# org.gradle.jvmargs=-Xmx4G # android.useAndroidX=true # android.enableJetifier=true # unityStreamingAssets=.unity3d, google-services-desktop.json, google-services.json, GoogleService-Info.plist # 增加 Gradle 构建内存至 6GB # org.gradle.jvmargs=-Xmx4096m -XX:MaxPermSize=4096m -XX:+HeapDumpOnOutOfMemoryError org.gradle.jvmargs=-Xmx4096m -XX:MaxPermSize=1024m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 # 启用 Gradle 构建优化 org.gradle.parallel=true org.gradle.daemon=true org.gradle.configureondemand=true org.gradle.caching=true # Android 配置 android.useAndroidX=true android.enableJetifier=true # Unity streaming assets unityStreamingAssets=.unity3d, google-services-desktop.json, google-services.json, GoogleService-Info.plist # 启用 R8 优化 android.enableR8=true android.enableR8.fullMode=true android.enableJetifier=true android.useAndroidX=true kotlin.code.style=official # 增加编译时的堆内存 kotlin.daemon.jvm.options=-Xmx2048m android.bundle.enableUncompressedNativeLibs=false