35 lines
986 B
C#
35 lines
986 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CeShi : MonoBehaviour
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{
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public Slider sliderGaoDu;
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public GameObject ziYuan;
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// Start is called before the first frame update
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void Start()
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{
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// 添加滑动条值改变时的监听器
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sliderGaoDu.onValueChanged.AddListener(OnGaoDuChanged);
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}
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// Update is called once per frame
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void Update()
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{
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//sliderGaoDu.transform.GetChild(3).GetComponent<Text>().text = "大小" + sliderGaoDu.value.ToString("F1");
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}
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// 高度改变时的回调函数
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private void OnGaoDuChanged(float value)
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{
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// 更新文本显示
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sliderGaoDu.transform.GetChild(3).GetComponent<Text>().text = "宽" + sliderGaoDu.value* 12.5f+"高"+sliderGaoDu.value* 20;
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// 根据滑块值改变ziYuan的缩放
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ziYuan.transform.localScale = new Vector3(value * 2.5f, value * 1.6f, 4f*value);
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}
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}
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