using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class BigerObject : MonoBehaviour { public GameObject gameObjectToBigger; public Slider thisSlider; public Text setText; // Start is called before the first frame update void Start() { thisSlider = GetComponent(); thisSlider.minValue = 1f; thisSlider.maxValue = 5f; } // Update is called once per frame void Update() { float scale = thisSlider.value; gameObjectToBigger.transform.localScale = new Vector3(scale, scale, scale); gameObjectToBigger.GetComponent().fanWei=thisSlider.value*80; setText.text = "缩放: " + scale.ToString("F2"); } }