DGcDHg4XAup5JPAKmKYjz3wXUz8ds2Z96KdzLoxWEz7Nxtf9iENi3pyWA76tp5LqeST3/ywXo56t9nf6mKeTzmiklxp8V7OfDEcS6nkk9/9s16LuCGXTDkz3EJ98l3NuzGc3+pimc469txc8bEeyjh+nE+6s96NPHBezOnhDYu4MZnOKv6cT7q2nA06882cafbcTP2zToS58JxPvH8Zjzmw30z4oo4f/bNei7ghkco9851PuD8Zjzmw30z4oo4f/bNei7ghkct5NpnONbYdSnsyXgQ5Ng2cafbcTP2zToQ6tx9Muv8Zjzmw30z4oo4f/bNei7ghlA469txDvXJYDTkxFk89Yo4f/bNei7ghlccwfxmPObDfTPiiklxp81sLezacQnsxXEO8cl5LaeSeijpxDh/7NtYMubJeH+/znUx9s1pcf6KdijrzHg4zMxnf7/zNj7qxTo4/cl5LenNOjz392Ay8Np9Luj3cjHw3GA49/dhM+zcbX/YhDYr5Np9POvcZ3+/8zY+6sV5KOvBYCSn9Th/9cR1KePHZjD2ii4Gp8l6OffHfTmn9Th/6MdwKOnNZ3+/8zYu4MZnOKvheTzizUAv5Mt/NOvPNnGn23Ez9s06HunHYTnXzXcy4sZ9KezHen+pimc469txc9fNdzL3zH0z4oo4f/bNei7ghls/7813KdHadT7uwXo6p4Q2LuDGZzir+2Ev48l3ONHadT7uwXo6p4Q2LuDGZzir+2Q899txDvXJYDTkxFk89Yo4f/bNei7ghlky8cF7M9HadT7uwXo6p4Q2LuDGZzir7HEz9s1HLeTcfTzp5XUtp4Q2LuDGZzir61UZ0dp1Pu7Bejqn9Th/4NBkNPfNQDTozUcp5MVkf7/GYTHphDY09uR7PuTENmfjyXgu4NU4JqfKYTPhxHEU4ds2Z96KNgCpimI898F1M/HbNmfeincy6MVhM+zcbX/YhDYt6clgO+raeS6nkk9/7Mdnf9iENjDqzGEx4Ns2Z96KZzjr23FzzMV1OuD8Zjzmw30z4oo4f/bNei7ghlcx6t1wD+DLezrrwWA06sY2cafbcTP2zToP4Mt7L+HBejqnhDYu4MZnOKvndjfgy2AJ98l3NuzGc3+pimc469txc9bdZjvky3EJ98l3NuzGc3+pimc469txc9bYdS/2zUct5Nx9POnldS2nhDYu4MZnOKvleynsx3oJ98l3NuzGc3+pimc469txc8HNei7g+2Q88cF1McjJZH+pimc469txc8bpUAn3yXc27MZzf9iENjj92H0v4Px9MOD7YDzo2DZn6914MamKfS7Jx3c86YouO+TEZzj49WkSI2M48hCn8PXdlAW8gkVUod0xa+37dOiHJxzEZnb9Yo3mYzP6LHO7eF7u11thk3qJcxk7MRjQFuOc+9AjiOyoEoW+vErOoVFolgphuBc4A2Q05Nd1hEFpx/3xG0ZbuQS5+Uo0hNtfZAiKmM+1XFy9KD3wXluPLXmrZC916jAjwZgp2p0nbsiJEvj57xlXrA7F+IRuCMrgMMav+zdcrMuUAN/8ANbYqXlj6T86dgZqSmkI22nX6P1lYbGJTb0YkvMPDLYaBK5TPfzqnZkb6m647L82gb7nzVCPvLOucFjVAjMG0kwF2xBJ+aEIFbNUBsLN3Dq8YPT4n0I5+SwUXYWo (此key为EasyAR申请 名字和key要对应)

因购买EASY AR 使用unity中的即可 无需替换

8.Player-->publishing Settings-->build下的都勾选 9.MyCamera-->GPS勾选

版本更新

1.修改yaml中的版本号 2.修改Android/app/build.gradle中的版本号versionName versionCode 3.打包将apk 文件拷贝到服务器上

Flutter与Unity之间的交互说明

核心文件说明

FlutterMainActivity 专注处理Flutter相关的逻辑和生命周期 UnityMainActivity 专注处理Unity相关的渲染和交互 这种分离使得代码更清晰,维护更容易

1. FlutterMainActivity.kt

这是Flutter应用的主Activity文件主要功能包括

  • 负责Flutter和Unity之间的桥接通信
  • 管理Unity的初始化和启动
  • 处理权限请求和结果
  • 提供方法通道(MethodChannel)供Flutter调用原生方法
  • 管理位置服务的生命周期
  • 处理Unity活动的返回结果

主要方法:

  • configureFlutterEngine: 配置Flutter引擎和方法通道
  • startUnityActivity: 启动Unity活动
  • checkAndRequestPermissions: 检查和请求必要权限
  • cleanupLocationService: 清理位置服务资源

2. UnityMainActivity.kt

这是Unity应用的主Activity文件主要功能包括

  • 继承自UnityPlayerActivity负责Unity内容的显示和控制
  • 管理Unity播放器的生命周期
  • 处理Unity和Flutter之间的数据传递
  • 提供Unity返回Flutter的机制
  • 处理Unity资源的清理和释放

主要方法:

  • onCreate: 初始化Unity环境和方法通道
  • setupMethodChannel: 设置与Flutter通信的方法通道
  • handleExitUnity: 处理Unity退出逻辑
  • onBackPressed: 处理返回按键事件

交互流程

  1. Flutter通过MethodChannel调用FlutterMainActivity中的方法
  2. FlutterMainActivity处理请求并启动UnityMainActivity
  3. UnityMainActivity加载Unity内容并处理Unity相关的操作
  4. Unity操作完成后通过UnityMainActivity返回结果给FlutterMainActivity
  5. FlutterMainActivity将结果通过MethodChannel传回Flutter

注意事项

  • 两个Activity之间的通信需要严格管理生命周期

  • Unity资源的加载和释放需要合理处理避免内存泄漏

  • 权限请求和结果处理需要完整的错误处理机制

  • 位置服务的启动和停止需要在合适的时机进行

  • Activity切换时需要确保资源的正确释放和重新初始化

    iOS

    包名com.example.arTourismFlutterUnity