diff --git a/ios/Flutter/Debug.xcconfig b/ios/Flutter/Debug.xcconfig index 592ceee..ec97fc6 100644 --- a/ios/Flutter/Debug.xcconfig +++ b/ios/Flutter/Debug.xcconfig @@ -1 +1,2 @@ +#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig" #include "Generated.xcconfig" diff --git a/ios/Flutter/Release.xcconfig b/ios/Flutter/Release.xcconfig index 592ceee..c4855bf 100644 --- a/ios/Flutter/Release.xcconfig +++ b/ios/Flutter/Release.xcconfig @@ -1 +1,2 @@ +#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig" #include "Generated.xcconfig" diff --git a/ios/Podfile b/ios/Podfile index 5aa926c..704a4fb 100644 --- a/ios/Podfile +++ b/ios/Podfile @@ -1,59 +1,60 @@ platform :ios, '12.0' -# CocoaPods analytics sends network stats synchronously affecting flutter build latency. -ENV['COCOAPODS_DISABLE_STATS'] = 'true' + # CocoaPods analytics sends network stats synchronously affecting flutter build latency. + ENV['COCOAPODS_DISABLE_STATS'] = 'true' -project 'Runner', { - 'Debug' => :debug, - 'Profile' => :release, - 'Release' => :release, -} + project 'Runner', { + 'Debug' => :debug, + 'Profile' => :release, + 'Release' => :release, + } -def flutter_root - generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__) - unless File.exist?(generated_xcode_build_settings_path) - raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first" - end + def flutter_root + generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__) + unless File.exist?(generated_xcode_build_settings_path) + raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first" + end - File.foreach(generated_xcode_build_settings_path) do |line| - matches = line.match(/FLUTTER_ROOT\=(.*)/) - return matches[1].strip if matches - end - raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get" -end + File.foreach(generated_xcode_build_settings_path) do |line| + matches = line.match(/FLUTTER_ROOT\=(.*)/) + return matches[1].strip if matches + end + raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get" + end -require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) + require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) -flutter_ios_podfile_setup + flutter_ios_podfile_setup -target 'Runner' do - use_frameworks! - use_modular_headers! + target 'Runner' do + use_frameworks! + use_modular_headers! - flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__)) - - # 修改UnityLibrary的引用方式 - pod 'UnityLibrary', :path => File.join(File.dirname(File.realpath(__FILE__)), 'UnityLibrary') -end + flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__)) -post_install do |installer| - installer.pods_project.targets.each do |target| - flutter_additional_ios_build_settings(target) - - # 为所有目标添加必要的iOS设置 - target.build_configurations.each do |config| - config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '12.0' - - # 添加Unity相关的设置 - config.build_settings['ENABLE_BITCODE'] = 'NO' - - # 为UnityFramework添加特殊设置 - if target.name == 'UnityLibrary' - config.build_settings['UNITY_RUNTIME_VERSION'] = '2021.3.33f1c1' - config.build_settings['UNITY_IOS_EXPORT_PATH'] = '${PODS_ROOT}/UnityLibrary' - # 添加模块映射设置 - config.build_settings['DEFINES_MODULE'] = 'YES' - end - end - end -end \ No newline at end of file + # Unity集成 + pod 'UnityLibrary', :path => 'UnityLibrary' + + target 'RunnerTests' do + inherit! :search_paths + end + end + + post_install do |installer| + installer.pods_project.targets.each do |target| + flutter_additional_ios_build_settings(target) + + # 为所有目标添加必要的iOS设置 + target.build_configurations.each do |config| + config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '12.0' + + # 禁用位码 + config.build_settings['ENABLE_BITCODE'] = 'NO' + + # 为UnityLibrary添加特殊设置 + if target.name == 'UnityLibrary' + config.build_settings['DEFINES_MODULE'] = 'YES' + end + end + end + end \ No newline at end of file diff --git a/ios/Podfile.lock b/ios/Podfile.lock new file mode 100644 index 0000000..acc681d --- /dev/null +++ b/ios/Podfile.lock @@ -0,0 +1,158 @@ +PODS: + - device_info_plus (0.0.1): + - Flutter + - Flutter (1.0.0) + - flutter_unity_widget (4.0.0): + - Flutter + - fluttertoast (0.0.2): + - Flutter + - Toast + - fluwx (0.0.1): + - Flutter + - fluwx/pay (= 0.0.1) + - fluwx/pay (0.0.1): + - Flutter + - WechatOpenSDK-XCFramework (~> 2.0.4) + - geolocator_apple (1.2.0): + - Flutter + - image_cropper (0.0.4): + - Flutter + - TOCropViewController (~> 2.7.4) + - image_picker_ios (0.0.1): + - Flutter + - location (0.0.1): + - Flutter + - open_file_ios (0.0.1): + - Flutter + - package_info_plus (0.4.5): + - Flutter + - path_provider_foundation (0.0.1): + - Flutter + - FlutterMacOS + - permission_handler_apple (9.3.0): + - Flutter + - photo_manager (2.0.0): + - Flutter + - FlutterMacOS + - share_plus (0.0.1): + - Flutter + - shared_preferences_foundation (0.0.1): + - Flutter + - FlutterMacOS + - sqflite (0.0.3): + - Flutter + - FlutterMacOS + - Toast (4.1.1) + - TOCropViewController (2.7.4) + - UnityLibrary (0.0.1) + - url_launcher_ios (0.0.1): + - Flutter + - video_player_avfoundation (0.0.1): + - Flutter + - FlutterMacOS + - webview_flutter_wkwebview (0.0.1): + - Flutter + - WechatOpenSDK-XCFramework (2.0.4) + +DEPENDENCIES: + - device_info_plus (from `.symlinks/plugins/device_info_plus/ios`) + - Flutter (from `Flutter`) + - flutter_unity_widget (from `.symlinks/plugins/flutter_unity_widget/ios`) + - fluttertoast (from `.symlinks/plugins/fluttertoast/ios`) + - fluwx (from `.symlinks/plugins/fluwx/ios`) + - geolocator_apple (from `.symlinks/plugins/geolocator_apple/ios`) + - image_cropper (from `.symlinks/plugins/image_cropper/ios`) + - image_picker_ios (from `.symlinks/plugins/image_picker_ios/ios`) + - location (from `.symlinks/plugins/location/ios`) + - open_file_ios (from `.symlinks/plugins/open_file_ios/ios`) + - package_info_plus (from `.symlinks/plugins/package_info_plus/ios`) + - path_provider_foundation (from `.symlinks/plugins/path_provider_foundation/darwin`) + - permission_handler_apple (from `.symlinks/plugins/permission_handler_apple/ios`) + - photo_manager (from `.symlinks/plugins/photo_manager/ios`) + - share_plus (from `.symlinks/plugins/share_plus/ios`) + - shared_preferences_foundation (from `.symlinks/plugins/shared_preferences_foundation/darwin`) + - sqflite (from `.symlinks/plugins/sqflite/darwin`) + - UnityLibrary (from `UnityLibrary`) + - url_launcher_ios (from `.symlinks/plugins/url_launcher_ios/ios`) + - video_player_avfoundation (from `.symlinks/plugins/video_player_avfoundation/darwin`) + - webview_flutter_wkwebview (from `.symlinks/plugins/webview_flutter_wkwebview/ios`) + +SPEC REPOS: + trunk: + - Toast + - TOCropViewController + - WechatOpenSDK-XCFramework + +EXTERNAL SOURCES: + device_info_plus: + :path: ".symlinks/plugins/device_info_plus/ios" + Flutter: + :path: Flutter + flutter_unity_widget: + :path: ".symlinks/plugins/flutter_unity_widget/ios" + fluttertoast: + :path: ".symlinks/plugins/fluttertoast/ios" + fluwx: + :path: ".symlinks/plugins/fluwx/ios" + geolocator_apple: + :path: ".symlinks/plugins/geolocator_apple/ios" + image_cropper: + :path: ".symlinks/plugins/image_cropper/ios" + image_picker_ios: + :path: ".symlinks/plugins/image_picker_ios/ios" + location: + :path: ".symlinks/plugins/location/ios" + open_file_ios: + :path: ".symlinks/plugins/open_file_ios/ios" + package_info_plus: + :path: ".symlinks/plugins/package_info_plus/ios" + path_provider_foundation: + :path: ".symlinks/plugins/path_provider_foundation/darwin" + permission_handler_apple: + :path: ".symlinks/plugins/permission_handler_apple/ios" + photo_manager: + :path: ".symlinks/plugins/photo_manager/ios" + share_plus: + :path: ".symlinks/plugins/share_plus/ios" + shared_preferences_foundation: + :path: ".symlinks/plugins/shared_preferences_foundation/darwin" + sqflite: + :path: ".symlinks/plugins/sqflite/darwin" + UnityLibrary: + :path: UnityLibrary + url_launcher_ios: + :path: ".symlinks/plugins/url_launcher_ios/ios" + video_player_avfoundation: + :path: ".symlinks/plugins/video_player_avfoundation/darwin" + webview_flutter_wkwebview: + :path: ".symlinks/plugins/webview_flutter_wkwebview/ios" + +SPEC CHECKSUMS: + device_info_plus: 335f3ce08d2e174b9fdc3db3db0f4e3b1f66bd89 + Flutter: e0871f40cf51350855a761d2e70bf5af5b9b5de7 + flutter_unity_widget: 6383b30b50a9c9b320f5e728ef31568472cebc31 + fluttertoast: 76fea30fcf04176325f6864c87306927bd7d2038 + fluwx: 6bf9c5a3a99ad31b0de137dd92370a0d10a60f4b + geolocator_apple: 1560c3c875af2a412242c7a923e15d0d401966ff + image_cropper: 5f162dcf988100dc1513f9c6b7eb42cd6fbf9156 + image_picker_ios: 7fe1ff8e34c1790d6fff70a32484959f563a928a + location: 155caecf9da4f280ab5fe4a55f94ceccfab838f8 + open_file_ios: 5ff7526df64e4394b4fe207636b67a95e83078bb + package_info_plus: 580e9a5f1b6ca5594e7c9ed5f92d1dfb2a66b5e1 + path_provider_foundation: 080d55be775b7414fd5a5ef3ac137b97b097e564 + permission_handler_apple: 4ed2196e43d0651e8ff7ca3483a069d469701f2d + photo_manager: d2fbcc0f2d82458700ee6256a15018210a81d413 + share_plus: 011d6fb4f9d2576b83179a3a5c5e323202cdabcf + shared_preferences_foundation: 9e1978ff2562383bd5676f64ec4e9aa8fa06a6f7 + sqflite: c35dad70033b8862124f8337cc994a809fcd9fa3 + Toast: 1f5ea13423a1e6674c4abdac5be53587ae481c4e + TOCropViewController: 80b8985ad794298fb69d3341de183f33d1853654 + UnityLibrary: 6d7cbc9504f84a483fc69f9f60f4161b06f66c89 + url_launcher_ios: 694010445543906933d732453a59da0a173ae33d + video_player_avfoundation: 2cef49524dd1f16c5300b9cd6efd9611ce03639b + webview_flutter_wkwebview: 3a409e0c27995945d2dabd90079927fba5c34492 + WechatOpenSDK-XCFramework: 36fb2bea0754266c17184adf4963d7e6ff98b69f + +PODFILE CHECKSUM: 0048a1bf4ea474b8ac83b0d7afdf22888049808d + +COCOAPODS: 1.16.2 diff --git a/ios/Runner.xcodeproj/project.pbxproj b/ios/Runner.xcodeproj/project.pbxproj index c62af42..dacc6f3 100644 --- a/ios/Runner.xcodeproj/project.pbxproj +++ b/ios/Runner.xcodeproj/project.pbxproj @@ -3,10 +3,11 @@ archiveVersion = 1; classes = { }; - objectVersion = 54; + objectVersion = 56; objects = { /* Begin PBXBuildFile section */ + 0F21FCCDE4990E2BCA113E2C /* Pods_RunnerTests.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 567AF95B69950404D4DE36B6 /* Pods_RunnerTests.framework */; }; 1498D2341E8E89220040F4C2 /* GeneratedPluginRegistrant.m in Sources */ = {isa = PBXBuildFile; fileRef = 1498D2331E8E89220040F4C2 /* GeneratedPluginRegistrant.m */; }; 331C808B294A63AB00263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C807B294A618700263BE5 /* RunnerTests.swift */; }; 3B3967161E833CAA004F5970 /* AppFrameworkInfo.plist in Resources */ = {isa = PBXBuildFile; fileRef = 3B3967151E833CAA004F5970 /* AppFrameworkInfo.plist */; }; @@ -14,9 +15,115 @@ 97C146FC1CF9000F007C117D /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FA1CF9000F007C117D /* Main.storyboard */; }; 97C146FE1CF9000F007C117D /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FD1CF9000F007C117D /* Assets.xcassets */; }; 97C147011CF9000F007C117D /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FF1CF9000F007C117D /* LaunchScreen.storyboard */; }; + ED7B5AA7370EC713298E0C93 /* Pods_Runner.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D3D545663C5AB43A7A8EDCBA /* Pods_Runner.framework */; }; /* End PBXBuildFile section */ /* Begin PBXContainerItemProxy section */ + 1048059D2DD5E90C00D28557 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 104802882DD5E90C00D28557 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 1D6058910D05DD3D006BFB54; + remoteInfo = "Unity-iPhone"; + }; + 1048059F2DD5E90C00D28557 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 104802882DD5E90C00D28557 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 5623C57317FDCB0800090B9E; + remoteInfo = "Unity-iPhone Tests"; + }; + 104805A12DD5E90C00D28557 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 104802882DD5E90C00D28557 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 9D25AB9D213FB47800354C27; + remoteInfo = UnityFramework; + }; + 10483AF12DD5F06300D28557 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 104837DD2DD5F00200D28557 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 1D6058910D05DD3D006BFB54; + remoteInfo = "Unity-iPhone"; + }; + 10483AF32DD5F06300D28557 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 104837DD2DD5F00200D28557 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 5623C57317FDCB0800090B9E; + remoteInfo = "Unity-iPhone Tests"; + }; + 10483AF52DD5F06300D28557 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 104837DD2DD5F00200D28557 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 9D25AB9D213FB47800354C27; + remoteInfo = UnityFramework; + }; + 10D463692DD5965F004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D461DC2DD5965F004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 1D6058910D05DD3D006BFB54; + remoteInfo = "Unity-iPhone"; + }; + 10D4636B2DD5965F004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D461DC2DD5965F004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 5623C57317FDCB0800090B9E; + remoteInfo = "Unity-iPhone Tests"; + }; + 10D4636D2DD5965F004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D461DC2DD5965F004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 9D25AB9D213FB47800354C27; + remoteInfo = UnityFramework; + }; + 10D481CC2DD5D858004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D480402DD5D629004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 1D6058910D05DD3D006BFB54; + remoteInfo = "Unity-iPhone"; + }; + 10D481CE2DD5D858004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D480402DD5D629004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 5623C57317FDCB0800090B9E; + remoteInfo = "Unity-iPhone Tests"; + }; + 10D481D02DD5D858004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D480402DD5D629004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 9D25AB9D213FB47800354C27; + remoteInfo = UnityFramework; + }; + 10D487E82DD5D92B004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D4865C2DD5D8F8004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 1D6058910D05DD3D006BFB54; + remoteInfo = "Unity-iPhone"; + }; + 10D487EA2DD5D92B004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D4865C2DD5D8F8004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 5623C57317FDCB0800090B9E; + remoteInfo = "Unity-iPhone Tests"; + }; + 10D487EC2DD5D92B004AD299 /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = 10D4865C2DD5D8F8004AD299 /* Unity-iPhone.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = 9D25AB9D213FB47800354C27; + remoteInfo = UnityFramework; + }; 331C8085294A63A400263BE5 /* PBXContainerItemProxy */ = { isa = PBXContainerItemProxy; containerPortal = 97C146E61CF9000F007C117D /* Project object */; @@ -40,11 +147,21 @@ /* End PBXCopyFilesBuildPhase section */ /* Begin PBXFileReference section */ + 104802882DD5E90C00D28557 /* Unity-iPhone.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = "Unity-iPhone.xcodeproj"; sourceTree = ""; }; + 104837DD2DD5F00200D28557 /* Unity-iPhone.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = "Unity-iPhone.xcodeproj"; sourceTree = ""; }; + 10D461DC2DD5965F004AD299 /* Unity-iPhone.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = "Unity-iPhone.xcodeproj"; sourceTree = ""; }; + 10D480402DD5D629004AD299 /* Unity-iPhone.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = "Unity-iPhone.xcodeproj"; sourceTree = ""; }; + 10D4865C2DD5D8F8004AD299 /* Unity-iPhone.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = "Unity-iPhone.xcodeproj"; sourceTree = ""; }; 1498D2321E8E86230040F4C2 /* GeneratedPluginRegistrant.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = GeneratedPluginRegistrant.h; sourceTree = ""; }; 1498D2331E8E89220040F4C2 /* 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Flutter/AppFrameworkInfo.plist; sourceTree = ""; }; + 486DD06C7E3AE6C945769849 /* Pods-RunnerTests.profile.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-RunnerTests.profile.xcconfig"; path = "Target Support Files/Pods-RunnerTests/Pods-RunnerTests.profile.xcconfig"; sourceTree = ""; }; + 48A5775CC8FF5040084188B1 /* Pods-Runner.debug.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-Runner.debug.xcconfig"; path = "Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"; sourceTree = ""; }; + 567AF95B69950404D4DE36B6 /* Pods_RunnerTests.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = Pods_RunnerTests.framework; sourceTree = BUILT_PRODUCTS_DIR; }; + 58989517D16CAC38C46943C6 /* Pods-Runner.release.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-Runner.release.xcconfig"; path = "Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"; sourceTree = ""; }; 74858FAD1ED2DC5600515810 /* Runner-Bridging-Header.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = "Runner-Bridging-Header.h"; sourceTree = ""; }; 74858FAE1ED2DC5600515810 /* AppDelegate.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = ""; }; 7AFA3C8E1D35360C0083082E /* Release.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; name = Release.xcconfig; path = Flutter/Release.xcconfig; sourceTree = ""; }; @@ -54,20 +171,130 @@ 97C146FB1CF9000F007C117D /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/Main.storyboard; sourceTree = ""; }; 97C146FD1CF9000F007C117D /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; 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97C146ED1CF9000F007C117D /* Runner */; + }; +/* End PBXFileSystemSynchronizedBuildFileExceptionSet section */ + +/* Begin PBXFileSystemSynchronizedRootGroup section */ + 1048FDFF2DD5E7A300D28557 /* UnityLibrary */ = { + isa = PBXFileSystemSynchronizedRootGroup; + exceptions = ( + 10483AF72DD5F59800D28557 /* Exceptions for "UnityLibrary" folder in "Runner" target */, + 104805992DD5E90C00D28557 /* Exceptions for "UnityLibrary" folder in "RunnerTests" target */, + ); + explicitFileTypes = { + }; + explicitFolders = ( + ); + path = UnityLibrary; + sourceTree = ""; + }; +/* End PBXFileSystemSynchronizedRootGroup section */ + /* Begin PBXFrameworksBuildPhase section */ + 177D62B05D772BEC6FB899EF /* Frameworks */ = { + isa = PBXFrameworksBuildPhase; + buildActionMask = 2147483647; + files = ( + 0F21FCCDE4990E2BCA113E2C /* Pods_RunnerTests.framework in Frameworks */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; 97C146EB1CF9000F007C117D /* Frameworks */ = { isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + ED7B5AA7370EC713298E0C93 /* Pods_Runner.framework in Frameworks */, ); runOnlyForDeploymentPostprocessing = 0; }; /* End PBXFrameworksBuildPhase section */ /* Begin PBXGroup section */ + 1048028B2DD5E90C00D28557 /* Products */ = { + isa = PBXGroup; + children = ( + 1048059E2DD5E90C00D28557 /* Unity-Target-New.app */, + 104805A02DD5E90C00D28557 /* Unity-iPhone Tests.xctest */, + 104805A22DD5E90C00D28557 /* UnityFramework.framework */, + ); + name = Products; + sourceTree = ""; + }; + 104837E02DD5F00200D28557 /* Products */ = { + isa = PBXGroup; + children = ( + 10483AF22DD5F06300D28557 /* Unity-Target-New.app */, + 10483AF42DD5F06300D28557 /* Unity-iPhone Tests.xctest */, + 10483AF62DD5F06300D28557 /* UnityFramework.framework */, + ); + name = Products; + sourceTree = ""; + }; + 10D461DF2DD5965F004AD299 /* Products */ = { + isa = PBXGroup; + children = ( + 10D4636A2DD5965F004AD299 /* Unity-Target-New.app */, + 10D4636C2DD5965F004AD299 /* Unity-iPhone Tests.xctest */, + 10D4636E2DD5965F004AD299 /* UnityFramework.framework */, + ); + name = Products; + sourceTree = ""; + }; + 10D480422DD5D629004AD299 /* Products */ = { + isa = PBXGroup; + children = ( + 10D481CD2DD5D858004AD299 /* Unity-Target-New.app */, + 10D481CF2DD5D858004AD299 /* Unity-iPhone Tests.xctest */, + 10D481D12DD5D858004AD299 /* UnityFramework.framework */, + ); + name = Products; + sourceTree = ""; + }; + 10D4865E2DD5D8F8004AD299 /* Products */ = { + isa = PBXGroup; + children = ( + 10D487E92DD5D92B004AD299 /* Unity-Target-New.app */, + 10D487EB2DD5D92B004AD299 /* Unity-iPhone Tests.xctest */, + 10D487ED2DD5D92B004AD299 /* UnityFramework.framework */, + ); + name = Products; + sourceTree = ""; + }; + 223CF56C1D4EECDCB9C3A498 /* Pods */ = { + isa = PBXGroup; + children = ( + 48A5775CC8FF5040084188B1 /* Pods-Runner.debug.xcconfig */, + 58989517D16CAC38C46943C6 /* Pods-Runner.release.xcconfig */, + 9D98A87B3AC39E336FE50CB6 /* Pods-Runner.profile.xcconfig */, + C88B6EFE645379AD83246767 /* Pods-RunnerTests.debug.xcconfig */, + 3541B08E30A4FB6353A34758 /* Pods-RunnerTests.release.xcconfig */, + 486DD06C7E3AE6C945769849 /* Pods-RunnerTests.profile.xcconfig */, + ); + path = Pods; + sourceTree = ""; + }; 331C8082294A63A400263BE5 /* RunnerTests */ = { isa = PBXGroup; children = ( @@ -90,10 +317,13 @@ 97C146E51CF9000F007C117D = { isa = PBXGroup; children = ( + 1048FDFF2DD5E7A300D28557 /* UnityLibrary */, 9740EEB11CF90186004384FC /* Flutter */, 97C146F01CF9000F007C117D /* Runner */, 97C146EF1CF9000F007C117D /* Products */, 331C8082294A63A400263BE5 /* RunnerTests */, + 223CF56C1D4EECDCB9C3A498 /* Pods */, + C8765A50CA9E0B38164F0130 /* Frameworks */, ); sourceTree = ""; }; @@ -112,15 +342,24 @@ 97C146FA1CF9000F007C117D /* Main.storyboard */, 97C146FD1CF9000F007C117D /* Assets.xcassets */, 97C146FF1CF9000F007C117D /* LaunchScreen.storyboard */, - 97C147021CF9000F007C117D /* Info.plist */, 1498D2321E8E86230040F4C2 /* GeneratedPluginRegistrant.h */, 1498D2331E8E89220040F4C2 /* GeneratedPluginRegistrant.m */, 74858FAE1ED2DC5600515810 /* AppDelegate.swift */, 74858FAD1ED2DC5600515810 /* Runner-Bridging-Header.h */, + BDA79C6A8675015EB2FD4E55 /* Runner.entitlements */, ); path = Runner; sourceTree = ""; }; + C8765A50CA9E0B38164F0130 /* Frameworks */ = { + isa = PBXGroup; + children = ( + D3D545663C5AB43A7A8EDCBA /* Pods_Runner.framework */, + 567AF95B69950404D4DE36B6 /* Pods_RunnerTests.framework */, + ); + name = Frameworks; + sourceTree = ""; + }; /* End PBXGroup section */ /* Begin PBXNativeTarget section */ @@ -128,14 +367,19 @@ isa = PBXNativeTarget; buildConfigurationList = 331C8087294A63A400263BE5 /* Build configuration list for PBXNativeTarget "RunnerTests" */; buildPhases = ( + 8531B8F04D78F5680E5476AA /* [CP] Check Pods Manifest.lock */, 331C807D294A63A400263BE5 /* Sources */, 331C807F294A63A400263BE5 /* Resources */, + 177D62B05D772BEC6FB899EF /* Frameworks */, ); buildRules = ( ); dependencies = ( 331C8086294A63A400263BE5 /* PBXTargetDependency */, ); + fileSystemSynchronizedGroups = ( + 1048FDFF2DD5E7A300D28557 /* UnityLibrary */, + ); name = RunnerTests; productName = RunnerTests; productReference = 331C8081294A63A400263BE5 /* RunnerTests.xctest */; @@ -145,17 +389,23 @@ isa = PBXNativeTarget; buildConfigurationList = 97C147051CF9000F007C117D /* Build configuration list for PBXNativeTarget "Runner" */; buildPhases = ( + 67129BC8FF5036F26F72D5AA /* [CP] Check Pods Manifest.lock */, 9740EEB61CF901F6004384FC /* Run Script */, 97C146EA1CF9000F007C117D /* Sources */, 97C146EB1CF9000F007C117D /* Frameworks */, 97C146EC1CF9000F007C117D /* Resources */, 9705A1C41CF9048500538489 /* Embed Frameworks */, 3B06AD1E1E4923F5004D2608 /* Thin Binary */, + 4D4AC34E5F2F571DBB794813 /* [CP] Embed Pods Frameworks */, + 2A7C49D0114980D08F4D9499 /* [CP] Copy Pods Resources */, ); buildRules = ( ); dependencies = ( ); + fileSystemSynchronizedGroups = ( + 1048FDFF2DD5E7A300D28557 /* UnityLibrary */, + ); name = Runner; productName = Runner; productReference = 97C146EE1CF9000F007C117D /* Runner.app */; @@ -192,6 +442,28 @@ mainGroup = 97C146E51CF9000F007C117D; productRefGroup = 97C146EF1CF9000F007C117D /* Products */; projectDirPath = ""; + projectReferences = ( + { + ProductGroup = 10D4865E2DD5D8F8004AD299 /* Products */; + ProjectRef = 10D4865C2DD5D8F8004AD299 /* Unity-iPhone.xcodeproj */; + }, + { + ProductGroup = 10D461DF2DD5965F004AD299 /* Products */; + ProjectRef = 10D461DC2DD5965F004AD299 /* Unity-iPhone.xcodeproj */; + }, + { + ProductGroup = 1048028B2DD5E90C00D28557 /* Products */; + ProjectRef = 104802882DD5E90C00D28557 /* Unity-iPhone.xcodeproj */; + }, + { + ProductGroup = 10D480422DD5D629004AD299 /* Products */; + ProjectRef = 10D480402DD5D629004AD299 /* Unity-iPhone.xcodeproj */; + }, + { + ProductGroup = 104837E02DD5F00200D28557 /* Products */; + ProjectRef = 104837DD2DD5F00200D28557 /* Unity-iPhone.xcodeproj */; + }, + ); projectRoot = ""; targets = ( 97C146ED1CF9000F007C117D /* Runner */, @@ -200,6 +472,119 @@ }; /* End PBXProject section */ +/* Begin PBXReferenceProxy section */ + 1048059E2DD5E90C00D28557 /* Unity-Target-New.app */ = { + isa = PBXReferenceProxy; + fileType = wrapper.application; + name = "Unity-Target-New.app"; + path = arTourismFlutterUnity.app; + remoteRef = 1048059D2DD5E90C00D28557 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 104805A02DD5E90C00D28557 /* Unity-iPhone Tests.xctest */ = { + isa = PBXReferenceProxy; + fileType = wrapper.cfbundle; + path = "Unity-iPhone Tests.xctest"; + remoteRef = 1048059F2DD5E90C00D28557 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 104805A22DD5E90C00D28557 /* UnityFramework.framework */ = { + isa = PBXReferenceProxy; + fileType = wrapper.framework; + path = UnityFramework.framework; + remoteRef = 104805A12DD5E90C00D28557 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10483AF22DD5F06300D28557 /* Unity-Target-New.app */ = { + isa = PBXReferenceProxy; + fileType = wrapper.application; + name = "Unity-Target-New.app"; + path = arTourismFlutterUnity.app; + remoteRef = 10483AF12DD5F06300D28557 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10483AF42DD5F06300D28557 /* Unity-iPhone Tests.xctest */ = { + isa = PBXReferenceProxy; + fileType = wrapper.cfbundle; + path = "Unity-iPhone Tests.xctest"; + remoteRef = 10483AF32DD5F06300D28557 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10483AF62DD5F06300D28557 /* UnityFramework.framework */ = { + isa = PBXReferenceProxy; + fileType = wrapper.framework; + path = UnityFramework.framework; + remoteRef = 10483AF52DD5F06300D28557 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D4636A2DD5965F004AD299 /* Unity-Target-New.app */ = { + isa = PBXReferenceProxy; + fileType = wrapper.application; + name = "Unity-Target-New.app"; + path = arTourismFlutterUnity.app; + remoteRef = 10D463692DD5965F004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D4636C2DD5965F004AD299 /* Unity-iPhone Tests.xctest */ = { + isa = PBXReferenceProxy; + fileType = wrapper.cfbundle; + path = "Unity-iPhone Tests.xctest"; + remoteRef = 10D4636B2DD5965F004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D4636E2DD5965F004AD299 /* UnityFramework.framework */ = { + isa = PBXReferenceProxy; + fileType = wrapper.framework; + path = UnityFramework.framework; + remoteRef = 10D4636D2DD5965F004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D481CD2DD5D858004AD299 /* Unity-Target-New.app */ = { + isa = PBXReferenceProxy; + fileType = wrapper.application; + name = "Unity-Target-New.app"; + path = arTourismFlutterUnity.app; + remoteRef = 10D481CC2DD5D858004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D481CF2DD5D858004AD299 /* Unity-iPhone Tests.xctest */ = { + isa = PBXReferenceProxy; + fileType = wrapper.cfbundle; + path = "Unity-iPhone Tests.xctest"; + remoteRef = 10D481CE2DD5D858004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D481D12DD5D858004AD299 /* UnityFramework.framework */ = { + isa = PBXReferenceProxy; + fileType = wrapper.framework; + path = UnityFramework.framework; + remoteRef = 10D481D02DD5D858004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D487E92DD5D92B004AD299 /* Unity-Target-New.app */ = { + isa = PBXReferenceProxy; + fileType = wrapper.application; + name = "Unity-Target-New.app"; + path = arTourismFlutterUnity.app; + remoteRef = 10D487E82DD5D92B004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D487EB2DD5D92B004AD299 /* Unity-iPhone Tests.xctest */ = { + isa = PBXReferenceProxy; + fileType = wrapper.cfbundle; + path = "Unity-iPhone Tests.xctest"; + remoteRef = 10D487EA2DD5D92B004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + 10D487ED2DD5D92B004AD299 /* UnityFramework.framework */ = { + isa = PBXReferenceProxy; + fileType = wrapper.framework; + path = UnityFramework.framework; + remoteRef = 10D487EC2DD5D92B004AD299 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; +/* End PBXReferenceProxy section */ + /* Begin PBXResourcesBuildPhase section */ 331C807F294A63A400263BE5 /* Resources */ = { isa = PBXResourcesBuildPhase; @@ -222,6 +607,23 @@ /* End PBXResourcesBuildPhase section */ /* Begin PBXShellScriptBuildPhase section */ + 2A7C49D0114980D08F4D9499 /* [CP] Copy Pods Resources */ = { + isa = PBXShellScriptBuildPhase; + buildActionMask = 2147483647; + files = ( + ); + inputFileListPaths = ( + "${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-resources-${CONFIGURATION}-input-files.xcfilelist", + ); + name = "[CP] Copy Pods Resources"; + outputFileListPaths = ( + "${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-resources-${CONFIGURATION}-output-files.xcfilelist", + ); + runOnlyForDeploymentPostprocessing = 0; + shellPath = /bin/sh; + shellScript = "\"${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-resources.sh\"\n"; + showEnvVarsInLog = 0; + }; 3B06AD1E1E4923F5004D2608 /* Thin Binary */ = { isa = PBXShellScriptBuildPhase; alwaysOutOfDate = 1; @@ -238,6 +640,67 @@ shellPath = /bin/sh; shellScript = "/bin/sh \"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh\" embed_and_thin"; }; + 4D4AC34E5F2F571DBB794813 /* [CP] Embed Pods Frameworks */ = { + isa = PBXShellScriptBuildPhase; + buildActionMask = 2147483647; + files = ( + ); + inputFileListPaths = ( + "${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-frameworks-${CONFIGURATION}-input-files.xcfilelist", + ); + name = "[CP] Embed Pods Frameworks"; + outputFileListPaths = ( + "${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-frameworks-${CONFIGURATION}-output-files.xcfilelist", + ); + runOnlyForDeploymentPostprocessing = 0; + shellPath = /bin/sh; + shellScript = "\"${PODS_ROOT}/Target Support Files/Pods-Runner/Pods-Runner-frameworks.sh\"\n"; + showEnvVarsInLog = 0; + }; + 67129BC8FF5036F26F72D5AA /* [CP] Check Pods Manifest.lock */ = { + isa = PBXShellScriptBuildPhase; + buildActionMask = 2147483647; + files = ( + ); + inputFileListPaths = ( + ); + inputPaths = ( + "${PODS_PODFILE_DIR_PATH}/Podfile.lock", + "${PODS_ROOT}/Manifest.lock", + ); + name = "[CP] Check Pods Manifest.lock"; + outputFileListPaths = ( + ); + outputPaths = ( + "$(DERIVED_FILE_DIR)/Pods-Runner-checkManifestLockResult.txt", + ); + runOnlyForDeploymentPostprocessing = 0; + shellPath = /bin/sh; + shellScript = "diff \"${PODS_PODFILE_DIR_PATH}/Podfile.lock\" \"${PODS_ROOT}/Manifest.lock\" > /dev/null\nif [ $? != 0 ] ; then\n # print error to STDERR\n echo \"error: The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode 'outputs' to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n"; + showEnvVarsInLog = 0; + }; + 8531B8F04D78F5680E5476AA /* [CP] Check Pods Manifest.lock */ = { + isa = PBXShellScriptBuildPhase; + buildActionMask = 2147483647; + files = ( + ); + inputFileListPaths = ( + ); + inputPaths = ( + "${PODS_PODFILE_DIR_PATH}/Podfile.lock", + "${PODS_ROOT}/Manifest.lock", + ); + name = "[CP] Check Pods Manifest.lock"; + outputFileListPaths = ( + ); + outputPaths = ( + "$(DERIVED_FILE_DIR)/Pods-RunnerTests-checkManifestLockResult.txt", + ); + runOnlyForDeploymentPostprocessing = 0; + shellPath = /bin/sh; + shellScript = "diff \"${PODS_PODFILE_DIR_PATH}/Podfile.lock\" \"${PODS_ROOT}/Manifest.lock\" > /dev/null\nif [ $? != 0 ] ; then\n # print error to STDERR\n echo \"error: The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode 'outputs' to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n"; + showEnvVarsInLog = 0; + }; 9740EEB61CF901F6004384FC /* Run Script */ = { isa = PBXShellScriptBuildPhase; alwaysOutOfDate = 1; @@ -361,13 +824,23 @@ buildSettings = { ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon; CLANG_ENABLE_MODULES = YES; + CODE_SIGN_ENTITLEMENTS = Runner/Runner.entitlements; CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)"; ENABLE_BITCODE = NO; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64", + ); INFOPLIST_FILE = Runner/Info.plist; LD_RUNPATH_SEARCH_PATHS = ( "$(inherited)", "@executable_path/Frameworks", ); + LIBRARY_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Libraries", + "$(PROJECT_DIR)/UnityLibrary/Libraries/NatCorder/Plugins/iOS", + ); PRODUCT_BUNDLE_IDENTIFIER = com.example.arTourismFlutterUnity; PRODUCT_NAME = "$(TARGET_NAME)"; SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h"; @@ -378,11 +851,21 @@ }; 331C8088294A63A400263BE5 /* Debug */ = { isa = XCBuildConfiguration; + baseConfigurationReference = C88B6EFE645379AD83246767 /* Pods-RunnerTests.debug.xcconfig */; buildSettings = { BUNDLE_LOADER = "$(TEST_HOST)"; CODE_SIGN_STYLE = Automatic; CURRENT_PROJECT_VERSION = 1; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64", + ); GENERATE_INFOPLIST_FILE = YES; + LIBRARY_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Libraries", + "$(PROJECT_DIR)/UnityLibrary/Libraries/NatCorder/Plugins/iOS", + ); MARKETING_VERSION = 1.0; PRODUCT_BUNDLE_IDENTIFIER = com.example.arTourismFlutterUnity.RunnerTests; PRODUCT_NAME = "$(TARGET_NAME)"; @@ -395,11 +878,21 @@ }; 331C8089294A63A400263BE5 /* Release */ = { isa = XCBuildConfiguration; + baseConfigurationReference = 3541B08E30A4FB6353A34758 /* Pods-RunnerTests.release.xcconfig */; buildSettings = { BUNDLE_LOADER = "$(TEST_HOST)"; CODE_SIGN_STYLE = Automatic; CURRENT_PROJECT_VERSION = 1; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64", + ); GENERATE_INFOPLIST_FILE = YES; + LIBRARY_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Libraries", + "$(PROJECT_DIR)/UnityLibrary/Libraries/NatCorder/Plugins/iOS", + ); MARKETING_VERSION = 1.0; PRODUCT_BUNDLE_IDENTIFIER = com.example.arTourismFlutterUnity.RunnerTests; PRODUCT_NAME = "$(TARGET_NAME)"; @@ -410,11 +903,21 @@ }; 331C808A294A63A400263BE5 /* Profile */ = { isa = XCBuildConfiguration; + baseConfigurationReference = 486DD06C7E3AE6C945769849 /* Pods-RunnerTests.profile.xcconfig */; buildSettings = { BUNDLE_LOADER = "$(TEST_HOST)"; CODE_SIGN_STYLE = Automatic; CURRENT_PROJECT_VERSION = 1; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64", + ); GENERATE_INFOPLIST_FILE = YES; + LIBRARY_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Libraries", + "$(PROJECT_DIR)/UnityLibrary/Libraries/NatCorder/Plugins/iOS", + ); MARKETING_VERSION = 1.0; PRODUCT_BUNDLE_IDENTIFIER = com.example.arTourismFlutterUnity.RunnerTests; PRODUCT_NAME = "$(TARGET_NAME)"; @@ -540,13 +1043,23 @@ buildSettings = { ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon; CLANG_ENABLE_MODULES = YES; + CODE_SIGN_ENTITLEMENTS = Runner/Runner.entitlements; CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)"; ENABLE_BITCODE = NO; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64", + ); INFOPLIST_FILE = Runner/Info.plist; LD_RUNPATH_SEARCH_PATHS = ( "$(inherited)", "@executable_path/Frameworks", ); + LIBRARY_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Libraries", + "$(PROJECT_DIR)/UnityLibrary/Libraries/NatCorder/Plugins/iOS", + ); PRODUCT_BUNDLE_IDENTIFIER = com.example.arTourismFlutterUnity; PRODUCT_NAME = "$(TARGET_NAME)"; SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h"; @@ -562,13 +1075,27 @@ buildSettings = { ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon; CLANG_ENABLE_MODULES = YES; + CODE_SIGN_ENTITLEMENTS = Runner/Runner.entitlements; CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)"; ENABLE_BITCODE = NO; + FRAMEWORK_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64", + ); INFOPLIST_FILE = Runner/Info.plist; LD_RUNPATH_SEARCH_PATHS = ( "$(inherited)", "@executable_path/Frameworks", ); + "LD_RUNPATH_SEARCH_PATHS[arch=*]" = ( + "$(inherited)", + "@executable_path/Frameworks", + ); + LIBRARY_SEARCH_PATHS = ( + "$(inherited)", + "$(PROJECT_DIR)/UnityLibrary/Libraries", + "$(PROJECT_DIR)/UnityLibrary/Libraries/NatCorder/Plugins/iOS", + ); PRODUCT_BUNDLE_IDENTIFIER = com.example.arTourismFlutterUnity; PRODUCT_NAME = "$(TARGET_NAME)"; SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h"; diff --git a/ios/Runner.xcworkspace/contents.xcworkspacedata b/ios/Runner.xcworkspace/contents.xcworkspacedata index 1d526a1..21a3cc1 100644 --- a/ios/Runner.xcworkspace/contents.xcworkspacedata +++ b/ios/Runner.xcworkspace/contents.xcworkspacedata @@ -4,4 +4,7 @@ + + diff --git a/ios/Runner/AppDelegate.swift b/ios/Runner/AppDelegate.swift index eb0ac88..d0c7692 100644 --- a/ios/Runner/AppDelegate.swift +++ b/ios/Runner/AppDelegate.swift @@ -1,6 +1,6 @@ import UIKit import Flutter -import UnityLibrary +import UnityFramework @UIApplicationMain @objc class AppDelegate: FlutterAppDelegate { diff --git a/ios/Runner/Info.plist b/ios/Runner/Info.plist index 1d3b5a5..7d87abf 100644 --- a/ios/Runner/Info.plist +++ b/ios/Runner/Info.plist @@ -2,26 +2,8 @@ - - NSCameraUsageDescription - 此应用需要使用相机进行AR体验 - - - NSPhotoLibraryUsageDescription - 需要相册权限用于保存和选择媒体 - PHPhotoLibraryPreventAutomaticLimitedAccessAlert - - - - NSMicrophoneUsageDescription - 此应用需要访问您的麦克风以提供录像服务 - - - NSLocationWhenInUseUsageDescription - 此应用需要访问您的定位以提供导航服务 - NSLocationAlwaysUsageDescription - App需要您的同意,才能始终访问位置 - + CADisableMinimumFrameDurationOnPhone + CFBundleDevelopmentRegion $(DEVELOPMENT_LANGUAGE) CFBundleDisplayName @@ -40,10 +22,39 @@ $(FLUTTER_BUILD_NAME) CFBundleSignature ???? + CFBundleURLTypes + CFBundleVersion $(FLUTTER_BUILD_NUMBER) + LSApplicationQueriesSchemes + + weixin + weixinULAPI + weixinURLParamsAPI + LSRequiresIPhoneOS + NSAppTransportSecurity + + NSAllowsArbitraryLoads + + NSAllowsArbitraryLoadsInWebContent + + + NSCameraUsageDescription + 此应用需要使用相机进行AR体验 + NSLocationAlwaysUsageDescription + App需要您的同意,才能始终访问位置 + NSLocationWhenInUseUsageDescription + 此应用需要访问您的定位以提供导航服务 + NSMicrophoneUsageDescription + 此应用需要访问您的麦克风以提供录像服务 + NSPhotoLibraryUsageDescription + 需要相册权限用于保存和选择媒体 + PHPhotoLibraryPreventAutomaticLimitedAccessAlert + + UIApplicationSupportsIndirectInputEvents + UILaunchStoryboardName LaunchScreen UIMainStoryboardFile @@ -61,11 +72,7 @@ UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight - CADisableMinimumFrameDurationOnPhone - - UIApplicationSupportsIndirectInputEvents - io.flutter.embedded_views_preview - + diff --git a/ios/Runner/Runner.entitlements b/ios/Runner/Runner.entitlements new file mode 100644 index 0000000..0c67376 --- /dev/null +++ b/ios/Runner/Runner.entitlements @@ -0,0 +1,5 @@ + + + + + diff --git a/ios/UnityLibrary/Classes/CrashReporter.h b/ios/UnityLibrary/Classes/CrashReporter.h index 5b02e4c..ae25e60 100644 --- a/ios/UnityLibrary/Classes/CrashReporter.h +++ b/ios/UnityLibrary/Classes/CrashReporter.h @@ -1,32 +1,32 @@ -#pragma once - -// Enabling this will force app to do a hard crash instead of a nice exit when UnhandledException -// is thrown. This will force iOS to generate a standard crash report, that can be submitted to -// iTunes by app users and inspected by developers. -#define ENABLE_IOS_CRASH_REPORTING 1 - -// Enabling this will add a custom Objective-C Uncaught Exception handler, which will print out -// exception information to console. -#define ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER 1 - -// Enable custom crash reporter to capture crashes. Crash logs will be available to scripts via -// CrashReport API. -#define ENABLE_CUSTOM_CRASH_REPORTER 0 - -// Enable submission of custom crash reports to Unity servers. This will enable custom crash -// reporter. -#define ENABLE_CRASH_REPORT_SUBMISSION 0 - - -#if ENABLE_CRASH_REPORT_SUBMISSION && !ENABLE_CUSTOM_CRASH_REPORTER - #undef ENABLE_CUSTOM_CRASH_REPORTER -#define ENABLE_CUSTOM_CRASH_REPORTER 0 -#endif - -#if PLATFORM_TVOS - #undef ENABLE_CUSTOM_CRASH_REPORTER -#define ENABLE_CUSTOM_CRASH_REPORTER 0 -#endif - -extern "C" void UnityInstallPostCrashCallback(); -void InitCrashHandling(); +#pragma once + +// Enabling this will force app to do a hard crash instead of a nice exit when UnhandledException +// is thrown. This will force iOS to generate a standard crash report, that can be submitted to +// iTunes by app users and inspected by developers. +#define ENABLE_IOS_CRASH_REPORTING 1 + +// Enabling this will add a custom Objective-C Uncaught Exception handler, which will print out +// exception information to console. +#define ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER 1 + +// Enable custom crash reporter to capture crashes. Crash logs will be available to scripts via +// CrashReport API. +#define ENABLE_CUSTOM_CRASH_REPORTER 0 + +// Enable submission of custom crash reports to Unity servers. This will enable custom crash +// reporter. +#define ENABLE_CRASH_REPORT_SUBMISSION 0 + + +#if ENABLE_CRASH_REPORT_SUBMISSION && !ENABLE_CUSTOM_CRASH_REPORTER + #undef ENABLE_CUSTOM_CRASH_REPORTER +#define ENABLE_CUSTOM_CRASH_REPORTER 0 +#endif + +#if PLATFORM_TVOS + #undef ENABLE_CUSTOM_CRASH_REPORTER +#define ENABLE_CUSTOM_CRASH_REPORTER 0 +#endif + +extern "C" void UnityInstallPostCrashCallback(); +void InitCrashHandling(); diff --git a/ios/UnityLibrary/Classes/Native/Assembly-CSharp__1.cpp b/ios/UnityLibrary/Classes/Native/Assembly-CSharp__1.cpp index 8e496f0..2f0c1e8 100644 --- a/ios/UnityLibrary/Classes/Native/Assembly-CSharp__1.cpp +++ b/ios/UnityLibrary/Classes/Native/Assembly-CSharp__1.cpp @@ -6407,15 +6407,15 @@ inline void SingletonMonoBehaviour_1__ctor_mB959CC5C4F5F613426011598A0FFADE2812F IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 Quaternion_Internal_FromEulerRad_m66D4475341F53949471E6870FB5C5E4A5E9BA93E (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_euler, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Max(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___0_a, float ___1_b, const RuntimeMethod* method) ; -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NCCreateMP4Recorder(int32_t, int32_t, float, int32_t, int32_t, int32_t, int32_t); -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NCCreateHEVCRecorder(int32_t, int32_t, float, int32_t, int32_t, int32_t, int32_t); -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NCCreateGIFRecorder(int32_t, int32_t, float); -IL2CPP_EXTERN_C void DEFAULT_CALL NCStartRecording(intptr_t, char*, Il2CppMethodPointer, intptr_t); -IL2CPP_EXTERN_C void DEFAULT_CALL NCStopRecording(intptr_t); -IL2CPP_EXTERN_C void DEFAULT_CALL NCEncodeFrame(intptr_t, intptr_t, int64_t); -IL2CPP_EXTERN_C void DEFAULT_CALL NCEncodeSamples(intptr_t, float*, int32_t, int64_t); -IL2CPP_EXTERN_C void DEFAULT_CALL OnUnityMessage(char*); -IL2CPP_EXTERN_C void DEFAULT_CALL OnUnitySceneLoaded(char*, int32_t, int32_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NCCreateMP4Recorder(int32_t, int32_t, float, int32_t, int32_t, int32_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NCCreateHEVCRecorder(int32_t, int32_t, float, int32_t, int32_t, int32_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NCCreateGIFRecorder(int32_t, int32_t, float); +IL2CPP_EXTERN_C void DEFAULT_CALL NCStartRecording(intptr_t, char*, Il2CppMethodPointer, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NCStopRecording(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NCEncodeFrame(intptr_t, intptr_t, int64_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NCEncodeSamples(intptr_t, float*, int32_t, int64_t); +IL2CPP_EXTERN_C void DEFAULT_CALL OnUnityMessage(char*); +IL2CPP_EXTERN_C void DEFAULT_CALL OnUnitySceneLoaded(char*, int32_t, int32_t, int32_t); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" diff --git a/ios/UnityLibrary/Classes/Native/EasyAR.Sense.cpp b/ios/UnityLibrary/Classes/Native/EasyAR.Sense.cpp index e38dde7..6d31b32 100644 --- a/ios/UnityLibrary/Classes/Native/EasyAR.Sense.cpp +++ b/ios/UnityLibrary/Classes/Native/EasyAR.Sense.cpp @@ -8020,831 +8020,831 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Detail_easyar_MegaTrackerBlockInstance_b IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Detail_easyar_MegaTrackerBlockInstance_name_m6C65346A57560037B11383D65EAA6A404CAC20BE (intptr_t ___0_This, intptr_t* ___1_Return, const RuntimeMethod* method) ; // easyar.Matrix44F easyar.Detail::easyar_MegaTrackerBlockInstance_pose(System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 Detail_easyar_MegaTrackerBlockInstance_pose_mE539FDCF391DE0742C69A0EBCB16814EB0BA6907 (intptr_t ___0_This, const RuntimeMethod* method) ; -IL2CPP_EXTERN_C void CDECL easyar_String_from_utf8(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_String_from_utf8_begin(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_String_begin(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_String_end(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_String_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_String__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_bufferDictionary(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setBufferDictionary(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_objPath(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setObjPath(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setName(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_uid(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setUid(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_meta(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setMeta(intptr_t, intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_ObjectTargetParameters_scale(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setScale(intptr_t, float); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTargetParameters__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_createFromParameters(intptr_t, OptionalOfObjectTarget_tBBBF68AED6D769CACDB2D0B6651FF245D68A6E27*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_createFromObjectFile(intptr_t, int32_t, intptr_t, intptr_t, intptr_t, float, OptionalOfObjectTarget_tBBBF68AED6D769CACDB2D0B6651FF245D68A6E27*); -IL2CPP_EXTERN_C float CDECL easyar_ObjectTarget_scale(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_boundingBox(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTarget_setScale(intptr_t, float); -IL2CPP_EXTERN_C int32_t CDECL easyar_ObjectTarget_runtimeID(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_uid(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_setName(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_meta(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_setMeta(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTarget__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castObjectTargetToTarget(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetToObjectTarget(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult_targetInstances(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult_setTargetInstances(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTrackerResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castObjectTrackerResultToFrameFilterResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToObjectTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_castObjectTrackerResultToTargetTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetTrackerResultToObjectTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTracker_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_feedbackFrameSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ObjectTracker_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_outputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_setResultPostProcessing(intptr_t, int8_t, int8_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTracker_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_loadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_unloadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_targets(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTracker_setSimultaneousNum(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_ObjectTracker_simultaneousNum(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTracker__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader_download(intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromARCoreDeviceListDownloadStatusAndOptionalOfString_t11D4BDADA7A734FBD3120B743126AD96603D22CB_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ARCoreDeviceListDownloader__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader_download(intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromCalibrationDownloadStatusAndOptionalOfString_t72D4ED846E637A60E0EB8BAF491B7417AB571FAF_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CalibrationDownloader__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance_blockId(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_CloudLocalizerBlockInstance_pose(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudLocalizerBlockInstance__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CloudLocalizerResult_localizeStatus(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult_blockInstances(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult_extraInfo(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult_exceptionInfo(intptr_t, intptr_t*); -IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_CloudLocalizerResult_serverResponseDuration(intptr_t); -IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_CloudLocalizerResult_serverCalculationDuration(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudLocalizerResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setAcceleration(intptr_t, AccelerometerResult_t9EFCAB8DB65A9F97B1D9B2C61D038CC8BFE9960B); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setGPSLocation(intptr_t, LocationResult_t28FE00FD9610BDF4432AA9C038E9DDAB594DD0F0); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setProximityLocation(intptr_t, ProximityLocationResult_tA82CCA13151C04AC1DDC537AAC56369C6B34367F); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setECompass(intptr_t, double, double); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_DeviceAuxiliaryInfo__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CloudLocalizer_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer_create(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer_resolve(intptr_t, intptr_t, intptr_t, intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromCloudLocalizerResult_t08C934503B2396478D75B1E6E86BBA748278E6E6_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudLocalizer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance_blockId(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_MegaTrackerBlockInstance_pose(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTrackerBlockInstance__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerResult_instances(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTrackerResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castMegaTrackerResultToFrameFilterResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToMegaTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_inputFrame(intptr_t, intptr_t*); -IL2CPP_EXTERN_C OptionalOfAccelerometerResult_tD9667FE700AB141080F490BC618D836A00133143 CDECL easyar_MegaTrackerLocalizationResponse_acceleration(intptr_t); -IL2CPP_EXTERN_C OptionalOfLocationResult_t1F3324947237EDDE2CAE32ED89AA8C93BD5A9DAE CDECL easyar_MegaTrackerLocalizationResponse_location(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_MegaTrackerLocalizationResponse_status(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_instances(intptr_t, intptr_t*); -IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_MegaTrackerLocalizationResponse_serverResponseDuration(intptr_t); -IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_MegaTrackerLocalizationResponse_serverCalculationDuration(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_errorMessage(intptr_t, OptionalOfString_t95FB2A250EF22B91619078D844F496EAA5F5E6D1*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_extraInfo(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTrackerLocalizationResponse__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_MegaTracker_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_inputFrameSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setInputFrameSourceType(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_accelerometerResultSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_locationResultSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_proximityLocationResultSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_MegaTracker_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_outputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_create(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setRequestTimeParameters(intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setResultPoseType(intptr_t, int8_t, int8_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setRequestMessage(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setLocalizationCallback(intptr_t, intptr_t, OptionalOfFunctorOfVoidFromMegaTrackerLocalizationResponse_t2BDDB04D24BF47A5656C13BAD74138E1A6964896_marshaled_pinvoke); -IL2CPP_EXTERN_C int8_t CDECL easyar_MegaTracker_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_reset(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MegaTracker__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTracker__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CloudRecognizationResult_getStatus(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult_getTarget(intptr_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult_getUnknownErrorMessage(intptr_t, OptionalOfString_t95FB2A250EF22B91619078D844F496EAA5F5E6D1*); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudRecognizationResult__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CloudRecognizer_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_create(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_createByCloudSecret(intptr_t, intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_resolve(intptr_t, intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromCloudRecognizationResult_t7B00342A92D4EB6B0B6EFFEF705EBDAC4DF2CFB1_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudRecognizer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Buffer_wrap(intptr_t, int32_t, FunctorOfVoid_t363F403893040E4F2748DB950D4A8302F8AB5CC2_marshaled_pinvoke, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Buffer_create(int32_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_Buffer_data(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Buffer_size(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Buffer_memoryCopy(intptr_t, intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_Buffer_tryCopyFrom(intptr_t, intptr_t, int32_t, int32_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_Buffer_tryCopyTo(intptr_t, int32_t, intptr_t, int32_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_Buffer_partition(intptr_t, int32_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Buffer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Buffer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_Buffer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary__ctor(intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_BufferDictionary_count(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_BufferDictionary_contains(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary_tryGet(intptr_t, intptr_t, OptionalOfBuffer_tD0860EED49A909D8512C9E03CBB659EA2A942FE3*); -IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary_set(intptr_t, intptr_t, intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_BufferDictionary_remove(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary_clear(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_BufferDictionary__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferPool__ctor(int32_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_BufferPool_block_size(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_BufferPool_capacity(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_BufferPool_size(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferPool_tryAcquire(intptr_t, OptionalOfBuffer_tD0860EED49A909D8512C9E03CBB659EA2A942FE3*); -IL2CPP_EXTERN_C void CDECL easyar_BufferPool__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_BufferPool__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_BufferPool__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraParameters__ctor(Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, int32_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_CameraParameters_size(intptr_t); -IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_focalLength(intptr_t); -IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_principalPoint(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraParameters_cameraDeviceType(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraParameters_cameraOrientation(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraParameters_createWithDefaultIntrinsics(Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485, int32_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CameraParameters_getResized(intptr_t, Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraParameters_imageOrientation(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraParameters_imageHorizontalFlip(intptr_t, int8_t); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_CameraParameters_projection(intptr_t, float, float, float, int32_t, int8_t, int8_t); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_CameraParameters_imageProjection(intptr_t, float, int32_t, int8_t, int8_t); -IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_screenCoordinatesFromImageCoordinates(intptr_t, float, int32_t, int8_t, int8_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684); -IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_imageCoordinatesFromScreenCoordinates(intptr_t, float, int32_t, int8_t, int8_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraParameters_equalsTo(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraParameters__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraParameters__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CameraParameters__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Image__ctor(intptr_t, int32_t, int32_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Image_buffer(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_Image_format(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Image_width(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Image_height(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Image_pixelWidth(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Image_pixelHeight(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Image_create(intptr_t, int32_t, int32_t, int32_t, int32_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Image__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Image__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_Image__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_DenseSpatialMap_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_inputFrameSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_DenseSpatialMap_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_create(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_DenseSpatialMap_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_getMesh(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_DenseSpatialMap_updateSceneMesh(intptr_t, int8_t); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_DenseSpatialMap__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfVertexAll(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfIndexAll(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getVerticesAll(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getNormalsAll(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getIndicesAll(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfVertexIncremental(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfIndexIncremental(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getVerticesIncremental(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getNormalsIncremental(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getIndicesIncremental(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getBlocksInfoIncremental(intptr_t, intptr_t*); -IL2CPP_EXTERN_C float CDECL easyar_SceneMesh_getBlockDimensionInMeters(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SceneMesh__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SceneMesh__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Accelerometer__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_Accelerometer_isAvailable(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Accelerometer_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_Accelerometer_open(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_Accelerometer_openWithSamplingPeriod(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_Accelerometer_close(intptr_t); -IL2CPP_EXTERN_C OptionalOfAccelerometerResult_tD9667FE700AB141080F490BC618D836A00133143 CDECL easyar_Accelerometer_getCurrentResult(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Accelerometer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Accelerometer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_Accelerometer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ARCoreCameraDevice_isAvailable(); -IL2CPP_EXTERN_C int8_t CDECL easyar_ARCoreCameraDevice_isDeviceSupported(); -IL2CPP_EXTERN_C int32_t CDECL easyar_ARCoreCameraDevice_bufferCapacity(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_setBufferCapacity(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_inputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ARCoreCameraDevice_inputFrameSourceType(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_setFocusMode(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_ARCoreCameraDevice_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ARCoreCameraDevice__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ARKitCameraDevice_isAvailable(); -IL2CPP_EXTERN_C int32_t CDECL easyar_ARKitCameraDevice_bufferCapacity(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_setBufferCapacity(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_inputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ARKitCameraDevice_inputFrameSourceType(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_setFocusMode(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_ARKitCameraDevice_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ARKitCameraDevice__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_isAvailable(); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_androidCameraApiType(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setAndroidCameraApiType(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_bufferCapacity(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setBufferCapacity(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_inputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_inputFrameSourceType(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setStateChangedCallback(intptr_t, intptr_t, OptionalOfFunctorOfVoidFromCameraState_t645608980AAA08DCB4F3B0B4E5C2F9F1C47C17C6_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_requestPermissions(intptr_t, OptionalOfFunctorOfVoidFromPermissionStatusAndString_t5D0D20AC55D6267DDC5ECC2A6FA519D132B523F2_marshaled_pinvoke); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_cameraCount(); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_openWithIndex(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_openWithSpecificType(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_openWithPreferredType(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_close(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_index(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_type(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_cameraParameters(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setCameraParameters(intptr_t, intptr_t); -IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_CameraDevice_size(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_supportedSizeCount(intptr_t); -IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_CameraDevice_supportedSize(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setSize(intptr_t, Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_supportedFrameRateRangeCount(intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_CameraDevice_supportedFrameRateRangeLower(intptr_t, int32_t); -IL2CPP_EXTERN_C float CDECL easyar_CameraDevice_supportedFrameRateRangeUpper(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_frameRateRange(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setFrameRateRange(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setFlashTorchMode(intptr_t, int8_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setFocusMode(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_autoFocus(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDevice__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CameraDevice__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDeviceSelector_getAndroidCameraApiType(int32_t); -IL2CPP_EXTERN_C void CDECL easyar_CameraDeviceSelector_createCameraDevice(int32_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDeviceSelector_getFocusMode(int32_t); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_SurfaceTrackerResult_transform(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTrackerResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTrackerResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SurfaceTrackerResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castSurfaceTrackerResultToFrameFilterResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToSurfaceTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_SurfaceTracker_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_inputFrameSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_SurfaceTracker_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_outputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_create(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_SurfaceTracker_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_alignTargetToCameraImagePoint(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SurfaceTracker__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_isAvailable(); -IL2CPP_EXTERN_C int32_t CDECL easyar_MotionTrackerCameraDevice_getQualityLevel(); -IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setFrameRateType(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setFocusMode(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setFrameResolutionType(intptr_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setTrackingMode(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_setBufferCapacity(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_MotionTrackerCameraDevice_bufferCapacity(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_inputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_MotionTrackerCameraDevice_inputFrameSourceType(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_hitTestAgainstPointCloud(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_hitTestAgainstHorizontalPlane(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_getLocalPointsCloud(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_MotionTrackerCameraDevice__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameRecorder_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_create(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrameRecorder_start(intptr_t, intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameRecorder__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_create(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFramePlayer_start(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_pause(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFramePlayer_resume(intptr_t); -IL2CPP_EXTERN_C double CDECL easyar_InputFramePlayer_totalTime(intptr_t); -IL2CPP_EXTERN_C double CDECL easyar_InputFramePlayer_currentTime(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFramePlayer_initalScreenRotation(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFramePlayer_isCompleted(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFramePlayer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CallbackScheduler__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_CallbackScheduler__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_CallbackScheduler__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DelayedCallbackScheduler__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_DelayedCallbackScheduler_runOne(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DelayedCallbackScheduler__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_DelayedCallbackScheduler__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_DelayedCallbackScheduler__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castDelayedCallbackSchedulerToCallbackScheduler(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastCallbackSchedulerToDelayedCallbackScheduler(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImmediateCallbackScheduler_getDefault(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImmediateCallbackScheduler__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImmediateCallbackScheduler__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ImmediateCallbackScheduler__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castImmediateCallbackSchedulerToCallbackScheduler(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastCallbackSchedulerToImmediateCallbackScheduler(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_JniUtility_wrapByteArray(intptr_t, int8_t, FunctorOfVoid_t363F403893040E4F2748DB950D4A8302F8AB5CC2_marshaled_pinvoke, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_JniUtility_wrapBuffer(intptr_t, FunctorOfVoid_t363F403893040E4F2748DB950D4A8302F8AB5CC2_marshaled_pinvoke, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_JniUtility_getDirectBufferAddress(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Log_setLogFunc(FunctorOfVoidFromLogLevelAndString_t12506E53FA861DAFF255259F2765E32030D53F39_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_Log_setLogFuncWithScheduler(intptr_t, FunctorOfVoidFromLogLevelAndString_t12506E53FA861DAFF255259F2765E32030D53F39_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_Log_resetLogFunc(); -IL2CPP_EXTERN_C void CDECL easyar_Storage_setAssetDirPath(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_image(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setImage(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setName(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_uid(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setUid(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_meta(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setMeta(intptr_t, intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_ImageTargetParameters_scale(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setScale(intptr_t, float); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTargetParameters__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromParameters(intptr_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromTargetFile(intptr_t, int32_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromTargetData(intptr_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTarget_save(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromImageFile(intptr_t, int32_t, intptr_t, intptr_t, intptr_t, float, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); -IL2CPP_EXTERN_C float CDECL easyar_ImageTarget_scale(intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_ImageTarget_aspectRatio(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTarget_setScale(intptr_t, float); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_images(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ImageTarget_runtimeID(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_uid(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_setName(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_meta(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_setMeta(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTarget__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTarget__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castImageTargetToTarget(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetToImageTarget(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult_targetInstances(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult_setTargetInstances(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTrackerResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castImageTrackerResultToFrameFilterResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToImageTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_castImageTrackerResultToTargetTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetTrackerResultToImageTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTracker_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_feedbackFrameSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ImageTracker_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_outputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_createWithMode(int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_setResultPostProcessing(intptr_t, int8_t, int8_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTracker_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_loadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_unloadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_targets(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTracker_setSimultaneousNum(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_ImageTracker_simultaneousNum(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageTracker__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTracker__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform_setBufferSize(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_RealTimeCoordinateTransform_getBufferSize(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_RealTimeCoordinateTransform_insertData(intptr_t, double, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_RealTimeCoordinateTransform_getPoseInMap(intptr_t, double, int32_t, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515); -IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_RealTimeCoordinateTransform__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_Recorder_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_Recorder_requestPermissions(intptr_t, OptionalOfFunctorOfVoidFromPermissionStatusAndString_t5D0D20AC55D6267DDC5ECC2A6FA519D132B523F2_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_Recorder_create(intptr_t, intptr_t, OptionalOfFunctorOfVoidFromRecordStatusAndString_t08C1EBDA03948EE58DE7933757B803DCB6C2212D_marshaled_pinvoke, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Recorder_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Recorder_updateFrame(intptr_t, intptr_t, int32_t, int32_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_Recorder_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Recorder__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Recorder__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_Recorder__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setOutputFile(intptr_t, intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_RecorderConfiguration_setProfile(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setVideoSize(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setVideoBitrate(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setChannelCount(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setAudioSampleRate(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setAudioBitrate(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setVideoOrientation(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setZoomMode(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_RecorderConfiguration__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_SparseSpatialMapResult_getMotionTrackingStatus(intptr_t); -IL2CPP_EXTERN_C OptionalOfMatrix44F_t64FD6E1B843F054694CB465CFC8B0F2A74178F6E CDECL easyar_SparseSpatialMapResult_getVioPose(intptr_t); -IL2CPP_EXTERN_C OptionalOfMatrix44F_t64FD6E1B843F054694CB465CFC8B0F2A74178F6E CDECL easyar_SparseSpatialMapResult_getMapPose(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMapResult_getLocalizationStatus(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapResult_getLocalizationMapID(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMapResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castSparseSpatialMapResultToFrameFilterResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToSparseSpatialMapResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_PlaneData__ctor(intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_PlaneData_getType(intptr_t); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_PlaneData_getPose(intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_PlaneData_getExtentX(intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_PlaneData_getExtentZ(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_PlaneData__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_PlaneData__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_PlaneData__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig__ctor(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig_setLocalizationMode(intptr_t, int32_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_SparseSpatialMapConfig_getLocalizationMode(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMapConfig__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMap_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_inputFrameSink(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_SparseSpatialMap_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_outputFrameSource(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_setResultPoseType(intptr_t, int8_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMap_start(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_close(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getPointCloudBuffer(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getMapPlanes(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_hitTestAgainstPointCloud(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_hitTestAgainstPlanes(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getMapVersion(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_unloadMap(intptr_t, intptr_t, intptr_t, OptionalOfFunctorOfVoidFromBool_tD0C2AA5FC3A5DDD488583BB426BB214738CA3105_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_setConfig(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getConfig(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMap_startLocalization(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_stopLocalization(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMap__typeName(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMapManager_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_host(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, OptionalOfImage_tA3D81DA449ED6A799B5C458AFE74379F8DB7AA29, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromBoolAndStringAndString_t6DE49DA0B41E6EC3C81688EFB7C673432B849B0E_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_load(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromBoolAndString_t36561742EF08A714AED87F65679A9B30812AD58C_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_clear(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMapManager__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Engine_schemaHash(); -IL2CPP_EXTERN_C int8_t CDECL easyar_Engine_initialize(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Engine_onPause(); -IL2CPP_EXTERN_C void CDECL easyar_Engine_onResume(); -IL2CPP_EXTERN_C void CDECL easyar_Engine_errorMessage(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Engine_versionString(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Engine_name(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Engine_variant(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_Engine_isLicenseKeyMatched(intptr_t, intptr_t, intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer__ctor(intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_isAvailable(); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_setVideoType(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_setRenderTexture(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_open(intptr_t, intptr_t, int32_t, intptr_t, OptionalOfFunctorOfVoidFromVideoStatus_tE9293E71701FE9789669560C768497310EC0FBC0_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_close(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_play(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_stop(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_pause(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_isRenderTextureAvailable(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_updateFrame(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_VideoPlayer_duration(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_VideoPlayer_currentPosition(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_seek(intptr_t, int32_t); -IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_VideoPlayer_size(intptr_t); -IL2CPP_EXTERN_C float CDECL easyar_VideoPlayer_volume(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_setVolume(intptr_t, float); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_VideoPlayer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ImageHelper_decode(intptr_t, OptionalOfImage_tA3D81DA449ED6A799B5C458AFE74379F8DB7AA29*); -IL2CPP_EXTERN_C void CDECL easyar_SignalSink_handle(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SignalSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SignalSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SignalSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SignalSource_setHandler(intptr_t, OptionalOfFunctorOfVoid_t5A1C96192D45B3560CB99838EEA77995767693FD_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_SignalSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SignalSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SignalSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_SignalSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_SignalSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSink_handle(intptr_t, AccelerometerResult_t9EFCAB8DB65A9F97B1D9B2C61D038CC8BFE9960B); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_AccelerometerResultSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromAccelerometerResult_t970761EF2ECE67B51F37C884E98171F630052F41_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_AccelerometerResultSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSink_handle(intptr_t, LocationResult_t28FE00FD9610BDF4432AA9C038E9DDAB594DD0F0); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_LocationResultSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromLocationResult_t1597B0E102AF2B687145BCA8851CF928DCF24094_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_LocationResultSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSink_handle(intptr_t, ProximityLocationResult_tA82CCA13151C04AC1DDC537AAC56369C6B34367F); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ProximityLocationResultSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromProximityLocationResult_t9548C4C8A8324619392C51B32364D35ACC967295_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ProximityLocationResultSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSink_handle(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromInputFrame_t7A06F5D1CDD6B58DBACC87BD998D4CA80616C318_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSink_handle(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromOutputFrame_t4D2CECEFEBF15D6C98B8679885D29B2E75B098B0_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSink_handle(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSink__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSink__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrameSink__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromFeedbackFrame_tAFD254239C199F321283E39AE6A2EA9AAD9F0B63_marshaled_pinvoke); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource_connect(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource_disconnect(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrameSource__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork_output(intptr_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameFork_outputCount(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork_create(int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameFork__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork_output(intptr_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrameFork_outputCount(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork_create(int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameFork__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_input(intptr_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrameJoin_inputCount(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_create(int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_createWithJoiner(int32_t, FunctorOfOutputFrameFromListOfOutputFrame_t0F5CFF2C3E0FBE0040C79864B981D453AFB8BE70_marshaled_pinvoke, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameJoin__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork_output(intptr_t, int32_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_FeedbackFrameFork_outputCount(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork_create(int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrameFork__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameThrottler_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_signalInput(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameThrottler__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrameBuffer_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_signalOutput(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_peek(intptr_t, OptionalOfOutputFrame_tF577925C18D472805EB5A7CD80503F7FE72B1C9C*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_pause(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_resume(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameBuffer__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameToOutputFrameAdapter__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_input(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameToFeedbackFrameAdapter_bufferRequirement(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_sideInput(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_output(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_create(intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameToFeedbackFrameAdapter__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrame_index(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame_image(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrame_hasCameraParameters(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame_cameraParameters(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrame_hasTemporalInformation(intptr_t); -IL2CPP_EXTERN_C double CDECL easyar_InputFrame_timestamp(intptr_t); -IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrame_hasSpatialInformation(intptr_t); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_InputFrame_cameraTransform(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrame_trackingStatus(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame_create(intptr_t, intptr_t, double, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515, int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame_createWithImageAndCameraParametersAndTemporal(intptr_t, intptr_t, double, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame_createWithImageAndCameraParameters(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame_createWithImage(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_InputFrame__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrame__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FrameFilterResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FrameFilterResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_FrameFilterResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrame__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrame_index(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrame_inputFrame(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrame_results(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrame__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_OutputFrame__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrame__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame__ctor(intptr_t, OptionalOfOutputFrame_tF577925C18D472805EB5A7CD80503F7FE72B1C9C, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame_inputFrame(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame_previousOutputFrame(intptr_t, OptionalOfOutputFrame_tF577925C18D472805EB5A7CD80503F7FE72B1C9C*); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrame__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_Target_runtimeID(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Target_uid(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Target_name(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Target_setName(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Target_meta(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_Target_setMeta(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Target__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_Target__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_Target__typeName(intptr_t); -IL2CPP_EXTERN_C int32_t CDECL easyar_TargetInstance_status(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TargetInstance_target(intptr_t, intptr_t*); -IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_TargetInstance_pose(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TargetInstance__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TargetInstance__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_TargetInstance__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult_targetInstances(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult_setTargetInstances(intptr_t, intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_TargetTrackerResult__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_castTargetTrackerResultToFrameFilterResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToTargetTrackerResult(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_TextureId_getInt(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_TextureId_getPointer(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TextureId_fromInt(int32_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_TextureId_fromPointer(intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_TextureId__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_TextureId__retain(intptr_t, intptr_t*); -IL2CPP_EXTERN_C intptr_t CDECL easyar_TextureId__typeName(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfVec3F__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfVec3F__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfVec3F_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfVec3F_size(intptr_t); -IL2CPP_EXTERN_C Vec3F_t1697E529DB6D3D351055A5A52CF0974F2422E630 CDECL easyar_ListOfVec3F_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfTargetInstance__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfTargetInstance__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfTargetInstance_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfTargetInstance_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfTargetInstance_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfOptionalOfFrameFilterResult__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfOptionalOfFrameFilterResult__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfOptionalOfFrameFilterResult_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfOptionalOfFrameFilterResult_size(intptr_t); -IL2CPP_EXTERN_C OptionalOfFrameFilterResult_t6B003FCDE52D7D865FEED23511CDFA197BD33D28 CDECL easyar_ListOfOptionalOfFrameFilterResult_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfTarget__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfTarget__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfTarget_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfTarget_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfTarget_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfCloudLocalizerBlockInstance__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfCloudLocalizerBlockInstance__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfCloudLocalizerBlockInstance_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfCloudLocalizerBlockInstance_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfCloudLocalizerBlockInstance_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfMegaTrackerBlockInstance__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfMegaTrackerBlockInstance__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfMegaTrackerBlockInstance_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfMegaTrackerBlockInstance_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfMegaTrackerBlockInstance_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfImage__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfImage__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfImage_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfImage_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfImage_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfBlockInfo__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfBlockInfo__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfBlockInfo_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfBlockInfo_size(intptr_t); -IL2CPP_EXTERN_C BlockInfo_tCFA1488149BF332B664B2510C13D3517C7B24765 CDECL easyar_ListOfBlockInfo_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfPlaneData__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfPlaneData__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfPlaneData_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfPlaneData_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfPlaneData_at(intptr_t, int32_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfOutputFrame__ctor(intptr_t, intptr_t, intptr_t*); -IL2CPP_EXTERN_C void CDECL easyar_ListOfOutputFrame__dtor(intptr_t); -IL2CPP_EXTERN_C void CDECL easyar_ListOfOutputFrame_copy(intptr_t, intptr_t*); -IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfOutputFrame_size(intptr_t); -IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfOutputFrame_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_String_from_utf8(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_String_from_utf8_begin(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_String_begin(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_String_end(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_String_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_String__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_bufferDictionary(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setBufferDictionary(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_objPath(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setObjPath(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setName(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_uid(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setUid(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_meta(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setMeta(intptr_t, intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_ObjectTargetParameters_scale(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters_setScale(intptr_t, float); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTargetParameters__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTargetParameters__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_createFromParameters(intptr_t, OptionalOfObjectTarget_tBBBF68AED6D769CACDB2D0B6651FF245D68A6E27*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_createFromObjectFile(intptr_t, int32_t, intptr_t, intptr_t, intptr_t, float, OptionalOfObjectTarget_tBBBF68AED6D769CACDB2D0B6651FF245D68A6E27*); +IL2CPP_EXTERN_C float CDECL easyar_ObjectTarget_scale(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_boundingBox(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTarget_setScale(intptr_t, float); +IL2CPP_EXTERN_C int32_t CDECL easyar_ObjectTarget_runtimeID(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_uid(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_setName(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_meta(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget_setMeta(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTarget__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTarget__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castObjectTargetToTarget(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetToObjectTarget(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult_targetInstances(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult_setTargetInstances(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTrackerResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTrackerResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castObjectTrackerResultToFrameFilterResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToObjectTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_castObjectTrackerResultToTargetTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetTrackerResultToObjectTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTracker_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_feedbackFrameSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ObjectTracker_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_outputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_setResultPostProcessing(intptr_t, int8_t, int8_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTracker_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_loadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_unloadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker_targets(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ObjectTracker_setSimultaneousNum(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_ObjectTracker_simultaneousNum(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ObjectTracker__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ObjectTracker__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader_download(intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromARCoreDeviceListDownloadStatusAndOptionalOfString_t11D4BDADA7A734FBD3120B743126AD96603D22CB_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreDeviceListDownloader__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ARCoreDeviceListDownloader__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader_download(intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromCalibrationDownloadStatusAndOptionalOfString_t72D4ED846E637A60E0EB8BAF491B7417AB571FAF_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CalibrationDownloader__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CalibrationDownloader__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance_blockId(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_CloudLocalizerBlockInstance_pose(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerBlockInstance__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudLocalizerBlockInstance__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CloudLocalizerResult_localizeStatus(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult_blockInstances(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult_extraInfo(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult_exceptionInfo(intptr_t, intptr_t*); +IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_CloudLocalizerResult_serverResponseDuration(intptr_t); +IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_CloudLocalizerResult_serverCalculationDuration(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizerResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudLocalizerResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setAcceleration(intptr_t, AccelerometerResult_t9EFCAB8DB65A9F97B1D9B2C61D038CC8BFE9960B); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setGPSLocation(intptr_t, LocationResult_t28FE00FD9610BDF4432AA9C038E9DDAB594DD0F0); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setProximityLocation(intptr_t, ProximityLocationResult_tA82CCA13151C04AC1DDC537AAC56369C6B34367F); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo_setECompass(intptr_t, double, double); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DeviceAuxiliaryInfo__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_DeviceAuxiliaryInfo__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CloudLocalizer_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer_create(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer_resolve(intptr_t, intptr_t, intptr_t, intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromCloudLocalizerResult_t08C934503B2396478D75B1E6E86BBA748278E6E6_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudLocalizer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudLocalizer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance_blockId(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_MegaTrackerBlockInstance_pose(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerBlockInstance__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTrackerBlockInstance__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerResult_instances(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTrackerResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castMegaTrackerResultToFrameFilterResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToMegaTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_inputFrame(intptr_t, intptr_t*); +IL2CPP_EXTERN_C OptionalOfAccelerometerResult_tD9667FE700AB141080F490BC618D836A00133143 CDECL easyar_MegaTrackerLocalizationResponse_acceleration(intptr_t); +IL2CPP_EXTERN_C OptionalOfLocationResult_t1F3324947237EDDE2CAE32ED89AA8C93BD5A9DAE CDECL easyar_MegaTrackerLocalizationResponse_location(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_MegaTrackerLocalizationResponse_status(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_instances(intptr_t, intptr_t*); +IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_MegaTrackerLocalizationResponse_serverResponseDuration(intptr_t); +IL2CPP_EXTERN_C OptionalOfDouble_t30221C5CB5F2135413B8E9AFE0B058F933A1BC3C CDECL easyar_MegaTrackerLocalizationResponse_serverCalculationDuration(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_errorMessage(intptr_t, OptionalOfString_t95FB2A250EF22B91619078D844F496EAA5F5E6D1*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse_extraInfo(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTrackerLocalizationResponse__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTrackerLocalizationResponse__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_MegaTracker_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_inputFrameSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setInputFrameSourceType(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_accelerometerResultSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_locationResultSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_proximityLocationResultSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_MegaTracker_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_outputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_create(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setRequestTimeParameters(intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setResultPoseType(intptr_t, int8_t, int8_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setRequestMessage(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_setLocalizationCallback(intptr_t, intptr_t, OptionalOfFunctorOfVoidFromMegaTrackerLocalizationResponse_t2BDDB04D24BF47A5656C13BAD74138E1A6964896_marshaled_pinvoke); +IL2CPP_EXTERN_C int8_t CDECL easyar_MegaTracker_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_reset(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MegaTracker__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_MegaTracker__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CloudRecognizationResult_getStatus(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult_getTarget(intptr_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult_getUnknownErrorMessage(intptr_t, OptionalOfString_t95FB2A250EF22B91619078D844F496EAA5F5E6D1*); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizationResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudRecognizationResult__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CloudRecognizer_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_create(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_createByCloudSecret(intptr_t, intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_resolve(intptr_t, intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromCloudRecognizationResult_t7B00342A92D4EB6B0B6EFFEF705EBDAC4DF2CFB1_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CloudRecognizer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CloudRecognizer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Buffer_wrap(intptr_t, int32_t, FunctorOfVoid_t363F403893040E4F2748DB950D4A8302F8AB5CC2_marshaled_pinvoke, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Buffer_create(int32_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_Buffer_data(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Buffer_size(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Buffer_memoryCopy(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_Buffer_tryCopyFrom(intptr_t, intptr_t, int32_t, int32_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_Buffer_tryCopyTo(intptr_t, int32_t, intptr_t, int32_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_Buffer_partition(intptr_t, int32_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Buffer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Buffer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_Buffer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary__ctor(intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_BufferDictionary_count(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_BufferDictionary_contains(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary_tryGet(intptr_t, intptr_t, OptionalOfBuffer_tD0860EED49A909D8512C9E03CBB659EA2A942FE3*); +IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary_set(intptr_t, intptr_t, intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_BufferDictionary_remove(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary_clear(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferDictionary__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_BufferDictionary__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferPool__ctor(int32_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_BufferPool_block_size(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_BufferPool_capacity(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_BufferPool_size(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferPool_tryAcquire(intptr_t, OptionalOfBuffer_tD0860EED49A909D8512C9E03CBB659EA2A942FE3*); +IL2CPP_EXTERN_C void CDECL easyar_BufferPool__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_BufferPool__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_BufferPool__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraParameters__ctor(Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, int32_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_CameraParameters_size(intptr_t); +IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_focalLength(intptr_t); +IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_principalPoint(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraParameters_cameraDeviceType(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraParameters_cameraOrientation(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraParameters_createWithDefaultIntrinsics(Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485, int32_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CameraParameters_getResized(intptr_t, Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraParameters_imageOrientation(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraParameters_imageHorizontalFlip(intptr_t, int8_t); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_CameraParameters_projection(intptr_t, float, float, float, int32_t, int8_t, int8_t); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_CameraParameters_imageProjection(intptr_t, float, int32_t, int8_t, int8_t); +IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_screenCoordinatesFromImageCoordinates(intptr_t, float, int32_t, int8_t, int8_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684); +IL2CPP_EXTERN_C Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684 CDECL easyar_CameraParameters_imageCoordinatesFromScreenCoordinates(intptr_t, float, int32_t, int8_t, int8_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraParameters_equalsTo(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraParameters__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraParameters__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CameraParameters__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Image__ctor(intptr_t, int32_t, int32_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Image_buffer(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_Image_format(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Image_width(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Image_height(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Image_pixelWidth(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Image_pixelHeight(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Image_create(intptr_t, int32_t, int32_t, int32_t, int32_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Image__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Image__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_Image__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_DenseSpatialMap_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_inputFrameSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_DenseSpatialMap_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_create(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_DenseSpatialMap_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap_getMesh(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_DenseSpatialMap_updateSceneMesh(intptr_t, int8_t); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DenseSpatialMap__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_DenseSpatialMap__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfVertexAll(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfIndexAll(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getVerticesAll(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getNormalsAll(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getIndicesAll(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfVertexIncremental(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_SceneMesh_getNumOfIndexIncremental(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getVerticesIncremental(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getNormalsIncremental(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getIndicesIncremental(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh_getBlocksInfoIncremental(intptr_t, intptr_t*); +IL2CPP_EXTERN_C float CDECL easyar_SceneMesh_getBlockDimensionInMeters(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SceneMesh__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SceneMesh__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Accelerometer__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_Accelerometer_isAvailable(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Accelerometer_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_Accelerometer_open(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_Accelerometer_openWithSamplingPeriod(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_Accelerometer_close(intptr_t); +IL2CPP_EXTERN_C OptionalOfAccelerometerResult_tD9667FE700AB141080F490BC618D836A00133143 CDECL easyar_Accelerometer_getCurrentResult(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Accelerometer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Accelerometer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_Accelerometer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ARCoreCameraDevice_isAvailable(); +IL2CPP_EXTERN_C int8_t CDECL easyar_ARCoreCameraDevice_isDeviceSupported(); +IL2CPP_EXTERN_C int32_t CDECL easyar_ARCoreCameraDevice_bufferCapacity(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_setBufferCapacity(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_inputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ARCoreCameraDevice_inputFrameSourceType(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_setFocusMode(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_ARCoreCameraDevice_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARCoreCameraDevice__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ARCoreCameraDevice__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ARKitCameraDevice_isAvailable(); +IL2CPP_EXTERN_C int32_t CDECL easyar_ARKitCameraDevice_bufferCapacity(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_setBufferCapacity(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_inputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ARKitCameraDevice_inputFrameSourceType(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_setFocusMode(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_ARKitCameraDevice_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ARKitCameraDevice__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ARKitCameraDevice__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_isAvailable(); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_androidCameraApiType(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setAndroidCameraApiType(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_bufferCapacity(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setBufferCapacity(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_inputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_inputFrameSourceType(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setStateChangedCallback(intptr_t, intptr_t, OptionalOfFunctorOfVoidFromCameraState_t645608980AAA08DCB4F3B0B4E5C2F9F1C47C17C6_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_requestPermissions(intptr_t, OptionalOfFunctorOfVoidFromPermissionStatusAndString_t5D0D20AC55D6267DDC5ECC2A6FA519D132B523F2_marshaled_pinvoke); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_cameraCount(); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_openWithIndex(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_openWithSpecificType(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_openWithPreferredType(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_close(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_index(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_type(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_cameraParameters(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice_setCameraParameters(intptr_t, intptr_t); +IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_CameraDevice_size(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_supportedSizeCount(intptr_t); +IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_CameraDevice_supportedSize(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setSize(intptr_t, Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_supportedFrameRateRangeCount(intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_CameraDevice_supportedFrameRateRangeLower(intptr_t, int32_t); +IL2CPP_EXTERN_C float CDECL easyar_CameraDevice_supportedFrameRateRangeUpper(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDevice_frameRateRange(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setFrameRateRange(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setFlashTorchMode(intptr_t, int8_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_setFocusMode(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_CameraDevice_autoFocus(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDevice__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CameraDevice__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDeviceSelector_getAndroidCameraApiType(int32_t); +IL2CPP_EXTERN_C void CDECL easyar_CameraDeviceSelector_createCameraDevice(int32_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_CameraDeviceSelector_getFocusMode(int32_t); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_SurfaceTrackerResult_transform(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTrackerResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTrackerResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SurfaceTrackerResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castSurfaceTrackerResultToFrameFilterResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToSurfaceTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_SurfaceTracker_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_inputFrameSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_SurfaceTracker_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_outputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_create(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_SurfaceTracker_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker_alignTargetToCameraImagePoint(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SurfaceTracker__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SurfaceTracker__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_isAvailable(); +IL2CPP_EXTERN_C int32_t CDECL easyar_MotionTrackerCameraDevice_getQualityLevel(); +IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setFrameRateType(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setFocusMode(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setFrameResolutionType(intptr_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_setTrackingMode(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_setBufferCapacity(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_MotionTrackerCameraDevice_bufferCapacity(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_inputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_MotionTrackerCameraDevice_inputFrameSourceType(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_MotionTrackerCameraDevice_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_hitTestAgainstPointCloud(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_hitTestAgainstHorizontalPlane(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice_getLocalPointsCloud(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_MotionTrackerCameraDevice__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_MotionTrackerCameraDevice__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameRecorder_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_create(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrameRecorder_start(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameRecorder__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameRecorder__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_create(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFramePlayer_start(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer_pause(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFramePlayer_resume(intptr_t); +IL2CPP_EXTERN_C double CDECL easyar_InputFramePlayer_totalTime(intptr_t); +IL2CPP_EXTERN_C double CDECL easyar_InputFramePlayer_currentTime(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFramePlayer_initalScreenRotation(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFramePlayer_isCompleted(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFramePlayer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFramePlayer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CallbackScheduler__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_CallbackScheduler__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_CallbackScheduler__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DelayedCallbackScheduler__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_DelayedCallbackScheduler_runOne(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DelayedCallbackScheduler__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_DelayedCallbackScheduler__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_DelayedCallbackScheduler__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castDelayedCallbackSchedulerToCallbackScheduler(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastCallbackSchedulerToDelayedCallbackScheduler(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImmediateCallbackScheduler_getDefault(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImmediateCallbackScheduler__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImmediateCallbackScheduler__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ImmediateCallbackScheduler__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castImmediateCallbackSchedulerToCallbackScheduler(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastCallbackSchedulerToImmediateCallbackScheduler(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_JniUtility_wrapByteArray(intptr_t, int8_t, FunctorOfVoid_t363F403893040E4F2748DB950D4A8302F8AB5CC2_marshaled_pinvoke, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_JniUtility_wrapBuffer(intptr_t, FunctorOfVoid_t363F403893040E4F2748DB950D4A8302F8AB5CC2_marshaled_pinvoke, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_JniUtility_getDirectBufferAddress(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Log_setLogFunc(FunctorOfVoidFromLogLevelAndString_t12506E53FA861DAFF255259F2765E32030D53F39_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_Log_setLogFuncWithScheduler(intptr_t, FunctorOfVoidFromLogLevelAndString_t12506E53FA861DAFF255259F2765E32030D53F39_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_Log_resetLogFunc(); +IL2CPP_EXTERN_C void CDECL easyar_Storage_setAssetDirPath(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_image(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setImage(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setName(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_uid(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setUid(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_meta(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setMeta(intptr_t, intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_ImageTargetParameters_scale(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters_setScale(intptr_t, float); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTargetParameters__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTargetParameters__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromParameters(intptr_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromTargetFile(intptr_t, int32_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromTargetData(intptr_t, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTarget_save(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_createFromImageFile(intptr_t, int32_t, intptr_t, intptr_t, intptr_t, float, OptionalOfImageTarget_t5EC0D7223D7111F44541A3103F0DFD29BD67F2E3*); +IL2CPP_EXTERN_C float CDECL easyar_ImageTarget_scale(intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_ImageTarget_aspectRatio(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTarget_setScale(intptr_t, float); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_images(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ImageTarget_runtimeID(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_uid(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_setName(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_meta(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget_setMeta(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTarget__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTarget__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castImageTargetToTarget(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetToImageTarget(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult_targetInstances(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult_setTargetInstances(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTrackerResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTrackerResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castImageTrackerResultToFrameFilterResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToImageTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_castImageTrackerResultToTargetTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastTargetTrackerResultToImageTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTracker_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_feedbackFrameSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ImageTracker_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_outputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_createWithMode(int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_setResultPostProcessing(intptr_t, int8_t, int8_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTracker_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_loadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_unloadTarget(intptr_t, intptr_t, intptr_t, FunctorOfVoidFromTargetAndBool_t1276E9EC0E66A02DEF69D0DB5F5C64E674C17BA0_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker_targets(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_ImageTracker_setSimultaneousNum(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_ImageTracker_simultaneousNum(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageTracker__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ImageTracker__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform_setBufferSize(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_RealTimeCoordinateTransform_getBufferSize(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_RealTimeCoordinateTransform_insertData(intptr_t, double, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_RealTimeCoordinateTransform_getPoseInMap(intptr_t, double, int32_t, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515); +IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_RealTimeCoordinateTransform__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_RealTimeCoordinateTransform__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_Recorder_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_Recorder_requestPermissions(intptr_t, OptionalOfFunctorOfVoidFromPermissionStatusAndString_t5D0D20AC55D6267DDC5ECC2A6FA519D132B523F2_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_Recorder_create(intptr_t, intptr_t, OptionalOfFunctorOfVoidFromRecordStatusAndString_t08C1EBDA03948EE58DE7933757B803DCB6C2212D_marshaled_pinvoke, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Recorder_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Recorder_updateFrame(intptr_t, intptr_t, int32_t, int32_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_Recorder_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Recorder__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Recorder__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_Recorder__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setOutputFile(intptr_t, intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_RecorderConfiguration_setProfile(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setVideoSize(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setVideoBitrate(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setChannelCount(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setAudioSampleRate(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setAudioBitrate(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setVideoOrientation(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration_setZoomMode(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_RecorderConfiguration__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_RecorderConfiguration__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_SparseSpatialMapResult_getMotionTrackingStatus(intptr_t); +IL2CPP_EXTERN_C OptionalOfMatrix44F_t64FD6E1B843F054694CB465CFC8B0F2A74178F6E CDECL easyar_SparseSpatialMapResult_getVioPose(intptr_t); +IL2CPP_EXTERN_C OptionalOfMatrix44F_t64FD6E1B843F054694CB465CFC8B0F2A74178F6E CDECL easyar_SparseSpatialMapResult_getMapPose(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMapResult_getLocalizationStatus(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapResult_getLocalizationMapID(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMapResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castSparseSpatialMapResultToFrameFilterResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToSparseSpatialMapResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_PlaneData__ctor(intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_PlaneData_getType(intptr_t); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_PlaneData_getPose(intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_PlaneData_getExtentX(intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_PlaneData_getExtentZ(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_PlaneData__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_PlaneData__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_PlaneData__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig__ctor(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig_setLocalizationMode(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_SparseSpatialMapConfig_getLocalizationMode(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapConfig__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMapConfig__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMap_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_inputFrameSink(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_SparseSpatialMap_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_outputFrameSource(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_setResultPoseType(intptr_t, int8_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMap_start(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_close(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getPointCloudBuffer(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getMapPlanes(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_hitTestAgainstPointCloud(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_hitTestAgainstPlanes(intptr_t, Vec2F_t5CABD3CD43030E52677F261C1DF60AE30C977684, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getMapVersion(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_unloadMap(intptr_t, intptr_t, intptr_t, OptionalOfFunctorOfVoidFromBool_tD0C2AA5FC3A5DDD488583BB426BB214738CA3105_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_setConfig(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_getConfig(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMap_startLocalization(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap_stopLocalization(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMap__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMap__typeName(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_SparseSpatialMapManager_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_host(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, OptionalOfImage_tA3D81DA449ED6A799B5C458AFE74379F8DB7AA29, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromBoolAndStringAndString_t6DE49DA0B41E6EC3C81688EFB7C673432B849B0E_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_load(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, OptionalOfInt_tFF3A33E84CD1D832202971C7E763ED0062288934, intptr_t, FunctorOfVoidFromBoolAndString_t36561742EF08A714AED87F65679A9B30812AD58C_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager_clear(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SparseSpatialMapManager__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SparseSpatialMapManager__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Engine_schemaHash(); +IL2CPP_EXTERN_C int8_t CDECL easyar_Engine_initialize(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Engine_onPause(); +IL2CPP_EXTERN_C void CDECL easyar_Engine_onResume(); +IL2CPP_EXTERN_C void CDECL easyar_Engine_errorMessage(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Engine_versionString(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Engine_name(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Engine_variant(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_Engine_isLicenseKeyMatched(intptr_t, intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer__ctor(intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_isAvailable(); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_setVideoType(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_setRenderTexture(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_open(intptr_t, intptr_t, int32_t, intptr_t, OptionalOfFunctorOfVoidFromVideoStatus_tE9293E71701FE9789669560C768497310EC0FBC0_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_close(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_play(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_stop(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_pause(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_isRenderTextureAvailable(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer_updateFrame(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_VideoPlayer_duration(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_VideoPlayer_currentPosition(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_seek(intptr_t, int32_t); +IL2CPP_EXTERN_C Vec2I_tFE0BA26B13EC0F9970DC6F58A4CB2A10467C7485 CDECL easyar_VideoPlayer_size(intptr_t); +IL2CPP_EXTERN_C float CDECL easyar_VideoPlayer_volume(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_VideoPlayer_setVolume(intptr_t, float); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_VideoPlayer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_VideoPlayer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ImageHelper_decode(intptr_t, OptionalOfImage_tA3D81DA449ED6A799B5C458AFE74379F8DB7AA29*); +IL2CPP_EXTERN_C void CDECL easyar_SignalSink_handle(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SignalSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SignalSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SignalSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SignalSource_setHandler(intptr_t, OptionalOfFunctorOfVoid_t5A1C96192D45B3560CB99838EEA77995767693FD_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_SignalSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SignalSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SignalSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_SignalSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_SignalSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSink_handle(intptr_t, AccelerometerResult_t9EFCAB8DB65A9F97B1D9B2C61D038CC8BFE9960B); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_AccelerometerResultSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromAccelerometerResult_t970761EF2ECE67B51F37C884E98171F630052F41_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_AccelerometerResultSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_AccelerometerResultSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSink_handle(intptr_t, LocationResult_t28FE00FD9610BDF4432AA9C038E9DDAB594DD0F0); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_LocationResultSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromLocationResult_t1597B0E102AF2B687145BCA8851CF928DCF24094_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_LocationResultSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_LocationResultSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSink_handle(intptr_t, ProximityLocationResult_tA82CCA13151C04AC1DDC537AAC56369C6B34367F); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ProximityLocationResultSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromProximityLocationResult_t9548C4C8A8324619392C51B32364D35ACC967295_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ProximityLocationResultSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ProximityLocationResultSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSink_handle(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromInputFrame_t7A06F5D1CDD6B58DBACC87BD998D4CA80616C318_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSink_handle(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromOutputFrame_t4D2CECEFEBF15D6C98B8679885D29B2E75B098B0_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSink_handle(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSink__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSink__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrameSink__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource_setHandler(intptr_t, OptionalOfFunctorOfVoidFromFeedbackFrame_tAFD254239C199F321283E39AE6A2EA9AAD9F0B63_marshaled_pinvoke); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource_connect(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource_disconnect(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameSource__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrameSource__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork_output(intptr_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameFork_outputCount(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork_create(int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameFork__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameFork__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork_output(intptr_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrameFork_outputCount(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork_create(int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameFork__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameFork__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_input(intptr_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrameJoin_inputCount(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_create(int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin_createWithJoiner(int32_t, FunctorOfOutputFrameFromListOfOutputFrame_t0F5CFF2C3E0FBE0040C79864B981D453AFB8BE70_marshaled_pinvoke, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameJoin__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameJoin__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork_output(intptr_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_FeedbackFrameFork_outputCount(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork_create(int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrameFork__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrameFork__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameThrottler_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_signalInput(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameThrottler__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameThrottler__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrameBuffer_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_signalOutput(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_peek(intptr_t, OptionalOfOutputFrame_tF577925C18D472805EB5A7CD80503F7FE72B1C9C*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_pause(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer_resume(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrameBuffer__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrameBuffer__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToOutputFrameAdapter__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameToOutputFrameAdapter__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_input(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrameToFeedbackFrameAdapter_bufferRequirement(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_sideInput(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_output(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter_create(intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrameToFeedbackFrameAdapter__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrameToFeedbackFrameAdapter__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrame_index(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame_image(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrame_hasCameraParameters(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame_cameraParameters(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrame_hasTemporalInformation(intptr_t); +IL2CPP_EXTERN_C double CDECL easyar_InputFrame_timestamp(intptr_t); +IL2CPP_EXTERN_C int8_t CDECL easyar_InputFrame_hasSpatialInformation(intptr_t); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_InputFrame_cameraTransform(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_InputFrame_trackingStatus(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame_create(intptr_t, intptr_t, double, Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515, int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame_createWithImageAndCameraParametersAndTemporal(intptr_t, intptr_t, double, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame_createWithImageAndCameraParameters(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame_createWithImage(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_InputFrame__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_InputFrame__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FrameFilterResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FrameFilterResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_FrameFilterResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrame__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_OutputFrame_index(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrame_inputFrame(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrame_results(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrame__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_OutputFrame__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_OutputFrame__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame__ctor(intptr_t, OptionalOfOutputFrame_tF577925C18D472805EB5A7CD80503F7FE72B1C9C, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame_inputFrame(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame_previousOutputFrame(intptr_t, OptionalOfOutputFrame_tF577925C18D472805EB5A7CD80503F7FE72B1C9C*); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_FeedbackFrame__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_FeedbackFrame__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_Target_runtimeID(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Target_uid(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Target_name(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Target_setName(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Target_meta(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_Target_setMeta(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Target__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_Target__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_Target__typeName(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL easyar_TargetInstance_status(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TargetInstance_target(intptr_t, intptr_t*); +IL2CPP_EXTERN_C Matrix44F_t2AC2E226036AA644931F63203A7171FB070EA515 CDECL easyar_TargetInstance_pose(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TargetInstance__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TargetInstance__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_TargetInstance__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult_targetInstances(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult_setTargetInstances(intptr_t, intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TargetTrackerResult__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_TargetTrackerResult__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_castTargetTrackerResultToFrameFilterResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_tryCastFrameFilterResultToTargetTrackerResult(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_TextureId_getInt(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_TextureId_getPointer(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TextureId_fromInt(int32_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_TextureId_fromPointer(intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_TextureId__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_TextureId__retain(intptr_t, intptr_t*); +IL2CPP_EXTERN_C intptr_t CDECL easyar_TextureId__typeName(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfVec3F__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfVec3F__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfVec3F_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfVec3F_size(intptr_t); +IL2CPP_EXTERN_C Vec3F_t1697E529DB6D3D351055A5A52CF0974F2422E630 CDECL easyar_ListOfVec3F_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfTargetInstance__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfTargetInstance__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfTargetInstance_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfTargetInstance_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfTargetInstance_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfOptionalOfFrameFilterResult__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfOptionalOfFrameFilterResult__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfOptionalOfFrameFilterResult_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfOptionalOfFrameFilterResult_size(intptr_t); +IL2CPP_EXTERN_C OptionalOfFrameFilterResult_t6B003FCDE52D7D865FEED23511CDFA197BD33D28 CDECL easyar_ListOfOptionalOfFrameFilterResult_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfTarget__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfTarget__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfTarget_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfTarget_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfTarget_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfCloudLocalizerBlockInstance__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfCloudLocalizerBlockInstance__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfCloudLocalizerBlockInstance_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfCloudLocalizerBlockInstance_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfCloudLocalizerBlockInstance_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfMegaTrackerBlockInstance__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfMegaTrackerBlockInstance__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfMegaTrackerBlockInstance_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfMegaTrackerBlockInstance_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfMegaTrackerBlockInstance_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfImage__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfImage__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfImage_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfImage_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfImage_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfBlockInfo__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfBlockInfo__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfBlockInfo_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfBlockInfo_size(intptr_t); +IL2CPP_EXTERN_C BlockInfo_tCFA1488149BF332B664B2510C13D3517C7B24765 CDECL easyar_ListOfBlockInfo_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfPlaneData__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfPlaneData__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfPlaneData_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfPlaneData_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfPlaneData_at(intptr_t, int32_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfOutputFrame__ctor(intptr_t, intptr_t, intptr_t*); +IL2CPP_EXTERN_C void CDECL easyar_ListOfOutputFrame__dtor(intptr_t); +IL2CPP_EXTERN_C void CDECL easyar_ListOfOutputFrame_copy(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t CDECL easyar_ListOfOutputFrame_size(intptr_t); +IL2CPP_EXTERN_C intptr_t CDECL easyar_ListOfOutputFrame_at(intptr_t, int32_t); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" diff --git a/ios/UnityLibrary/Classes/Native/NativeShare.Runtime.cpp b/ios/UnityLibrary/Classes/Native/NativeShare.Runtime.cpp index ea86f13..22767de 100644 --- a/ios/UnityLibrary/Classes/Native/NativeShare.Runtime.cpp +++ b/ios/UnityLibrary/Classes/Native/NativeShare.Runtime.cpp @@ -1012,7 +1012,7 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Substring_m6BA4A3FA3800FE926 IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, const RuntimeMethod* method) ; // System.Void System.Array::Clear(System.Array,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Clear_m50BAA3751899858B097D3FF2ED31F284703FE5CB (RuntimeArray* ___0_array, int32_t ___1_index, int32_t ___2_length, const RuntimeMethod* method) ; -IL2CPP_EXTERN_C void DEFAULT_CALL _NativeShare_Share(char**, int32_t, char*, char*, char*); +IL2CPP_EXTERN_C void DEFAULT_CALL _NativeShare_Share(char**, int32_t, char*, char*, char*); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" diff --git a/ios/UnityLibrary/Classes/Native/System.cpp b/ios/UnityLibrary/Classes/Native/System.cpp index 37080ac..f327701 100644 --- a/ios/UnityLibrary/Classes/Native/System.cpp +++ b/ios/UnityLibrary/Classes/Native/System.cpp @@ -8922,70 +8922,70 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MonoBtlsX509_t7272C18E709CB67ED1C8837A0F9D895 // System.Void Mono.Btls.MonoBtlsX509Chain::AddCertificate(Mono.Btls.MonoBtlsX509) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBtlsX509Chain_AddCertificate_mF7444AA20B0EA6C6E697DEC2316ACC9BD69CB518 (MonoBtlsX509Chain_t1F1F3C6F32BF17E700F18D641CFEB091FD9ADDB0* __this, MonoBtlsX509_t7272C18E709CB67ED1C8837A0F9D895D26EA7DA5* ___0_x509, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_bio_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_bio_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_bio_mem_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_bio_mem_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_bio_mem_get_data(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_bio_mem_get_data(intptr_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_bio_mono_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_bio_mono_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_bio_mono_initialize(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_bio_mono_initialize(intptr_t, intptr_t, intptr_t, intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_error_clear_error(); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_error_clear_error(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_error_get_error_line(intptr_t*, int32_t*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_error_get_error_line(intptr_t*, int32_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_error_get_error_string_n(int32_t, intptr_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_error_get_error_string_n(int32_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_error_get_reason(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_error_get_reason(int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_key_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_key_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_key_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_key_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_key_up_ref(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_key_up_ref(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_key_get_bytes(intptr_t, intptr_t*, int32_t*, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_key_get_bytes(intptr_t, intptr_t*, int32_t*, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_key_assign_rsa_private_key(intptr_t, uint8_t*, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_key_assign_rsa_private_key(intptr_t, uint8_t*, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_pkcs12_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_pkcs12_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_pkcs12_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_pkcs12_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_pkcs12_get_count(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_pkcs12_get_count(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_pkcs12_get_cert(intptr_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_pkcs12_get_cert(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_pkcs12_import(intptr_t, void*, int32_t, void*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_pkcs12_import(intptr_t, void*, int32_t, void*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_pkcs12_has_private_key(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_pkcs12_has_private_key(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_pkcs12_get_private_key(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_pkcs12_get_private_key(intptr_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/System__11.cpp b/ios/UnityLibrary/Classes/Native/System__11.cpp index 61b6e2f..aac2f41 100644 --- a/ios/UnityLibrary/Classes/Native/System__11.cpp +++ b/ios/UnityLibrary/Classes/Native/System__11.cpp @@ -3377,19 +3377,19 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ThrowHelper_ThrowArrayTypeMismatchExcept // System.Byte& System.Array::GetRawSzArrayData() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR uint8_t* Array_GetRawSzArrayData_m2F8F5B2A381AEF971F12866D9C0A6C4FBA59F6BB_inline (RuntimeArray* __this, const RuntimeMethod* method) ; #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_MonoPosixHelper_INTERNAL -IL2CPP_EXTERN_C void* CDECL CreateZStream(int32_t, int32_t, Il2CppMethodPointer, intptr_t); +IL2CPP_EXTERN_C void* CDECL CreateZStream(int32_t, int32_t, Il2CppMethodPointer, intptr_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_MonoPosixHelper_INTERNAL -IL2CPP_EXTERN_C int32_t CDECL CloseZStream(intptr_t); +IL2CPP_EXTERN_C int32_t CDECL CloseZStream(intptr_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_MonoPosixHelper_INTERNAL -IL2CPP_EXTERN_C int32_t CDECL Flush(void*); +IL2CPP_EXTERN_C int32_t CDECL Flush(void*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_MonoPosixHelper_INTERNAL -IL2CPP_EXTERN_C int32_t CDECL ReadZStream(void*, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL ReadZStream(void*, intptr_t, int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_MonoPosixHelper_INTERNAL -IL2CPP_EXTERN_C int32_t CDECL WriteZStream(void*, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t CDECL WriteZStream(void*, intptr_t, int32_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/System__2.cpp b/ios/UnityLibrary/Classes/Native/System__2.cpp index 6181b72..df74335 100644 --- a/ios/UnityLibrary/Classes/Native/System__2.cpp +++ b/ios/UnityLibrary/Classes/Native/System__2.cpp @@ -7179,253 +7179,253 @@ inline void ReadOnlySpan_1__ctor_mFA6EE52BCF39100AE30C79E73F0F972182D0CA2A_inlin (( void (*) (ReadOnlySpan_1_tC416A5627E04F69CA2947A2A13F0A1DF096CABAC*, /*Unity.IL2CPP.Metadata.__Il2CppFullySharedGenericType&*/Il2CppFullySharedGenericAny*, int32_t, const RuntimeMethod*))ReadOnlySpan_1__ctor_mFA6EE52BCF39100AE30C79E73F0F972182D0CA2A_gshared_inline)((ReadOnlySpan_1_tC416A5627E04F69CA2947A2A13F0A1DF096CABAC*)__this, ___0_ptr, ___1_length, method); } #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_destroy(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_destroy(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_new(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_new(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_use_certificate(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_use_certificate(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_use_private_key(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_use_private_key(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_add_chain_certificate(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_add_chain_certificate(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_accept(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_accept(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_connect(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_connect(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_handshake(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_handshake(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_close(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_close(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_shutdown(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_shutdown(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_set_quiet_shutdown(intptr_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_set_quiet_shutdown(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_set_bio(intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_set_bio(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_read(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_read(intptr_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_write(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_write(intptr_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_get_error(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_get_error(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_get_version(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_get_version(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_get_cipher(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_get_cipher(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_get_peer_certificate(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_get_peer_certificate(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_print_errors_cb(intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_print_errors_cb(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_set_server_name(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_set_server_name(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_get_server_name(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_get_server_name(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_set_renegotiate_mode(intptr_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_set_renegotiate_mode(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_renegotiate_pending(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_renegotiate_pending(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_ctx_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_ssl_ctx_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_free(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_initialize(intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_initialize(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_cert_verify_callback(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_cert_verify_callback(intptr_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_cert_select_callback(intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_cert_select_callback(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_min_version(intptr_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_min_version(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_max_version(intptr_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_max_version(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_set_ciphers(intptr_t, int32_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_set_ciphers(intptr_t, int32_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_set_verify_param(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_set_verify_param(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_set_client_ca_list(intptr_t, int32_t, intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_ssl_ctx_set_client_ca_list(intptr_t, int32_t, intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_server_name_callback(intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_ssl_ctx_set_server_name_callback(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_up_ref(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_up_ref(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_from_data(intptr_t, int32_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_from_data(intptr_t, int32_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_get_subject_name(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_get_subject_name(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_get_raw_data(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_get_raw_data(intptr_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_cmp(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_cmp(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_add_explicit_trust(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_add_explicit_trust(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_chain_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_chain_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_chain_get_count(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_chain_get_count(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_chain_get_cert(intptr_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_chain_get_cert(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_chain_add_cert(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_chain_add_cert(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_chain_up_ref(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_chain_up_ref(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_chain_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_chain_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_lookup_new(intptr_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_lookup_new(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_lookup_add_dir(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_lookup_add_dir(intptr_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_lookup_add_mono(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_lookup_add_mono(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_lookup_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_lookup_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_lookup_peek_lookup(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_lookup_peek_lookup(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_lookup_mono_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_lookup_mono_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_lookup_mono_init(intptr_t, intptr_t, intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_lookup_mono_init(intptr_t, intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_lookup_mono_free(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_lookup_mono_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int64_t DEFAULT_CALL mono_btls_x509_name_hash(intptr_t); +IL2CPP_EXTERN_C int64_t DEFAULT_CALL mono_btls_x509_name_hash(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_count(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_count(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_type(intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_type(intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_oid(intptr_t, int32_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_oid(intptr_t, int32_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_oid_data(intptr_t, int32_t, intptr_t*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_oid_data(intptr_t, int32_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_value(intptr_t, int32_t, int32_t*, intptr_t*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_name_get_entry_value(intptr_t, int32_t, int32_t*, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_name_from_data(void*, int32_t, int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_name_from_data(void*, int32_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_name_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_name_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_from_ssl_ctx(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_from_ssl_ctx(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_add_cert(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_add_cert(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_store_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_store_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_new(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_new(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_from_ptr(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_from_ptr(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_get_error(intptr_t, intptr_t*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_get_error(intptr_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_get_chain(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_get_chain(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_init(intptr_t, intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_init(intptr_t, intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_set_param(intptr_t, intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_set_param(intptr_t, intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_verify_cert(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_store_ctx_verify_cert(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_get_untrusted(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_get_untrusted(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_up_ref(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_store_ctx_up_ref(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_store_ctx_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_store_ctx_free(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_verify_param_copy(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_verify_param_copy(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_verify_param_lookup(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL mono_btls_x509_verify_param_lookup(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_verify_param_can_modify(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_verify_param_can_modify(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_verify_param_set_host(intptr_t, intptr_t, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_verify_param_set_host(intptr_t, intptr_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_verify_param_set_time(intptr_t, int64_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL mono_btls_x509_verify_param_set_time(intptr_t, int64_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libmono_btls_shared_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_verify_param_free(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL mono_btls_x509_verify_param_free(intptr_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/System__8.cpp b/ios/UnityLibrary/Classes/Native/System__8.cpp index 740b433..5322104 100644 --- a/ios/UnityLibrary/Classes/Native/System__8.cpp +++ b/ios/UnityLibrary/Classes/Native/System__8.cpp @@ -9003,7 +9003,7 @@ inline void ReadOnlySpan_1__ctor_m6514A6564F9827564455D5BA04850C10B42CAEFA_inlin // System.Byte& System.Array::GetRawSzArrayData() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR uint8_t* Array_GetRawSzArrayData_m2F8F5B2A381AEF971F12866D9C0A6C4FBA59F6BB_inline (RuntimeArray* __this, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libc_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL getdomainname(uint8_t*, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL getdomainname(uint8_t*, int32_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/Unity.InputSystem__7.cpp b/ios/UnityLibrary/Classes/Native/Unity.InputSystem__7.cpp index 043cdc5..c36e084 100644 --- a/ios/UnityLibrary/Classes/Native/Unity.InputSystem__7.cpp +++ b/ios/UnityLibrary/Classes/Native/Unity.InputSystem__7.cpp @@ -11960,11 +11960,11 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Clear_m50BAA3751899858B097D3FF2ED3 IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Quaternion_Dot_mF9D3BE33940A47979DADA7E81650AEB356D5D12B_inline (Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_a, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___1_b, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Quaternion::IsEqualUsingDot(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Quaternion_IsEqualUsingDot_m9C672201C918C2D1E739F559DBE4406F95997CBD_inline (float ___0_dot, const RuntimeMethod* method) ; -IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterEnable(int32_t, iOSStepCounterCallbacks_t7BED61E7FEC515EA5436DEE4103AF950F6179C17_marshaled_pinvoke*, int32_t); -IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterDisable(int32_t); -IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterIsEnabled(int32_t); -IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterIsAvailable(); -IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterGetAuthorizationStatus(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterEnable(int32_t, iOSStepCounterCallbacks_t7BED61E7FEC515EA5436DEE4103AF950F6179C17_marshaled_pinvoke*, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterDisable(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterIsEnabled(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterIsAvailable(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL _iOSStepCounterGetAuthorizationStatus(); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" diff --git a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.ConformanceAutomation.cpp b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.ConformanceAutomation.cpp index d55cec7..2fe3340 100644 --- a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.ConformanceAutomation.cpp +++ b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.ConformanceAutomation.cpp @@ -423,25 +423,25 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OpenXRFeature__ctor_m120460E34ECC22ED2DB // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL script_initialize(intptr_t, uint64_t); +IL2CPP_EXTERN_C void DEFAULT_CALL script_initialize(intptr_t, uint64_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceActiveEXT(uint64_t, uint64_t, uint64_t, int8_t); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceActiveEXT(uint64_t, uint64_t, uint64_t, int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceStateBoolEXT(uint64_t, uint64_t, uint64_t, int8_t); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceStateBoolEXT(uint64_t, uint64_t, uint64_t, int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceStateFloatEXT(uint64_t, uint64_t, uint64_t, float); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceStateFloatEXT(uint64_t, uint64_t, uint64_t, float); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceStateVector2fEXT(uint64_t, uint64_t, uint64_t, XrVector2f_t347E48BCFE5F37AFA86233510BC67C246F868188); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceStateVector2fEXT(uint64_t, uint64_t, uint64_t, XrVector2f_t347E48BCFE5F37AFA86233510BC67C246F868188); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceLocationEXT(uint64_t, uint64_t, uint64_t, uint64_t, XrPosef_t30CFD88924941CAA7DB413CD1AFF423530A90DD0); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceLocationEXT(uint64_t, uint64_t, uint64_t, uint64_t, XrPosef_t30CFD88924941CAA7DB413CD1AFF423530A90DD0); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_ConformanceAutomationExt_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceVelocityUNITY(uint64_t, uint64_t, uint64_t, int8_t, XrVector3f_t63DECBA2AFC7771B19C164A533925A5E20386F2A, int8_t, XrVector3f_t63DECBA2AFC7771B19C164A533925A5E20386F2A); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL script_xrSetInputDeviceVelocityUNITY(uint64_t, uint64_t, uint64_t, int8_t, XrVector3f_t63DECBA2AFC7771B19C164A533925A5E20386F2A, int8_t, XrVector3f_t63DECBA2AFC7771B19C164A533925A5E20386F2A); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.MockRuntime.cpp b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.MockRuntime.cpp index 3e1b7fb..2eab1c1 100644 --- a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.MockRuntime.cpp +++ b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.MockRuntime.cpp @@ -998,61 +998,61 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MockRuntime_ClearFunctionCallbacks_m90C0 // System.Void UnityEngine.XR.OpenXR.Features.OpenXRFeature::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OpenXRFeature__ctor_m120460E34ECC22ED2DB96797A6DCB5C870E78852 (OpenXRFeature_tC2F8F480D62C277B2ECDD605F64E45053CD85143* __this, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL MockRuntime_HookCreateInstance(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL MockRuntime_HookCreateInstance(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetKeepFunctionCallbacks(int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetKeepFunctionCallbacks(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetView(int32_t, int32_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetView(int32_t, int32_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetViewState(int32_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetViewState(int32_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetReferenceSpace(int32_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetReferenceSpace(int32_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetActionSpace(uint64_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetActionSpace(uint64_t, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL MockRuntime_RegisterScriptEventCallback(Il2CppMethodPointer); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL MockRuntime_RegisterScriptEventCallback(Il2CppMethodPointer); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL MockRuntime_TransitionToState(int32_t, int8_t); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL MockRuntime_TransitionToState(int32_t, int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL MockRuntime_GetSessionState(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL MockRuntime_GetSessionState(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_RequestExitSession(); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_RequestExitSession(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_CauseInstanceLoss(); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_CauseInstanceLoss(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_CauseUserPresenceChange(uint8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_CauseUserPresenceChange(uint8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetReferenceSpaceBounds(int32_t, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_SetReferenceSpaceBounds(int32_t, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_GetEndFrameStats(int32_t*, int32_t*); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_GetEndFrameStats(int32_t*, int32_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_ActivateSecondaryView(int32_t, int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_ActivateSecondaryView(int32_t, int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_RegisterFunctionCallbacks(Il2CppMethodPointer, Il2CppMethodPointer); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_RegisterFunctionCallbacks(Il2CppMethodPointer, Il2CppMethodPointer); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_MetaPerformanceMetrics_SeedCounterOnce_Float(char*, float, uint32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_MetaPerformanceMetrics_SeedCounterOnce_Float(char*, float, uint32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_PerformanceSettings_CauseNotification(int32_t, int32_t, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL MockRuntime_PerformanceSettings_CauseNotification(int32_t, int32_t, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_mock_api_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL MockRuntime_PerformanceSettings_GetPerformanceLevelHint(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL MockRuntime_PerformanceSettings_GetPerformanceLevelHint(int32_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.RuntimeDebugger.cpp b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.RuntimeDebugger.cpp index 1717e9a..3056eea 100644 --- a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.RuntimeDebugger.cpp +++ b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.Features.RuntimeDebugger.cpp @@ -502,19 +502,19 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OpenXRFeature__ctor_m120460E34ECC22ED2DB // System.Void System.Guid::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Guid__ctor_mAE66BA1C43B4194F4F7991E2E30370E36CBBF830 (Guid_t* __this, String_t* ___0_g, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_openxr_runtime_debugger_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL HookXrInstanceProcAddr(intptr_t, uint32_t, uint32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL HookXrInstanceProcAddr(intptr_t, uint32_t, uint32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_openxr_runtime_debugger_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL GetDataForRead(intptr_t*, uint32_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL GetDataForRead(intptr_t*, uint32_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_openxr_runtime_debugger_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL GetLUTData(intptr_t*, uint32_t*, uint32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL GetLUTData(intptr_t*, uint32_t*, uint32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_openxr_runtime_debugger_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL StartDataAccess(); +IL2CPP_EXTERN_C void DEFAULT_CALL StartDataAccess(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_openxr_runtime_debugger_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL EndDataAccess(); +IL2CPP_EXTERN_C void DEFAULT_CALL EndDataAccess(); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.cpp b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.cpp index cca2d9c..35f231b 100644 --- a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.cpp +++ b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR.cpp @@ -8087,241 +8087,241 @@ IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999E // System.Void System.Array::Clear(System.Array,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Clear_m50BAA3751899858B097D3FF2ED31F284703FE5CB (RuntimeArray* ___0_array, int32_t ___1_index, int32_t ___2_length, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetRenderMode(int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetRenderMode(int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetRenderMode(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetRenderMode(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetDepthSubmissionMode(int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetDepthSubmissionMode(int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetDepthSubmissionMode(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetDepthSubmissionMode(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetSymmetricProjection(int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetSymmetricProjection(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetOptimizeBufferDiscards(int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetOptimizeBufferDiscards(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL OculusFoveation_SetUsedApi(uint8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL OculusFoveation_SetUsedApi(uint8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OculusFoveation_GetUsedApi(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OculusFoveation_GetUsedApi(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetAllowRecentering(uint8_t, float); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetAllowRecentering(uint8_t, float); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_RegenerateTrackingOrigin(); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_RegenerateTrackingOrigin(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetAllowRecentering(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetAllowRecentering(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C float DEFAULT_CALL NativeConfig_GetFloorOffsetHeight(); +IL2CPP_EXTERN_C float DEFAULT_CALL NativeConfig_GetFloorOffsetHeight(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_StartReport(); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_StartReport(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint64_t DEFAULT_CALL DiagnosticReport_GetSection(char*); +IL2CPP_EXTERN_C uint64_t DEFAULT_CALL DiagnosticReport_GetSection(char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_AddSectionEntry(uint64_t, char*, char*); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_AddSectionEntry(uint64_t, char*, char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_AddSectionBreak(uint64_t); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_AddSectionBreak(uint64_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_AddEventEntry(char*, char*); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_AddEventEntry(char*, char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_DumpReport(); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_DumpReport(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_DumpReportWithReason(char*); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_DumpReportWithReason(char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL DiagnosticReport_GenerateReport(); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL DiagnosticReport_GenerateReport(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_ReleaseReport(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL DiagnosticReport_ReleaseReport(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL main_LoadOpenXRLibrary(uint8_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL main_LoadOpenXRLibrary(uint8_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL main_UnloadOpenXRLibrary(); +IL2CPP_EXTERN_C void DEFAULT_CALL main_UnloadOpenXRLibrary(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetCallbacks(Il2CppMethodPointer); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetCallbacks(Il2CppMethodPointer); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetApplicationInfo(char*, char*, uint32_t, char*); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetApplicationInfo(char*, char*, uint32_t, char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_RequestExitSession(); +IL2CPP_EXTERN_C void DEFAULT_CALL session_RequestExitSession(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_InitializeSession(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_InitializeSession(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_CreateSessionIfNeeded(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_CreateSessionIfNeeded(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_BeginSession(); +IL2CPP_EXTERN_C void DEFAULT_CALL session_BeginSession(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_EndSession(); +IL2CPP_EXTERN_C void DEFAULT_CALL session_EndSession(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_DestroySession(); +IL2CPP_EXTERN_C void DEFAULT_CALL session_DestroySession(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL messagepump_PumpMessageLoop(); +IL2CPP_EXTERN_C void DEFAULT_CALL messagepump_PumpMessageLoop(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_SetSuccessfullyInitialized(int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL session_SetSuccessfullyInitialized(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_RequestEnableExtensionString(char*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_RequestEnableExtensionString(char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetRuntimeName(intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetRuntimeName(intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetRuntimeVersion(uint16_t*, uint16_t*, uint32_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetRuntimeVersion(uint16_t*, uint16_t*, uint32_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetAPIVersion(uint16_t*, uint16_t*, uint32_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetAPIVersion(uint16_t*, uint16_t*, uint32_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetPluginVersion(intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetPluginVersion(intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_IsExtensionEnabled(char*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_IsExtensionEnabled(char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint32_t DEFAULT_CALL unity_ext_GetExtensionVersion(char*); +IL2CPP_EXTERN_C uint32_t DEFAULT_CALL unity_ext_GetExtensionVersion(char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint32_t DEFAULT_CALL unity_ext_GetEnabledExtensionCount(); +IL2CPP_EXTERN_C uint32_t DEFAULT_CALL unity_ext_GetEnabledExtensionCount(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_GetEnabledExtensionName(uint32_t, intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_GetEnabledExtensionName(uint32_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_SetSoftRestartLoopAtInitialization(int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL session_SetSoftRestartLoopAtInitialization(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_GetSoftRestartLoopAtInitialization(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_GetSoftRestartLoopAtInitialization(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint32_t DEFAULT_CALL unity_ext_GetAvailableExtensionCount(); +IL2CPP_EXTERN_C uint32_t DEFAULT_CALL unity_ext_GetAvailableExtensionCount(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_GetAvailableExtensionName(uint32_t, intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL unity_ext_GetAvailableExtensionName(uint32_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_GetLastError(intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL session_GetLastError(intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_IsSessionFocused(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_IsSessionFocused(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetUserPresence(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL NativeConfig_GetUserPresence(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void CDECL OpenXRInputProvider_SetDpadBindingCustomValues(int8_t, float, float, float, float, int8_t); +IL2CPP_EXTERN_C void CDECL OpenXRInputProvider_SetDpadBindingCustomValues(int8_t, float, float, float, float, int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void CDECL OpenXRInputProvider_SendHapticImpulse(uint32_t, uint64_t, float, float, float); +IL2CPP_EXTERN_C void CDECL OpenXRInputProvider_SendHapticImpulse(uint32_t, uint64_t, float, float, float); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void CDECL OpenXRInputProvider_StopHaptics(uint32_t, uint64_t); +IL2CPP_EXTERN_C void CDECL OpenXRInputProvider_StopHaptics(uint32_t, uint64_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_GetActionIdByControl(uint32_t, char*); +IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_GetActionIdByControl(uint32_t, char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_TryGetInputSourceName(uint32_t, uint64_t, uint32_t, uint32_t, intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_TryGetInputSourceName(uint32_t, uint64_t, uint32_t, uint32_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_TrySetControllerLateLatchAction(uint32_t, uint64_t); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_TrySetControllerLateLatchAction(uint32_t, uint64_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_GetActionIsActive(uint32_t, char*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_GetActionIsActive(uint32_t, char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_RegisterDeviceDefinition(char*, char*, int8_t, uint32_t, char*, char*, char*); +IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_RegisterDeviceDefinition(char*, char*, int8_t, uint32_t, char*, char*, char*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_CreateActionSet(char*, char*, SerializedGuid_t5F8366FCA963DA3A841F2499A511B9CAD43EEF28); +IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_CreateActionSet(char*, char*, SerializedGuid_t5F8366FCA963DA3A841F2499A511B9CAD43EEF28); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_CreateAction(uint64_t, char*, char*, uint32_t, SerializedGuid_t5F8366FCA963DA3A841F2499A511B9CAD43EEF28, char**, uint32_t, int8_t, char**, uint32_t); +IL2CPP_EXTERN_C uint64_t DEFAULT_CALL OpenXRInputProvider_CreateAction(uint64_t, char*, char*, uint32_t, SerializedGuid_t5F8366FCA963DA3A841F2499A511B9CAD43EEF28, char**, uint32_t, int8_t, char**, uint32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_SuggestBindings(char*, SerializedBinding_t72586173A0E982D20E4536E71C14ACCE5F2AE289_marshaled_pinvoke*, uint32_t); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_SuggestBindings(char*, SerializedBinding_t72586173A0E982D20E4536E71C14ACCE5F2AE289_marshaled_pinvoke*, uint32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_AttachActionSets(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_AttachActionSets(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL UnityFoveation_intercept_xrGetInstanceProcAddr(intptr_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL UnityFoveation_intercept_xrGetInstanceProcAddr(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL UnityFoveation_SetUseFoveatedRenderingLegacyMode(int8_t); +IL2CPP_EXTERN_C void DEFAULT_CALL UnityFoveation_SetUseFoveatedRenderingLegacyMode(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL UnityFoveation_GetUseFoveatedRenderingLegacyMode(); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL UnityFoveation_GetUseFoveatedRenderingLegacyMode(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL Internal_PathToString(uint64_t, intptr_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL Internal_PathToString(uint64_t, intptr_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL Internal_StringToPath(char*, uint64_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL Internal_StringToPath(char*, uint64_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL Internal_GetCurrentInteractionProfile(uint64_t, uint64_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL Internal_GetCurrentInteractionProfile(uint64_t, uint64_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetFormFactor(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetFormFactor(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetViewConfigurationType(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetViewConfigurationType(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetViewTypeFromRenderIndex(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetViewTypeFromRenderIndex(int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL session_GetSessionState(int32_t*, int32_t*); +IL2CPP_EXTERN_C void DEFAULT_CALL session_GetSessionState(int32_t*, int32_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetEnvironmentBlendMode(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL NativeConfig_GetEnvironmentBlendMode(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetEnvironmentBlendMode(int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetEnvironmentBlendMode(int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_GetAppSpace(uint64_t*); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL OpenXRInputProvider_GetAppSpace(uint64_t*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NativeConfig_GetProcAddressPtr(int8_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL NativeConfig_GetProcAddressPtr(int8_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetProcAddressPtrAndLoadStage1(intptr_t); +IL2CPP_EXTERN_C void DEFAULT_CALL NativeConfig_SetProcAddressPtrAndLoadStage1(intptr_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint64_t DEFAULT_CALL runtime_RegisterStatsDescriptor(char*, int32_t); +IL2CPP_EXTERN_C uint64_t DEFAULT_CALL runtime_RegisterStatsDescriptor(char*, int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL runtime_SetStatAsFloat(uint64_t, float); +IL2CPP_EXTERN_C void DEFAULT_CALL runtime_SetStatAsFloat(uint64_t, float); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL runtime_SetStatAsUInt(uint64_t, uint32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL runtime_SetStatAsUInt(uint64_t, uint32_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR__1.cpp b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR__1.cpp index d4e296b..9f396a0 100644 --- a/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR__1.cpp +++ b/ios/UnityLibrary/Classes/Native/Unity.XR.OpenXR__1.cpp @@ -3233,10 +3233,10 @@ inline void UnityAction_1_Invoke_mEF261E2B920991C7A927D5348517209D06C2EC3B_inlin // System.Void UnityEngine.XR.OpenXR.Features.OpenXRFeature::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OpenXRFeature__ctor_m120460E34ECC22ED2DB96797A6DCB5C870E78852 (OpenXRFeature_tC2F8F480D62C277B2ECDD605F64E45053CD85143* __this, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL xr_performance_settings_setEventCallback(Il2CppMethodPointer); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL xr_performance_settings_setEventCallback(Il2CppMethodPointer); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_UnityOpenXR_INTERNAL -IL2CPP_EXTERN_C uint8_t DEFAULT_CALL xr_performance_settings_setPerformanceLevel(int32_t, int32_t); +IL2CPP_EXTERN_C uint8_t DEFAULT_CALL xr_performance_settings_setPerformanceLevel(int32_t, int32_t); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/UnityClassRegistration.cpp b/ios/UnityLibrary/Classes/Native/UnityClassRegistration.cpp index 3787572..1a2f123 100644 --- a/ios/UnityLibrary/Classes/Native/UnityClassRegistration.cpp +++ b/ios/UnityLibrary/Classes/Native/UnityClassRegistration.cpp @@ -1,493 +1,493 @@ -extern "C" void RegisterStaticallyLinkedModulesGranular() -{ - void RegisterModule_SharedInternals(); - RegisterModule_SharedInternals(); - - void RegisterModule_Core(); - RegisterModule_Core(); - - void RegisterModule_AndroidJNI(); - RegisterModule_AndroidJNI(); - - void RegisterModule_Animation(); - RegisterModule_Animation(); - - void RegisterModule_Audio(); - RegisterModule_Audio(); - - void RegisterModule_ImageConversion(); - RegisterModule_ImageConversion(); - - void RegisterModule_GameCenter(); - RegisterModule_GameCenter(); - - void RegisterModule_IMGUI(); - RegisterModule_IMGUI(); - - void RegisterModule_Input(); - RegisterModule_Input(); - - void RegisterModule_InputLegacy(); - RegisterModule_InputLegacy(); - - void RegisterModule_JSONSerialize(); - RegisterModule_JSONSerialize(); - - void RegisterModule_ParticleSystem(); - RegisterModule_ParticleSystem(); - - void RegisterModule_PerformanceReporting(); - RegisterModule_PerformanceReporting(); - - void RegisterModule_Physics(); - RegisterModule_Physics(); - - void RegisterModule_Physics2D(); - RegisterModule_Physics2D(); - - void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); - RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); - - void RegisterModule_Subsystems(); - RegisterModule_Subsystems(); - - void RegisterModule_TextRendering(); - RegisterModule_TextRendering(); - - void RegisterModule_TextCoreFontEngine(); - RegisterModule_TextCoreFontEngine(); - - void RegisterModule_TextCoreTextEngine(); - RegisterModule_TextCoreTextEngine(); - - void RegisterModule_TLS(); - RegisterModule_TLS(); - - void RegisterModule_UI(); - RegisterModule_UI(); - - void RegisterModule_UIElementsNative(); - RegisterModule_UIElementsNative(); - - void RegisterModule_UIElements(); - RegisterModule_UIElements(); - - void RegisterModule_UNET(); - RegisterModule_UNET(); - - void RegisterModule_UnityAnalyticsCommon(); - RegisterModule_UnityAnalyticsCommon(); - - void RegisterModule_UnityConnect(); - RegisterModule_UnityConnect(); - - void RegisterModule_UnityWebRequest(); - RegisterModule_UnityWebRequest(); - - void RegisterModule_UnityAnalytics(); - RegisterModule_UnityAnalytics(); - - void RegisterModule_UnityWebRequestTexture(); - RegisterModule_UnityWebRequestTexture(); - - void RegisterModule_Video(); - RegisterModule_Video(); - - void RegisterModule_XR(); - RegisterModule_XR(); - - void RegisterModule_VR(); - RegisterModule_VR(); - -} - -template void RegisterUnityClass(const char*); -template void RegisterStrippedType(int, const char*, const char*); - -void InvokeRegisterStaticallyLinkedModuleClasses() -{ - // Do nothing (we're in stripping mode) -} - -class EditorExtension; template <> void RegisterUnityClass(const char*); -namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); -class Behaviour; template <> void RegisterUnityClass(const char*); -class Animation; -class Animator; template <> void RegisterUnityClass(const char*); -namespace Unity { class ArticulationBody; } -class AudioBehaviour; template <> void RegisterUnityClass(const char*); -class AudioListener; template <> void RegisterUnityClass(const char*); -class AudioSource; template <> void RegisterUnityClass(const char*); -class AudioFilter; -class AudioChorusFilter; -class AudioDistortionFilter; -class AudioEchoFilter; -class AudioHighPassFilter; -class AudioLowPassFilter; -class AudioReverbFilter; -class AudioReverbZone; -class Camera; template <> void RegisterUnityClass(const char*); -namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); -namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); -namespace Unity { class Cloth; } -class Collider2D; -class BoxCollider2D; -class CapsuleCollider2D; -class CircleCollider2D; -class CompositeCollider2D; -class CustomCollider2D; -class EdgeCollider2D; -class PolygonCollider2D; -class TilemapCollider2D; -class ConstantForce; -class Effector2D; -class AreaEffector2D; -class BuoyancyEffector2D; -class PlatformEffector2D; -class PointEffector2D; -class SurfaceEffector2D; -class FlareLayer; -class GridLayout; -class Grid; -class Tilemap; -class Halo; -class IConstraint; -class AimConstraint; -class LookAtConstraint; -class ParentConstraint; -class PositionConstraint; -class RotationConstraint; -class ScaleConstraint; -class Joint2D; -class AnchoredJoint2D; -class DistanceJoint2D; -class FixedJoint2D; -class FrictionJoint2D; -class HingeJoint2D; -class SliderJoint2D; -class SpringJoint2D; -class WheelJoint2D; -class RelativeJoint2D; -class TargetJoint2D; -class LensFlare; -class Light; template <> void RegisterUnityClass(const char*); -class LightProbeGroup; -class LightProbeProxyVolume; -class MonoBehaviour; template <> void RegisterUnityClass(const char*); -class NavMeshAgent; -class NavMeshObstacle; -class OffMeshLink; -class ParticleSystemForceField; -class PhysicsUpdateBehaviour2D; -class ConstantForce2D; -class PlayableDirector; -class Projector; -class ReflectionProbe; template <> void RegisterUnityClass(const char*); -class Skybox; -class SortingGroup; template <> void RegisterUnityClass(const char*); -class StreamingController; -class Terrain; -class VideoPlayer; template <> void RegisterUnityClass(const char*); -class VisualEffect; -class WindZone; -namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); -class Collider; template <> void RegisterUnityClass(const char*); -class BoxCollider; template <> void RegisterUnityClass(const char*); -class CapsuleCollider; -class CharacterController; -class MeshCollider; template <> void RegisterUnityClass(const char*); -class SphereCollider; -class TerrainCollider; -class WheelCollider; -namespace Unity { class Joint; } -namespace Unity { class CharacterJoint; } -namespace Unity { class ConfigurableJoint; } -namespace Unity { class FixedJoint; } -namespace Unity { class HingeJoint; } -namespace Unity { class SpringJoint; } -class LODGroup; -class MeshFilter; template <> void RegisterUnityClass(const char*); -class OcclusionArea; -class OcclusionPortal; -class ParticleSystem; template <> void RegisterUnityClass(const char*); -class Renderer; template <> void RegisterUnityClass(const char*); -class BillboardRenderer; -class LineRenderer; template <> void RegisterUnityClass(const char*); -class MeshRenderer; template <> void RegisterUnityClass(const char*); -class ParticleSystemRenderer; template <> void RegisterUnityClass(const char*); -class SkinnedMeshRenderer; -class SpriteMask; -class SpriteRenderer; template <> void RegisterUnityClass(const char*); -class SpriteShapeRenderer; -class TilemapRenderer; -class TrailRenderer; template <> void RegisterUnityClass(const char*); -class VFXRenderer; -class Rigidbody; template <> void RegisterUnityClass(const char*); -class Rigidbody2D; template <> void RegisterUnityClass(const char*); -namespace TextRenderingPrivate { class TextMesh; } -class Transform; template <> void RegisterUnityClass(const char*); -namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); -class Tree; -class GameObject; template <> void RegisterUnityClass(const char*); -class NamedObject; template <> void RegisterUnityClass(const char*); -class AssetBundle; -class AssetBundleManifest; -class AudioMixer; template <> void RegisterUnityClass(const char*); -class AudioMixerController; -class AudioMixerGroup; -class AudioMixerGroupController; -class AudioMixerSnapshot; -class AudioMixerSnapshotController; -class Avatar; -class AvatarMask; -class BillboardAsset; -class ComputeShader; template <> void RegisterUnityClass(const char*); -class Flare; -namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); -class LightProbes; template <> void RegisterUnityClass(const char*); -class LightingSettings; template <> void RegisterUnityClass(const char*); -class LocalizationAsset; -class Material; template <> void RegisterUnityClass(const char*); -class ProceduralMaterial; -class Mesh; template <> void RegisterUnityClass(const char*); -class Motion; -class AnimationClip; -class NavMeshData; -class OcclusionCullingData; -class PhysicMaterial; -class PhysicsMaterial2D; -class PreloadData; template <> void RegisterUnityClass(const char*); -class RayTracingShader; -class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); -class AnimatorController; template <> void RegisterUnityClass(const char*); -class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); -class SampleClip; template <> void RegisterUnityClass(const char*); -class AudioClip; template <> void RegisterUnityClass(const char*); -class Shader; template <> void RegisterUnityClass(const char*); -class ShaderVariantCollection; -class SpeedTreeWindAsset; -class Sprite; template <> void RegisterUnityClass(const char*); -class SpriteAtlas; template <> void RegisterUnityClass(const char*); -class SubstanceArchive; -class TerrainData; -class TerrainLayer; -class TextAsset; template <> void RegisterUnityClass(const char*); -class MonoScript; template <> void RegisterUnityClass(const char*); -class Texture; template <> void RegisterUnityClass(const char*); -class BaseVideoTexture; template <> void RegisterUnityClass(const char*); -class WebCamTexture; template <> void RegisterUnityClass(const char*); -class CubemapArray; template <> void RegisterUnityClass(const char*); -class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); -class MovieTexture; -class ProceduralTexture; -class RenderTexture; template <> void RegisterUnityClass(const char*); -class CustomRenderTexture; -class SparseTexture; -class Texture2D; template <> void RegisterUnityClass(const char*); -class Cubemap; template <> void RegisterUnityClass(const char*); -class Texture2DArray; template <> void RegisterUnityClass(const char*); -class Texture3D; template <> void RegisterUnityClass(const char*); -class VideoClip; -class VisualEffectObject; -class VisualEffectAsset; -class VisualEffectSubgraph; -class GameManager; template <> void RegisterUnityClass(const char*); -class GlobalGameManager; template <> void RegisterUnityClass(const char*); -class AudioManager; template <> void RegisterUnityClass(const char*); -class BuildSettings; template <> void RegisterUnityClass(const char*); -class DelayedCallManager; template <> void RegisterUnityClass(const char*); -class GraphicsSettings; template <> void RegisterUnityClass(const char*); -class InputManager; template <> void RegisterUnityClass(const char*); -class MonoManager; template <> void RegisterUnityClass(const char*); -class NavMeshProjectSettings; -class Physics2DSettings; template <> void RegisterUnityClass(const char*); -class PhysicsManager; template <> void RegisterUnityClass(const char*); -class PlayerSettings; template <> void RegisterUnityClass(const char*); -class QualitySettings; template <> void RegisterUnityClass(const char*); -class ResourceManager; template <> void RegisterUnityClass(const char*); -class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); -class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); -class StreamingManager; -class TagManager; template <> void RegisterUnityClass(const char*); -class TimeManager; template <> void RegisterUnityClass(const char*); -class UnityConnectSettings; template <> void RegisterUnityClass(const char*); -class VFXManager; -class LevelGameManager; template <> void RegisterUnityClass(const char*); -class LightmapSettings; template <> void RegisterUnityClass(const char*); -class NavMeshSettings; -class OcclusionCullingSettings; -class RenderSettings; template <> void RegisterUnityClass(const char*); - -void RegisterAllClasses() -{ -void RegisterBuiltinTypes(); -RegisterBuiltinTypes(); - //Total: 83 non stripped classes - //0. Animator - RegisterUnityClass("Animation"); - //1. AnimatorController - RegisterUnityClass("Animation"); - //2. AnimatorOverrideController - RegisterUnityClass("Animation"); - //3. RuntimeAnimatorController - RegisterUnityClass("Animation"); - //4. AudioBehaviour - RegisterUnityClass("Audio"); - //5. AudioClip - RegisterUnityClass("Audio"); - //6. AudioListener - RegisterUnityClass("Audio"); - //7. AudioManager - RegisterUnityClass("Audio"); - //8. AudioMixer - RegisterUnityClass("Audio"); - //9. AudioSource - RegisterUnityClass("Audio"); - //10. BaseVideoTexture - RegisterUnityClass("Audio"); - //11. SampleClip - RegisterUnityClass("Audio"); - //12. WebCamTexture - RegisterUnityClass("Audio"); - //13. Behaviour - RegisterUnityClass("Core"); - //14. BuildSettings - RegisterUnityClass("Core"); - //15. Camera - RegisterUnityClass("Core"); - //16. Unity::Component - RegisterUnityClass("Core"); - //17. ComputeShader - RegisterUnityClass("Core"); - //18. Cubemap - RegisterUnityClass("Core"); - //19. CubemapArray - RegisterUnityClass("Core"); - //20. DelayedCallManager - RegisterUnityClass("Core"); - //21. EditorExtension - RegisterUnityClass("Core"); - //22. GameManager - RegisterUnityClass("Core"); - //23. GameObject - RegisterUnityClass("Core"); - //24. GlobalGameManager - RegisterUnityClass("Core"); - //25. GraphicsSettings - RegisterUnityClass("Core"); - //26. InputManager - RegisterUnityClass("Core"); - //27. LevelGameManager - RegisterUnityClass("Core"); - //28. Light - RegisterUnityClass("Core"); - //29. LightingSettings - RegisterUnityClass("Core"); - //30. LightmapSettings - RegisterUnityClass("Core"); - //31. LightProbes - RegisterUnityClass("Core"); - //32. LineRenderer - RegisterUnityClass("Core"); - //33. LowerResBlitTexture - RegisterUnityClass("Core"); - //34. Material - RegisterUnityClass("Core"); - //35. Mesh - RegisterUnityClass("Core"); - //36. MeshFilter - RegisterUnityClass("Core"); - //37. MeshRenderer - RegisterUnityClass("Core"); - //38. MonoBehaviour - RegisterUnityClass("Core"); - //39. MonoManager - RegisterUnityClass("Core"); - //40. MonoScript - RegisterUnityClass("Core"); - //41. NamedObject - RegisterUnityClass("Core"); - //42. Object - //Skipping Object - //43. PlayerSettings - RegisterUnityClass("Core"); - //44. PreloadData - RegisterUnityClass("Core"); - //45. QualitySettings - RegisterUnityClass("Core"); - //46. UI::RectTransform - RegisterUnityClass("Core"); - //47. ReflectionProbe - RegisterUnityClass("Core"); - //48. Renderer - RegisterUnityClass("Core"); - //49. RenderSettings - RegisterUnityClass("Core"); - //50. RenderTexture - RegisterUnityClass("Core"); - //51. ResourceManager - RegisterUnityClass("Core"); - //52. RuntimeInitializeOnLoadManager - RegisterUnityClass("Core"); - //53. Shader - RegisterUnityClass("Core"); - //54. ShaderNameRegistry - RegisterUnityClass("Core"); - //55. SortingGroup - RegisterUnityClass("Core"); - //56. Sprite - RegisterUnityClass("Core"); - //57. SpriteAtlas - RegisterUnityClass("Core"); - //58. SpriteRenderer - RegisterUnityClass("Core"); - //59. TagManager - RegisterUnityClass("Core"); - //60. TextAsset - RegisterUnityClass("Core"); - //61. Texture - RegisterUnityClass("Core"); - //62. Texture2D - RegisterUnityClass("Core"); - //63. Texture2DArray - RegisterUnityClass("Core"); - //64. Texture3D - RegisterUnityClass("Core"); - //65. TimeManager - RegisterUnityClass("Core"); - //66. TrailRenderer - RegisterUnityClass("Core"); - //67. Transform - RegisterUnityClass("Core"); - //68. ParticleSystem - RegisterUnityClass("ParticleSystem"); - //69. ParticleSystemRenderer - RegisterUnityClass("ParticleSystem"); - //70. BoxCollider - RegisterUnityClass("Physics"); - //71. Collider - RegisterUnityClass("Physics"); - //72. MeshCollider - RegisterUnityClass("Physics"); - //73. PhysicsManager - RegisterUnityClass("Physics"); - //74. Rigidbody - RegisterUnityClass("Physics"); - //75. Physics2DSettings - RegisterUnityClass("Physics2D"); - //76. Rigidbody2D - RegisterUnityClass("Physics2D"); - //77. TextRendering::Font - RegisterUnityClass("TextRendering"); - //78. UI::Canvas - RegisterUnityClass("UI"); - //79. UI::CanvasGroup - RegisterUnityClass("UI"); - //80. UI::CanvasRenderer - RegisterUnityClass("UI"); - //81. UnityConnectSettings - RegisterUnityClass("UnityConnect"); - //82. VideoPlayer - RegisterUnityClass("Video"); - -} +extern "C" void RegisterStaticallyLinkedModulesGranular() +{ + void RegisterModule_SharedInternals(); + RegisterModule_SharedInternals(); + + void RegisterModule_Core(); + RegisterModule_Core(); + + void RegisterModule_AndroidJNI(); + RegisterModule_AndroidJNI(); + + void RegisterModule_Animation(); + RegisterModule_Animation(); + + void RegisterModule_Audio(); + RegisterModule_Audio(); + + void RegisterModule_ImageConversion(); + RegisterModule_ImageConversion(); + + void RegisterModule_GameCenter(); + RegisterModule_GameCenter(); + + void RegisterModule_IMGUI(); + RegisterModule_IMGUI(); + + void RegisterModule_Input(); + RegisterModule_Input(); + + void RegisterModule_InputLegacy(); + RegisterModule_InputLegacy(); + + void RegisterModule_JSONSerialize(); + RegisterModule_JSONSerialize(); + + void RegisterModule_ParticleSystem(); + RegisterModule_ParticleSystem(); + + void RegisterModule_PerformanceReporting(); + RegisterModule_PerformanceReporting(); + + void RegisterModule_Physics(); + RegisterModule_Physics(); + + void RegisterModule_Physics2D(); + RegisterModule_Physics2D(); + + void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); + RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); + + void RegisterModule_Subsystems(); + RegisterModule_Subsystems(); + + void RegisterModule_TextRendering(); + RegisterModule_TextRendering(); + + void RegisterModule_TextCoreFontEngine(); + RegisterModule_TextCoreFontEngine(); + + void RegisterModule_TextCoreTextEngine(); + RegisterModule_TextCoreTextEngine(); + + void RegisterModule_TLS(); + RegisterModule_TLS(); + + void RegisterModule_UI(); + RegisterModule_UI(); + + void RegisterModule_UIElementsNative(); + RegisterModule_UIElementsNative(); + + void RegisterModule_UIElements(); + RegisterModule_UIElements(); + + void RegisterModule_UNET(); + RegisterModule_UNET(); + + void RegisterModule_UnityAnalyticsCommon(); + RegisterModule_UnityAnalyticsCommon(); + + void RegisterModule_UnityConnect(); + RegisterModule_UnityConnect(); + + void RegisterModule_UnityWebRequest(); + RegisterModule_UnityWebRequest(); + + void RegisterModule_UnityAnalytics(); + RegisterModule_UnityAnalytics(); + + void RegisterModule_UnityWebRequestTexture(); + RegisterModule_UnityWebRequestTexture(); + + void RegisterModule_Video(); + RegisterModule_Video(); + + void RegisterModule_XR(); + RegisterModule_XR(); + + void RegisterModule_VR(); + RegisterModule_VR(); + +} + +template void RegisterUnityClass(const char*); +template void RegisterStrippedType(int, const char*, const char*); + +void InvokeRegisterStaticallyLinkedModuleClasses() +{ + // Do nothing (we're in stripping mode) +} + +class EditorExtension; template <> void RegisterUnityClass(const char*); +namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); +class Behaviour; template <> void RegisterUnityClass(const char*); +class Animation; +class Animator; template <> void RegisterUnityClass(const char*); +namespace Unity { class ArticulationBody; } +class AudioBehaviour; template <> void RegisterUnityClass(const char*); +class AudioListener; template <> void RegisterUnityClass(const char*); +class AudioSource; template <> void RegisterUnityClass(const char*); +class AudioFilter; +class AudioChorusFilter; +class AudioDistortionFilter; +class AudioEchoFilter; +class AudioHighPassFilter; +class AudioLowPassFilter; +class AudioReverbFilter; +class AudioReverbZone; +class Camera; template <> void RegisterUnityClass(const char*); +namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); +namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); +namespace Unity { class Cloth; } +class Collider2D; +class BoxCollider2D; +class CapsuleCollider2D; +class CircleCollider2D; +class CompositeCollider2D; +class CustomCollider2D; +class EdgeCollider2D; +class PolygonCollider2D; +class TilemapCollider2D; +class ConstantForce; +class Effector2D; +class AreaEffector2D; +class BuoyancyEffector2D; +class PlatformEffector2D; +class PointEffector2D; +class SurfaceEffector2D; +class FlareLayer; +class GridLayout; +class Grid; +class Tilemap; +class Halo; +class IConstraint; +class AimConstraint; +class LookAtConstraint; +class ParentConstraint; +class PositionConstraint; +class RotationConstraint; +class ScaleConstraint; +class Joint2D; +class AnchoredJoint2D; +class DistanceJoint2D; +class FixedJoint2D; +class FrictionJoint2D; +class HingeJoint2D; +class SliderJoint2D; +class SpringJoint2D; +class WheelJoint2D; +class RelativeJoint2D; +class TargetJoint2D; +class LensFlare; +class Light; template <> void RegisterUnityClass(const char*); +class LightProbeGroup; +class LightProbeProxyVolume; +class MonoBehaviour; template <> void RegisterUnityClass(const char*); +class NavMeshAgent; +class NavMeshObstacle; +class OffMeshLink; +class ParticleSystemForceField; +class PhysicsUpdateBehaviour2D; +class ConstantForce2D; +class PlayableDirector; +class Projector; +class ReflectionProbe; template <> void RegisterUnityClass(const char*); +class Skybox; +class SortingGroup; template <> void RegisterUnityClass(const char*); +class StreamingController; +class Terrain; +class VideoPlayer; template <> void RegisterUnityClass(const char*); +class VisualEffect; +class WindZone; +namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); +class Collider; template <> void RegisterUnityClass(const char*); +class BoxCollider; template <> void RegisterUnityClass(const char*); +class CapsuleCollider; +class CharacterController; +class MeshCollider; template <> void RegisterUnityClass(const char*); +class SphereCollider; +class TerrainCollider; +class WheelCollider; +namespace Unity { class Joint; } +namespace Unity { class CharacterJoint; } +namespace Unity { class ConfigurableJoint; } +namespace Unity { class FixedJoint; } +namespace Unity { class HingeJoint; } +namespace Unity { class SpringJoint; } +class LODGroup; +class MeshFilter; template <> void RegisterUnityClass(const char*); +class OcclusionArea; +class OcclusionPortal; +class ParticleSystem; template <> void RegisterUnityClass(const char*); +class Renderer; template <> void RegisterUnityClass(const char*); +class BillboardRenderer; +class LineRenderer; template <> void RegisterUnityClass(const char*); +class MeshRenderer; template <> void RegisterUnityClass(const char*); +class ParticleSystemRenderer; template <> void RegisterUnityClass(const char*); +class SkinnedMeshRenderer; +class SpriteMask; +class SpriteRenderer; template <> void RegisterUnityClass(const char*); +class SpriteShapeRenderer; +class TilemapRenderer; +class TrailRenderer; template <> void RegisterUnityClass(const char*); +class VFXRenderer; +class Rigidbody; template <> void RegisterUnityClass(const char*); +class Rigidbody2D; template <> void RegisterUnityClass(const char*); +namespace TextRenderingPrivate { class TextMesh; } +class Transform; template <> void RegisterUnityClass(const char*); +namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); +class Tree; +class GameObject; template <> void RegisterUnityClass(const char*); +class NamedObject; template <> void RegisterUnityClass(const char*); +class AssetBundle; +class AssetBundleManifest; +class AudioMixer; template <> void RegisterUnityClass(const char*); +class AudioMixerController; +class AudioMixerGroup; +class AudioMixerGroupController; +class AudioMixerSnapshot; +class AudioMixerSnapshotController; +class Avatar; +class AvatarMask; +class BillboardAsset; +class ComputeShader; template <> void RegisterUnityClass(const char*); +class Flare; +namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); +class LightProbes; template <> void RegisterUnityClass(const char*); +class LightingSettings; template <> void RegisterUnityClass(const char*); +class LocalizationAsset; +class Material; template <> void RegisterUnityClass(const char*); +class ProceduralMaterial; +class Mesh; template <> void RegisterUnityClass(const char*); +class Motion; +class AnimationClip; +class NavMeshData; +class OcclusionCullingData; +class PhysicMaterial; +class PhysicsMaterial2D; +class PreloadData; template <> void RegisterUnityClass(const char*); +class RayTracingShader; +class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); +class AnimatorController; template <> void RegisterUnityClass(const char*); +class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); +class SampleClip; template <> void RegisterUnityClass(const char*); +class AudioClip; template <> void RegisterUnityClass(const char*); +class Shader; template <> void RegisterUnityClass(const char*); +class ShaderVariantCollection; +class SpeedTreeWindAsset; +class Sprite; template <> void RegisterUnityClass(const char*); +class SpriteAtlas; template <> void RegisterUnityClass(const char*); +class SubstanceArchive; +class TerrainData; +class TerrainLayer; +class TextAsset; template <> void RegisterUnityClass(const char*); +class MonoScript; template <> void RegisterUnityClass(const char*); +class Texture; template <> void RegisterUnityClass(const char*); +class BaseVideoTexture; template <> void RegisterUnityClass(const char*); +class WebCamTexture; template <> void RegisterUnityClass(const char*); +class CubemapArray; template <> void RegisterUnityClass(const char*); +class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); +class MovieTexture; +class ProceduralTexture; +class RenderTexture; template <> void RegisterUnityClass(const char*); +class CustomRenderTexture; +class SparseTexture; +class Texture2D; template <> void RegisterUnityClass(const char*); +class Cubemap; template <> void RegisterUnityClass(const char*); +class Texture2DArray; template <> void RegisterUnityClass(const char*); +class Texture3D; template <> void RegisterUnityClass(const char*); +class VideoClip; +class VisualEffectObject; +class VisualEffectAsset; +class VisualEffectSubgraph; +class GameManager; template <> void RegisterUnityClass(const char*); +class GlobalGameManager; template <> void RegisterUnityClass(const char*); +class AudioManager; template <> void RegisterUnityClass(const char*); +class BuildSettings; template <> void RegisterUnityClass(const char*); +class DelayedCallManager; template <> void RegisterUnityClass(const char*); +class GraphicsSettings; template <> void RegisterUnityClass(const char*); +class InputManager; template <> void RegisterUnityClass(const char*); +class MonoManager; template <> void RegisterUnityClass(const char*); +class NavMeshProjectSettings; +class Physics2DSettings; template <> void RegisterUnityClass(const char*); +class PhysicsManager; template <> void RegisterUnityClass(const char*); +class PlayerSettings; template <> void RegisterUnityClass(const char*); +class QualitySettings; template <> void RegisterUnityClass(const char*); +class ResourceManager; template <> void RegisterUnityClass(const char*); +class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); +class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); +class StreamingManager; +class TagManager; template <> void RegisterUnityClass(const char*); +class TimeManager; template <> void RegisterUnityClass(const char*); +class UnityConnectSettings; template <> void RegisterUnityClass(const char*); +class VFXManager; +class LevelGameManager; template <> void RegisterUnityClass(const char*); +class LightmapSettings; template <> void RegisterUnityClass(const char*); +class NavMeshSettings; +class OcclusionCullingSettings; +class RenderSettings; template <> void RegisterUnityClass(const char*); + +void RegisterAllClasses() +{ +void RegisterBuiltinTypes(); +RegisterBuiltinTypes(); + //Total: 83 non stripped classes + //0. Animator + RegisterUnityClass("Animation"); + //1. AnimatorController + RegisterUnityClass("Animation"); + //2. AnimatorOverrideController + RegisterUnityClass("Animation"); + //3. RuntimeAnimatorController + RegisterUnityClass("Animation"); + //4. AudioBehaviour + RegisterUnityClass("Audio"); + //5. AudioClip + RegisterUnityClass("Audio"); + //6. AudioListener + RegisterUnityClass("Audio"); + //7. AudioManager + RegisterUnityClass("Audio"); + //8. AudioMixer + RegisterUnityClass("Audio"); + //9. AudioSource + RegisterUnityClass("Audio"); + //10. BaseVideoTexture + RegisterUnityClass("Audio"); + //11. SampleClip + RegisterUnityClass("Audio"); + //12. WebCamTexture + RegisterUnityClass("Audio"); + //13. Behaviour + RegisterUnityClass("Core"); + //14. BuildSettings + RegisterUnityClass("Core"); + //15. Camera + RegisterUnityClass("Core"); + //16. Unity::Component + RegisterUnityClass("Core"); + //17. ComputeShader + RegisterUnityClass("Core"); + //18. Cubemap + RegisterUnityClass("Core"); + //19. CubemapArray + RegisterUnityClass("Core"); + //20. DelayedCallManager + RegisterUnityClass("Core"); + //21. EditorExtension + RegisterUnityClass("Core"); + //22. GameManager + RegisterUnityClass("Core"); + //23. GameObject + RegisterUnityClass("Core"); + //24. GlobalGameManager + RegisterUnityClass("Core"); + //25. GraphicsSettings + RegisterUnityClass("Core"); + //26. InputManager + RegisterUnityClass("Core"); + //27. LevelGameManager + RegisterUnityClass("Core"); + //28. Light + RegisterUnityClass("Core"); + //29. LightingSettings + RegisterUnityClass("Core"); + //30. LightmapSettings + RegisterUnityClass("Core"); + //31. LightProbes + RegisterUnityClass("Core"); + //32. LineRenderer + RegisterUnityClass("Core"); + //33. LowerResBlitTexture + RegisterUnityClass("Core"); + //34. Material + RegisterUnityClass("Core"); + //35. Mesh + RegisterUnityClass("Core"); + //36. MeshFilter + RegisterUnityClass("Core"); + //37. MeshRenderer + RegisterUnityClass("Core"); + //38. MonoBehaviour + RegisterUnityClass("Core"); + //39. MonoManager + RegisterUnityClass("Core"); + //40. MonoScript + RegisterUnityClass("Core"); + //41. NamedObject + RegisterUnityClass("Core"); + //42. Object + //Skipping Object + //43. PlayerSettings + RegisterUnityClass("Core"); + //44. PreloadData + RegisterUnityClass("Core"); + //45. QualitySettings + RegisterUnityClass("Core"); + //46. UI::RectTransform + RegisterUnityClass("Core"); + //47. ReflectionProbe + RegisterUnityClass("Core"); + //48. Renderer + RegisterUnityClass("Core"); + //49. RenderSettings + RegisterUnityClass("Core"); + //50. RenderTexture + RegisterUnityClass("Core"); + //51. ResourceManager + RegisterUnityClass("Core"); + //52. RuntimeInitializeOnLoadManager + RegisterUnityClass("Core"); + //53. Shader + RegisterUnityClass("Core"); + //54. ShaderNameRegistry + RegisterUnityClass("Core"); + //55. SortingGroup + RegisterUnityClass("Core"); + //56. Sprite + RegisterUnityClass("Core"); + //57. SpriteAtlas + RegisterUnityClass("Core"); + //58. SpriteRenderer + RegisterUnityClass("Core"); + //59. TagManager + RegisterUnityClass("Core"); + //60. TextAsset + RegisterUnityClass("Core"); + //61. Texture + RegisterUnityClass("Core"); + //62. Texture2D + RegisterUnityClass("Core"); + //63. Texture2DArray + RegisterUnityClass("Core"); + //64. Texture3D + RegisterUnityClass("Core"); + //65. TimeManager + RegisterUnityClass("Core"); + //66. TrailRenderer + RegisterUnityClass("Core"); + //67. Transform + RegisterUnityClass("Core"); + //68. ParticleSystem + RegisterUnityClass("ParticleSystem"); + //69. ParticleSystemRenderer + RegisterUnityClass("ParticleSystem"); + //70. BoxCollider + RegisterUnityClass("Physics"); + //71. Collider + RegisterUnityClass("Physics"); + //72. MeshCollider + RegisterUnityClass("Physics"); + //73. PhysicsManager + RegisterUnityClass("Physics"); + //74. Rigidbody + RegisterUnityClass("Physics"); + //75. Physics2DSettings + RegisterUnityClass("Physics2D"); + //76. Rigidbody2D + RegisterUnityClass("Physics2D"); + //77. TextRendering::Font + RegisterUnityClass("TextRendering"); + //78. UI::Canvas + RegisterUnityClass("UI"); + //79. UI::CanvasGroup + RegisterUnityClass("UI"); + //80. UI::CanvasRenderer + RegisterUnityClass("UI"); + //81. UnityConnectSettings + RegisterUnityClass("UnityConnect"); + //82. VideoPlayer + RegisterUnityClass("Video"); + +} diff --git a/ios/UnityLibrary/Classes/Native/UnityICallRegistration.cpp b/ios/UnityLibrary/Classes/Native/UnityICallRegistration.cpp index e9c64d2..dc46534 100644 --- a/ios/UnityLibrary/Classes/Native/UnityICallRegistration.cpp +++ b/ios/UnityLibrary/Classes/Native/UnityICallRegistration.cpp @@ -1,6171 +1,6171 @@ -void RegisterAllStrippedInternalCalls() -{ - //Start Registrations for type : Unity.Baselib.LowLevel.Binding - - //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_CompletionResult*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(); - - //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_CompletionResult*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(); - - //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Request*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(); - - //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Request*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_Memory_AllocatePages_Injected(System.UInt64,System.UInt64,System.UInt64,Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageState,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageAllocation&) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_AllocatePages_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_AllocatePages_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_Memory_GetPageSizeInfo(Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageSizeInfo*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_GetPageSizeInfo(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_GetPageSizeInfo(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_Memory_ReleasePages_Injected(Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageAllocation&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_ReleasePages_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_ReleasePages_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_NetworkAddress_Encode(Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress_Family,System.Byte*,System.UInt16,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Encode(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Encode(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Deregister_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Buffer&) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Deregister_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Deregister_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Register_Injected(Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageAllocation&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Buffer&) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Register_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Register_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_Create_Injected(Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_BufferSlice&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Endpoint&) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Create_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Create_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Endpoint&,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress_AddressReuse,System.UInt32,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(); - - //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(); - - //Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_ProcessStatus Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(); - - //Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_ProcessStatus Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) - void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(); - Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(); - - //End Registrations for type : Unity.Baselib.LowLevel.Binding - - //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService - - //System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod(System.Object,System.String) - void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod(); - Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod(); - - //System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32) - void Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); - Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); - - //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32) - void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); - Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); - - //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32) - void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); - Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); - - //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService - - //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility - - //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); - - //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(); - - //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); - - //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); - - //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); - - //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); - - //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); - - //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); - - //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) - void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); - Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); - - //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility - - //Start Registrations for type : Unity.Jobs.JobHandle - - //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() - void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); - Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); - - //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&) - void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); - Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); - - //End Registrations for type : Unity.Jobs.JobHandle - - //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility - - //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob() - void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob(); - Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob(); - - //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object) - void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); - Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); - - //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&) - void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); - Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); - - //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean) - void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); - Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); - - //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility - - //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle - - //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&) - void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected(); - Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected(); - - //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle - - //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility - - //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) - void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); - Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); - - //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) - void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); - Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); - - //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) - void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); - Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); - - //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&) - void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); - Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); - - //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility - - //Start Registrations for type : Unity.Profiling.ProfilerRecorder - - //System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&) - void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected(); - Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected(); - - //System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&) - void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected(); - Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected(); - - //System.Int32 Unity.Profiling.ProfilerRecorder::CopyTo_Pointer_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorderSample*,System.Int32,System.Boolean) - void Register_Unity_Profiling_ProfilerRecorder_CopyTo_Pointer_Injected(); - Register_Unity_Profiling_ProfilerRecorder_CopyTo_Pointer_Injected(); - - //System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions) - void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected(); - Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected(); - - //System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&) - void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected(); - Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected(); - - //System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions) - void Register_Unity_Profiling_ProfilerRecorder_Control_Injected(); - Register_Unity_Profiling_ProfilerRecorder_Control_Injected(); - - //System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&) - void Register_Unity_Profiling_ProfilerRecorder_Create_Injected(); - Register_Unity_Profiling_ProfilerRecorder_Create_Injected(); - - //System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&) - void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected(); - Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected(); - - //End Registrations for type : Unity.Profiling.ProfilerRecorder - - //Start Registrations for type : Unity.TLS.LowLevel.Binding - - //System.Int32 Unity.TLS.LowLevel.Binding::unitytls_client_init(Unity.TLS.LowLevel.Binding/unitytls_client*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_init(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_init(); - - //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_get_handshake_state(Unity.TLS.LowLevel.Binding/unitytls_client*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_handshake_state(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_handshake_state(); - - //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_get_role(Unity.TLS.LowLevel.Binding/unitytls_client*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_role(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_role(); - - //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_get_state(Unity.TLS.LowLevel.Binding/unitytls_client*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_state(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_state(); - - //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_handshake(Unity.TLS.LowLevel.Binding/unitytls_client*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_handshake(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_handshake(); - - //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_read_data(Unity.TLS.LowLevel.Binding/unitytls_client*,System.Byte*,System.UIntPtr,System.UIntPtr*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_read_data(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_read_data(); - - //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_send_data(Unity.TLS.LowLevel.Binding/unitytls_client*,System.Byte*,System.UIntPtr) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_send_data(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_send_data(); - - //System.Void Unity.TLS.LowLevel.Binding::unitytls_client_destroy(Unity.TLS.LowLevel.Binding/unitytls_client*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_destroy(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_destroy(); - - //System.Void Unity.TLS.LowLevel.Binding::unitytls_client_init_config(Unity.TLS.LowLevel.Binding/unitytls_client_config*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_init_config(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_init_config(); - - //Unity.TLS.LowLevel.Binding/unitytls_client* Unity.TLS.LowLevel.Binding::unitytls_client_create(System.UInt32,Unity.TLS.LowLevel.Binding/unitytls_client_config*) - void Register_Unity_TLS_LowLevel_Binding_unitytls_client_create(); - Register_Unity_TLS_LowLevel_Binding_unitytls_client_create(); - - //End Registrations for type : Unity.TLS.LowLevel.Binding - - //Start Registrations for type : UnityEngine.Analytics.Analytics - - //System.Boolean UnityEngine.Analytics.Analytics::IsInitialized() - void Register_UnityEngine_Analytics_Analytics_IsInitialized(); - Register_UnityEngine_Analytics_Analytics_IsInitialized(); - - //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.Analytics::RegisterEventWithLimit(System.String,System.Int32,System.Int32,System.String,System.Int32,System.String,System.String,System.Boolean) - void Register_UnityEngine_Analytics_Analytics_RegisterEventWithLimit(); - Register_UnityEngine_Analytics_Analytics_RegisterEventWithLimit(); - - //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.Analytics::SendEventWithLimit(System.String,System.Object,System.Int32,System.String) - void Register_UnityEngine_Analytics_Analytics_SendEventWithLimit(); - Register_UnityEngine_Analytics_Analytics_SendEventWithLimit(); - - //End Registrations for type : UnityEngine.Analytics.Analytics - - //Start Registrations for type : UnityEngine.AndroidJNI - - //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallBooleanMethod(); - Register_UnityEngine_AndroidJNI_CallBooleanMethod(); - - //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); - Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); - - //System.Boolean UnityEngine.AndroidJNI::GetBooleanField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetBooleanField(); - Register_UnityEngine_AndroidJNI_GetBooleanField(); - - //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); - Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); - - //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_IsSameObject(); - Register_UnityEngine_AndroidJNI_IsSameObject(); - - //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromBooleanArray(); - Register_UnityEngine_AndroidJNI_FromBooleanArray(); - - //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromByteArray(); - Register_UnityEngine_AndroidJNI_FromByteArray(); - - //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallCharMethod(); - Register_UnityEngine_AndroidJNI_CallCharMethod(); - - //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); - Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); - - //System.Char UnityEngine.AndroidJNI::GetCharField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetCharField(); - Register_UnityEngine_AndroidJNI_GetCharField(); - - //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticCharField(); - Register_UnityEngine_AndroidJNI_GetStaticCharField(); - - //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromCharArray(); - Register_UnityEngine_AndroidJNI_FromCharArray(); - - //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallDoubleMethod(); - Register_UnityEngine_AndroidJNI_CallDoubleMethod(); - - //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); - Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); - - //System.Double UnityEngine.AndroidJNI::GetDoubleField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetDoubleField(); - Register_UnityEngine_AndroidJNI_GetDoubleField(); - - //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); - Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); - - //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromDoubleArray(); - Register_UnityEngine_AndroidJNI_FromDoubleArray(); - - //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallShortMethod(); - Register_UnityEngine_AndroidJNI_CallShortMethod(); - - //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); - Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); - - //System.Int16 UnityEngine.AndroidJNI::GetShortField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetShortField(); - Register_UnityEngine_AndroidJNI_GetShortField(); - - //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticShortField(); - Register_UnityEngine_AndroidJNI_GetStaticShortField(); - - //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromShortArray(); - Register_UnityEngine_AndroidJNI_FromShortArray(); - - //System.Int32 UnityEngine.AndroidJNI::AttachCurrentThread() - void Register_UnityEngine_AndroidJNI_AttachCurrentThread(); - Register_UnityEngine_AndroidJNI_AttachCurrentThread(); - - //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallIntMethod(); - Register_UnityEngine_AndroidJNI_CallIntMethod(); - - //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); - Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); - - //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetArrayLength(); - Register_UnityEngine_AndroidJNI_GetArrayLength(); - - //System.Int32 UnityEngine.AndroidJNI::GetIntField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetIntField(); - Register_UnityEngine_AndroidJNI_GetIntField(); - - //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticIntField(); - Register_UnityEngine_AndroidJNI_GetStaticIntField(); - - //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32) - void Register_UnityEngine_AndroidJNI_PushLocalFrame(); - Register_UnityEngine_AndroidJNI_PushLocalFrame(); - - //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromIntArray(); - Register_UnityEngine_AndroidJNI_FromIntArray(); - - //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallLongMethod(); - Register_UnityEngine_AndroidJNI_CallLongMethod(); - - //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); - Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); - - //System.Int64 UnityEngine.AndroidJNI::GetLongField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetLongField(); - Register_UnityEngine_AndroidJNI_GetLongField(); - - //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticLongField(); - Register_UnityEngine_AndroidJNI_GetStaticLongField(); - - //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromLongArray(); - Register_UnityEngine_AndroidJNI_FromLongArray(); - - //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallObjectMethod(); - Register_UnityEngine_AndroidJNI_CallObjectMethod(); - - //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); - Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); - - //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred() - void Register_UnityEngine_AndroidJNI_ExceptionOccurred(); - Register_UnityEngine_AndroidJNI_ExceptionOccurred(); - - //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String) - void Register_UnityEngine_AndroidJNI_FindClass(); - Register_UnityEngine_AndroidJNI_FindClass(); - - //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromReflectedMethod(); - Register_UnityEngine_AndroidJNI_FromReflectedMethod(); - - //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String) - void Register_UnityEngine_AndroidJNI_GetFieldID(); - Register_UnityEngine_AndroidJNI_GetFieldID(); - - //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) - void Register_UnityEngine_AndroidJNI_GetMethodID(); - Register_UnityEngine_AndroidJNI_GetMethodID(); - - //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) - void Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); - Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); - - //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetObjectClass(); - Register_UnityEngine_AndroidJNI_GetObjectClass(); - - //System.IntPtr UnityEngine.AndroidJNI::GetObjectField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetObjectField(); - Register_UnityEngine_AndroidJNI_GetObjectField(); - - //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String) - void Register_UnityEngine_AndroidJNI_GetStaticFieldID(); - Register_UnityEngine_AndroidJNI_GetStaticFieldID(); - - //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) - void Register_UnityEngine_AndroidJNI_GetStaticMethodID(); - Register_UnityEngine_AndroidJNI_GetStaticMethodID(); - - //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticObjectField(); - Register_UnityEngine_AndroidJNI_GetStaticObjectField(); - - //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) - void Register_UnityEngine_AndroidJNI_NewGlobalRef(); - Register_UnityEngine_AndroidJNI_NewGlobalRef(); - - //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) - void Register_UnityEngine_AndroidJNI_NewLocalRef(); - Register_UnityEngine_AndroidJNI_NewLocalRef(); - - //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_NewObject(); - Register_UnityEngine_AndroidJNI_NewObject(); - - //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_NewObjectArray(); - Register_UnityEngine_AndroidJNI_NewObjectArray(); - - //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String) - void Register_UnityEngine_AndroidJNI_NewStringFromStr(); - Register_UnityEngine_AndroidJNI_NewStringFromStr(); - - //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) - void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); - Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); - - //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr) - void Register_UnityEngine_AndroidJNI_PopLocalFrame(); - Register_UnityEngine_AndroidJNI_PopLocalFrame(); - - //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[]) - void Register_UnityEngine_AndroidJNI_ToBooleanArray(); - Register_UnityEngine_AndroidJNI_ToBooleanArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) - void Register_UnityEngine_AndroidJNI_ToByteArray(); - Register_UnityEngine_AndroidJNI_ToByteArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[]) - void Register_UnityEngine_AndroidJNI_ToCharArray(); - Register_UnityEngine_AndroidJNI_ToCharArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[]) - void Register_UnityEngine_AndroidJNI_ToDoubleArray(); - Register_UnityEngine_AndroidJNI_ToDoubleArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[]) - void Register_UnityEngine_AndroidJNI_ToFloatArray(); - Register_UnityEngine_AndroidJNI_ToFloatArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[]) - void Register_UnityEngine_AndroidJNI_ToIntArray(); - Register_UnityEngine_AndroidJNI_ToIntArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[]) - void Register_UnityEngine_AndroidJNI_ToLongArray(); - Register_UnityEngine_AndroidJNI_ToLongArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr) - void Register_UnityEngine_AndroidJNI_ToObjectArray(); - Register_UnityEngine_AndroidJNI_ToObjectArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[]) - void Register_UnityEngine_AndroidJNI_ToSByteArray(); - Register_UnityEngine_AndroidJNI_ToSByteArray(); - - //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[]) - void Register_UnityEngine_AndroidJNI_ToShortArray(); - Register_UnityEngine_AndroidJNI_ToShortArray(); - - //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallSByteMethod(); - Register_UnityEngine_AndroidJNI_CallSByteMethod(); - - //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); - Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); - - //System.SByte UnityEngine.AndroidJNI::GetSByteField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetSByteField(); - Register_UnityEngine_AndroidJNI_GetSByteField(); - - //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticSByteField(); - Register_UnityEngine_AndroidJNI_GetStaticSByteField(); - - //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromSByteArray(); - Register_UnityEngine_AndroidJNI_FromSByteArray(); - - //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallFloatMethod(); - Register_UnityEngine_AndroidJNI_CallFloatMethod(); - - //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); - Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); - - //System.Single UnityEngine.AndroidJNI::GetFloatField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetFloatField(); - Register_UnityEngine_AndroidJNI_GetFloatField(); - - //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticFloatField(); - Register_UnityEngine_AndroidJNI_GetStaticFloatField(); - - //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) - void Register_UnityEngine_AndroidJNI_FromFloatArray(); - Register_UnityEngine_AndroidJNI_FromFloatArray(); - - //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); - Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); - - //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStringMethod(); - Register_UnityEngine_AndroidJNI_CallStringMethod(); - - //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStaticStringField(); - Register_UnityEngine_AndroidJNI_GetStaticStringField(); - - //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStringChars(); - Register_UnityEngine_AndroidJNI_GetStringChars(); - - //System.String UnityEngine.AndroidJNI::GetStringField(System.IntPtr,System.IntPtr) - void Register_UnityEngine_AndroidJNI_GetStringField(); - Register_UnityEngine_AndroidJNI_GetStringField(); - - //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); - Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); - - //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) - void Register_UnityEngine_AndroidJNI_CallVoidMethod(); - Register_UnityEngine_AndroidJNI_CallVoidMethod(); - - //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) - void Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); - Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); - - //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) - void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); - Register_UnityEngine_AndroidJNI_DeleteLocalRef(); - - //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) - void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); - Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); - - //System.Void UnityEngine.AndroidJNI::ExceptionClear() - void Register_UnityEngine_AndroidJNI_ExceptionClear(); - Register_UnityEngine_AndroidJNI_ExceptionClear(); - - //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) - void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); - Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); - - //End Registrations for type : UnityEngine.AndroidJNI - - //Start Registrations for type : UnityEngine.AnimationCurve - - //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) - void Register_UnityEngine_AnimationCurve_Internal_Equals(); - Register_UnityEngine_AnimationCurve_Internal_Equals(); - - //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single) - void Register_UnityEngine_AnimationCurve_AddKey(); - Register_UnityEngine_AnimationCurve_AddKey(); - - //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&) - void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); - Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); - - //System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.Int32,UnityEngine.Keyframe&) - void Register_UnityEngine_AnimationCurve_MoveKey_Injected(); - Register_UnityEngine_AnimationCurve_MoveKey_Injected(); - - //System.Int32 UnityEngine.AnimationCurve::get_length() - void Register_UnityEngine_AnimationCurve_get_length(); - Register_UnityEngine_AnimationCurve_get_length(); - - //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) - void Register_UnityEngine_AnimationCurve_Internal_Create(); - Register_UnityEngine_AnimationCurve_Internal_Create(); - - //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) - void Register_UnityEngine_AnimationCurve_Evaluate(); - Register_UnityEngine_AnimationCurve_Evaluate(); - - //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&) - void Register_UnityEngine_AnimationCurve_GetKey_Injected(); - Register_UnityEngine_AnimationCurve_GetKey_Injected(); - - //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) - void Register_UnityEngine_AnimationCurve_Internal_Destroy(); - Register_UnityEngine_AnimationCurve_Internal_Destroy(); - - //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) - void Register_UnityEngine_AnimationCurve_RemoveKey(); - Register_UnityEngine_AnimationCurve_RemoveKey(); - - //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) - void Register_UnityEngine_AnimationCurve_SetKeys(); - Register_UnityEngine_AnimationCurve_SetKeys(); - - //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single) - void Register_UnityEngine_AnimationCurve_SmoothTangents(); - Register_UnityEngine_AnimationCurve_SmoothTangents(); - - //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() - void Register_UnityEngine_AnimationCurve_GetKeys(); - Register_UnityEngine_AnimationCurve_GetKeys(); - - //End Registrations for type : UnityEngine.AnimationCurve - - //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable - - //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) - void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); - Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); - - //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable - - //Start Registrations for type : UnityEngine.Animator - - //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() - void Register_UnityEngine_Animator_get_hasBoundPlayables(); - Register_UnityEngine_Animator_get_hasBoundPlayables(); - - //System.Int32 UnityEngine.Animator::StringToHash(System.String) - void Register_UnityEngine_Animator_StringToHash(); - Register_UnityEngine_Animator_StringToHash(); - - //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) - void Register_UnityEngine_Animator_Play(); - Register_UnityEngine_Animator_Play(); - - //System.Void UnityEngine.Animator::ResetTriggerString(System.String) - void Register_UnityEngine_Animator_ResetTriggerString(); - Register_UnityEngine_Animator_ResetTriggerString(); - - //System.Void UnityEngine.Animator::SetTriggerString(System.String) - void Register_UnityEngine_Animator_SetTriggerString(); - Register_UnityEngine_Animator_SetTriggerString(); - - //End Registrations for type : UnityEngine.Animator - - //Start Registrations for type : UnityEngine.Application - - //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization) - void Register_UnityEngine_Application_HasUserAuthorization(); - Register_UnityEngine_Application_HasUserAuthorization(); - - //System.Boolean UnityEngine.Application::get_isBatchMode() - void Register_UnityEngine_Application_get_isBatchMode(); - Register_UnityEngine_Application_get_isBatchMode(); - - //System.Boolean UnityEngine.Application::get_isFocused() - void Register_UnityEngine_Application_get_isFocused(); - Register_UnityEngine_Application_get_isFocused(); - - //System.Boolean UnityEngine.Application::get_isPlaying() - void Register_UnityEngine_Application_get_isPlaying(); - Register_UnityEngine_Application_get_isPlaying(); - - //System.Boolean UnityEngine.Application::get_runInBackground() - void Register_UnityEngine_Application_get_runInBackground(); - Register_UnityEngine_Application_get_runInBackground(); - - //System.String UnityEngine.Application::get_persistentDataPath() - void Register_UnityEngine_Application_get_persistentDataPath(); - Register_UnityEngine_Application_get_persistentDataPath(); - - //System.String UnityEngine.Application::get_productName() - void Register_UnityEngine_Application_get_productName(); - Register_UnityEngine_Application_get_productName(); - - //System.String UnityEngine.Application::get_streamingAssetsPath() - void Register_UnityEngine_Application_get_streamingAssetsPath(); - Register_UnityEngine_Application_get_streamingAssetsPath(); - - //System.String UnityEngine.Application::get_temporaryCachePath() - void Register_UnityEngine_Application_get_temporaryCachePath(); - Register_UnityEngine_Application_get_temporaryCachePath(); - - //System.String UnityEngine.Application::get_unityVersion() - void Register_UnityEngine_Application_get_unityVersion(); - Register_UnityEngine_Application_get_unityVersion(); - - //System.String UnityEngine.Application::get_version() - void Register_UnityEngine_Application_get_version(); - Register_UnityEngine_Application_get_version(); - - //System.Void UnityEngine.Application::OpenURL(System.String) - void Register_UnityEngine_Application_OpenURL(); - Register_UnityEngine_Application_OpenURL(); - - //System.Void UnityEngine.Application::Quit(System.Int32) - void Register_UnityEngine_Application_Quit(); - Register_UnityEngine_Application_Quit(); - - //System.Void UnityEngine.Application::Unload() - void Register_UnityEngine_Application_Unload(); - Register_UnityEngine_Application_Unload(); - - //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) - void Register_UnityEngine_Application_set_runInBackground(); - Register_UnityEngine_Application_set_runInBackground(); - - //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization) - void Register_UnityEngine_Application_RequestUserAuthorization(); - Register_UnityEngine_Application_RequestUserAuthorization(); - - //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() - void Register_UnityEngine_Application_get_platform(); - Register_UnityEngine_Application_get_platform(); - - //End Registrations for type : UnityEngine.Application - - //Start Registrations for type : UnityEngine.AsyncOperation - - //System.Boolean UnityEngine.AsyncOperation::get_isDone() - void Register_UnityEngine_AsyncOperation_get_isDone(); - Register_UnityEngine_AsyncOperation_get_isDone(); - - //System.Single UnityEngine.AsyncOperation::get_progress() - void Register_UnityEngine_AsyncOperation_get_progress(); - Register_UnityEngine_AsyncOperation_get_progress(); - - //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) - void Register_UnityEngine_AsyncOperation_InternalDestroy(); - Register_UnityEngine_AsyncOperation_InternalDestroy(); - - //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) - void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); - Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); - - //End Registrations for type : UnityEngine.AsyncOperation - - //Start Registrations for type : UnityEngine.Audio.AudioMixer - - //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&) - void Register_UnityEngine_Audio_AudioMixer_GetFloat(); - Register_UnityEngine_Audio_AudioMixer_GetFloat(); - - //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) - void Register_UnityEngine_Audio_AudioMixer_SetFloat(); - Register_UnityEngine_Audio_AudioMixer_SetFloat(); - - //End Registrations for type : UnityEngine.Audio.AudioMixer - - //Start Registrations for type : UnityEngine.AudioSettings - - //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() - void Register_UnityEngine_AudioSettings_StartAudioOutput(); - Register_UnityEngine_AudioSettings_StartAudioOutput(); - - //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() - void Register_UnityEngine_AudioSettings_StopAudioOutput(); - Register_UnityEngine_AudioSettings_StopAudioOutput(); - - //End Registrations for type : UnityEngine.AudioSettings - - //Start Registrations for type : UnityEngine.AudioSource - - //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) - void Register_UnityEngine_AudioSource_GetPitch(); - Register_UnityEngine_AudioSource_GetPitch(); - - //System.Single UnityEngine.AudioSource::get_volume() - void Register_UnityEngine_AudioSource_get_volume(); - Register_UnityEngine_AudioSource_get_volume(); - - //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) - void Register_UnityEngine_AudioSource_PlayHelper(); - Register_UnityEngine_AudioSource_PlayHelper(); - - //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) - void Register_UnityEngine_AudioSource_SetPitch(); - Register_UnityEngine_AudioSource_SetPitch(); - - //System.Void UnityEngine.AudioSource::Stop(System.Boolean) - void Register_UnityEngine_AudioSource_Stop(); - Register_UnityEngine_AudioSource_Stop(); - - //System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean) - void Register_UnityEngine_AudioSource_set_bypassEffects(); - Register_UnityEngine_AudioSource_set_bypassEffects(); - - //System.Void UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean) - void Register_UnityEngine_AudioSource_set_bypassListenerEffects(); - Register_UnityEngine_AudioSource_set_bypassListenerEffects(); - - //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) - void Register_UnityEngine_AudioSource_set_clip(); - Register_UnityEngine_AudioSource_set_clip(); - - //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) - void Register_UnityEngine_AudioSource_set_loop(); - Register_UnityEngine_AudioSource_set_loop(); - - //System.Void UnityEngine.AudioSource::set_mute(System.Boolean) - void Register_UnityEngine_AudioSource_set_mute(); - Register_UnityEngine_AudioSource_set_mute(); - - //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) - void Register_UnityEngine_AudioSource_set_playOnAwake(); - Register_UnityEngine_AudioSource_set_playOnAwake(); - - //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single) - void Register_UnityEngine_AudioSource_set_spatialBlend(); - Register_UnityEngine_AudioSource_set_spatialBlend(); - - //System.Void UnityEngine.AudioSource::set_volume(System.Single) - void Register_UnityEngine_AudioSource_set_volume(); - Register_UnityEngine_AudioSource_set_volume(); - - //End Registrations for type : UnityEngine.AudioSource - - //Start Registrations for type : UnityEngine.Behaviour - - //System.Boolean UnityEngine.Behaviour::get_enabled() - void Register_UnityEngine_Behaviour_get_enabled(); - Register_UnityEngine_Behaviour_get_enabled(); - - //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() - void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); - Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); - - //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) - void Register_UnityEngine_Behaviour_set_enabled(); - Register_UnityEngine_Behaviour_set_enabled(); - - //End Registrations for type : UnityEngine.Behaviour - - //Start Registrations for type : UnityEngine.Camera - - //System.Boolean UnityEngine.Camera::get_orthographic() - void Register_UnityEngine_Camera_get_orthographic(); - Register_UnityEngine_Camera_get_orthographic(); - - //System.Boolean UnityEngine.Camera::get_stereoEnabled() - void Register_UnityEngine_Camera_get_stereoEnabled(); - Register_UnityEngine_Camera_get_stereoEnabled(); - - //System.Int32 UnityEngine.Camera::GetAllCamerasCount() - void Register_UnityEngine_Camera_GetAllCamerasCount(); - Register_UnityEngine_Camera_GetAllCamerasCount(); - - //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) - void Register_UnityEngine_Camera_GetAllCamerasImpl(); - Register_UnityEngine_Camera_GetAllCamerasImpl(); - - //System.Int32 UnityEngine.Camera::get_cullingMask() - void Register_UnityEngine_Camera_get_cullingMask(); - Register_UnityEngine_Camera_get_cullingMask(); - - //System.Int32 UnityEngine.Camera::get_eventMask() - void Register_UnityEngine_Camera_get_eventMask(); - Register_UnityEngine_Camera_get_eventMask(); - - //System.Int32 UnityEngine.Camera::get_pixelHeight() - void Register_UnityEngine_Camera_get_pixelHeight(); - Register_UnityEngine_Camera_get_pixelHeight(); - - //System.Int32 UnityEngine.Camera::get_pixelWidth() - void Register_UnityEngine_Camera_get_pixelWidth(); - Register_UnityEngine_Camera_get_pixelWidth(); - - //System.Int32 UnityEngine.Camera::get_targetDisplay() - void Register_UnityEngine_Camera_get_targetDisplay(); - Register_UnityEngine_Camera_get_targetDisplay(); - - //System.Single UnityEngine.Camera::get_aspect() - void Register_UnityEngine_Camera_get_aspect(); - Register_UnityEngine_Camera_get_aspect(); - - //System.Single UnityEngine.Camera::get_depth() - void Register_UnityEngine_Camera_get_depth(); - Register_UnityEngine_Camera_get_depth(); - - //System.Single UnityEngine.Camera::get_farClipPlane() - void Register_UnityEngine_Camera_get_farClipPlane(); - Register_UnityEngine_Camera_get_farClipPlane(); - - //System.Single UnityEngine.Camera::get_fieldOfView() - void Register_UnityEngine_Camera_get_fieldOfView(); - Register_UnityEngine_Camera_get_fieldOfView(); - - //System.Single UnityEngine.Camera::get_nearClipPlane() - void Register_UnityEngine_Camera_get_nearClipPlane(); - Register_UnityEngine_Camera_get_nearClipPlane(); - - //System.Single UnityEngine.Camera::get_orthographicSize() - void Register_UnityEngine_Camera_get_orthographicSize(); - Register_UnityEngine_Camera_get_orthographicSize(); - - //System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) - void Register_UnityEngine_Camera_AddCommandBufferImpl(); - Register_UnityEngine_Camera_AddCommandBufferImpl(); - - //System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) - void Register_UnityEngine_Camera_RemoveCommandBufferImpl(); - Register_UnityEngine_Camera_RemoveCommandBufferImpl(); - - //System.Void UnityEngine.Camera::Render() - void Register_UnityEngine_Camera_Render(); - Register_UnityEngine_Camera_Render(); - - //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) - void Register_UnityEngine_Camera_RenderWithShader(); - Register_UnityEngine_Camera_RenderWithShader(); - - //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) - void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); - Register_UnityEngine_Camera_ScreenPointToRay_Injected(); - - //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); - Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); - - //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) - void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); - Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); - - //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) - void Register_UnityEngine_Camera_SetupCurrent(); - Register_UnityEngine_Camera_SetupCurrent(); - - //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) - void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); - Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); - - //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_Camera_get_backgroundColor_Injected(); - Register_UnityEngine_Camera_get_backgroundColor_Injected(); - - //System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); - Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); - - //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Camera_get_pixelRect_Injected(); - Register_UnityEngine_Camera_get_pixelRect_Injected(); - - //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Camera_get_projectionMatrix_Injected(); - Register_UnityEngine_Camera_get_projectionMatrix_Injected(); - - //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Camera_get_rect_Injected(); - Register_UnityEngine_Camera_get_rect_Injected(); - - //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); - Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); - - //System.Void UnityEngine.Camera::set_aspect(System.Single) - void Register_UnityEngine_Camera_set_aspect(); - Register_UnityEngine_Camera_set_aspect(); - - //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_Camera_set_backgroundColor_Injected(); - Register_UnityEngine_Camera_set_backgroundColor_Injected(); - - //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) - void Register_UnityEngine_Camera_set_farClipPlane(); - Register_UnityEngine_Camera_set_farClipPlane(); - - //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) - void Register_UnityEngine_Camera_set_fieldOfView(); - Register_UnityEngine_Camera_set_fieldOfView(); - - //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) - void Register_UnityEngine_Camera_set_nearClipPlane(); - Register_UnityEngine_Camera_set_nearClipPlane(); - - //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) - void Register_UnityEngine_Camera_set_orthographicSize(); - Register_UnityEngine_Camera_set_orthographicSize(); - - //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Camera_set_pixelRect_Injected(); - Register_UnityEngine_Camera_set_pixelRect_Injected(); - - //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Camera_set_projectionMatrix_Injected(); - Register_UnityEngine_Camera_set_projectionMatrix_Injected(); - - //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Camera_set_rect_Injected(); - Register_UnityEngine_Camera_set_rect_Injected(); - - //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) - void Register_UnityEngine_Camera_set_targetTexture(); - Register_UnityEngine_Camera_set_targetTexture(); - - //UnityEngine.Camera UnityEngine.Camera::get_current() - void Register_UnityEngine_Camera_get_current(); - Register_UnityEngine_Camera_get_current(); - - //UnityEngine.Camera UnityEngine.Camera::get_main() - void Register_UnityEngine_Camera_get_main(); - Register_UnityEngine_Camera_get_main(); - - //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() - void Register_UnityEngine_Camera_get_clearFlags(); - Register_UnityEngine_Camera_get_clearFlags(); - - //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() - void Register_UnityEngine_Camera_get_cameraType(); - Register_UnityEngine_Camera_get_cameraType(); - - //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() - void Register_UnityEngine_Camera_get_targetTexture(); - Register_UnityEngine_Camera_get_targetTexture(); - - //End Registrations for type : UnityEngine.Camera - - //Start Registrations for type : UnityEngine.CameraRaycastHelper - - //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) - void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); - Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); - - //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) - void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); - Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); - - //End Registrations for type : UnityEngine.CameraRaycastHelper - - //Start Registrations for type : UnityEngine.Canvas - - //System.Boolean UnityEngine.Canvas::get_isRootCanvas() - void Register_UnityEngine_Canvas_get_isRootCanvas(); - Register_UnityEngine_Canvas_get_isRootCanvas(); - - //System.Boolean UnityEngine.Canvas::get_overrideSorting() - void Register_UnityEngine_Canvas_get_overrideSorting(); - Register_UnityEngine_Canvas_get_overrideSorting(); - - //System.Boolean UnityEngine.Canvas::get_pixelPerfect() - void Register_UnityEngine_Canvas_get_pixelPerfect(); - Register_UnityEngine_Canvas_get_pixelPerfect(); - - //System.Int32 UnityEngine.Canvas::get_renderOrder() - void Register_UnityEngine_Canvas_get_renderOrder(); - Register_UnityEngine_Canvas_get_renderOrder(); - - //System.Int32 UnityEngine.Canvas::get_sortingLayerID() - void Register_UnityEngine_Canvas_get_sortingLayerID(); - Register_UnityEngine_Canvas_get_sortingLayerID(); - - //System.Int32 UnityEngine.Canvas::get_sortingOrder() - void Register_UnityEngine_Canvas_get_sortingOrder(); - Register_UnityEngine_Canvas_get_sortingOrder(); - - //System.Int32 UnityEngine.Canvas::get_targetDisplay() - void Register_UnityEngine_Canvas_get_targetDisplay(); - Register_UnityEngine_Canvas_get_targetDisplay(); - - //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() - void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); - Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); - - //System.Single UnityEngine.Canvas::get_scaleFactor() - void Register_UnityEngine_Canvas_get_scaleFactor(); - Register_UnityEngine_Canvas_get_scaleFactor(); - - //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) - void Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); - Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); - - //System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Canvas_get_pixelRect_Injected(); - Register_UnityEngine_Canvas_get_pixelRect_Injected(); - - //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); - Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); - - //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) - void Register_UnityEngine_Canvas_set_additionalShaderChannels(); - Register_UnityEngine_Canvas_set_additionalShaderChannels(); - - //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) - void Register_UnityEngine_Canvas_set_overrideSorting(); - Register_UnityEngine_Canvas_set_overrideSorting(); - - //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) - void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); - Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); - - //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) - void Register_UnityEngine_Canvas_set_scaleFactor(); - Register_UnityEngine_Canvas_set_scaleFactor(); - - //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) - void Register_UnityEngine_Canvas_set_sortingLayerID(); - Register_UnityEngine_Canvas_set_sortingLayerID(); - - //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) - void Register_UnityEngine_Canvas_set_sortingOrder(); - Register_UnityEngine_Canvas_set_sortingOrder(); - - //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() - void Register_UnityEngine_Canvas_get_additionalShaderChannels(); - Register_UnityEngine_Canvas_get_additionalShaderChannels(); - - //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() - void Register_UnityEngine_Canvas_get_worldCamera(); - Register_UnityEngine_Canvas_get_worldCamera(); - - //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() - void Register_UnityEngine_Canvas_get_rootCanvas(); - Register_UnityEngine_Canvas_get_rootCanvas(); - - //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() - void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); - Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); - - //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() - void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); - Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); - - //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() - void Register_UnityEngine_Canvas_get_renderMode(); - Register_UnityEngine_Canvas_get_renderMode(); - - //End Registrations for type : UnityEngine.Canvas - - //Start Registrations for type : UnityEngine.CanvasGroup - - //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() - void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); - Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); - - //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() - void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); - Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); - - //System.Boolean UnityEngine.CanvasGroup::get_interactable() - void Register_UnityEngine_CanvasGroup_get_interactable(); - Register_UnityEngine_CanvasGroup_get_interactable(); - - //System.Single UnityEngine.CanvasGroup::get_alpha() - void Register_UnityEngine_CanvasGroup_get_alpha(); - Register_UnityEngine_CanvasGroup_get_alpha(); - - //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) - void Register_UnityEngine_CanvasGroup_set_alpha(); - Register_UnityEngine_CanvasGroup_set_alpha(); - - //End Registrations for type : UnityEngine.CanvasGroup - - //Start Registrations for type : UnityEngine.CanvasRenderer - - //System.Boolean UnityEngine.CanvasRenderer::get_cull() - void Register_UnityEngine_CanvasRenderer_get_cull(); - Register_UnityEngine_CanvasRenderer_get_cull(); - - //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() - void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); - Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); - - //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() - void Register_UnityEngine_CanvasRenderer_get_hasMoved(); - Register_UnityEngine_CanvasRenderer_get_hasMoved(); - - //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() - void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); - Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); - - //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() - void Register_UnityEngine_CanvasRenderer_get_materialCount(); - Register_UnityEngine_CanvasRenderer_get_materialCount(); - - //System.Void UnityEngine.CanvasRenderer::Clear() - void Register_UnityEngine_CanvasRenderer_Clear(); - Register_UnityEngine_CanvasRenderer_Clear(); - - //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) - void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); - Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); - - //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() - void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); - Register_UnityEngine_CanvasRenderer_DisableRectClipping(); - - //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) - void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); - Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); - - //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); - Register_UnityEngine_CanvasRenderer_GetColor_Injected(); - - //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) - void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); - Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); - - //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); - Register_UnityEngine_CanvasRenderer_SetColor_Injected(); - - //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) - void Register_UnityEngine_CanvasRenderer_SetMaterial(); - Register_UnityEngine_CanvasRenderer_SetMaterial(); - - //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) - void Register_UnityEngine_CanvasRenderer_SetMesh(); - Register_UnityEngine_CanvasRenderer_SetMesh(); - - //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) - void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); - Register_UnityEngine_CanvasRenderer_SetPopMaterial(); - - //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) - void Register_UnityEngine_CanvasRenderer_SetTexture(); - Register_UnityEngine_CanvasRenderer_SetTexture(); - - //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) - void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); - Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); - - //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) - void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); - Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); - - //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); - Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); - - //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) - void Register_UnityEngine_CanvasRenderer_set_cull(); - Register_UnityEngine_CanvasRenderer_set_cull(); - - //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) - void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); - Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); - - //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) - void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); - Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); - - //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) - void Register_UnityEngine_CanvasRenderer_set_materialCount(); - Register_UnityEngine_CanvasRenderer_set_materialCount(); - - //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) - void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); - Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); - - //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) - void Register_UnityEngine_CanvasRenderer_GetMaterial(); - Register_UnityEngine_CanvasRenderer_GetMaterial(); - - //End Registrations for type : UnityEngine.CanvasRenderer - - //Start Registrations for type : UnityEngine.Collider - - //System.Boolean UnityEngine.Collider::get_enabled() - void Register_UnityEngine_Collider_get_enabled(); - Register_UnityEngine_Collider_get_enabled(); - - //System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Collider_ClosestPoint_Injected(); - Register_UnityEngine_Collider_ClosestPoint_Injected(); - - //End Registrations for type : UnityEngine.Collider - - //Start Registrations for type : UnityEngine.Component - - //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) - void Register_UnityEngine_Component_BroadcastMessage(); - Register_UnityEngine_Component_BroadcastMessage(); - - //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) - void Register_UnityEngine_Component_GetComponentFastPath(); - Register_UnityEngine_Component_GetComponentFastPath(); - - //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) - void Register_UnityEngine_Component_GetComponentsForListInternal(); - Register_UnityEngine_Component_GetComponentsForListInternal(); - - //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) - void Register_UnityEngine_Component_SendMessage(); - Register_UnityEngine_Component_SendMessage(); - - //UnityEngine.GameObject UnityEngine.Component::get_gameObject() - void Register_UnityEngine_Component_get_gameObject(); - Register_UnityEngine_Component_get_gameObject(); - - //UnityEngine.Transform UnityEngine.Component::get_transform() - void Register_UnityEngine_Component_get_transform(); - Register_UnityEngine_Component_get_transform(); - - //End Registrations for type : UnityEngine.Component - - //Start Registrations for type : UnityEngine.ComputeBuffer - - //System.Int32 UnityEngine.ComputeBuffer::get_count() - void Register_UnityEngine_ComputeBuffer_get_count(); - Register_UnityEngine_ComputeBuffer_get_count(); - - //System.Int32 UnityEngine.ComputeBuffer::get_stride() - void Register_UnityEngine_ComputeBuffer_get_stride(); - Register_UnityEngine_ComputeBuffer_get_stride(); - - //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) - void Register_UnityEngine_ComputeBuffer_InitBuffer(); - Register_UnityEngine_ComputeBuffer_InitBuffer(); - - //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer) - void Register_UnityEngine_ComputeBuffer_DestroyBuffer(); - Register_UnityEngine_ComputeBuffer_DestroyBuffer(); - - //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_ComputeBuffer_InternalSetData(); - Register_UnityEngine_ComputeBuffer_InternalSetData(); - - //System.Void UnityEngine.ComputeBuffer::SetName(System.String) - void Register_UnityEngine_ComputeBuffer_SetName(); - Register_UnityEngine_ComputeBuffer_SetName(); - - //End Registrations for type : UnityEngine.ComputeBuffer - - //Start Registrations for type : UnityEngine.ComputeShader - - //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) - void Register_UnityEngine_ComputeShader_FindKernel(); - Register_UnityEngine_ComputeShader_FindKernel(); - - //System.Void UnityEngine.ComputeShader::DisableKeyword(System.String) - void Register_UnityEngine_ComputeShader_DisableKeyword(); - Register_UnityEngine_ComputeShader_DisableKeyword(); - - //System.Void UnityEngine.ComputeShader::EnableKeyword(System.String) - void Register_UnityEngine_ComputeShader_EnableKeyword(); - Register_UnityEngine_ComputeShader_EnableKeyword(); - - //System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) - void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer(); - Register_UnityEngine_ComputeShader_SetConstantComputeBuffer(); - - //End Registrations for type : UnityEngine.ComputeShader - - //Start Registrations for type : UnityEngine.ContactFilter2D - - //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) - void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); - Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); - - //End Registrations for type : UnityEngine.ContactFilter2D - - //Start Registrations for type : UnityEngine.Coroutine - - //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) - void Register_UnityEngine_Coroutine_ReleaseCoroutine(); - Register_UnityEngine_Coroutine_ReleaseCoroutine(); - - //End Registrations for type : UnityEngine.Coroutine - - //Start Registrations for type : UnityEngine.Cubemap - - //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) - void Register_UnityEngine_Cubemap_Internal_CreateImpl(); - Register_UnityEngine_Cubemap_Internal_CreateImpl(); - - //System.Boolean UnityEngine.Cubemap::get_isReadable() - void Register_UnityEngine_Cubemap_get_isReadable(); - Register_UnityEngine_Cubemap_get_isReadable(); - - //System.Void UnityEngine.Cubemap::ApplyImpl(System.Boolean,System.Boolean) - void Register_UnityEngine_Cubemap_ApplyImpl(); - Register_UnityEngine_Cubemap_ApplyImpl(); - - //System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) - void Register_UnityEngine_Cubemap_SetPixelImpl_Injected(); - Register_UnityEngine_Cubemap_SetPixelImpl_Injected(); - - //End Registrations for type : UnityEngine.Cubemap - - //Start Registrations for type : UnityEngine.CubemapArray - - //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) - void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); - Register_UnityEngine_CubemapArray_Internal_CreateImpl(); - - //System.Boolean UnityEngine.CubemapArray::get_isReadable() - void Register_UnityEngine_CubemapArray_get_isReadable(); - Register_UnityEngine_CubemapArray_get_isReadable(); - - //System.Void UnityEngine.CubemapArray::ApplyImpl(System.Boolean,System.Boolean) - void Register_UnityEngine_CubemapArray_ApplyImpl(); - Register_UnityEngine_CubemapArray_ApplyImpl(); - - //System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32) - void Register_UnityEngine_CubemapArray_SetPixels(); - Register_UnityEngine_CubemapArray_SetPixels(); - - //End Registrations for type : UnityEngine.CubemapArray - - //Start Registrations for type : UnityEngine.Cursor - - //System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode) - void Register_UnityEngine_Cursor_SetCursor_Injected(); - Register_UnityEngine_Cursor_SetCursor_Injected(); - - //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() - void Register_UnityEngine_Cursor_get_lockState(); - Register_UnityEngine_Cursor_get_lockState(); - - //End Registrations for type : UnityEngine.Cursor - - //Start Registrations for type : UnityEngine.Debug - - //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) - void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); - Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); - - //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) - void Register_UnityEngine_Debug_DrawLine_Injected(); - Register_UnityEngine_Debug_DrawLine_Injected(); - - //End Registrations for type : UnityEngine.Debug - - //Start Registrations for type : UnityEngine.DebugLogHandler - - //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) - void Register_UnityEngine_DebugLogHandler_Internal_Log(); - Register_UnityEngine_DebugLogHandler_Internal_Log(); - - //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) - void Register_UnityEngine_DebugLogHandler_Internal_LogException(); - Register_UnityEngine_DebugLogHandler_Internal_LogException(); - - //End Registrations for type : UnityEngine.DebugLogHandler - - //Start Registrations for type : UnityEngine.Display - - //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) - void Register_UnityEngine_Display_RelativeMouseAtImpl(); - Register_UnityEngine_Display_RelativeMouseAtImpl(); - - //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) - void Register_UnityEngine_Display_GetRenderingExtImpl(); - Register_UnityEngine_Display_GetRenderingExtImpl(); - - //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) - void Register_UnityEngine_Display_GetSystemExtImpl(); - Register_UnityEngine_Display_GetSystemExtImpl(); - - //End Registrations for type : UnityEngine.Display - - //Start Registrations for type : UnityEngine.Event - - //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) - void Register_UnityEngine_Event_PopEvent(); - Register_UnityEngine_Event_PopEvent(); - - //System.Char UnityEngine.Event::get_character() - void Register_UnityEngine_Event_get_character(); - Register_UnityEngine_Event_get_character(); - - //System.Int32 UnityEngine.Event::GetDoubleClickTime() - void Register_UnityEngine_Event_GetDoubleClickTime(); - Register_UnityEngine_Event_GetDoubleClickTime(); - - //System.Int32 UnityEngine.Event::get_button() - void Register_UnityEngine_Event_get_button(); - Register_UnityEngine_Event_get_button(); - - //System.Int32 UnityEngine.Event::get_clickCount() - void Register_UnityEngine_Event_get_clickCount(); - Register_UnityEngine_Event_get_clickCount(); - - //System.Int32 UnityEngine.Event::get_displayIndex() - void Register_UnityEngine_Event_get_displayIndex(); - Register_UnityEngine_Event_get_displayIndex(); - - //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) - void Register_UnityEngine_Event_Internal_Create(); - Register_UnityEngine_Event_Internal_Create(); - - //System.Single UnityEngine.Event::get_pressure() - void Register_UnityEngine_Event_get_pressure(); - Register_UnityEngine_Event_get_pressure(); - - //System.String UnityEngine.Event::get_commandName() - void Register_UnityEngine_Event_get_commandName(); - Register_UnityEngine_Event_get_commandName(); - - //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) - void Register_UnityEngine_Event_CopyFromPtr(); - Register_UnityEngine_Event_CopyFromPtr(); - - //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) - void Register_UnityEngine_Event_Internal_Destroy(); - Register_UnityEngine_Event_Internal_Destroy(); - - //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) - void Register_UnityEngine_Event_Internal_SetNativeEvent(); - Register_UnityEngine_Event_Internal_SetNativeEvent(); - - //System.Void UnityEngine.Event::Internal_Use() - void Register_UnityEngine_Event_Internal_Use(); - Register_UnityEngine_Event_Internal_Use(); - - //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Event_get_delta_Injected(); - Register_UnityEngine_Event_get_delta_Injected(); - - //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Event_get_mousePosition_Injected(); - Register_UnityEngine_Event_get_mousePosition_Injected(); - - //System.Void UnityEngine.Event::set_character(System.Char) - void Register_UnityEngine_Event_set_character(); - Register_UnityEngine_Event_set_character(); - - //System.Void UnityEngine.Event::set_commandName(System.String) - void Register_UnityEngine_Event_set_commandName(); - Register_UnityEngine_Event_set_commandName(); - - //System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Event_set_delta_Injected(); - Register_UnityEngine_Event_set_delta_Injected(); - - //System.Void UnityEngine.Event::set_displayIndex(System.Int32) - void Register_UnityEngine_Event_set_displayIndex(); - Register_UnityEngine_Event_set_displayIndex(); - - //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) - void Register_UnityEngine_Event_set_keyCode(); - Register_UnityEngine_Event_set_keyCode(); - - //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) - void Register_UnityEngine_Event_set_modifiers(); - Register_UnityEngine_Event_set_modifiers(); - - //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Event_set_mousePosition_Injected(); - Register_UnityEngine_Event_set_mousePosition_Injected(); - - //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) - void Register_UnityEngine_Event_set_type(); - Register_UnityEngine_Event_set_type(); - - //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() - void Register_UnityEngine_Event_get_modifiers(); - Register_UnityEngine_Event_get_modifiers(); - - //UnityEngine.EventType UnityEngine.Event::get_rawType() - void Register_UnityEngine_Event_get_rawType(); - Register_UnityEngine_Event_get_rawType(); - - //UnityEngine.EventType UnityEngine.Event::get_type() - void Register_UnityEngine_Event_get_type(); - Register_UnityEngine_Event_get_type(); - - //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() - void Register_UnityEngine_Event_get_keyCode(); - Register_UnityEngine_Event_get_keyCode(); - - //UnityEngine.PointerType UnityEngine.Event::get_pointerType() - void Register_UnityEngine_Event_get_pointerType(); - Register_UnityEngine_Event_get_pointerType(); - - //End Registrations for type : UnityEngine.Event - - //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem - - //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() - void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); - Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); - - //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem - - //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(); - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); - - //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); - - //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); - - //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(); - - //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat(); - - //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); - - //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(); - - //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(); - - //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(); - - //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(); - Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(); - - //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility - - //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings - - //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() - void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); - Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); - - //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings - - //Start Registrations for type : UnityEngine.Font - - //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) - void Register_UnityEngine_Font_HasCharacter(); - Register_UnityEngine_Font_HasCharacter(); - - //System.Boolean UnityEngine.Font::get_dynamic() - void Register_UnityEngine_Font_get_dynamic(); - Register_UnityEngine_Font_get_dynamic(); - - //System.Int32 UnityEngine.Font::get_fontSize() - void Register_UnityEngine_Font_get_fontSize(); - Register_UnityEngine_Font_get_fontSize(); - - //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) - void Register_UnityEngine_Font_Internal_CreateFont(); - Register_UnityEngine_Font_Internal_CreateFont(); - - //UnityEngine.Material UnityEngine.Font::get_material() - void Register_UnityEngine_Font_get_material(); - Register_UnityEngine_Font_get_material(); - - //End Registrations for type : UnityEngine.Font - - //Start Registrations for type : UnityEngine.GameObject - - //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) - void Register_UnityEngine_GameObject_GetComponentsInternal(); - Register_UnityEngine_GameObject_GetComponentsInternal(); - - //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() - void Register_UnityEngine_GameObject_get_activeInHierarchy(); - Register_UnityEngine_GameObject_get_activeInHierarchy(); - - //System.Boolean UnityEngine.GameObject::get_activeSelf() - void Register_UnityEngine_GameObject_get_activeSelf(); - Register_UnityEngine_GameObject_get_activeSelf(); - - //System.Int32 UnityEngine.GameObject::get_layer() - void Register_UnityEngine_GameObject_get_layer(); - Register_UnityEngine_GameObject_get_layer(); - - //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) - void Register_UnityEngine_GameObject_GetComponentFastPath(); - Register_UnityEngine_GameObject_GetComponentFastPath(); - - //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) - void Register_UnityEngine_GameObject_Internal_CreateGameObject(); - Register_UnityEngine_GameObject_Internal_CreateGameObject(); - - //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) - void Register_UnityEngine_GameObject_SendMessage(); - Register_UnityEngine_GameObject_SendMessage(); - - //System.Void UnityEngine.GameObject::SetActive(System.Boolean) - void Register_UnityEngine_GameObject_SetActive(); - Register_UnityEngine_GameObject_SetActive(); - - //System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr) - void Register_UnityEngine_GameObject_TryGetComponentFastPath(); - Register_UnityEngine_GameObject_TryGetComponentFastPath(); - - //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) - void Register_UnityEngine_GameObject_get_scene_Injected(); - Register_UnityEngine_GameObject_get_scene_Injected(); - - //System.Void UnityEngine.GameObject::set_layer(System.Int32) - void Register_UnityEngine_GameObject_set_layer(); - Register_UnityEngine_GameObject_set_layer(); - - //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) - void Register_UnityEngine_GameObject_GetComponent(); - Register_UnityEngine_GameObject_GetComponent(); - - //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) - void Register_UnityEngine_GameObject_GetComponentInChildren(); - Register_UnityEngine_GameObject_GetComponentInChildren(); - - //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) - void Register_UnityEngine_GameObject_GetComponentInParent(); - Register_UnityEngine_GameObject_GetComponentInParent(); - - //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) - void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); - Register_UnityEngine_GameObject_Internal_AddComponentWithType(); - - //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) - void Register_UnityEngine_GameObject_Find(); - Register_UnityEngine_GameObject_Find(); - - //UnityEngine.Transform UnityEngine.GameObject::get_transform() - void Register_UnityEngine_GameObject_get_transform(); - Register_UnityEngine_GameObject_get_transform(); - - //End Registrations for type : UnityEngine.GameObject - - //Start Registrations for type : UnityEngine.GeometryUtility - - //System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Plane[],UnityEngine.Bounds&) - void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected(); - Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected(); - - //System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Plane[],UnityEngine.Matrix4x4&) - void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(); - Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(); - - //End Registrations for type : UnityEngine.GeometryUtility - - //Start Registrations for type : UnityEngine.Gizmos - - //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Gizmos_DrawLine_Injected(); - Register_UnityEngine_Gizmos_DrawLine_Injected(); - - //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single) - void Register_UnityEngine_Gizmos_DrawSphere_Injected(); - Register_UnityEngine_Gizmos_DrawSphere_Injected(); - - //System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Gizmos_DrawWireCube_Injected(); - Register_UnityEngine_Gizmos_DrawWireCube_Injected(); - - //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single) - void Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); - Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); - - //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_Gizmos_set_color_Injected(); - Register_UnityEngine_Gizmos_set_color_Injected(); - - //System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Gizmos_set_matrix_Injected(); - Register_UnityEngine_Gizmos_set_matrix_Injected(); - - //End Registrations for type : UnityEngine.Gizmos - - //Start Registrations for type : UnityEngine.GL - - //System.Void UnityEngine.GL::Begin(System.Int32) - void Register_UnityEngine_GL_Begin(); - Register_UnityEngine_GL_Begin(); - - //System.Void UnityEngine.GL::End() - void Register_UnityEngine_GL_End(); - Register_UnityEngine_GL_End(); - - //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) - void Register_UnityEngine_GL_GLClear_Injected(); - Register_UnityEngine_GL_GLClear_Injected(); - - //System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32) - void Register_UnityEngine_GL_GLIssuePluginEvent(); - Register_UnityEngine_GL_GLIssuePluginEvent(); - - //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single) - void Register_UnityEngine_GL_GLLoadPixelMatrixScript(); - Register_UnityEngine_GL_GLLoadPixelMatrixScript(); - - //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single) - void Register_UnityEngine_GL_ImmediateColor(); - Register_UnityEngine_GL_ImmediateColor(); - - //System.Void UnityEngine.GL::LoadOrtho() - void Register_UnityEngine_GL_LoadOrtho(); - Register_UnityEngine_GL_LoadOrtho(); - - //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); - Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); - - //System.Void UnityEngine.GL::PopMatrix() - void Register_UnityEngine_GL_PopMatrix(); - Register_UnityEngine_GL_PopMatrix(); - - //System.Void UnityEngine.GL::PushMatrix() - void Register_UnityEngine_GL_PushMatrix(); - Register_UnityEngine_GL_PushMatrix(); - - //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_GL_SetViewMatrix_Injected(); - Register_UnityEngine_GL_SetViewMatrix_Injected(); - - //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) - void Register_UnityEngine_GL_TexCoord3(); - Register_UnityEngine_GL_TexCoord3(); - - //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) - void Register_UnityEngine_GL_Vertex3(); - Register_UnityEngine_GL_Vertex3(); - - //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&) - void Register_UnityEngine_GL_Viewport_Injected(); - Register_UnityEngine_GL_Viewport_Injected(); - - //End Registrations for type : UnityEngine.GL - - //Start Registrations for type : UnityEngine.Gradient - - //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) - void Register_UnityEngine_Gradient_Internal_Equals(); - Register_UnityEngine_Gradient_Internal_Equals(); - - //System.IntPtr UnityEngine.Gradient::Init() - void Register_UnityEngine_Gradient_Init(); - Register_UnityEngine_Gradient_Init(); - - //System.Void UnityEngine.Gradient::Cleanup() - void Register_UnityEngine_Gradient_Cleanup(); - Register_UnityEngine_Gradient_Cleanup(); - - //System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&) - void Register_UnityEngine_Gradient_Evaluate_Injected(); - Register_UnityEngine_Gradient_Evaluate_Injected(); - - //System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[]) - void Register_UnityEngine_Gradient_SetKeys(); - Register_UnityEngine_Gradient_SetKeys(); - - //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() - void Register_UnityEngine_Gradient_get_colorKeys(); - Register_UnityEngine_Gradient_get_colorKeys(); - - //End Registrations for type : UnityEngine.Gradient - - //Start Registrations for type : UnityEngine.Graphics - - //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() - void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); - Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); - - //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) - void Register_UnityEngine_Graphics_Blit2(); - Register_UnityEngine_Graphics_Blit2(); - - //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_Graphics_CopyTexture_Region(); - Register_UnityEngine_Graphics_CopyTexture_Region(); - - //System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32) - void Register_UnityEngine_Graphics_CopyTexture_Slice(); - Register_UnityEngine_Graphics_CopyTexture_Slice(); - - //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) - void Register_UnityEngine_Graphics_ExecuteCommandBuffer(); - Register_UnityEngine_Graphics_ExecuteCommandBuffer(); - - //System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) - void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); - Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); - - //System.Void UnityEngine.Graphics::Internal_SetNullRT() - void Register_UnityEngine_Graphics_Internal_SetNullRT(); - Register_UnityEngine_Graphics_Internal_SetNullRT(); - - //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) - void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); - Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); - - //End Registrations for type : UnityEngine.Graphics - - //Start Registrations for type : UnityEngine.GUI - - //System.Boolean UnityEngine.GUI::get_changed() - void Register_UnityEngine_GUI_get_changed(); - Register_UnityEngine_GUI_get_changed(); - - //System.Boolean UnityEngine.GUI::get_enabled() - void Register_UnityEngine_GUI_get_enabled(); - Register_UnityEngine_GUI_get_enabled(); - - //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUI_get_backgroundColor_Injected(); - Register_UnityEngine_GUI_get_backgroundColor_Injected(); - - //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUI_get_color_Injected(); - Register_UnityEngine_GUI_get_color_Injected(); - - //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUI_get_contentColor_Injected(); - Register_UnityEngine_GUI_get_contentColor_Injected(); - - //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUI_set_backgroundColor_Injected(); - Register_UnityEngine_GUI_set_backgroundColor_Injected(); - - //System.Void UnityEngine.GUI::set_changed(System.Boolean) - void Register_UnityEngine_GUI_set_changed(); - Register_UnityEngine_GUI_set_changed(); - - //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUI_set_color_Injected(); - Register_UnityEngine_GUI_set_color_Injected(); - - //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUI_set_contentColor_Injected(); - Register_UnityEngine_GUI_set_contentColor_Injected(); - - //System.Void UnityEngine.GUI::set_enabled(System.Boolean) - void Register_UnityEngine_GUI_set_enabled(); - Register_UnityEngine_GUI_set_enabled(); - - //End Registrations for type : UnityEngine.GUI - - //Start Registrations for type : UnityEngine.GUIClip - - //System.Int32 UnityEngine.GUIClip::Internal_GetCount() - void Register_UnityEngine_GUIClip_Internal_GetCount(); - Register_UnityEngine_GUIClip_Internal_GetCount(); - - //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_GUIClip_GetMatrix_Injected(); - Register_UnityEngine_GUIClip_GetMatrix_Injected(); - - //System.Void UnityEngine.GUIClip::Internal_Pop() - void Register_UnityEngine_GUIClip_Internal_Pop(); - Register_UnityEngine_GUIClip_Internal_Pop(); - - //System.Void UnityEngine.GUIClip::Internal_PopParentClip() - void Register_UnityEngine_GUIClip_Internal_PopParentClip(); - Register_UnityEngine_GUIClip_Internal_PopParentClip(); - - //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) - void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); - Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); - - //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_GUIClip_SetMatrix_Injected(); - Register_UnityEngine_GUIClip_SetMatrix_Injected(); - - //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); - Register_UnityEngine_GUIClip_get_visibleRect_Injected(); - - //End Registrations for type : UnityEngine.GUIClip - - //Start Registrations for type : UnityEngine.GUILayoutUtility - - //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) - void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); - Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); - - //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) - void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); - Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); - - //End Registrations for type : UnityEngine.GUILayoutUtility - - //Start Registrations for type : UnityEngine.GUIStyle - - //System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String) - void Register_UnityEngine_GUIStyle_IsTooltipActive(); - Register_UnityEngine_GUIStyle_IsTooltipActive(); - - //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() - void Register_UnityEngine_GUIStyle_get_stretchHeight(); - Register_UnityEngine_GUIStyle_get_stretchHeight(); - - //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() - void Register_UnityEngine_GUIStyle_get_stretchWidth(); - Register_UnityEngine_GUIStyle_get_stretchWidth(); - - //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) - void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); - Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); - - //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) - void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); - Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); - - //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) - void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); - Register_UnityEngine_GUIStyle_GetStyleStatePtr(); - - //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) - void Register_UnityEngine_GUIStyle_Internal_Copy(); - Register_UnityEngine_GUIStyle_Internal_Copy(); - - //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) - void Register_UnityEngine_GUIStyle_Internal_Create(); - Register_UnityEngine_GUIStyle_Internal_Create(); - - //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) - void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); - Register_UnityEngine_GUIStyle_Internal_CalcHeight(); - - //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) - void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); - Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); - - //System.Single UnityEngine.GUIStyle::get_fixedHeight() - void Register_UnityEngine_GUIStyle_get_fixedHeight(); - Register_UnityEngine_GUIStyle_get_fixedHeight(); - - //System.Single UnityEngine.GUIStyle::get_fixedWidth() - void Register_UnityEngine_GUIStyle_get_fixedWidth(); - Register_UnityEngine_GUIStyle_get_fixedWidth(); - - //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32) - void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); - Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); - - //System.String UnityEngine.GUIStyle::get_rawName() - void Register_UnityEngine_GUIStyle_get_rawName(); - Register_UnityEngine_GUIStyle_get_rawName(); - - //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) - void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); - Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); - - //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) - void Register_UnityEngine_GUIStyle_Internal_Destroy(); - Register_UnityEngine_GUIStyle_Internal_Destroy(); - - //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) - void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); - Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); - - //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) - void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); - Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); - - //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) - void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); - Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); - - //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) - void Register_UnityEngine_GUIStyle_SetDefaultFont(); - Register_UnityEngine_GUIStyle_SetDefaultFont(); - - //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) - void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); - Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); - - //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) - void Register_UnityEngine_GUIStyle_set_alignment(); - Register_UnityEngine_GUIStyle_set_alignment(); - - //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping) - void Register_UnityEngine_GUIStyle_set_clipping(); - Register_UnityEngine_GUIStyle_set_clipping(); - - //System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font) - void Register_UnityEngine_GUIStyle_set_font(); - Register_UnityEngine_GUIStyle_set_font(); - - //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) - void Register_UnityEngine_GUIStyle_set_fontSize(); - Register_UnityEngine_GUIStyle_set_fontSize(); - - //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) - void Register_UnityEngine_GUIStyle_set_fontStyle(); - Register_UnityEngine_GUIStyle_set_fontStyle(); - - //System.Void UnityEngine.GUIStyle::set_rawName(System.String) - void Register_UnityEngine_GUIStyle_set_rawName(); - Register_UnityEngine_GUIStyle_set_rawName(); - - //System.Void UnityEngine.GUIStyle::set_richText(System.Boolean) - void Register_UnityEngine_GUIStyle_set_richText(); - Register_UnityEngine_GUIStyle_set_richText(); - - //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) - void Register_UnityEngine_GUIStyle_set_stretchHeight(); - Register_UnityEngine_GUIStyle_set_stretchHeight(); - - //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) - void Register_UnityEngine_GUIStyle_set_wordWrap(); - Register_UnityEngine_GUIStyle_set_wordWrap(); - - //UnityEngine.Font UnityEngine.GUIStyle::get_font() - void Register_UnityEngine_GUIStyle_get_font(); - Register_UnityEngine_GUIStyle_get_font(); - - //End Registrations for type : UnityEngine.GUIStyle - - //Start Registrations for type : UnityEngine.GUIStyleState - - //System.IntPtr UnityEngine.GUIStyleState::Init() - void Register_UnityEngine_GUIStyleState_Init(); - Register_UnityEngine_GUIStyleState_Init(); - - //System.Void UnityEngine.GUIStyleState::Cleanup() - void Register_UnityEngine_GUIStyleState_Cleanup(); - Register_UnityEngine_GUIStyleState_Cleanup(); - - //System.Void UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUIStyleState_get_textColor_Injected(); - Register_UnityEngine_GUIStyleState_get_textColor_Injected(); - - //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D) - void Register_UnityEngine_GUIStyleState_set_background(); - Register_UnityEngine_GUIStyleState_set_background(); - - //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); - Register_UnityEngine_GUIStyleState_set_textColor_Injected(); - - //End Registrations for type : UnityEngine.GUIStyleState - - //Start Registrations for type : UnityEngine.GUIUtility - - //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() - void Register_UnityEngine_GUIUtility_HasFocusableControls(); - Register_UnityEngine_GUIUtility_HasFocusableControls(); - - //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) - void Register_UnityEngine_GUIUtility_OwnsId(); - Register_UnityEngine_GUIUtility_OwnsId(); - - //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() - void Register_UnityEngine_GUIUtility_get_textFieldInput(); - Register_UnityEngine_GUIUtility_get_textFieldInput(); - - //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) - void Register_UnityEngine_GUIUtility_CheckForTabEvent(); - Register_UnityEngine_GUIUtility_CheckForTabEvent(); - - //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) - void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); - Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); - - //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() - void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); - Register_UnityEngine_GUIUtility_Internal_GetHotControl(); - - //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() - void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); - Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); - - //System.Int32 UnityEngine.GUIUtility::get_guiDepth() - void Register_UnityEngine_GUIUtility_get_guiDepth(); - Register_UnityEngine_GUIUtility_get_guiDepth(); - - //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) - void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); - Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); - - //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() - void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); - Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); - - //System.String UnityEngine.GUIUtility::get_compositionString() - void Register_UnityEngine_GUIUtility_get_compositionString(); - Register_UnityEngine_GUIUtility_get_compositionString(); - - //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() - void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); - Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); - - //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) - void Register_UnityEngine_GUIUtility_BeginContainer(); - Register_UnityEngine_GUIUtility_BeginContainer(); - - //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) - void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); - Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); - - //System.Void UnityEngine.GUIUtility::Internal_EndContainer() - void Register_UnityEngine_GUIUtility_Internal_EndContainer(); - Register_UnityEngine_GUIUtility_Internal_EndContainer(); - - //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() - void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); - Register_UnityEngine_GUIUtility_Internal_ExitGUI(); - - //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) - void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); - Register_UnityEngine_GUIUtility_Internal_SetHotControl(); - - //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) - void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); - Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); - - //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() - void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); - Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); - - //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() - void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); - Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); - - //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); - Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); - - //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode) - void Register_UnityEngine_GUIUtility_set_imeCompositionMode(); - Register_UnityEngine_GUIUtility_set_imeCompositionMode(); - - //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) - void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); - Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); - - //End Registrations for type : UnityEngine.GUIUtility - - //Start Registrations for type : UnityEngine.Gyroscope - - //System.Void UnityEngine.Gyroscope::attitude_Internal_Injected(System.Int32,UnityEngine.Quaternion&) - void Register_UnityEngine_Gyroscope_attitude_Internal_Injected(); - Register_UnityEngine_Gyroscope_attitude_Internal_Injected(); - - //System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean) - void Register_UnityEngine_Gyroscope_setEnabled_Internal(); - Register_UnityEngine_Gyroscope_setEnabled_Internal(); - - //System.Void UnityEngine.Gyroscope::setUpdateInterval_Internal(System.Int32,System.Single) - void Register_UnityEngine_Gyroscope_setUpdateInterval_Internal(); - Register_UnityEngine_Gyroscope_setUpdateInterval_Internal(); - - //End Registrations for type : UnityEngine.Gyroscope - - //Start Registrations for type : UnityEngine.Hash128 - - //System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&) - void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); - Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); - - //End Registrations for type : UnityEngine.Hash128 - - //Start Registrations for type : UnityEngine.ImageConversion - - //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) - void Register_UnityEngine_ImageConversion_LoadImage(); - Register_UnityEngine_ImageConversion_LoadImage(); - - //System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32) - void Register_UnityEngine_ImageConversion_EncodeToJPG(); - Register_UnityEngine_ImageConversion_EncodeToJPG(); - - //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) - void Register_UnityEngine_ImageConversion_EncodeToPNG(); - Register_UnityEngine_ImageConversion_EncodeToPNG(); - - //End Registrations for type : UnityEngine.ImageConversion - - //Start Registrations for type : UnityEngine.Input - - //System.Boolean UnityEngine.Input::CheckDisabled() - void Register_UnityEngine_Input_CheckDisabled(); - Register_UnityEngine_Input_CheckDisabled(); - - //System.Boolean UnityEngine.Input::GetButtonDown(System.String) - void Register_UnityEngine_Input_GetButtonDown(); - Register_UnityEngine_Input_GetButtonDown(); - - //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) - void Register_UnityEngine_Input_GetKeyDownInt(); - Register_UnityEngine_Input_GetKeyDownInt(); - - //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) - void Register_UnityEngine_Input_GetKeyInt(); - Register_UnityEngine_Input_GetKeyInt(); - - //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) - void Register_UnityEngine_Input_GetMouseButton(); - Register_UnityEngine_Input_GetMouseButton(); - - //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) - void Register_UnityEngine_Input_GetMouseButtonDown(); - Register_UnityEngine_Input_GetMouseButtonDown(); - - //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) - void Register_UnityEngine_Input_GetMouseButtonUp(); - Register_UnityEngine_Input_GetMouseButtonUp(); - - //System.Boolean UnityEngine.Input::get_mousePresent() - void Register_UnityEngine_Input_get_mousePresent(); - Register_UnityEngine_Input_get_mousePresent(); - - //System.Boolean UnityEngine.Input::get_touchSupported() - void Register_UnityEngine_Input_get_touchSupported(); - Register_UnityEngine_Input_get_touchSupported(); - - //System.Int32 UnityEngine.Input::GetGyroInternal() - void Register_UnityEngine_Input_GetGyroInternal(); - Register_UnityEngine_Input_GetGyroInternal(); - - //System.Int32 UnityEngine.Input::get_touchCount() - void Register_UnityEngine_Input_get_touchCount(); - Register_UnityEngine_Input_get_touchCount(); - - //System.Single UnityEngine.Input::GetAxis(System.String) - void Register_UnityEngine_Input_GetAxis(); - Register_UnityEngine_Input_GetAxis(); - - //System.Single UnityEngine.Input::GetAxisRaw(System.String) - void Register_UnityEngine_Input_GetAxisRaw(); - Register_UnityEngine_Input_GetAxisRaw(); - - //System.String UnityEngine.Input::get_compositionString() - void Register_UnityEngine_Input_get_compositionString(); - Register_UnityEngine_Input_get_compositionString(); - - //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) - void Register_UnityEngine_Input_GetTouch_Injected(); - Register_UnityEngine_Input_GetTouch_Injected(); - - //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); - Register_UnityEngine_Input_get_compositionCursorPos_Injected(); - - //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Input_get_mousePosition_Injected(); - Register_UnityEngine_Input_get_mousePosition_Injected(); - - //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); - Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); - - //System.Void UnityEngine.Input::set_compensateSensors(System.Boolean) - void Register_UnityEngine_Input_set_compensateSensors(); - Register_UnityEngine_Input_set_compensateSensors(); - - //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); - Register_UnityEngine_Input_set_compositionCursorPos_Injected(); - - //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) - void Register_UnityEngine_Input_set_imeCompositionMode(); - Register_UnityEngine_Input_set_imeCompositionMode(); - - //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() - void Register_UnityEngine_Input_get_imeCompositionMode(); - Register_UnityEngine_Input_get_imeCompositionMode(); - - //End Registrations for type : UnityEngine.Input - - //Start Registrations for type : UnityEngine.IntegratedSubsystem - - //System.Boolean UnityEngine.IntegratedSubsystem::IsRunning() - void Register_UnityEngine_IntegratedSubsystem_IsRunning(); - Register_UnityEngine_IntegratedSubsystem_IsRunning(); - - //System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem) - void Register_UnityEngine_IntegratedSubsystem_SetHandle(); - Register_UnityEngine_IntegratedSubsystem_SetHandle(); - - //System.Void UnityEngine.IntegratedSubsystem::Start() - void Register_UnityEngine_IntegratedSubsystem_Start(); - Register_UnityEngine_IntegratedSubsystem_Start(); - - //System.Void UnityEngine.IntegratedSubsystem::Stop() - void Register_UnityEngine_IntegratedSubsystem_Stop(); - Register_UnityEngine_IntegratedSubsystem_Stop(); - - //End Registrations for type : UnityEngine.IntegratedSubsystem - - //Start Registrations for type : UnityEngine.Jobs.TransformAccessArray - - //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr) - void Register_UnityEngine_Jobs_TransformAccessArray_GetLength(); - Register_UnityEngine_Jobs_TransformAccessArray_GetLength(); - - //System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32) - void Register_UnityEngine_Jobs_TransformAccessArray_Create(); - Register_UnityEngine_Jobs_TransformAccessArray_Create(); - - //System.Void UnityEngine.Jobs.TransformAccessArray::Add(System.IntPtr,UnityEngine.Transform) - void Register_UnityEngine_Jobs_TransformAccessArray_Add(); - Register_UnityEngine_Jobs_TransformAccessArray_Add(); - - //System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr) - void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); - Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); - - //UnityEngine.Transform UnityEngine.Jobs.TransformAccessArray::GetTransform(System.IntPtr,System.Int32) - void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform(); - Register_UnityEngine_Jobs_TransformAccessArray_GetTransform(); - - //End Registrations for type : UnityEngine.Jobs.TransformAccessArray - - //Start Registrations for type : UnityEngine.JsonUtility - - //System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type) - void Register_UnityEngine_JsonUtility_FromJsonInternal(); - Register_UnityEngine_JsonUtility_FromJsonInternal(); - - //System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean) - void Register_UnityEngine_JsonUtility_ToJsonInternal(); - Register_UnityEngine_JsonUtility_ToJsonInternal(); - - //End Registrations for type : UnityEngine.JsonUtility - - //Start Registrations for type : UnityEngine.LayerMask - - //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) - void Register_UnityEngine_LayerMask_NameToLayer(); - Register_UnityEngine_LayerMask_NameToLayer(); - - //End Registrations for type : UnityEngine.LayerMask - - //Start Registrations for type : UnityEngine.Light - - //System.Boolean UnityEngine.Light::get_useColorTemperature() - void Register_UnityEngine_Light_get_useColorTemperature(); - Register_UnityEngine_Light_get_useColorTemperature(); - - //System.Single UnityEngine.Light::get_bounceIntensity() - void Register_UnityEngine_Light_get_bounceIntensity(); - Register_UnityEngine_Light_get_bounceIntensity(); - - //System.Single UnityEngine.Light::get_colorTemperature() - void Register_UnityEngine_Light_get_colorTemperature(); - Register_UnityEngine_Light_get_colorTemperature(); - - //System.Single UnityEngine.Light::get_cookieSize() - void Register_UnityEngine_Light_get_cookieSize(); - Register_UnityEngine_Light_get_cookieSize(); - - //System.Single UnityEngine.Light::get_intensity() - void Register_UnityEngine_Light_get_intensity(); - Register_UnityEngine_Light_get_intensity(); - - //System.Single UnityEngine.Light::get_range() - void Register_UnityEngine_Light_get_range(); - Register_UnityEngine_Light_get_range(); - - //System.Single UnityEngine.Light::get_shadowStrength() - void Register_UnityEngine_Light_get_shadowStrength(); - Register_UnityEngine_Light_get_shadowStrength(); - - //System.Single UnityEngine.Light::get_spotAngle() - void Register_UnityEngine_Light_get_spotAngle(); - Register_UnityEngine_Light_get_spotAngle(); - - //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) - void Register_UnityEngine_Light_get_bakingOutput_Injected(); - Register_UnityEngine_Light_get_bakingOutput_Injected(); - - //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_Light_get_color_Injected(); - Register_UnityEngine_Light_get_color_Injected(); - - //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_Light_set_color_Injected(); - Register_UnityEngine_Light_set_color_Injected(); - - //System.Void UnityEngine.Light::set_intensity(System.Single) - void Register_UnityEngine_Light_set_intensity(); - Register_UnityEngine_Light_set_intensity(); - - //System.Void UnityEngine.Light::set_shadowStrength(System.Single) - void Register_UnityEngine_Light_set_shadowStrength(); - Register_UnityEngine_Light_set_shadowStrength(); - - //UnityEngine.LightShadows UnityEngine.Light::get_shadows() - void Register_UnityEngine_Light_get_shadows(); - Register_UnityEngine_Light_get_shadows(); - - //UnityEngine.LightType UnityEngine.Light::get_type() - void Register_UnityEngine_Light_get_type(); - Register_UnityEngine_Light_get_type(); - - //UnityEngine.Texture UnityEngine.Light::get_cookie() - void Register_UnityEngine_Light_get_cookie(); - Register_UnityEngine_Light_get_cookie(); - - //End Registrations for type : UnityEngine.Light - - //Start Registrations for type : UnityEngine.LineRenderer - - //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_LineRenderer_set_endColor_Injected(); - Register_UnityEngine_LineRenderer_set_endColor_Injected(); - - //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) - void Register_UnityEngine_LineRenderer_set_startColor_Injected(); - Register_UnityEngine_LineRenderer_set_startColor_Injected(); - - //End Registrations for type : UnityEngine.LineRenderer - - //Start Registrations for type : UnityEngine.LocationService - - //System.Boolean UnityEngine.LocationService::IsHeadingUpdatesEnabled() - void Register_UnityEngine_LocationService_IsHeadingUpdatesEnabled(); - Register_UnityEngine_LocationService_IsHeadingUpdatesEnabled(); - - //System.Boolean UnityEngine.LocationService::IsServiceEnabledByUser() - void Register_UnityEngine_LocationService_IsServiceEnabledByUser(); - Register_UnityEngine_LocationService_IsServiceEnabledByUser(); - - //System.Void UnityEngine.LocationService::GetLastHeading_Injected(UnityEngine.LocationService/HeadingInfo&) - void Register_UnityEngine_LocationService_GetLastHeading_Injected(); - Register_UnityEngine_LocationService_GetLastHeading_Injected(); - - //System.Void UnityEngine.LocationService::GetLastLocation_Injected(UnityEngine.LocationInfo&) - void Register_UnityEngine_LocationService_GetLastLocation_Injected(); - Register_UnityEngine_LocationService_GetLastLocation_Injected(); - - //System.Void UnityEngine.LocationService::SetDesiredAccuracy(System.Single) - void Register_UnityEngine_LocationService_SetDesiredAccuracy(); - Register_UnityEngine_LocationService_SetDesiredAccuracy(); - - //System.Void UnityEngine.LocationService::SetDistanceFilter(System.Single) - void Register_UnityEngine_LocationService_SetDistanceFilter(); - Register_UnityEngine_LocationService_SetDistanceFilter(); - - //System.Void UnityEngine.LocationService::SetHeadingUpdatesEnabled(System.Boolean) - void Register_UnityEngine_LocationService_SetHeadingUpdatesEnabled(); - Register_UnityEngine_LocationService_SetHeadingUpdatesEnabled(); - - //System.Void UnityEngine.LocationService::StartUpdatingLocation() - void Register_UnityEngine_LocationService_StartUpdatingLocation(); - Register_UnityEngine_LocationService_StartUpdatingLocation(); - - //System.Void UnityEngine.LocationService::StopUpdatingLocation() - void Register_UnityEngine_LocationService_StopUpdatingLocation(); - Register_UnityEngine_LocationService_StopUpdatingLocation(); - - //UnityEngine.LocationServiceStatus UnityEngine.LocationService::GetLocationStatus() - void Register_UnityEngine_LocationService_GetLocationStatus(); - Register_UnityEngine_LocationService_GetLocationStatus(); - - //End Registrations for type : UnityEngine.LocationService - - //Start Registrations for type : UnityEngine.LowLevel.PlayerLoop - - //System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[]) - void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(); - Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(); - - //UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal() - void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal(); - Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal(); - - //End Registrations for type : UnityEngine.LowLevel.PlayerLoop - - //Start Registrations for type : UnityEngine.Material - - //System.Boolean UnityEngine.Material::HasProperty(System.Int32) - void Register_UnityEngine_Material_HasProperty(); - Register_UnityEngine_Material_HasProperty(); - - //System.Boolean UnityEngine.Material::SetPass(System.Int32) - void Register_UnityEngine_Material_SetPass(); - Register_UnityEngine_Material_SetPass(); - - //System.Boolean UnityEngine.Material::get_enableInstancing() - void Register_UnityEngine_Material_get_enableInstancing(); - Register_UnityEngine_Material_get_enableInstancing(); - - //System.Int32 UnityEngine.Material::ComputeCRC() - void Register_UnityEngine_Material_ComputeCRC(); - Register_UnityEngine_Material_ComputeCRC(); - - //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) - void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); - Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); - - //System.Int32 UnityEngine.Material::get_passCount() - void Register_UnityEngine_Material_get_passCount(); - Register_UnityEngine_Material_get_passCount(); - - //System.Int32 UnityEngine.Material::get_rawRenderQueue() - void Register_UnityEngine_Material_get_rawRenderQueue(); - Register_UnityEngine_Material_get_rawRenderQueue(); - - //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) - void Register_UnityEngine_Material_GetFloatImpl(); - Register_UnityEngine_Material_GetFloatImpl(); - - //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) - void Register_UnityEngine_Material_GetTagImpl(); - Register_UnityEngine_Material_GetTagImpl(); - - //System.String[] UnityEngine.Material::GetShaderKeywords() - void Register_UnityEngine_Material_GetShaderKeywords(); - Register_UnityEngine_Material_GetShaderKeywords(); - - //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) - void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); - Register_UnityEngine_Material_CopyPropertiesFromMaterial(); - - //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) - void Register_UnityEngine_Material_CreateWithMaterial(); - Register_UnityEngine_Material_CreateWithMaterial(); - - //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) - void Register_UnityEngine_Material_CreateWithShader(); - Register_UnityEngine_Material_CreateWithShader(); - - //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) - void Register_UnityEngine_Material_CreateWithString(); - Register_UnityEngine_Material_CreateWithString(); - - //System.Void UnityEngine.Material::DisableKeyword(System.String) - void Register_UnityEngine_Material_DisableKeyword(); - Register_UnityEngine_Material_DisableKeyword(); - - //System.Void UnityEngine.Material::EnableKeyword(System.String) - void Register_UnityEngine_Material_EnableKeyword(); - Register_UnityEngine_Material_EnableKeyword(); - - //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) - void Register_UnityEngine_Material_GetColorImpl_Injected(); - Register_UnityEngine_Material_GetColorImpl_Injected(); - - //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) - void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); - Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); - - //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) - void Register_UnityEngine_Material_SetColorImpl_Injected(); - Register_UnityEngine_Material_SetColorImpl_Injected(); - - //System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) - void Register_UnityEngine_Material_SetConstantBufferImpl(); - Register_UnityEngine_Material_SetConstantBufferImpl(); - - //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) - void Register_UnityEngine_Material_SetFloatImpl(); - Register_UnityEngine_Material_SetFloatImpl(); - - //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) - void Register_UnityEngine_Material_SetMatrixImpl_Injected(); - Register_UnityEngine_Material_SetMatrixImpl_Injected(); - - //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) - void Register_UnityEngine_Material_SetShaderKeywords(); - Register_UnityEngine_Material_SetShaderKeywords(); - - //System.Void UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean) - void Register_UnityEngine_Material_SetShaderPassEnabled(); - Register_UnityEngine_Material_SetShaderPassEnabled(); - - //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) - void Register_UnityEngine_Material_SetTextureImpl(); - Register_UnityEngine_Material_SetTextureImpl(); - - //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) - void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); - Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); - - //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) - void Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); - Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); - - //System.Void UnityEngine.Material::set_enableInstancing(System.Boolean) - void Register_UnityEngine_Material_set_enableInstancing(); - Register_UnityEngine_Material_set_enableInstancing(); - - //System.Void UnityEngine.Material::set_renderQueue(System.Int32) - void Register_UnityEngine_Material_set_renderQueue(); - Register_UnityEngine_Material_set_renderQueue(); - - //UnityEngine.Shader UnityEngine.Material::get_shader() - void Register_UnityEngine_Material_get_shader(); - Register_UnityEngine_Material_get_shader(); - - //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) - void Register_UnityEngine_Material_GetTextureImpl(); - Register_UnityEngine_Material_GetTextureImpl(); - - //End Registrations for type : UnityEngine.Material - - //Start Registrations for type : UnityEngine.MaterialPropertyBlock - - //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl() - void Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); - Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean) - void Register_UnityEngine_MaterialPropertyBlock_Clear(); - Register_UnityEngine_MaterialPropertyBlock_Clear(); - - //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) - void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); - Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32) - void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); - Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) - void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); - Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) - void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(); - Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) - void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); - Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) - void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); - Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); - - //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) - void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); - Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); - - //End Registrations for type : UnityEngine.MaterialPropertyBlock - - //Start Registrations for type : UnityEngine.Mathf - - //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) - void Register_UnityEngine_Mathf_IsPowerOfTwo(); - Register_UnityEngine_Mathf_IsPowerOfTwo(); - - //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) - void Register_UnityEngine_Mathf_NextPowerOfTwo(); - Register_UnityEngine_Mathf_NextPowerOfTwo(); - - //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) - void Register_UnityEngine_Mathf_GammaToLinearSpace(); - Register_UnityEngine_Mathf_GammaToLinearSpace(); - - //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single) - void Register_UnityEngine_Mathf_LinearToGammaSpace(); - Register_UnityEngine_Mathf_LinearToGammaSpace(); - - //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single) - void Register_UnityEngine_Mathf_FloatToHalf(); - Register_UnityEngine_Mathf_FloatToHalf(); - - //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&) - void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); - Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); - - //End Registrations for type : UnityEngine.Mathf - - //Start Registrations for type : UnityEngine.Matrix4x4 - - //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) - void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); - Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); - - //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) - void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); - Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); - - //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) - void Register_UnityEngine_Matrix4x4_Inverse_Injected(); - Register_UnityEngine_Matrix4x4_Inverse_Injected(); - - //System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) - void Register_UnityEngine_Matrix4x4_LookAt_Injected(); - Register_UnityEngine_Matrix4x4_LookAt_Injected(); - - //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) - void Register_UnityEngine_Matrix4x4_TRS_Injected(); - Register_UnityEngine_Matrix4x4_TRS_Injected(); - - //End Registrations for type : UnityEngine.Matrix4x4 - - //Start Registrations for type : UnityEngine.Mesh - - //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) - void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); - Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); - - //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) - void Register_UnityEngine_Mesh_HasVertexAttribute(); - Register_UnityEngine_Mesh_HasVertexAttribute(); - - //System.Boolean UnityEngine.Mesh::get_canAccess() - void Register_UnityEngine_Mesh_get_canAccess(); - Register_UnityEngine_Mesh_get_canAccess(); - - //System.Int32 UnityEngine.Mesh::get_subMeshCount() - void Register_UnityEngine_Mesh_get_subMeshCount(); - Register_UnityEngine_Mesh_get_subMeshCount(); - - //System.Int32 UnityEngine.Mesh::get_vertexCount() - void Register_UnityEngine_Mesh_get_vertexCount(); - Register_UnityEngine_Mesh_get_vertexCount(); - - //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) - void Register_UnityEngine_Mesh_GetIndicesImpl(); - Register_UnityEngine_Mesh_GetIndicesImpl(); - - //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) - void Register_UnityEngine_Mesh_ClearImpl(); - Register_UnityEngine_Mesh_ClearImpl(); - - //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) - void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); - Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); - - //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) - void Register_UnityEngine_Mesh_Internal_Create(); - Register_UnityEngine_Mesh_Internal_Create(); - - //System.Void UnityEngine.Mesh::MarkDynamicImpl() - void Register_UnityEngine_Mesh_MarkDynamicImpl(); - Register_UnityEngine_Mesh_MarkDynamicImpl(); - - //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) - void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); - Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); - - //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) - void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); - Register_UnityEngine_Mesh_RecalculateBoundsImpl(); - - //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) - void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); - Register_UnityEngine_Mesh_SetArrayForChannelImpl(); - - //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) - void Register_UnityEngine_Mesh_SetIndicesImpl(); - Register_UnityEngine_Mesh_SetIndicesImpl(); - - //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) - void Register_UnityEngine_Mesh_get_bounds_Injected(); - Register_UnityEngine_Mesh_get_bounds_Injected(); - - //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) - void Register_UnityEngine_Mesh_set_bounds_Injected(); - Register_UnityEngine_Mesh_set_bounds_Injected(); - - //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) - void Register_UnityEngine_Mesh_set_indexFormat(); - Register_UnityEngine_Mesh_set_indexFormat(); - - //End Registrations for type : UnityEngine.Mesh - - //Start Registrations for type : UnityEngine.MeshCollider - - //System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) - void Register_UnityEngine_MeshCollider_set_sharedMesh(); - Register_UnityEngine_MeshCollider_set_sharedMesh(); - - //End Registrations for type : UnityEngine.MeshCollider - - //Start Registrations for type : UnityEngine.MeshFilter - - //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) - void Register_UnityEngine_MeshFilter_set_sharedMesh(); - Register_UnityEngine_MeshFilter_set_sharedMesh(); - - //End Registrations for type : UnityEngine.MeshFilter - - //Start Registrations for type : UnityEngine.Microphone - - //System.Boolean UnityEngine.Microphone::IsRecording(System.Int32) - void Register_UnityEngine_Microphone_IsRecording(); - Register_UnityEngine_Microphone_IsRecording(); - - //System.Int32 UnityEngine.Microphone::GetMicrophoneDeviceIDFromName(System.String) - void Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(); - Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(); - - //System.Int32 UnityEngine.Microphone::GetRecordPosition(System.Int32) - void Register_UnityEngine_Microphone_GetRecordPosition(); - Register_UnityEngine_Microphone_GetRecordPosition(); - - //System.String[] UnityEngine.Microphone::get_devices() - void Register_UnityEngine_Microphone_get_devices(); - Register_UnityEngine_Microphone_get_devices(); - - //System.Void UnityEngine.Microphone::EndRecord(System.Int32) - void Register_UnityEngine_Microphone_EndRecord(); - Register_UnityEngine_Microphone_EndRecord(); - - //UnityEngine.AudioClip UnityEngine.Microphone::StartRecord(System.Int32,System.Boolean,System.Single,System.Int32) - void Register_UnityEngine_Microphone_StartRecord(); - Register_UnityEngine_Microphone_StartRecord(); - - //End Registrations for type : UnityEngine.Microphone - - //Start Registrations for type : UnityEngine.MonoBehaviour - - //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) - void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); - Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); - - //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) - void Register_UnityEngine_MonoBehaviour_IsInvoking(); - Register_UnityEngine_MonoBehaviour_IsInvoking(); - - //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) - void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); - Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); - - //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() - void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); - Register_UnityEngine_MonoBehaviour_get_useGUILayout(); - - //System.String UnityEngine.MonoBehaviour::GetScriptClassName() - void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); - Register_UnityEngine_MonoBehaviour_GetScriptClassName(); - - //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) - void Register_UnityEngine_MonoBehaviour_CancelInvoke(); - Register_UnityEngine_MonoBehaviour_CancelInvoke(); - - //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) - void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); - Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); - - //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) - void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); - Register_UnityEngine_MonoBehaviour_InvokeDelayed(); - - //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() - void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); - Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); - - //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) - void Register_UnityEngine_MonoBehaviour_StopCoroutine(); - Register_UnityEngine_MonoBehaviour_StopCoroutine(); - - //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) - void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); - Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); - - //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) - void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); - Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); - - //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) - void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); - Register_UnityEngine_MonoBehaviour_set_useGUILayout(); - - //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) - void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); - Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); - - //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) - void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); - Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); - - //End Registrations for type : UnityEngine.MonoBehaviour - - //Start Registrations for type : UnityEngine.Networking.CertificateHandler - - //System.Void UnityEngine.Networking.CertificateHandler::Release() - void Register_UnityEngine_Networking_CertificateHandler_Release(); - Register_UnityEngine_Networking_CertificateHandler_Release(); - - //End Registrations for type : UnityEngine.Networking.CertificateHandler - - //Start Registrations for type : UnityEngine.Networking.ConnectionConfigInternal - - //System.Boolean UnityEngine.Networking.ConnectionConfigInternal::MakeChannelsSharedOrder(System.Byte[]) - void Register_UnityEngine_Networking_ConnectionConfigInternal_MakeChannelsSharedOrder(); - Register_UnityEngine_Networking_ConnectionConfigInternal_MakeChannelsSharedOrder(); - - //System.Boolean UnityEngine.Networking.ConnectionConfigInternal::SetPacketSize(System.UInt16) - void Register_UnityEngine_Networking_ConnectionConfigInternal_SetPacketSize(); - Register_UnityEngine_Networking_ConnectionConfigInternal_SetPacketSize(); - - //System.Byte UnityEngine.Networking.ConnectionConfigInternal::AddChannel(System.Int32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel(); - Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel(); - - //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLCAFilePath(System.String) - void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCAFilePath(); - Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCAFilePath(); - - //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLCertFilePath(System.String) - void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCertFilePath(); - Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCertFilePath(); - - //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLPrivateKeyFilePath(System.String) - void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLPrivateKeyFilePath(); - Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLPrivateKeyFilePath(); - - //System.IntPtr UnityEngine.Networking.ConnectionConfigInternal::InternalCreate() - void Register_UnityEngine_Networking_ConnectionConfigInternal_InternalCreate(); - Register_UnityEngine_Networking_ConnectionConfigInternal_InternalCreate(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::InternalDestroy(System.IntPtr) - void Register_UnityEngine_Networking_ConnectionConfigInternal_InternalDestroy(); - Register_UnityEngine_Networking_ConnectionConfigInternal_InternalDestroy(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AckDelay(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AckDelay(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_AckDelay(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AcksType(System.Byte) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AcksType(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_AcksType(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AllCostTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AllCostTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_AllCostTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_BandwidthPeakFactor(System.Single) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_BandwidthPeakFactor(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_BandwidthPeakFactor(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ConnectTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ConnectTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_ConnectTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_DisconnectTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_DisconnectTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_DisconnectTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_FragmentSize(System.UInt16) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_FragmentSize(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_FragmentSize(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_InitialBandwidth(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_InitialBandwidth(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_InitialBandwidth(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxCombinedReliableMessageCount(System.UInt16) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageCount(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageCount(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxCombinedReliableMessageSize(System.UInt16) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageSize(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageSize(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxConnectionAttempt(System.Byte) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxConnectionAttempt(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxConnectionAttempt(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxSentMessageQueueSize(System.UInt16) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxSentMessageQueueSize(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxSentMessageQueueSize(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MinUpdateTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MinUpdateTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_MinUpdateTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_NetworkDropThreshold(System.Byte) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_NetworkDropThreshold(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_NetworkDropThreshold(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_OverflowDropThreshold(System.Byte) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_OverflowDropThreshold(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_OverflowDropThreshold(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_PingTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_PingTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_PingTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ReducedPingTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ReducedPingTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_ReducedPingTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ResendTimeout(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ResendTimeout(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_ResendTimeout(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_SendDelay(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_SendDelay(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_SendDelay(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_UdpSocketReceiveBufferMaxSize(System.UInt32) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_UdpSocketReceiveBufferMaxSize(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_UdpSocketReceiveBufferMaxSize(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_UsePlatformSpecificProtocols(System.Boolean) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_UsePlatformSpecificProtocols(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_UsePlatformSpecificProtocols(); - - //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_WebSocketReceiveBufferMaxSize(System.UInt16) - void Register_UnityEngine_Networking_ConnectionConfigInternal_set_WebSocketReceiveBufferMaxSize(); - Register_UnityEngine_Networking_ConnectionConfigInternal_set_WebSocketReceiveBufferMaxSize(); - - //End Registrations for type : UnityEngine.Networking.ConnectionConfigInternal - - //Start Registrations for type : UnityEngine.Networking.DownloadHandler - - //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&) - void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); - Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); - - //System.String UnityEngine.Networking.DownloadHandler::GetContentType() - void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); - Register_UnityEngine_Networking_DownloadHandler_GetContentType(); - - //System.Void UnityEngine.Networking.DownloadHandler::Release() - void Register_UnityEngine_Networking_DownloadHandler_Release(); - Register_UnityEngine_Networking_DownloadHandler_Release(); - - //End Registrations for type : UnityEngine.Networking.DownloadHandler - - //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer - - //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) - void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); - Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); - - //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer - - //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture - - //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean) - void Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); - Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); - - //System.Void UnityEngine.Networking.DownloadHandlerTexture::ClearNativeTexture() - void Register_UnityEngine_Networking_DownloadHandlerTexture_ClearNativeTexture(); - Register_UnityEngine_Networking_DownloadHandlerTexture_ClearNativeTexture(); - - //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative() - void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); - Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); - - //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture - - //Start Registrations for type : UnityEngine.Networking.HostTopologyInternal - - //System.IntPtr UnityEngine.Networking.HostTopologyInternal::InternalCreate(UnityEngine.Networking.ConnectionConfigInternal,System.Int32) - void Register_UnityEngine_Networking_HostTopologyInternal_InternalCreate(); - Register_UnityEngine_Networking_HostTopologyInternal_InternalCreate(); - - //System.UInt16 UnityEngine.Networking.HostTopologyInternal::AddSpecialConnectionConfig(UnityEngine.Networking.ConnectionConfigInternal) - void Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfig(); - Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfig(); - - //System.Void UnityEngine.Networking.HostTopologyInternal::InternalDestroy(System.IntPtr) - void Register_UnityEngine_Networking_HostTopologyInternal_InternalDestroy(); - Register_UnityEngine_Networking_HostTopologyInternal_InternalDestroy(); - - //System.Void UnityEngine.Networking.HostTopologyInternal::set_MessagePoolSizeGrowthFactor(System.Single) - void Register_UnityEngine_Networking_HostTopologyInternal_set_MessagePoolSizeGrowthFactor(); - Register_UnityEngine_Networking_HostTopologyInternal_set_MessagePoolSizeGrowthFactor(); - - //System.Void UnityEngine.Networking.HostTopologyInternal::set_ReceivedMessagePoolSize(System.UInt16) - void Register_UnityEngine_Networking_HostTopologyInternal_set_ReceivedMessagePoolSize(); - Register_UnityEngine_Networking_HostTopologyInternal_set_ReceivedMessagePoolSize(); - - //System.Void UnityEngine.Networking.HostTopologyInternal::set_SentMessagePoolSize(System.UInt16) - void Register_UnityEngine_Networking_HostTopologyInternal_set_SentMessagePoolSize(); - Register_UnityEngine_Networking_HostTopologyInternal_set_SentMessagePoolSize(); - - //End Registrations for type : UnityEngine.Networking.HostTopologyInternal - - //Start Registrations for type : UnityEngine.Networking.NetworkTransport - - //System.Boolean UnityEngine.Networking.NetworkTransport::Disconnect(System.Int32,System.Int32,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_Disconnect(); - Register_UnityEngine_Networking_NetworkTransport_Disconnect(); - - //System.Boolean UnityEngine.Networking.NetworkTransport::IsStartedInternal() - void Register_UnityEngine_Networking_NetworkTransport_IsStartedInternal(); - Register_UnityEngine_Networking_NetworkTransport_IsStartedInternal(); - - //System.Boolean UnityEngine.Networking.NetworkTransport::QueueMessageForSendingWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_QueueMessageForSendingWrapper(); - Register_UnityEngine_Networking_NetworkTransport_QueueMessageForSendingWrapper(); - - //System.Boolean UnityEngine.Networking.NetworkTransport::SendQueuedMessages(System.Int32,System.Int32,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_SendQueuedMessages(); - Register_UnityEngine_Networking_NetworkTransport_SendQueuedMessages(); - - //System.Boolean UnityEngine.Networking.NetworkTransport::SendWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_SendWrapper(); - Register_UnityEngine_Networking_NetworkTransport_SendWrapper(); - - //System.Int32 UnityEngine.Networking.NetworkTransport::AddHostInternal(UnityEngine.Networking.HostTopologyInternal,System.String,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_Networking_NetworkTransport_AddHostInternal(); - Register_UnityEngine_Networking_NetworkTransport_AddHostInternal(); - - //System.Int32 UnityEngine.Networking.NetworkTransport::Connect(System.Int32,System.String,System.Int32,System.Int32,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_Connect(); - Register_UnityEngine_Networking_NetworkTransport_Connect(); - - //System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentRTT(System.Int32,System.Int32,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT(); - Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT(); - - //System.Int32 UnityEngine.Networking.NetworkTransport::GetMaxPacketSize() - void Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize(); - Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize(); - - //System.Int32 UnityEngine.Networking.NetworkTransport::PopData(System.Int32&,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&) - void Register_UnityEngine_Networking_NetworkTransport_PopData(); - Register_UnityEngine_Networking_NetworkTransport_PopData(); - - //System.Void UnityEngine.Networking.NetworkTransport::Cleanup() - void Register_UnityEngine_Networking_NetworkTransport_Cleanup(); - Register_UnityEngine_Networking_NetworkTransport_Cleanup(); - - //System.Void UnityEngine.Networking.NetworkTransport::InitializeClass() - void Register_UnityEngine_Networking_NetworkTransport_InitializeClass(); - Register_UnityEngine_Networking_NetworkTransport_InitializeClass(); - - //End Registrations for type : UnityEngine.Networking.NetworkTransport - - //Start Registrations for type : UnityEngine.Networking.UnityWebRequest - - //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() - void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); - Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); - - //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() - void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); - Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); - - //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() - void Register_UnityEngine_Networking_UnityWebRequest_Create(); - Register_UnityEngine_Networking_UnityWebRequest_Create(); - - //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) - void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); - Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); - - //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) - void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); - Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); - - //System.Void UnityEngine.Networking.UnityWebRequest::Abort() - void Register_UnityEngine_Networking_UnityWebRequest_Abort(); - Register_UnityEngine_Networking_UnityWebRequest_Abort(); - - //System.Void UnityEngine.Networking.UnityWebRequest::Release() - void Register_UnityEngine_Networking_UnityWebRequest_Release(); - Register_UnityEngine_Networking_UnityWebRequest_Release(); - - //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result() - void Register_UnityEngine_Networking_UnityWebRequest_get_result(); - Register_UnityEngine_Networking_UnityWebRequest_get_result(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() - void Register_UnityEngine_Networking_UnityWebRequest_GetError(); - Register_UnityEngine_Networking_UnityWebRequest_GetError(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) - void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); - Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) - void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); - Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) - void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); - Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) - void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); - Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) - void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); - Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); - - //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) - void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); - Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); - - //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() - void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); - Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); - - //End Registrations for type : UnityEngine.Networking.UnityWebRequest - - //Start Registrations for type : UnityEngine.Networking.UploadHandler - - //System.Void UnityEngine.Networking.UploadHandler::Release() - void Register_UnityEngine_Networking_UploadHandler_Release(); - Register_UnityEngine_Networking_UploadHandler_Release(); - - //End Registrations for type : UnityEngine.Networking.UploadHandler - - //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw - - //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) - void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); - Register_UnityEngine_Networking_UploadHandlerRaw_Create(); - - //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw - - //Start Registrations for type : UnityEngine.NoAllocHelpers - - //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) - void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); - Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); - - //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) - void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); - Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); - - //End Registrations for type : UnityEngine.NoAllocHelpers - - //Start Registrations for type : UnityEngine.Object - - //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() - void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); - Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); - - //System.String UnityEngine.Object::GetName(UnityEngine.Object) - void Register_UnityEngine_Object_GetName(); - Register_UnityEngine_Object_GetName(); - - //System.String UnityEngine.Object::ToString(UnityEngine.Object) - void Register_UnityEngine_Object_ToString(); - Register_UnityEngine_Object_ToString(); - - //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) - void Register_UnityEngine_Object_Destroy(); - Register_UnityEngine_Object_Destroy(); - - //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) - void Register_UnityEngine_Object_DestroyImmediate(); - Register_UnityEngine_Object_DestroyImmediate(); - - //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) - void Register_UnityEngine_Object_DontDestroyOnLoad(); - Register_UnityEngine_Object_DontDestroyOnLoad(); - - //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) - void Register_UnityEngine_Object_SetName(); - Register_UnityEngine_Object_SetName(); - - //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) - void Register_UnityEngine_Object_set_hideFlags(); - Register_UnityEngine_Object_set_hideFlags(); - - //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() - void Register_UnityEngine_Object_get_hideFlags(); - Register_UnityEngine_Object_get_hideFlags(); - - //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) - void Register_UnityEngine_Object_FindObjectFromInstanceID(); - Register_UnityEngine_Object_FindObjectFromInstanceID(); - - //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) - void Register_UnityEngine_Object_Internal_CloneSingle(); - Register_UnityEngine_Object_Internal_CloneSingle(); - - //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) - void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); - Register_UnityEngine_Object_Internal_CloneSingleWithParent(); - - //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) - void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); - Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); - - //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) - void Register_UnityEngine_Object_FindObjectsOfType(); - Register_UnityEngine_Object_FindObjectsOfType(); - - //End Registrations for type : UnityEngine.Object - - //Start Registrations for type : UnityEngine.ObjectGUIState - - //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() - void Register_UnityEngine_ObjectGUIState_Internal_Create(); - Register_UnityEngine_ObjectGUIState_Internal_Create(); - - //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) - void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); - Register_UnityEngine_ObjectGUIState_Internal_Destroy(); - - //End Registrations for type : UnityEngine.ObjectGUIState - - //Start Registrations for type : UnityEngine.ParticleSystem - - //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean) - void Register_UnityEngine_ParticleSystem_Clear(); - Register_UnityEngine_ParticleSystem_Clear(); - - //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) - void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); - Register_UnityEngine_ParticleSystem_EmitOld_Internal(); - - //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) - void Register_UnityEngine_ParticleSystem_Emit_Injected(); - Register_UnityEngine_ParticleSystem_Emit_Injected(); - - //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) - void Register_UnityEngine_ParticleSystem_Emit_Internal(); - Register_UnityEngine_ParticleSystem_Emit_Internal(); - - //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) - void Register_UnityEngine_ParticleSystem_Play(); - Register_UnityEngine_ParticleSystem_Play(); - - //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) - void Register_UnityEngine_ParticleSystem_SetParticles(); - Register_UnityEngine_ParticleSystem_SetParticles(); - - //End Registrations for type : UnityEngine.ParticleSystem - - //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule - - //System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean) - void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); - Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); - - //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule - - //Start Registrations for type : UnityEngine.ParticleSystem/MainModule - - //System.Void UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) - void Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected(); - Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected(); - - //System.Void UnityEngine.ParticleSystem/MainModule::set_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) - void Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected(); - Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected(); - - //System.Void UnityEngine.ParticleSystem/MainModule::set_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemScalingMode) - void Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected(); - Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected(); - - //System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&) - void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); - Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); - - //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) - void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); - Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); - - //End Registrations for type : UnityEngine.ParticleSystem/MainModule - - //Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule - - //System.Void UnityEngine.ParticleSystem/ShapeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean) - void Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected(); - Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected(); - - //End Registrations for type : UnityEngine.ParticleSystem/ShapeModule - - //Start Registrations for type : UnityEngine.ParticleSystemRenderer - - //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) - void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); - Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); - - //End Registrations for type : UnityEngine.ParticleSystemRenderer - - //Start Registrations for type : UnityEngine.Physics - - //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) - void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); - Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); - - //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) - void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); - Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); - - //End Registrations for type : UnityEngine.Physics - - //Start Registrations for type : UnityEngine.Physics2D - - //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() - void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); - Register_UnityEngine_Physics2D_get_queriesHitTriggers(); - - //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) - void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); - Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); - - //End Registrations for type : UnityEngine.Physics2D - - //Start Registrations for type : UnityEngine.PhysicsScene - - //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) - void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); - Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); - - //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) - void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); - Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); - - //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) - void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); - Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); - - //End Registrations for type : UnityEngine.PhysicsScene - - //Start Registrations for type : UnityEngine.PhysicsScene2D - - //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) - void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); - Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); - - //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) - void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); - Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); - - //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) - void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); - Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); - - //System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) - void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected(); - Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected(); - - //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) - void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); - Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); - - //End Registrations for type : UnityEngine.PhysicsScene2D - - //Start Registrations for type : UnityEngine.Playables.PlayableHandle - - //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) - void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); - Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); - - //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) - void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); - Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); - - //End Registrations for type : UnityEngine.Playables.PlayableHandle - - //Start Registrations for type : UnityEngine.PlayerConnectionInternal - - //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() - void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); - Register_UnityEngine_PlayerConnectionInternal_IsConnected(); - - //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) - void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); - Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); - - //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() - void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); - Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); - - //System.Void UnityEngine.PlayerConnectionInternal::Initialize() - void Register_UnityEngine_PlayerConnectionInternal_Initialize(); - Register_UnityEngine_PlayerConnectionInternal_Initialize(); - - //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() - void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); - Register_UnityEngine_PlayerConnectionInternal_PollInternal(); - - //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) - void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); - Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); - - //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) - void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); - Register_UnityEngine_PlayerConnectionInternal_SendMessage(); - - //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) - void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); - Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); - - //End Registrations for type : UnityEngine.PlayerConnectionInternal - - //Start Registrations for type : UnityEngine.Profiling.Profiler - - //System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object) - void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); - Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); - - //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object) - void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); - Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); - - //System.Void UnityEngine.Profiling.Profiler::EndSample() - void Register_UnityEngine_Profiling_Profiler_EndSample(); - Register_UnityEngine_Profiling_Profiler_EndSample(); - - //End Registrations for type : UnityEngine.Profiling.Profiler - - //Start Registrations for type : UnityEngine.PropertyNameUtils - - //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) - void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); - Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); - - //End Registrations for type : UnityEngine.PropertyNameUtils - - //Start Registrations for type : UnityEngine.QualitySettings - - //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() - void Register_UnityEngine_QualitySettings_get_activeColorSpace(); - Register_UnityEngine_QualitySettings_get_activeColorSpace(); - - //End Registrations for type : UnityEngine.QualitySettings - - //Start Registrations for type : UnityEngine.Quaternion - - //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) - void Register_UnityEngine_Quaternion_AngleAxis_Injected(); - Register_UnityEngine_Quaternion_AngleAxis_Injected(); - - //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) - void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); - Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); - - //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) - void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); - Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); - - //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) - void Register_UnityEngine_Quaternion_Inverse_Injected(); - Register_UnityEngine_Quaternion_Inverse_Injected(); - - //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) - void Register_UnityEngine_Quaternion_LookRotation_Injected(); - Register_UnityEngine_Quaternion_LookRotation_Injected(); - - //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) - void Register_UnityEngine_Quaternion_Slerp_Injected(); - Register_UnityEngine_Quaternion_Slerp_Injected(); - - //End Registrations for type : UnityEngine.Quaternion - - //Start Registrations for type : UnityEngine.Random - - //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) - void Register_UnityEngine_Random_RandomRangeInt(); - Register_UnityEngine_Random_RandomRangeInt(); - - //System.Single UnityEngine.Random::Range(System.Single,System.Single) - void Register_UnityEngine_Random_Range(); - Register_UnityEngine_Random_Range(); - - //System.Void UnityEngine.Random::InitState(System.Int32) - void Register_UnityEngine_Random_InitState(); - Register_UnityEngine_Random_InitState(); - - //System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&) - void Register_UnityEngine_Random_get_state_Injected(); - Register_UnityEngine_Random_get_state_Injected(); - - //System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&) - void Register_UnityEngine_Random_set_state_Injected(); - Register_UnityEngine_Random_set_state_Injected(); - - //End Registrations for type : UnityEngine.Random - - //Start Registrations for type : UnityEngine.RectOffset - - //System.Int32 UnityEngine.RectOffset::get_bottom() - void Register_UnityEngine_RectOffset_get_bottom(); - Register_UnityEngine_RectOffset_get_bottom(); - - //System.Int32 UnityEngine.RectOffset::get_horizontal() - void Register_UnityEngine_RectOffset_get_horizontal(); - Register_UnityEngine_RectOffset_get_horizontal(); - - //System.Int32 UnityEngine.RectOffset::get_left() - void Register_UnityEngine_RectOffset_get_left(); - Register_UnityEngine_RectOffset_get_left(); - - //System.Int32 UnityEngine.RectOffset::get_right() - void Register_UnityEngine_RectOffset_get_right(); - Register_UnityEngine_RectOffset_get_right(); - - //System.Int32 UnityEngine.RectOffset::get_top() - void Register_UnityEngine_RectOffset_get_top(); - Register_UnityEngine_RectOffset_get_top(); - - //System.Int32 UnityEngine.RectOffset::get_vertical() - void Register_UnityEngine_RectOffset_get_vertical(); - Register_UnityEngine_RectOffset_get_vertical(); - - //System.IntPtr UnityEngine.RectOffset::InternalCreate() - void Register_UnityEngine_RectOffset_InternalCreate(); - Register_UnityEngine_RectOffset_InternalCreate(); - - //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) - void Register_UnityEngine_RectOffset_InternalDestroy(); - Register_UnityEngine_RectOffset_InternalDestroy(); - - //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) - void Register_UnityEngine_RectOffset_Remove_Injected(); - Register_UnityEngine_RectOffset_Remove_Injected(); - - //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) - void Register_UnityEngine_RectOffset_set_bottom(); - Register_UnityEngine_RectOffset_set_bottom(); - - //System.Void UnityEngine.RectOffset::set_left(System.Int32) - void Register_UnityEngine_RectOffset_set_left(); - Register_UnityEngine_RectOffset_set_left(); - - //System.Void UnityEngine.RectOffset::set_right(System.Int32) - void Register_UnityEngine_RectOffset_set_right(); - Register_UnityEngine_RectOffset_set_right(); - - //System.Void UnityEngine.RectOffset::set_top(System.Int32) - void Register_UnityEngine_RectOffset_set_top(); - Register_UnityEngine_RectOffset_set_top(); - - //End Registrations for type : UnityEngine.RectOffset - - //Start Registrations for type : UnityEngine.RectTransform - - //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); - Register_UnityEngine_RectTransform_get_anchorMax_Injected(); - - //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); - Register_UnityEngine_RectTransform_get_anchorMin_Injected(); - - //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); - Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); - - //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_get_pivot_Injected(); - Register_UnityEngine_RectTransform_get_pivot_Injected(); - - //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_RectTransform_get_rect_Injected(); - Register_UnityEngine_RectTransform_get_rect_Injected(); - - //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); - Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); - - //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); - Register_UnityEngine_RectTransform_set_anchorMax_Injected(); - - //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); - Register_UnityEngine_RectTransform_set_anchorMin_Injected(); - - //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); - Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); - - //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_set_pivot_Injected(); - Register_UnityEngine_RectTransform_set_pivot_Injected(); - - //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); - Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); - - //End Registrations for type : UnityEngine.RectTransform - - //Start Registrations for type : UnityEngine.RectTransformUtility - - //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) - void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); - Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); - - //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) - void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); - Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); - - //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) - void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); - Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); - - //End Registrations for type : UnityEngine.RectTransformUtility - - //Start Registrations for type : UnityEngine.Renderer - - //System.Boolean UnityEngine.Renderer::get_enabled() - void Register_UnityEngine_Renderer_get_enabled(); - Register_UnityEngine_Renderer_get_enabled(); - - //System.Int32 UnityEngine.Renderer::get_sortingGroupID() - void Register_UnityEngine_Renderer_get_sortingGroupID(); - Register_UnityEngine_Renderer_get_sortingGroupID(); - - //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder() - void Register_UnityEngine_Renderer_get_sortingGroupOrder(); - Register_UnityEngine_Renderer_get_sortingGroupOrder(); - - //System.Int32 UnityEngine.Renderer::get_sortingLayerID() - void Register_UnityEngine_Renderer_get_sortingLayerID(); - Register_UnityEngine_Renderer_get_sortingLayerID(); - - //System.Int32 UnityEngine.Renderer::get_sortingOrder() - void Register_UnityEngine_Renderer_get_sortingOrder(); - Register_UnityEngine_Renderer_get_sortingOrder(); - - //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) - void Register_UnityEngine_Renderer_SetMaterial(); - Register_UnityEngine_Renderer_SetMaterial(); - - //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) - void Register_UnityEngine_Renderer_set_enabled(); - Register_UnityEngine_Renderer_set_enabled(); - - //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) - void Register_UnityEngine_Renderer_set_receiveShadows(); - Register_UnityEngine_Renderer_set_receiveShadows(); - - //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) - void Register_UnityEngine_Renderer_set_shadowCastingMode(); - Register_UnityEngine_Renderer_set_shadowCastingMode(); - - //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) - void Register_UnityEngine_Renderer_set_sortingLayerID(); - Register_UnityEngine_Renderer_set_sortingLayerID(); - - //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) - void Register_UnityEngine_Renderer_set_sortingOrder(); - Register_UnityEngine_Renderer_set_sortingOrder(); - - //UnityEngine.Material UnityEngine.Renderer::GetMaterial() - void Register_UnityEngine_Renderer_GetMaterial(); - Register_UnityEngine_Renderer_GetMaterial(); - - //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() - void Register_UnityEngine_Renderer_GetSharedMaterial(); - Register_UnityEngine_Renderer_GetSharedMaterial(); - - //End Registrations for type : UnityEngine.Renderer - - //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback - - //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) - void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(); - - //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback - - //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest - - //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) - void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(); - - //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) - void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(); - - //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) - void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(); - - //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) - void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(); - - //System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Int32) - void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(); - - //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Action`1) - void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(); - Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(); - - //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest - - //Start Registrations for type : UnityEngine.Rendering.CommandBuffer - - //System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags) - void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); - Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); - - //System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags) - void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(); - Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(); - - //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer() - void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); - Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); - - //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String) - void Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); - Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); - - //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler) - void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler(); - Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32) - void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Clear() - void Register_UnityEngine_Rendering_CommandBuffer_Clear(); - Register_UnityEngine_Rendering_CommandBuffer_Clear(); - - //System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32) - void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String) - void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); - Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); - - //System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String) - void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); - Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); - - //System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String) - void Register_UnityEngine_Rendering_CommandBuffer_EndSample(); - Register_UnityEngine_Rendering_CommandBuffer_EndSample(); - - //System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler) - void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler(); - Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler(); - - //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData(); - Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam(); - - //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) - void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); - Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); - - //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() - void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); - Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags) - void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(); - Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal(); - Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement) - void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); - Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&) - void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetInvertCulling(System.Boolean) - void Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling(); - Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags) - void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32) - void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) - void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(); - Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(); - - //System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags) - void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(); - Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(); - - //System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String) - void Register_UnityEngine_Rendering_CommandBuffer_set_name(); - Register_UnityEngine_Rendering_CommandBuffer_set_name(); - - //End Registrations for type : UnityEngine.Rendering.CommandBuffer - - //Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions - - //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean) - void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory(); - Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory(); - - //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean) - void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory(); - Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory(); - - //End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions - - //Start Registrations for type : UnityEngine.Rendering.GraphicsFence - - //System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr) - void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); - Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); - - //End Registrations for type : UnityEngine.Rendering.GraphicsFence - - //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings - - //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() - void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); - Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); - - //System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject) - void Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(); - Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(); - - //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline() - void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); - Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); - - //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_defaultRenderPipeline() - void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_defaultRenderPipeline(); - Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_defaultRenderPipeline(); - - //End Registrations for type : UnityEngine.Rendering.GraphicsSettings - - //Start Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList - - //System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&) - void Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected(); - Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected(); - - //End Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList - - //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&) - void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected(); - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32) - void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(); - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) - void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(); - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer) - void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(); - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object) - void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&) - void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(); - Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(); - - //System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object) - void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected(); - - //UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&) - void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected(); - Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected(); - - //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext - - //Start Registrations for type : UnityEngine.Rendering.ShaderKeyword - - //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount() - void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount(); - Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount(); - - //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String) - void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(); - Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(); - - //System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String) - void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword(); - Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword(); - - //End Registrations for type : UnityEngine.Rendering.ShaderKeyword - - //Start Registrations for type : UnityEngine.Rendering.SortingGroup - - //System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID() - void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); - Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); - - //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID() - void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); - Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); - - //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder() - void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); - Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); - - //UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32) - void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex(); - Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex(); - - //End Registrations for type : UnityEngine.Rendering.SortingGroup - - //Start Registrations for type : UnityEngine.Rendering.SplashScreen - - //System.Void UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade() - void Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade(); - Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade(); - - //System.Void UnityEngine.Rendering.SplashScreen::CancelSplashScreen() - void Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen(); - Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen(); - - //End Registrations for type : UnityEngine.Rendering.SplashScreen - - //Start Registrations for type : UnityEngine.RenderTexture - - //System.Boolean UnityEngine.RenderTexture::Create() - void Register_UnityEngine_RenderTexture_Create(); - Register_UnityEngine_RenderTexture_Create(); - - //System.Boolean UnityEngine.RenderTexture::get_useDynamicScale() - void Register_UnityEngine_RenderTexture_get_useDynamicScale(); - Register_UnityEngine_RenderTexture_get_useDynamicScale(); - - //System.Boolean UnityEngine.RenderTexture::get_useMipMap() - void Register_UnityEngine_RenderTexture_get_useMipMap(); - Register_UnityEngine_RenderTexture_get_useMipMap(); - - //System.Int32 UnityEngine.RenderTexture::get_antiAliasing() - void Register_UnityEngine_RenderTexture_get_antiAliasing(); - Register_UnityEngine_RenderTexture_get_antiAliasing(); - - //System.Int32 UnityEngine.RenderTexture::get_height() - void Register_UnityEngine_RenderTexture_get_height(); - Register_UnityEngine_RenderTexture_get_height(); - - //System.Int32 UnityEngine.RenderTexture::get_volumeDepth() - void Register_UnityEngine_RenderTexture_get_volumeDepth(); - Register_UnityEngine_RenderTexture_get_volumeDepth(); - - //System.Int32 UnityEngine.RenderTexture::get_width() - void Register_UnityEngine_RenderTexture_get_width(); - Register_UnityEngine_RenderTexture_get_width(); - - //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) - void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); - Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); - - //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) - void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); - Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); - - //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) - void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); - Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); - - //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) - void Register_UnityEngine_RenderTexture_Internal_Create(); - Register_UnityEngine_RenderTexture_Internal_Create(); - - //System.Void UnityEngine.RenderTexture::Release() - void Register_UnityEngine_RenderTexture_Release(); - Register_UnityEngine_RenderTexture_Release(); - - //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) - void Register_UnityEngine_RenderTexture_ReleaseTemporary(); - Register_UnityEngine_RenderTexture_ReleaseTemporary(); - - //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) - void Register_UnityEngine_RenderTexture_SetActive(); - Register_UnityEngine_RenderTexture_SetActive(); - - //System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32) - void Register_UnityEngine_RenderTexture_SetMipMapCount(); - Register_UnityEngine_RenderTexture_SetMipMapCount(); - - //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) - void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); - Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); - - //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) - void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); - Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); - - //System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32) - void Register_UnityEngine_RenderTexture_set_antiAliasing(); - Register_UnityEngine_RenderTexture_set_antiAliasing(); - - //System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean) - void Register_UnityEngine_RenderTexture_set_autoGenerateMips(); - Register_UnityEngine_RenderTexture_set_autoGenerateMips(); - - //System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean) - void Register_UnityEngine_RenderTexture_set_bindTextureMS(); - Register_UnityEngine_RenderTexture_set_bindTextureMS(); - - //System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_RenderTexture_set_depthStencilFormat(); - Register_UnityEngine_RenderTexture_set_depthStencilFormat(); - - //System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension) - void Register_UnityEngine_RenderTexture_set_dimension(); - Register_UnityEngine_RenderTexture_set_dimension(); - - //System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean) - void Register_UnityEngine_RenderTexture_set_enableRandomWrite(); - Register_UnityEngine_RenderTexture_set_enableRandomWrite(); - - //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_RenderTexture_set_graphicsFormat(); - Register_UnityEngine_RenderTexture_set_graphicsFormat(); - - //System.Void UnityEngine.RenderTexture::set_height(System.Int32) - void Register_UnityEngine_RenderTexture_set_height(); - Register_UnityEngine_RenderTexture_set_height(); - - //System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless) - void Register_UnityEngine_RenderTexture_set_memorylessMode(); - Register_UnityEngine_RenderTexture_set_memorylessMode(); - - //System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) - void Register_UnityEngine_RenderTexture_set_stencilFormat(); - Register_UnityEngine_RenderTexture_set_stencilFormat(); - - //System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean) - void Register_UnityEngine_RenderTexture_set_useDynamicScale(); - Register_UnityEngine_RenderTexture_set_useDynamicScale(); - - //System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean) - void Register_UnityEngine_RenderTexture_set_useMipMap(); - Register_UnityEngine_RenderTexture_set_useMipMap(); - - //System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32) - void Register_UnityEngine_RenderTexture_set_volumeDepth(); - Register_UnityEngine_RenderTexture_set_volumeDepth(); - - //System.Void UnityEngine.RenderTexture::set_width(System.Int32) - void Register_UnityEngine_RenderTexture_set_width(); - Register_UnityEngine_RenderTexture_set_width(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat() - void Register_UnityEngine_RenderTexture_get_graphicsFormat(); - Register_UnityEngine_RenderTexture_get_graphicsFormat(); - - //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive() - void Register_UnityEngine_RenderTexture_GetActive(); - Register_UnityEngine_RenderTexture_GetActive(); - - //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) - void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); - Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); - - //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension() - void Register_UnityEngine_RenderTexture_get_dimension(); - Register_UnityEngine_RenderTexture_get_dimension(); - - //End Registrations for type : UnityEngine.RenderTexture - - //Start Registrations for type : UnityEngine.Resources - - //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() - void Register_UnityEngine_Resources_UnloadUnusedAssets(); - Register_UnityEngine_Resources_UnloadUnusedAssets(); - - //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) - void Register_UnityEngine_Resources_GetBuiltinResource(); - Register_UnityEngine_Resources_GetBuiltinResource(); - - //End Registrations for type : UnityEngine.Resources - - //Start Registrations for type : UnityEngine.ResourcesAPIInternal - - //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) - void Register_UnityEngine_ResourcesAPIInternal_Load(); - Register_UnityEngine_ResourcesAPIInternal_Load(); - - //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) - void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); - Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); - - //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) - void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); - Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); - - //End Registrations for type : UnityEngine.ResourcesAPIInternal - - //Start Registrations for type : UnityEngine.Rigidbody - - //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Rigidbody_MovePosition_Injected(); - Register_UnityEngine_Rigidbody_MovePosition_Injected(); - - //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Rigidbody_MoveRotation_Injected(); - Register_UnityEngine_Rigidbody_MoveRotation_Injected(); - - //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Rigidbody_get_position_Injected(); - Register_UnityEngine_Rigidbody_get_position_Injected(); - - //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Rigidbody_get_rotation_Injected(); - Register_UnityEngine_Rigidbody_get_rotation_Injected(); - - //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Rigidbody_set_rotation_Injected(); - Register_UnityEngine_Rigidbody_set_rotation_Injected(); - - //End Registrations for type : UnityEngine.Rigidbody - - //Start Registrations for type : UnityEngine.Rigidbody2D - - //System.Single UnityEngine.Rigidbody2D::get_rotation() - void Register_UnityEngine_Rigidbody2D_get_rotation(); - Register_UnityEngine_Rigidbody2D_get_rotation(); - - //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); - Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); - - //System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) - void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); - Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); - - //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Rigidbody2D_get_position_Injected(); - Register_UnityEngine_Rigidbody2D_get_position_Injected(); - - //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Rigidbody2D_set_position_Injected(); - Register_UnityEngine_Rigidbody2D_set_position_Injected(); - - //End Registrations for type : UnityEngine.Rigidbody2D - - //Start Registrations for type : UnityEngine.ScalableBufferManager - - //System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor() - void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); - Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); - - //System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor() - void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); - Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); - - //System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single) - void Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); - Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); - - //End Registrations for type : UnityEngine.ScalableBufferManager - - //Start Registrations for type : UnityEngine.SceneManagement.Scene - - //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) - void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); - Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); - - //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32) - void Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); - Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); - - //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) - void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); - Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); - - //System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32) - void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); - Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); - - //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) - void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); - Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); - - //System.String UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32) - void Register_UnityEngine_SceneManagement_Scene_GetPathInternal(); - Register_UnityEngine_SceneManagement_Scene_GetPathInternal(); - - //End Registrations for type : UnityEngine.SceneManagement.Scene - - //Start Registrations for type : UnityEngine.SceneManagement.SceneManager - - //System.Boolean UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) - void Register_UnityEngine_SceneManagement_SceneManager_SetActiveScene_Injected(); - Register_UnityEngine_SceneManagement_SceneManager_SetActiveScene_Injected(); - - //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() - void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); - Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); - - //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) - void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); - Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); - - //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) - void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); - Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); - - //System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&) - void Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(); - Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(); - - //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions) - void Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(); - Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(); - - //End Registrations for type : UnityEngine.SceneManagement.SceneManager - - //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal - - //System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings() - void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); - Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); - - //System.Void UnityEngine.SceneManagement.SceneManagerAPIInternal::GetSceneByBuildIndex_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) - void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetSceneByBuildIndex_Injected(); - Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetSceneByBuildIndex_Injected(); - - //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) - void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); - Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); - - //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal - - //Start Registrations for type : UnityEngine.SceneManagement.SceneUtility - - //System.Int32 UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath(System.String) - void Register_UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(); - Register_UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(); - - //System.String UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex(System.Int32) - void Register_UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(); - Register_UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(); - - //End Registrations for type : UnityEngine.SceneManagement.SceneUtility - - //Start Registrations for type : UnityEngine.Screen - - //System.Boolean UnityEngine.Screen::get_fullScreen() - void Register_UnityEngine_Screen_get_fullScreen(); - Register_UnityEngine_Screen_get_fullScreen(); - - //System.Int32 UnityEngine.Screen::get_height() - void Register_UnityEngine_Screen_get_height(); - Register_UnityEngine_Screen_get_height(); - - //System.Int32 UnityEngine.Screen::get_width() - void Register_UnityEngine_Screen_get_width(); - Register_UnityEngine_Screen_get_width(); - - //System.Single UnityEngine.Screen::get_dpi() - void Register_UnityEngine_Screen_get_dpi(); - Register_UnityEngine_Screen_get_dpi(); - - //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Screen_get_safeArea_Injected(); - Register_UnityEngine_Screen_get_safeArea_Injected(); - - //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation() - void Register_UnityEngine_Screen_GetScreenOrientation(); - Register_UnityEngine_Screen_GetScreenOrientation(); - - //End Registrations for type : UnityEngine.Screen - - //Start Registrations for type : UnityEngine.ScriptableObject - - //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) - void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); - Register_UnityEngine_ScriptableObject_CreateScriptableObject(); - - //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) - void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); - Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); - - //End Registrations for type : UnityEngine.ScriptableObject - - //Start Registrations for type : UnityEngine.ScriptingRuntime - - //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies() - void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); - Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); - - //End Registrations for type : UnityEngine.ScriptingRuntime - - //Start Registrations for type : UnityEngine.Shader - - //System.Int32 UnityEngine.Shader::PropertyToID(System.String) - void Register_UnityEngine_Shader_PropertyToID(); - Register_UnityEngine_Shader_PropertyToID(); - - //System.Int32 UnityEngine.Shader::TagToID(System.String) - void Register_UnityEngine_Shader_TagToID(); - Register_UnityEngine_Shader_TagToID(); - - //System.Void UnityEngine.Shader::DisableKeyword(System.String) - void Register_UnityEngine_Shader_DisableKeyword(); - Register_UnityEngine_Shader_DisableKeyword(); - - //System.Void UnityEngine.Shader::EnableKeyword(System.String) - void Register_UnityEngine_Shader_EnableKeyword(); - Register_UnityEngine_Shader_EnableKeyword(); - - //System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) - void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); - Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); - - //End Registrations for type : UnityEngine.Shader - - //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform - - //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); - - //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); - - //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); - - //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); - - //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); - - //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32) - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); - - //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage() - void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); - Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); - - //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform - - //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard - - //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr) - void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); - Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); - - //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) - void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); - Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); - - //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr) - void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); - Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); - - //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard - - //Start Registrations for type : UnityEngine.SortingLayer - - //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) - void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); - Register_UnityEngine_SortingLayer_GetLayerValueFromID(); - - //End Registrations for type : UnityEngine.SortingLayer - - //Start Registrations for type : UnityEngine.Sprite - - //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder() - void Register_UnityEngine_Sprite_get_isUsingPlaceholder(); - Register_UnityEngine_Sprite_get_isUsingPlaceholder(); - - //System.Int32 UnityEngine.Sprite::GetPacked() - void Register_UnityEngine_Sprite_GetPacked(); - Register_UnityEngine_Sprite_GetPacked(); - - //System.Int32 UnityEngine.Sprite::GetPackingMode() - void Register_UnityEngine_Sprite_GetPackingMode(); - Register_UnityEngine_Sprite_GetPackingMode(); - - //System.Int32 UnityEngine.Sprite::GetPackingRotation() - void Register_UnityEngine_Sprite_GetPackingRotation(); - Register_UnityEngine_Sprite_GetPackingRotation(); - - //System.Single UnityEngine.Sprite::get_pixelsPerUnit() - void Register_UnityEngine_Sprite_get_pixelsPerUnit(); - Register_UnityEngine_Sprite_get_pixelsPerUnit(); - - //System.UInt16[] UnityEngine.Sprite::get_triangles() - void Register_UnityEngine_Sprite_get_triangles(); - Register_UnityEngine_Sprite_get_triangles(); - - //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) - void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); - Register_UnityEngine_Sprite_GetInnerUVs_Injected(); - - //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) - void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); - Register_UnityEngine_Sprite_GetOuterUVs_Injected(); - - //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) - void Register_UnityEngine_Sprite_GetPadding_Injected(); - Register_UnityEngine_Sprite_GetPadding_Injected(); - - //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Sprite_GetTextureRect_Injected(); - Register_UnityEngine_Sprite_GetTextureRect_Injected(); - - //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) - void Register_UnityEngine_Sprite_get_border_Injected(); - Register_UnityEngine_Sprite_get_border_Injected(); - - //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) - void Register_UnityEngine_Sprite_get_bounds_Injected(); - Register_UnityEngine_Sprite_get_bounds_Injected(); - - //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Sprite_get_pivot_Injected(); - Register_UnityEngine_Sprite_get_pivot_Injected(); - - //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) - void Register_UnityEngine_Sprite_get_rect_Injected(); - Register_UnityEngine_Sprite_get_rect_Injected(); - - //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean) - void Register_UnityEngine_Sprite_CreateSprite_Injected(); - Register_UnityEngine_Sprite_CreateSprite_Injected(); - - //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() - void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); - Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); - - //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() - void Register_UnityEngine_Sprite_get_texture(); - Register_UnityEngine_Sprite_get_texture(); - - //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() - void Register_UnityEngine_Sprite_get_uv(); - Register_UnityEngine_Sprite_get_uv(); - - //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() - void Register_UnityEngine_Sprite_get_vertices(); - Register_UnityEngine_Sprite_get_vertices(); - - //End Registrations for type : UnityEngine.Sprite - - //Start Registrations for type : UnityEngine.SpriteRenderer - - //System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_SpriteRenderer_get_color_Injected(); - Register_UnityEngine_SpriteRenderer_get_color_Injected(); - - //System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&) - void Register_UnityEngine_SpriteRenderer_set_color_Injected(); - Register_UnityEngine_SpriteRenderer_set_color_Injected(); - - //End Registrations for type : UnityEngine.SpriteRenderer - - //Start Registrations for type : UnityEngine.SubsystemBindings - - //System.Void UnityEngine.SubsystemBindings::DestroySubsystem(System.IntPtr) - void Register_UnityEngine_SubsystemBindings_DestroySubsystem(); - Register_UnityEngine_SubsystemBindings_DestroySubsystem(); - - //End Registrations for type : UnityEngine.SubsystemBindings - - //Start Registrations for type : UnityEngine.SubsystemDescriptorBindings - - //System.IntPtr UnityEngine.SubsystemDescriptorBindings::Create(System.IntPtr) - void Register_UnityEngine_SubsystemDescriptorBindings_Create(); - Register_UnityEngine_SubsystemDescriptorBindings_Create(); - - //System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr) - void Register_UnityEngine_SubsystemDescriptorBindings_GetId(); - Register_UnityEngine_SubsystemDescriptorBindings_GetId(); - - //End Registrations for type : UnityEngine.SubsystemDescriptorBindings - - //Start Registrations for type : UnityEngine.SubsystemManager - - //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap() - void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); - Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); - - //End Registrations for type : UnityEngine.SubsystemManager - - //Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore - - //System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String) - void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); - Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); - - //End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore - - //Start Registrations for type : UnityEngine.SystemInfo - - //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded() - void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); - Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); - - //System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop() - void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); - Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); - - //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) - void Register_UnityEngine_SystemInfo_IsFormatSupported(); - Register_UnityEngine_SystemInfo_IsFormatSupported(); - - //System.Boolean UnityEngine.SystemInfo::IsGyroAvailable() - void Register_UnityEngine_SystemInfo_IsGyroAvailable(); - Register_UnityEngine_SystemInfo_IsGyroAvailable(); - - //System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback() - void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); - Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); - - //System.Boolean UnityEngine.SystemInfo::SupportsGPUFence() - void Register_UnityEngine_SystemInfo_SupportsGPUFence(); - Register_UnityEngine_SystemInfo_SupportsGPUFence(); - - //System.Boolean UnityEngine.SystemInfo::SupportsInstancing() - void Register_UnityEngine_SystemInfo_SupportsInstancing(); - Register_UnityEngine_SystemInfo_SupportsInstancing(); - - //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) - void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); - Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); - - //System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer() - void Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); - Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); - - //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel() - void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); - Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); - - //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize() - void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); - Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); - - //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() - void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); - Register_UnityEngine_SystemInfo_GetMaxTextureSize(); - - //System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount() - void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); - Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); - - //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize() - void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); - Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); - - //System.String UnityEngine.SystemInfo::GetOperatingSystem() - void Register_UnityEngine_SystemInfo_GetOperatingSystem(); - Register_UnityEngine_SystemInfo_GetOperatingSystem(); - - //System.String UnityEngine.SystemInfo::GetProcessorType() - void Register_UnityEngine_SystemInfo_GetProcessorType(); - Register_UnityEngine_SystemInfo_GetProcessorType(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) - void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); - Register_UnityEngine_SystemInfo_GetCompatibleFormat(); - - //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) - void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); - Register_UnityEngine_SystemInfo_GetGraphicsFormat(); - - //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() - void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); - Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); - - //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType() - void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); - Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); - - //End Registrations for type : UnityEngine.SystemInfo - - //Start Registrations for type : UnityEngine.TextAsset - - //System.Byte[] UnityEngine.TextAsset::get_bytes() - void Register_UnityEngine_TextAsset_get_bytes(); - Register_UnityEngine_TextAsset_get_bytes(); - - //End Registrations for type : UnityEngine.TextAsset - - //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine - - //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); - - //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); - - //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); - - //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); - - //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() - void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); - - //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); - - //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); - - //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); - - //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean) - void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); - Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); - - //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine - - //Start Registrations for type : UnityEngine.TextGenerator - - //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) - void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); - Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); - - //System.Int32 UnityEngine.TextGenerator::get_characterCount() - void Register_UnityEngine_TextGenerator_get_characterCount(); - Register_UnityEngine_TextGenerator_get_characterCount(); - - //System.Int32 UnityEngine.TextGenerator::get_lineCount() - void Register_UnityEngine_TextGenerator_get_lineCount(); - Register_UnityEngine_TextGenerator_get_lineCount(); - - //System.IntPtr UnityEngine.TextGenerator::Internal_Create() - void Register_UnityEngine_TextGenerator_Internal_Create(); - Register_UnityEngine_TextGenerator_Internal_Create(); - - //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) - void Register_UnityEngine_TextGenerator_GetCharactersInternal(); - Register_UnityEngine_TextGenerator_GetCharactersInternal(); - - //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) - void Register_UnityEngine_TextGenerator_GetLinesInternal(); - Register_UnityEngine_TextGenerator_GetLinesInternal(); - - //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) - void Register_UnityEngine_TextGenerator_GetVerticesInternal(); - Register_UnityEngine_TextGenerator_GetVerticesInternal(); - - //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) - void Register_UnityEngine_TextGenerator_Internal_Destroy(); - Register_UnityEngine_TextGenerator_Internal_Destroy(); - - //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) - void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); - Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); - - //End Registrations for type : UnityEngine.TextGenerator - - //Start Registrations for type : UnityEngine.Texture - - //System.Boolean UnityEngine.Texture::get_isReadable() - void Register_UnityEngine_Texture_get_isReadable(); - Register_UnityEngine_Texture_get_isReadable(); - - //System.Int32 UnityEngine.Texture::GetScriptHeight() - void Register_UnityEngine_Texture_GetScriptHeight(); - Register_UnityEngine_Texture_GetScriptHeight(); - - //System.Int32 UnityEngine.Texture::GetScriptWidth() - void Register_UnityEngine_Texture_GetScriptWidth(); - Register_UnityEngine_Texture_GetScriptWidth(); - - //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace() - void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); - Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); - - //System.Int32 UnityEngine.Texture::get_anisoLevel() - void Register_UnityEngine_Texture_get_anisoLevel(); - Register_UnityEngine_Texture_get_anisoLevel(); - - //System.Int32 UnityEngine.Texture::get_mipmapCount() - void Register_UnityEngine_Texture_get_mipmapCount(); - Register_UnityEngine_Texture_get_mipmapCount(); - - //System.IntPtr UnityEngine.Texture::GetNativeTexturePtr() - void Register_UnityEngine_Texture_GetNativeTexturePtr(); - Register_UnityEngine_Texture_GetNativeTexturePtr(); - - //System.UInt32 UnityEngine.Texture::get_updateCount() - void Register_UnityEngine_Texture_get_updateCount(); - Register_UnityEngine_Texture_get_updateCount(); - - //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) - void Register_UnityEngine_Texture_get_texelSize_Injected(); - Register_UnityEngine_Texture_get_texelSize_Injected(); - - //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) - void Register_UnityEngine_Texture_set_anisoLevel(); - Register_UnityEngine_Texture_set_anisoLevel(); - - //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) - void Register_UnityEngine_Texture_set_filterMode(); - Register_UnityEngine_Texture_set_filterMode(); - - //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) - void Register_UnityEngine_Texture_set_mipMapBias(); - Register_UnityEngine_Texture_set_mipMapBias(); - - //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) - void Register_UnityEngine_Texture_set_wrapMode(); - Register_UnityEngine_Texture_set_wrapMode(); - - //System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode) - void Register_UnityEngine_Texture_set_wrapModeU(); - Register_UnityEngine_Texture_set_wrapModeU(); - - //System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode) - void Register_UnityEngine_Texture_set_wrapModeV(); - Register_UnityEngine_Texture_set_wrapModeV(); - - //System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode) - void Register_UnityEngine_Texture_set_wrapModeW(); - Register_UnityEngine_Texture_set_wrapModeW(); - - //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() - void Register_UnityEngine_Texture_get_filterMode(); - Register_UnityEngine_Texture_get_filterMode(); - - //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension() - void Register_UnityEngine_Texture_GetDimension(); - Register_UnityEngine_Texture_GetDimension(); - - //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() - void Register_UnityEngine_Texture_get_wrapMode(); - Register_UnityEngine_Texture_get_wrapMode(); - - //End Registrations for type : UnityEngine.Texture - - //Start Registrations for type : UnityEngine.Texture2D - - //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) - void Register_UnityEngine_Texture2D_Internal_CreateImpl(); - Register_UnityEngine_Texture2D_Internal_CreateImpl(); - - //System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.UInt64) - void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); - Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); - - //System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32) - void Register_UnityEngine_Texture2D_ReinitializeImpl(); - Register_UnityEngine_Texture2D_ReinitializeImpl(); - - //System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) - void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); - Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); - - //System.Boolean UnityEngine.Texture2D::get_isReadable() - void Register_UnityEngine_Texture2D_get_isReadable(); - Register_UnityEngine_Texture2D_get_isReadable(); - - //System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32) - void Register_UnityEngine_Texture2D_GetWritableImageData(); - Register_UnityEngine_Texture2D_GetWritableImageData(); - - //System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize() - void Register_UnityEngine_Texture2D_GetRawImageDataSize(); - Register_UnityEngine_Texture2D_GetRawImageDataSize(); - - //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) - void Register_UnityEngine_Texture2D_ApplyImpl(); - Register_UnityEngine_Texture2D_ApplyImpl(); - - //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&) - void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); - Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); - - //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) - void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); - Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); - - //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) - void Register_UnityEngine_Texture2D_SetAllPixels32(); - Register_UnityEngine_Texture2D_SetAllPixels32(); - - //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) - void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); - Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); - - //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) - void Register_UnityEngine_Texture2D_SetPixelsImpl(); - Register_UnityEngine_Texture2D_SetPixelsImpl(); - - //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() - void Register_UnityEngine_Texture2D_get_blackTexture(); - Register_UnityEngine_Texture2D_get_blackTexture(); - - //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() - void Register_UnityEngine_Texture2D_get_whiteTexture(); - Register_UnityEngine_Texture2D_get_whiteTexture(); - - //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() - void Register_UnityEngine_Texture2D_get_format(); - Register_UnityEngine_Texture2D_get_format(); - - //End Registrations for type : UnityEngine.Texture2D - - //Start Registrations for type : UnityEngine.Texture2DArray - - //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) - void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); - Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); - - //System.Boolean UnityEngine.Texture2DArray::get_isReadable() - void Register_UnityEngine_Texture2DArray_get_isReadable(); - Register_UnityEngine_Texture2DArray_get_isReadable(); - - //System.Int32 UnityEngine.Texture2DArray::get_allSlices() - void Register_UnityEngine_Texture2DArray_get_allSlices(); - Register_UnityEngine_Texture2DArray_get_allSlices(); - - //End Registrations for type : UnityEngine.Texture2DArray - - //Start Registrations for type : UnityEngine.Texture3D - - //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) - void Register_UnityEngine_Texture3D_Internal_CreateImpl(); - Register_UnityEngine_Texture3D_Internal_CreateImpl(); - - //System.Boolean UnityEngine.Texture3D::get_isReadable() - void Register_UnityEngine_Texture3D_get_isReadable(); - Register_UnityEngine_Texture3D_get_isReadable(); - - //System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean) - void Register_UnityEngine_Texture3D_ApplyImpl(); - Register_UnityEngine_Texture3D_ApplyImpl(); - - //System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) - void Register_UnityEngine_Texture3D_SetPixelImpl_Injected(); - Register_UnityEngine_Texture3D_SetPixelImpl_Injected(); - - //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32) - void Register_UnityEngine_Texture3D_SetPixels(); - Register_UnityEngine_Texture3D_SetPixels(); - - //End Registrations for type : UnityEngine.Texture3D - - //Start Registrations for type : UnityEngine.Time - - //System.Int32 UnityEngine.Time::get_frameCount() - void Register_UnityEngine_Time_get_frameCount(); - Register_UnityEngine_Time_get_frameCount(); - - //System.Single UnityEngine.Time::get_deltaTime() - void Register_UnityEngine_Time_get_deltaTime(); - Register_UnityEngine_Time_get_deltaTime(); - - //System.Single UnityEngine.Time::get_fixedUnscaledTime() - void Register_UnityEngine_Time_get_fixedUnscaledTime(); - Register_UnityEngine_Time_get_fixedUnscaledTime(); - - //System.Single UnityEngine.Time::get_realtimeSinceStartup() - void Register_UnityEngine_Time_get_realtimeSinceStartup(); - Register_UnityEngine_Time_get_realtimeSinceStartup(); - - //System.Single UnityEngine.Time::get_smoothDeltaTime() - void Register_UnityEngine_Time_get_smoothDeltaTime(); - Register_UnityEngine_Time_get_smoothDeltaTime(); - - //System.Single UnityEngine.Time::get_time() - void Register_UnityEngine_Time_get_time(); - Register_UnityEngine_Time_get_time(); - - //System.Single UnityEngine.Time::get_timeScale() - void Register_UnityEngine_Time_get_timeScale(); - Register_UnityEngine_Time_get_timeScale(); - - //System.Single UnityEngine.Time::get_unscaledDeltaTime() - void Register_UnityEngine_Time_get_unscaledDeltaTime(); - Register_UnityEngine_Time_get_unscaledDeltaTime(); - - //System.Single UnityEngine.Time::get_unscaledTime() - void Register_UnityEngine_Time_get_unscaledTime(); - Register_UnityEngine_Time_get_unscaledTime(); - - //System.Void UnityEngine.Time::set_timeScale(System.Single) - void Register_UnityEngine_Time_set_timeScale(); - Register_UnityEngine_Time_set_timeScale(); - - //End Registrations for type : UnityEngine.Time - - //Start Registrations for type : UnityEngine.TouchScreenKeyboard - - //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() - void Register_UnityEngine_TouchScreenKeyboard_get_active(); - Register_UnityEngine_TouchScreenKeyboard_get_active(); - - //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() - void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); - Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); - - //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() - void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); - Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); - - //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) - void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); - Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); - - //System.String UnityEngine.TouchScreenKeyboard::get_text() - void Register_UnityEngine_TouchScreenKeyboard_get_text(); - Register_UnityEngine_TouchScreenKeyboard_get_text(); - - //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) - void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); - Register_UnityEngine_TouchScreenKeyboard_GetSelection(); - - //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) - void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); - Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); - - //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) - void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); - Register_UnityEngine_TouchScreenKeyboard_SetSelection(); - - //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) - void Register_UnityEngine_TouchScreenKeyboard_set_active(); - Register_UnityEngine_TouchScreenKeyboard_set_active(); - - //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) - void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); - Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); - - //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) - void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); - Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); - - //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) - void Register_UnityEngine_TouchScreenKeyboard_set_text(); - Register_UnityEngine_TouchScreenKeyboard_set_text(); - - //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() - void Register_UnityEngine_TouchScreenKeyboard_get_status(); - Register_UnityEngine_TouchScreenKeyboard_get_status(); - - //End Registrations for type : UnityEngine.TouchScreenKeyboard - - //Start Registrations for type : UnityEngine.TrailRenderer - - //System.Single UnityEngine.TrailRenderer::get_endWidth() - void Register_UnityEngine_TrailRenderer_get_endWidth(); - Register_UnityEngine_TrailRenderer_get_endWidth(); - - //System.Single UnityEngine.TrailRenderer::get_startWidth() - void Register_UnityEngine_TrailRenderer_get_startWidth(); - Register_UnityEngine_TrailRenderer_get_startWidth(); - - //System.Single UnityEngine.TrailRenderer::get_time() - void Register_UnityEngine_TrailRenderer_get_time(); - Register_UnityEngine_TrailRenderer_get_time(); - - //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) - void Register_UnityEngine_TrailRenderer_set_endWidth(); - Register_UnityEngine_TrailRenderer_set_endWidth(); - - //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) - void Register_UnityEngine_TrailRenderer_set_startWidth(); - Register_UnityEngine_TrailRenderer_set_startWidth(); - - //System.Void UnityEngine.TrailRenderer::set_time(System.Single) - void Register_UnityEngine_TrailRenderer_set_time(); - Register_UnityEngine_TrailRenderer_set_time(); - - //End Registrations for type : UnityEngine.TrailRenderer - - //Start Registrations for type : UnityEngine.Transform - - //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) - void Register_UnityEngine_Transform_IsChildOf(); - Register_UnityEngine_Transform_IsChildOf(); - - //System.Boolean UnityEngine.Transform::get_hasChanged() - void Register_UnityEngine_Transform_get_hasChanged(); - Register_UnityEngine_Transform_get_hasChanged(); - - //System.Int32 UnityEngine.Transform::get_childCount() - void Register_UnityEngine_Transform_get_childCount(); - Register_UnityEngine_Transform_get_childCount(); - - //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Transform_Internal_LookAt_Injected(); - Register_UnityEngine_Transform_Internal_LookAt_Injected(); - - //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); - Register_UnityEngine_Transform_InverseTransformPoint_Injected(); - - //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) - void Register_UnityEngine_Transform_RotateAroundInternal_Injected(); - Register_UnityEngine_Transform_RotateAroundInternal_Injected(); - - //System.Void UnityEngine.Transform::SetAsFirstSibling() - void Register_UnityEngine_Transform_SetAsFirstSibling(); - Register_UnityEngine_Transform_SetAsFirstSibling(); - - //System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) - void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected(); - Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected(); - - //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) - void Register_UnityEngine_Transform_SetParent(); - Register_UnityEngine_Transform_SetParent(); - - //System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) - void Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); - Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); - - //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Transform_TransformDirection_Injected(); - Register_UnityEngine_Transform_TransformDirection_Injected(); - - //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) - void Register_UnityEngine_Transform_TransformPoint_Injected(); - Register_UnityEngine_Transform_TransformPoint_Injected(); - - //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_get_localPosition_Injected(); - Register_UnityEngine_Transform_get_localPosition_Injected(); - - //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Transform_get_localRotation_Injected(); - Register_UnityEngine_Transform_get_localRotation_Injected(); - - //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_get_localScale_Injected(); - Register_UnityEngine_Transform_get_localScale_Injected(); - - //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); - Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); - - //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_get_lossyScale_Injected(); - Register_UnityEngine_Transform_get_lossyScale_Injected(); - - //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_get_position_Injected(); - Register_UnityEngine_Transform_get_position_Injected(); - - //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Transform_get_rotation_Injected(); - Register_UnityEngine_Transform_get_rotation_Injected(); - - //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); - Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); - - //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) - void Register_UnityEngine_Transform_set_hasChanged(); - Register_UnityEngine_Transform_set_hasChanged(); - - //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_set_localPosition_Injected(); - Register_UnityEngine_Transform_set_localPosition_Injected(); - - //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Transform_set_localRotation_Injected(); - Register_UnityEngine_Transform_set_localRotation_Injected(); - - //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_set_localScale_Injected(); - Register_UnityEngine_Transform_set_localScale_Injected(); - - //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) - void Register_UnityEngine_Transform_set_position_Injected(); - Register_UnityEngine_Transform_set_position_Injected(); - - //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) - void Register_UnityEngine_Transform_set_rotation_Injected(); - Register_UnityEngine_Transform_set_rotation_Injected(); - - //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) - void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); - Register_UnityEngine_Transform_FindRelativeTransformWithPath(); - - //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) - void Register_UnityEngine_Transform_GetChild(); - Register_UnityEngine_Transform_GetChild(); - - //UnityEngine.Transform UnityEngine.Transform::GetParent() - void Register_UnityEngine_Transform_GetParent(); - Register_UnityEngine_Transform_GetParent(); - - //UnityEngine.Transform UnityEngine.Transform::GetRoot() - void Register_UnityEngine_Transform_GetRoot(); - Register_UnityEngine_Transform_GetRoot(); - - //End Registrations for type : UnityEngine.Transform - - //Start Registrations for type : UnityEngine.U2D.SpriteAtlas - - //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) - void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); - Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); - - //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder() - void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); - Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); - - //End Registrations for type : UnityEngine.U2D.SpriteAtlas - - //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager - - //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) - void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); - Register_UnityEngine_U2D_SpriteAtlasManager_Register(); - - //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager - - //Start Registrations for type : UnityEngine.UIElements.TextNative - - //System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&) - void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); - Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); - - //System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&) - void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); - Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); - - //System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&) - void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); - Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); - - //System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&) - void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); - Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); - - //System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&) - void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); - Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); - - //End Registrations for type : UnityEngine.UIElements.TextNative - - //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative - - //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback() - void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); - Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); - - //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback() - void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); - Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); - - //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation() - void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); - Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); - - //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative - - //Start Registrations for type : UnityEngine.UIElements.UIR.Utility - - //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32) - void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); - Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); - - //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange() - void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); - Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); - - //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean) - void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); - Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); - - //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&) - void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); - Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); - - //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[]) - void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); - Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); - - //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence() - void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); - Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); - - //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor() - void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); - Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); - - //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr) - void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); - Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); - - //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr) - void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); - Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); - - //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&) - void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); - Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); - - //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&) - void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); - Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); - - //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean) - void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); - Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); - - //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin() - void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); - Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); - - //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd() - void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); - Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); - - //System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32) - void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); - Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); - - //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) - void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); - Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); - - //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&) - void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); - Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); - - //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32) - void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); - Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); - - //System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32) - void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); - Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); - - //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread() - void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); - Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); - - //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); - Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); - - //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32) - void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); - Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); - - //End Registrations for type : UnityEngine.UIElements.UIR.Utility - - //Start Registrations for type : UnityEngine.UISystemProfilerApi - - //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) - void Register_UnityEngine_UISystemProfilerApi_AddMarker(); - Register_UnityEngine_UISystemProfilerApi_AddMarker(); - - //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) - void Register_UnityEngine_UISystemProfilerApi_BeginSample(); - Register_UnityEngine_UISystemProfilerApi_BeginSample(); - - //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) - void Register_UnityEngine_UISystemProfilerApi_EndSample(); - Register_UnityEngine_UISystemProfilerApi_EndSample(); - - //End Registrations for type : UnityEngine.UISystemProfilerApi - - //Start Registrations for type : UnityEngine.UnhandledExceptionHandler - - //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String) - void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); - Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); - - //End Registrations for type : UnityEngine.UnhandledExceptionHandler - - //Start Registrations for type : UnityEngine.UnityLogWriter - - //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) - void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); - Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); - - //End Registrations for type : UnityEngine.UnityLogWriter - - //Start Registrations for type : UnityEngine.Video.VideoPlayer - - //System.Void UnityEngine.Video.VideoPlayer::Play() - void Register_UnityEngine_Video_VideoPlayer_Play(); - Register_UnityEngine_Video_VideoPlayer_Play(); - - //System.Void UnityEngine.Video.VideoPlayer::SetTargetAudioSource(System.UInt16,UnityEngine.AudioSource) - void Register_UnityEngine_Video_VideoPlayer_SetTargetAudioSource(); - Register_UnityEngine_Video_VideoPlayer_SetTargetAudioSource(); - - //System.Void UnityEngine.Video.VideoPlayer::Stop() - void Register_UnityEngine_Video_VideoPlayer_Stop(); - Register_UnityEngine_Video_VideoPlayer_Stop(); - - //System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode) - void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); - Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); - - //System.Void UnityEngine.Video.VideoPlayer::set_url(System.String) - void Register_UnityEngine_Video_VideoPlayer_set_url(); - Register_UnityEngine_Video_VideoPlayer_set_url(); - - //End Registrations for type : UnityEngine.Video.VideoPlayer - - //Start Registrations for type : UnityEngine.WebCamTexture - - //System.Boolean UnityEngine.WebCamTexture::get_isPlaying() - void Register_UnityEngine_WebCamTexture_get_isPlaying(); - Register_UnityEngine_WebCamTexture_get_isPlaying(); - - //System.Boolean UnityEngine.WebCamTexture::get_videoVerticallyMirrored() - void Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); - Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); - - //System.Int32 UnityEngine.WebCamTexture::get_videoRotationAngle() - void Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); - Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); - - //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32) - void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); - Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); - - //System.Void UnityEngine.WebCamTexture::Pause() - void Register_UnityEngine_WebCamTexture_Pause(); - Register_UnityEngine_WebCamTexture_Pause(); - - //System.Void UnityEngine.WebCamTexture::Play() - void Register_UnityEngine_WebCamTexture_Play(); - Register_UnityEngine_WebCamTexture_Play(); - - //System.Void UnityEngine.WebCamTexture::Stop() - void Register_UnityEngine_WebCamTexture_Stop(); - Register_UnityEngine_WebCamTexture_Stop(); - - //System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single) - void Register_UnityEngine_WebCamTexture_set_requestedFPS(); - Register_UnityEngine_WebCamTexture_set_requestedFPS(); - - //System.Void UnityEngine.WebCamTexture::set_requestedHeight(System.Int32) - void Register_UnityEngine_WebCamTexture_set_requestedHeight(); - Register_UnityEngine_WebCamTexture_set_requestedHeight(); - - //System.Void UnityEngine.WebCamTexture::set_requestedWidth(System.Int32) - void Register_UnityEngine_WebCamTexture_set_requestedWidth(); - Register_UnityEngine_WebCamTexture_set_requestedWidth(); - - //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices() - void Register_UnityEngine_WebCamTexture_get_devices(); - Register_UnityEngine_WebCamTexture_get_devices(); - - //End Registrations for type : UnityEngine.WebCamTexture - - //Start Registrations for type : UnityEngine.XR.InputDevices - - //System.Boolean UnityEngine.XR.InputDevices::TryGetFeatureValue_Quaternionf(System.UInt64,System.String,UnityEngine.Quaternion&) - void Register_UnityEngine_XR_InputDevices_TryGetFeatureValue_Quaternionf(); - Register_UnityEngine_XR_InputDevices_TryGetFeatureValue_Quaternionf(); - - //System.String UnityEngine.XR.InputDevices::GetDeviceName(System.UInt64) - void Register_UnityEngine_XR_InputDevices_GetDeviceName(); - Register_UnityEngine_XR_InputDevices_GetDeviceName(); - - //System.Void UnityEngine.XR.InputDevices::GetDevices_Internal(System.Collections.Generic.List`1) - void Register_UnityEngine_XR_InputDevices_GetDevices_Internal(); - Register_UnityEngine_XR_InputDevices_GetDevices_Internal(); - - //UnityEngine.XR.InputDeviceCharacteristics UnityEngine.XR.InputDevices::GetDeviceCharacteristics(System.UInt64) - void Register_UnityEngine_XR_InputDevices_GetDeviceCharacteristics(); - Register_UnityEngine_XR_InputDevices_GetDeviceCharacteristics(); - - //End Registrations for type : UnityEngine.XR.InputDevices - - //Start Registrations for type : UnityEngine.XR.XRDevice - - //System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking(UnityEngine.Camera,System.Boolean) - void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking(); - Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking(); - - //End Registrations for type : UnityEngine.XR.XRDevice - - //Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList - - //System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr) - void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose(); - Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose(); - - //End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList - - //Start Registrations for type : UnityEngine.XR.XRSettings - - //System.Boolean UnityEngine.XR.XRSettings::get_enabled() - void Register_UnityEngine_XR_XRSettings_get_enabled(); - Register_UnityEngine_XR_XRSettings_get_enabled(); - - //System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive() - void Register_UnityEngine_XR_XRSettings_get_isDeviceActive(); - Register_UnityEngine_XR_XRSettings_get_isDeviceActive(); - - //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight() - void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight(); - Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight(); - - //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth() - void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth(); - Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth(); - - //System.Single UnityEngine.XR.XRSettings::get_eyeTextureResolutionScale() - void Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale(); - Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale(); - - //System.Single UnityEngine.XR.XRSettings::get_renderViewportScaleInternal() - void Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal(); - Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal(); - - //System.String UnityEngine.XR.XRSettings::get_loadedDeviceName() - void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName(); - Register_UnityEngine_XR_XRSettings_get_loadedDeviceName(); - - //System.String[] UnityEngine.XR.XRSettings::get_supportedDevices() - void Register_UnityEngine_XR_XRSettings_get_supportedDevices(); - Register_UnityEngine_XR_XRSettings_get_supportedDevices(); - - //System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&) - void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected(); - Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected(); - - //System.Void UnityEngine.XR.XRSettings::set_eyeTextureResolutionScale(System.Single) - void Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale(); - Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale(); - - //UnityEngine.XR.XRSettings/StereoRenderingMode UnityEngine.XR.XRSettings::get_stereoRenderingMode() - void Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode(); - Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode(); - - //End Registrations for type : UnityEngine.XR.XRSettings - - //Start Registrations for type : UnityEngine.Yoga.Native - - //System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); - Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); - - //System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); - Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); - - //System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); - Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); - - //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault() - void Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); - Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); - - //System.IntPtr UnityEngine.Yoga.Native::YGConfigNew() - void Register_UnityEngine_Yoga_Native_YGConfigNew(); - Register_UnityEngine_Yoga_Native_YGConfigNew(); - - //System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); - Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); - - //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); - Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); - - //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); - Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); - - //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); - Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); - - //System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean) - void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); - Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); - - //System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection) - void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); - Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); - - //System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); - Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); - - //System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); - Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); - - //System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32) - void Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); - Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); - - //System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); - Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); - - //System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); - Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); - - //System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); - Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); - - //System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); - Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); - - //System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean) - void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); - Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); - - //System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); - Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); - - //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single) - void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); - Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); - - //System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode) - void Register_UnityEngine_Yoga_Native_YGSetManagedObject(); - Register_UnityEngine_Yoga_Native_YGSetManagedObject(); - - //UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr) - void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); - Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); - - //End Registrations for type : UnityEngine.Yoga.Native - - //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem - - //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime() - void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime(); - Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime(); - - //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup() - void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup(); - Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup(); - - //System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId() - void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId(); - Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId(); - - //System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32) - void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL(); - Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL(); - - //System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr) - void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent(); - Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent(); - - //System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single) - void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency(); - Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency(); - - //System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType) - void Register_UnityEngineInternal_Input_NativeInputSystem_Update(); - Register_UnityEngineInternal_Input_NativeInputSystem_Update(); - - //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) - void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); - Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); - - //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem - -} +void RegisterAllStrippedInternalCalls() +{ + //Start Registrations for type : Unity.Baselib.LowLevel.Binding + + //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_CompletionResult*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueRecv_Injected(); + + //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_CompletionResult*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_DequeueSend_Injected(); + + //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Request*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleRecv_Injected(); + + //System.UInt32 Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Request*,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_Memory_AllocatePages_Injected(System.UInt64,System.UInt64,System.UInt64,Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageState,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageAllocation&) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_AllocatePages_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_AllocatePages_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_Memory_GetPageSizeInfo(Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageSizeInfo*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_GetPageSizeInfo(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_GetPageSizeInfo(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_Memory_ReleasePages_Injected(Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageAllocation&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_ReleasePages_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_Memory_ReleasePages_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_NetworkAddress_Encode(Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress_Family,System.Byte*,System.UInt16,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Encode(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_NetworkAddress_Encode(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Deregister_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Buffer&) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Deregister_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Deregister_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Buffer_Register_Injected(Unity.Baselib.LowLevel.Binding/Baselib_Memory_PageAllocation&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Buffer&) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Register_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Buffer_Register_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_Create_Injected(Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_BufferSlice&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Endpoint&) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Create_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_Create_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Endpoint&,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Endpoint_GetNetworkAddress_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Close_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress_AddressReuse,System.UInt32,System.UInt32,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*,Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_Create_Injected(); + + //System.Void Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_NetworkAddress*,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_GetNetworkAddress_Injected(); + + //Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_ProcessStatus Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessRecv_Injected(); + + //Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_ProcessStatus Unity.Baselib.LowLevel.Binding::Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(Unity.Baselib.LowLevel.Binding/Baselib_RegisteredNetwork_Socket_UDP&,Unity.Baselib.LowLevel.Binding/Baselib_ErrorState*) + void Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(); + Register_Unity_Baselib_LowLevel_Binding_Baselib_RegisteredNetwork_Socket_UDP_ProcessSend_Injected(); + + //End Registrations for type : Unity.Baselib.LowLevel.Binding + + //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService + + //System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod(System.Object,System.String) + void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod(); + Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod(); + + //System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32) + void Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); + Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); + + //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32) + void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); + Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); + + //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32) + void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); + Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); + + //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService + + //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility + + //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); + + //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(); + + //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); + + //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); + + //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); + + //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); + + //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); + + //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); + + //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) + void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); + Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); + + //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility + + //Start Registrations for type : Unity.Jobs.JobHandle + + //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() + void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); + Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); + + //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&) + void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); + Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); + + //End Registrations for type : Unity.Jobs.JobHandle + + //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility + + //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob() + void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob(); + Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob(); + + //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object) + void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); + Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); + + //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&) + void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); + Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); + + //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean) + void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); + Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); + + //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility + + //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle + + //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&) + void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected(); + Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected(); + + //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle + + //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility + + //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) + void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); + Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); + + //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) + void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); + Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); + + //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) + void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); + Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); + + //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&) + void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); + Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); + + //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility + + //Start Registrations for type : Unity.Profiling.ProfilerRecorder + + //System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&) + void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected(); + Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected(); + + //System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&) + void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected(); + Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected(); + + //System.Int32 Unity.Profiling.ProfilerRecorder::CopyTo_Pointer_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorderSample*,System.Int32,System.Boolean) + void Register_Unity_Profiling_ProfilerRecorder_CopyTo_Pointer_Injected(); + Register_Unity_Profiling_ProfilerRecorder_CopyTo_Pointer_Injected(); + + //System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions) + void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected(); + Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected(); + + //System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&) + void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected(); + Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected(); + + //System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions) + void Register_Unity_Profiling_ProfilerRecorder_Control_Injected(); + Register_Unity_Profiling_ProfilerRecorder_Control_Injected(); + + //System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&) + void Register_Unity_Profiling_ProfilerRecorder_Create_Injected(); + Register_Unity_Profiling_ProfilerRecorder_Create_Injected(); + + //System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&) + void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected(); + Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected(); + + //End Registrations for type : Unity.Profiling.ProfilerRecorder + + //Start Registrations for type : Unity.TLS.LowLevel.Binding + + //System.Int32 Unity.TLS.LowLevel.Binding::unitytls_client_init(Unity.TLS.LowLevel.Binding/unitytls_client*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_init(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_init(); + + //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_get_handshake_state(Unity.TLS.LowLevel.Binding/unitytls_client*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_handshake_state(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_handshake_state(); + + //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_get_role(Unity.TLS.LowLevel.Binding/unitytls_client*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_role(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_role(); + + //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_get_state(Unity.TLS.LowLevel.Binding/unitytls_client*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_state(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_get_state(); + + //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_handshake(Unity.TLS.LowLevel.Binding/unitytls_client*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_handshake(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_handshake(); + + //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_read_data(Unity.TLS.LowLevel.Binding/unitytls_client*,System.Byte*,System.UIntPtr,System.UIntPtr*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_read_data(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_read_data(); + + //System.UInt32 Unity.TLS.LowLevel.Binding::unitytls_client_send_data(Unity.TLS.LowLevel.Binding/unitytls_client*,System.Byte*,System.UIntPtr) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_send_data(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_send_data(); + + //System.Void Unity.TLS.LowLevel.Binding::unitytls_client_destroy(Unity.TLS.LowLevel.Binding/unitytls_client*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_destroy(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_destroy(); + + //System.Void Unity.TLS.LowLevel.Binding::unitytls_client_init_config(Unity.TLS.LowLevel.Binding/unitytls_client_config*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_init_config(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_init_config(); + + //Unity.TLS.LowLevel.Binding/unitytls_client* Unity.TLS.LowLevel.Binding::unitytls_client_create(System.UInt32,Unity.TLS.LowLevel.Binding/unitytls_client_config*) + void Register_Unity_TLS_LowLevel_Binding_unitytls_client_create(); + Register_Unity_TLS_LowLevel_Binding_unitytls_client_create(); + + //End Registrations for type : Unity.TLS.LowLevel.Binding + + //Start Registrations for type : UnityEngine.Analytics.Analytics + + //System.Boolean UnityEngine.Analytics.Analytics::IsInitialized() + void Register_UnityEngine_Analytics_Analytics_IsInitialized(); + Register_UnityEngine_Analytics_Analytics_IsInitialized(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.Analytics::RegisterEventWithLimit(System.String,System.Int32,System.Int32,System.String,System.Int32,System.String,System.String,System.Boolean) + void Register_UnityEngine_Analytics_Analytics_RegisterEventWithLimit(); + Register_UnityEngine_Analytics_Analytics_RegisterEventWithLimit(); + + //UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics.Analytics::SendEventWithLimit(System.String,System.Object,System.Int32,System.String) + void Register_UnityEngine_Analytics_Analytics_SendEventWithLimit(); + Register_UnityEngine_Analytics_Analytics_SendEventWithLimit(); + + //End Registrations for type : UnityEngine.Analytics.Analytics + + //Start Registrations for type : UnityEngine.AndroidJNI + + //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallBooleanMethod(); + Register_UnityEngine_AndroidJNI_CallBooleanMethod(); + + //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); + Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); + + //System.Boolean UnityEngine.AndroidJNI::GetBooleanField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetBooleanField(); + Register_UnityEngine_AndroidJNI_GetBooleanField(); + + //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); + Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); + + //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_IsSameObject(); + Register_UnityEngine_AndroidJNI_IsSameObject(); + + //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromBooleanArray(); + Register_UnityEngine_AndroidJNI_FromBooleanArray(); + + //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromByteArray(); + Register_UnityEngine_AndroidJNI_FromByteArray(); + + //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallCharMethod(); + Register_UnityEngine_AndroidJNI_CallCharMethod(); + + //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); + Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); + + //System.Char UnityEngine.AndroidJNI::GetCharField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetCharField(); + Register_UnityEngine_AndroidJNI_GetCharField(); + + //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticCharField(); + Register_UnityEngine_AndroidJNI_GetStaticCharField(); + + //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromCharArray(); + Register_UnityEngine_AndroidJNI_FromCharArray(); + + //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallDoubleMethod(); + Register_UnityEngine_AndroidJNI_CallDoubleMethod(); + + //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); + Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); + + //System.Double UnityEngine.AndroidJNI::GetDoubleField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetDoubleField(); + Register_UnityEngine_AndroidJNI_GetDoubleField(); + + //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); + Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); + + //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromDoubleArray(); + Register_UnityEngine_AndroidJNI_FromDoubleArray(); + + //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallShortMethod(); + Register_UnityEngine_AndroidJNI_CallShortMethod(); + + //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); + Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); + + //System.Int16 UnityEngine.AndroidJNI::GetShortField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetShortField(); + Register_UnityEngine_AndroidJNI_GetShortField(); + + //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticShortField(); + Register_UnityEngine_AndroidJNI_GetStaticShortField(); + + //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromShortArray(); + Register_UnityEngine_AndroidJNI_FromShortArray(); + + //System.Int32 UnityEngine.AndroidJNI::AttachCurrentThread() + void Register_UnityEngine_AndroidJNI_AttachCurrentThread(); + Register_UnityEngine_AndroidJNI_AttachCurrentThread(); + + //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallIntMethod(); + Register_UnityEngine_AndroidJNI_CallIntMethod(); + + //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); + Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); + + //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetArrayLength(); + Register_UnityEngine_AndroidJNI_GetArrayLength(); + + //System.Int32 UnityEngine.AndroidJNI::GetIntField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetIntField(); + Register_UnityEngine_AndroidJNI_GetIntField(); + + //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticIntField(); + Register_UnityEngine_AndroidJNI_GetStaticIntField(); + + //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32) + void Register_UnityEngine_AndroidJNI_PushLocalFrame(); + Register_UnityEngine_AndroidJNI_PushLocalFrame(); + + //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromIntArray(); + Register_UnityEngine_AndroidJNI_FromIntArray(); + + //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallLongMethod(); + Register_UnityEngine_AndroidJNI_CallLongMethod(); + + //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); + Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); + + //System.Int64 UnityEngine.AndroidJNI::GetLongField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetLongField(); + Register_UnityEngine_AndroidJNI_GetLongField(); + + //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticLongField(); + Register_UnityEngine_AndroidJNI_GetStaticLongField(); + + //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromLongArray(); + Register_UnityEngine_AndroidJNI_FromLongArray(); + + //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallObjectMethod(); + Register_UnityEngine_AndroidJNI_CallObjectMethod(); + + //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); + Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); + + //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred() + void Register_UnityEngine_AndroidJNI_ExceptionOccurred(); + Register_UnityEngine_AndroidJNI_ExceptionOccurred(); + + //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String) + void Register_UnityEngine_AndroidJNI_FindClass(); + Register_UnityEngine_AndroidJNI_FindClass(); + + //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromReflectedMethod(); + Register_UnityEngine_AndroidJNI_FromReflectedMethod(); + + //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String) + void Register_UnityEngine_AndroidJNI_GetFieldID(); + Register_UnityEngine_AndroidJNI_GetFieldID(); + + //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) + void Register_UnityEngine_AndroidJNI_GetMethodID(); + Register_UnityEngine_AndroidJNI_GetMethodID(); + + //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) + void Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); + Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); + + //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetObjectClass(); + Register_UnityEngine_AndroidJNI_GetObjectClass(); + + //System.IntPtr UnityEngine.AndroidJNI::GetObjectField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetObjectField(); + Register_UnityEngine_AndroidJNI_GetObjectField(); + + //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String) + void Register_UnityEngine_AndroidJNI_GetStaticFieldID(); + Register_UnityEngine_AndroidJNI_GetStaticFieldID(); + + //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) + void Register_UnityEngine_AndroidJNI_GetStaticMethodID(); + Register_UnityEngine_AndroidJNI_GetStaticMethodID(); + + //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticObjectField(); + Register_UnityEngine_AndroidJNI_GetStaticObjectField(); + + //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_NewGlobalRef(); + Register_UnityEngine_AndroidJNI_NewGlobalRef(); + + //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_NewLocalRef(); + Register_UnityEngine_AndroidJNI_NewLocalRef(); + + //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_NewObject(); + Register_UnityEngine_AndroidJNI_NewObject(); + + //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_NewObjectArray(); + Register_UnityEngine_AndroidJNI_NewObjectArray(); + + //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String) + void Register_UnityEngine_AndroidJNI_NewStringFromStr(); + Register_UnityEngine_AndroidJNI_NewStringFromStr(); + + //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); + Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); + + //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr) + void Register_UnityEngine_AndroidJNI_PopLocalFrame(); + Register_UnityEngine_AndroidJNI_PopLocalFrame(); + + //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[]) + void Register_UnityEngine_AndroidJNI_ToBooleanArray(); + Register_UnityEngine_AndroidJNI_ToBooleanArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) + void Register_UnityEngine_AndroidJNI_ToByteArray(); + Register_UnityEngine_AndroidJNI_ToByteArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[]) + void Register_UnityEngine_AndroidJNI_ToCharArray(); + Register_UnityEngine_AndroidJNI_ToCharArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[]) + void Register_UnityEngine_AndroidJNI_ToDoubleArray(); + Register_UnityEngine_AndroidJNI_ToDoubleArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[]) + void Register_UnityEngine_AndroidJNI_ToFloatArray(); + Register_UnityEngine_AndroidJNI_ToFloatArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[]) + void Register_UnityEngine_AndroidJNI_ToIntArray(); + Register_UnityEngine_AndroidJNI_ToIntArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[]) + void Register_UnityEngine_AndroidJNI_ToLongArray(); + Register_UnityEngine_AndroidJNI_ToLongArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr) + void Register_UnityEngine_AndroidJNI_ToObjectArray(); + Register_UnityEngine_AndroidJNI_ToObjectArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[]) + void Register_UnityEngine_AndroidJNI_ToSByteArray(); + Register_UnityEngine_AndroidJNI_ToSByteArray(); + + //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[]) + void Register_UnityEngine_AndroidJNI_ToShortArray(); + Register_UnityEngine_AndroidJNI_ToShortArray(); + + //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallSByteMethod(); + Register_UnityEngine_AndroidJNI_CallSByteMethod(); + + //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); + Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); + + //System.SByte UnityEngine.AndroidJNI::GetSByteField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetSByteField(); + Register_UnityEngine_AndroidJNI_GetSByteField(); + + //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticSByteField(); + Register_UnityEngine_AndroidJNI_GetStaticSByteField(); + + //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromSByteArray(); + Register_UnityEngine_AndroidJNI_FromSByteArray(); + + //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallFloatMethod(); + Register_UnityEngine_AndroidJNI_CallFloatMethod(); + + //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); + Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); + + //System.Single UnityEngine.AndroidJNI::GetFloatField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetFloatField(); + Register_UnityEngine_AndroidJNI_GetFloatField(); + + //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticFloatField(); + Register_UnityEngine_AndroidJNI_GetStaticFloatField(); + + //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) + void Register_UnityEngine_AndroidJNI_FromFloatArray(); + Register_UnityEngine_AndroidJNI_FromFloatArray(); + + //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); + Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); + + //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStringMethod(); + Register_UnityEngine_AndroidJNI_CallStringMethod(); + + //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStaticStringField(); + Register_UnityEngine_AndroidJNI_GetStaticStringField(); + + //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStringChars(); + Register_UnityEngine_AndroidJNI_GetStringChars(); + + //System.String UnityEngine.AndroidJNI::GetStringField(System.IntPtr,System.IntPtr) + void Register_UnityEngine_AndroidJNI_GetStringField(); + Register_UnityEngine_AndroidJNI_GetStringField(); + + //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); + Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); + + //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) + void Register_UnityEngine_AndroidJNI_CallVoidMethod(); + Register_UnityEngine_AndroidJNI_CallVoidMethod(); + + //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); + Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); + + //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); + Register_UnityEngine_AndroidJNI_DeleteLocalRef(); + + //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) + void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); + Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); + + //System.Void UnityEngine.AndroidJNI::ExceptionClear() + void Register_UnityEngine_AndroidJNI_ExceptionClear(); + Register_UnityEngine_AndroidJNI_ExceptionClear(); + + //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) + void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); + Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); + + //End Registrations for type : UnityEngine.AndroidJNI + + //Start Registrations for type : UnityEngine.AnimationCurve + + //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) + void Register_UnityEngine_AnimationCurve_Internal_Equals(); + Register_UnityEngine_AnimationCurve_Internal_Equals(); + + //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single) + void Register_UnityEngine_AnimationCurve_AddKey(); + Register_UnityEngine_AnimationCurve_AddKey(); + + //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&) + void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); + Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); + + //System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.Int32,UnityEngine.Keyframe&) + void Register_UnityEngine_AnimationCurve_MoveKey_Injected(); + Register_UnityEngine_AnimationCurve_MoveKey_Injected(); + + //System.Int32 UnityEngine.AnimationCurve::get_length() + void Register_UnityEngine_AnimationCurve_get_length(); + Register_UnityEngine_AnimationCurve_get_length(); + + //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) + void Register_UnityEngine_AnimationCurve_Internal_Create(); + Register_UnityEngine_AnimationCurve_Internal_Create(); + + //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) + void Register_UnityEngine_AnimationCurve_Evaluate(); + Register_UnityEngine_AnimationCurve_Evaluate(); + + //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&) + void Register_UnityEngine_AnimationCurve_GetKey_Injected(); + Register_UnityEngine_AnimationCurve_GetKey_Injected(); + + //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) + void Register_UnityEngine_AnimationCurve_Internal_Destroy(); + Register_UnityEngine_AnimationCurve_Internal_Destroy(); + + //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) + void Register_UnityEngine_AnimationCurve_RemoveKey(); + Register_UnityEngine_AnimationCurve_RemoveKey(); + + //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) + void Register_UnityEngine_AnimationCurve_SetKeys(); + Register_UnityEngine_AnimationCurve_SetKeys(); + + //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single) + void Register_UnityEngine_AnimationCurve_SmoothTangents(); + Register_UnityEngine_AnimationCurve_SmoothTangents(); + + //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() + void Register_UnityEngine_AnimationCurve_GetKeys(); + Register_UnityEngine_AnimationCurve_GetKeys(); + + //End Registrations for type : UnityEngine.AnimationCurve + + //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable + + //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) + void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); + Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); + + //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable + + //Start Registrations for type : UnityEngine.Animator + + //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() + void Register_UnityEngine_Animator_get_hasBoundPlayables(); + Register_UnityEngine_Animator_get_hasBoundPlayables(); + + //System.Int32 UnityEngine.Animator::StringToHash(System.String) + void Register_UnityEngine_Animator_StringToHash(); + Register_UnityEngine_Animator_StringToHash(); + + //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) + void Register_UnityEngine_Animator_Play(); + Register_UnityEngine_Animator_Play(); + + //System.Void UnityEngine.Animator::ResetTriggerString(System.String) + void Register_UnityEngine_Animator_ResetTriggerString(); + Register_UnityEngine_Animator_ResetTriggerString(); + + //System.Void UnityEngine.Animator::SetTriggerString(System.String) + void Register_UnityEngine_Animator_SetTriggerString(); + Register_UnityEngine_Animator_SetTriggerString(); + + //End Registrations for type : UnityEngine.Animator + + //Start Registrations for type : UnityEngine.Application + + //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization) + void Register_UnityEngine_Application_HasUserAuthorization(); + Register_UnityEngine_Application_HasUserAuthorization(); + + //System.Boolean UnityEngine.Application::get_isBatchMode() + void Register_UnityEngine_Application_get_isBatchMode(); + Register_UnityEngine_Application_get_isBatchMode(); + + //System.Boolean UnityEngine.Application::get_isFocused() + void Register_UnityEngine_Application_get_isFocused(); + Register_UnityEngine_Application_get_isFocused(); + + //System.Boolean UnityEngine.Application::get_isPlaying() + void Register_UnityEngine_Application_get_isPlaying(); + Register_UnityEngine_Application_get_isPlaying(); + + //System.Boolean UnityEngine.Application::get_runInBackground() + void Register_UnityEngine_Application_get_runInBackground(); + Register_UnityEngine_Application_get_runInBackground(); + + //System.String UnityEngine.Application::get_persistentDataPath() + void Register_UnityEngine_Application_get_persistentDataPath(); + Register_UnityEngine_Application_get_persistentDataPath(); + + //System.String UnityEngine.Application::get_productName() + void Register_UnityEngine_Application_get_productName(); + Register_UnityEngine_Application_get_productName(); + + //System.String UnityEngine.Application::get_streamingAssetsPath() + void Register_UnityEngine_Application_get_streamingAssetsPath(); + Register_UnityEngine_Application_get_streamingAssetsPath(); + + //System.String UnityEngine.Application::get_temporaryCachePath() + void Register_UnityEngine_Application_get_temporaryCachePath(); + Register_UnityEngine_Application_get_temporaryCachePath(); + + //System.String UnityEngine.Application::get_unityVersion() + void Register_UnityEngine_Application_get_unityVersion(); + Register_UnityEngine_Application_get_unityVersion(); + + //System.String UnityEngine.Application::get_version() + void Register_UnityEngine_Application_get_version(); + Register_UnityEngine_Application_get_version(); + + //System.Void UnityEngine.Application::OpenURL(System.String) + void Register_UnityEngine_Application_OpenURL(); + Register_UnityEngine_Application_OpenURL(); + + //System.Void UnityEngine.Application::Quit(System.Int32) + void Register_UnityEngine_Application_Quit(); + Register_UnityEngine_Application_Quit(); + + //System.Void UnityEngine.Application::Unload() + void Register_UnityEngine_Application_Unload(); + Register_UnityEngine_Application_Unload(); + + //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) + void Register_UnityEngine_Application_set_runInBackground(); + Register_UnityEngine_Application_set_runInBackground(); + + //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization) + void Register_UnityEngine_Application_RequestUserAuthorization(); + Register_UnityEngine_Application_RequestUserAuthorization(); + + //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() + void Register_UnityEngine_Application_get_platform(); + Register_UnityEngine_Application_get_platform(); + + //End Registrations for type : UnityEngine.Application + + //Start Registrations for type : UnityEngine.AsyncOperation + + //System.Boolean UnityEngine.AsyncOperation::get_isDone() + void Register_UnityEngine_AsyncOperation_get_isDone(); + Register_UnityEngine_AsyncOperation_get_isDone(); + + //System.Single UnityEngine.AsyncOperation::get_progress() + void Register_UnityEngine_AsyncOperation_get_progress(); + Register_UnityEngine_AsyncOperation_get_progress(); + + //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) + void Register_UnityEngine_AsyncOperation_InternalDestroy(); + Register_UnityEngine_AsyncOperation_InternalDestroy(); + + //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) + void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); + Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); + + //End Registrations for type : UnityEngine.AsyncOperation + + //Start Registrations for type : UnityEngine.Audio.AudioMixer + + //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&) + void Register_UnityEngine_Audio_AudioMixer_GetFloat(); + Register_UnityEngine_Audio_AudioMixer_GetFloat(); + + //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) + void Register_UnityEngine_Audio_AudioMixer_SetFloat(); + Register_UnityEngine_Audio_AudioMixer_SetFloat(); + + //End Registrations for type : UnityEngine.Audio.AudioMixer + + //Start Registrations for type : UnityEngine.AudioSettings + + //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() + void Register_UnityEngine_AudioSettings_StartAudioOutput(); + Register_UnityEngine_AudioSettings_StartAudioOutput(); + + //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() + void Register_UnityEngine_AudioSettings_StopAudioOutput(); + Register_UnityEngine_AudioSettings_StopAudioOutput(); + + //End Registrations for type : UnityEngine.AudioSettings + + //Start Registrations for type : UnityEngine.AudioSource + + //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) + void Register_UnityEngine_AudioSource_GetPitch(); + Register_UnityEngine_AudioSource_GetPitch(); + + //System.Single UnityEngine.AudioSource::get_volume() + void Register_UnityEngine_AudioSource_get_volume(); + Register_UnityEngine_AudioSource_get_volume(); + + //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) + void Register_UnityEngine_AudioSource_PlayHelper(); + Register_UnityEngine_AudioSource_PlayHelper(); + + //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) + void Register_UnityEngine_AudioSource_SetPitch(); + Register_UnityEngine_AudioSource_SetPitch(); + + //System.Void UnityEngine.AudioSource::Stop(System.Boolean) + void Register_UnityEngine_AudioSource_Stop(); + Register_UnityEngine_AudioSource_Stop(); + + //System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean) + void Register_UnityEngine_AudioSource_set_bypassEffects(); + Register_UnityEngine_AudioSource_set_bypassEffects(); + + //System.Void UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean) + void Register_UnityEngine_AudioSource_set_bypassListenerEffects(); + Register_UnityEngine_AudioSource_set_bypassListenerEffects(); + + //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) + void Register_UnityEngine_AudioSource_set_clip(); + Register_UnityEngine_AudioSource_set_clip(); + + //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) + void Register_UnityEngine_AudioSource_set_loop(); + Register_UnityEngine_AudioSource_set_loop(); + + //System.Void UnityEngine.AudioSource::set_mute(System.Boolean) + void Register_UnityEngine_AudioSource_set_mute(); + Register_UnityEngine_AudioSource_set_mute(); + + //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) + void Register_UnityEngine_AudioSource_set_playOnAwake(); + Register_UnityEngine_AudioSource_set_playOnAwake(); + + //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single) + void Register_UnityEngine_AudioSource_set_spatialBlend(); + Register_UnityEngine_AudioSource_set_spatialBlend(); + + //System.Void UnityEngine.AudioSource::set_volume(System.Single) + void Register_UnityEngine_AudioSource_set_volume(); + Register_UnityEngine_AudioSource_set_volume(); + + //End Registrations for type : UnityEngine.AudioSource + + //Start Registrations for type : UnityEngine.Behaviour + + //System.Boolean UnityEngine.Behaviour::get_enabled() + void Register_UnityEngine_Behaviour_get_enabled(); + Register_UnityEngine_Behaviour_get_enabled(); + + //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() + void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); + Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); + + //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) + void Register_UnityEngine_Behaviour_set_enabled(); + Register_UnityEngine_Behaviour_set_enabled(); + + //End Registrations for type : UnityEngine.Behaviour + + //Start Registrations for type : UnityEngine.Camera + + //System.Boolean UnityEngine.Camera::get_orthographic() + void Register_UnityEngine_Camera_get_orthographic(); + Register_UnityEngine_Camera_get_orthographic(); + + //System.Boolean UnityEngine.Camera::get_stereoEnabled() + void Register_UnityEngine_Camera_get_stereoEnabled(); + Register_UnityEngine_Camera_get_stereoEnabled(); + + //System.Int32 UnityEngine.Camera::GetAllCamerasCount() + void Register_UnityEngine_Camera_GetAllCamerasCount(); + Register_UnityEngine_Camera_GetAllCamerasCount(); + + //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) + void Register_UnityEngine_Camera_GetAllCamerasImpl(); + Register_UnityEngine_Camera_GetAllCamerasImpl(); + + //System.Int32 UnityEngine.Camera::get_cullingMask() + void Register_UnityEngine_Camera_get_cullingMask(); + Register_UnityEngine_Camera_get_cullingMask(); + + //System.Int32 UnityEngine.Camera::get_eventMask() + void Register_UnityEngine_Camera_get_eventMask(); + Register_UnityEngine_Camera_get_eventMask(); + + //System.Int32 UnityEngine.Camera::get_pixelHeight() + void Register_UnityEngine_Camera_get_pixelHeight(); + Register_UnityEngine_Camera_get_pixelHeight(); + + //System.Int32 UnityEngine.Camera::get_pixelWidth() + void Register_UnityEngine_Camera_get_pixelWidth(); + Register_UnityEngine_Camera_get_pixelWidth(); + + //System.Int32 UnityEngine.Camera::get_targetDisplay() + void Register_UnityEngine_Camera_get_targetDisplay(); + Register_UnityEngine_Camera_get_targetDisplay(); + + //System.Single UnityEngine.Camera::get_aspect() + void Register_UnityEngine_Camera_get_aspect(); + Register_UnityEngine_Camera_get_aspect(); + + //System.Single UnityEngine.Camera::get_depth() + void Register_UnityEngine_Camera_get_depth(); + Register_UnityEngine_Camera_get_depth(); + + //System.Single UnityEngine.Camera::get_farClipPlane() + void Register_UnityEngine_Camera_get_farClipPlane(); + Register_UnityEngine_Camera_get_farClipPlane(); + + //System.Single UnityEngine.Camera::get_fieldOfView() + void Register_UnityEngine_Camera_get_fieldOfView(); + Register_UnityEngine_Camera_get_fieldOfView(); + + //System.Single UnityEngine.Camera::get_nearClipPlane() + void Register_UnityEngine_Camera_get_nearClipPlane(); + Register_UnityEngine_Camera_get_nearClipPlane(); + + //System.Single UnityEngine.Camera::get_orthographicSize() + void Register_UnityEngine_Camera_get_orthographicSize(); + Register_UnityEngine_Camera_get_orthographicSize(); + + //System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Camera_AddCommandBufferImpl(); + Register_UnityEngine_Camera_AddCommandBufferImpl(); + + //System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Camera_RemoveCommandBufferImpl(); + Register_UnityEngine_Camera_RemoveCommandBufferImpl(); + + //System.Void UnityEngine.Camera::Render() + void Register_UnityEngine_Camera_Render(); + Register_UnityEngine_Camera_Render(); + + //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) + void Register_UnityEngine_Camera_RenderWithShader(); + Register_UnityEngine_Camera_RenderWithShader(); + + //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) + void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); + Register_UnityEngine_Camera_ScreenPointToRay_Injected(); + + //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); + Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); + + //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); + Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); + + //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) + void Register_UnityEngine_Camera_SetupCurrent(); + Register_UnityEngine_Camera_SetupCurrent(); + + //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) + void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); + Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); + + //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_Camera_get_backgroundColor_Injected(); + Register_UnityEngine_Camera_get_backgroundColor_Injected(); + + //System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); + Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); + + //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Camera_get_pixelRect_Injected(); + Register_UnityEngine_Camera_get_pixelRect_Injected(); + + //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_get_projectionMatrix_Injected(); + Register_UnityEngine_Camera_get_projectionMatrix_Injected(); + + //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Camera_get_rect_Injected(); + Register_UnityEngine_Camera_get_rect_Injected(); + + //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); + Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); + + //System.Void UnityEngine.Camera::set_aspect(System.Single) + void Register_UnityEngine_Camera_set_aspect(); + Register_UnityEngine_Camera_set_aspect(); + + //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_Camera_set_backgroundColor_Injected(); + Register_UnityEngine_Camera_set_backgroundColor_Injected(); + + //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) + void Register_UnityEngine_Camera_set_farClipPlane(); + Register_UnityEngine_Camera_set_farClipPlane(); + + //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) + void Register_UnityEngine_Camera_set_fieldOfView(); + Register_UnityEngine_Camera_set_fieldOfView(); + + //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) + void Register_UnityEngine_Camera_set_nearClipPlane(); + Register_UnityEngine_Camera_set_nearClipPlane(); + + //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) + void Register_UnityEngine_Camera_set_orthographicSize(); + Register_UnityEngine_Camera_set_orthographicSize(); + + //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Camera_set_pixelRect_Injected(); + Register_UnityEngine_Camera_set_pixelRect_Injected(); + + //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Camera_set_projectionMatrix_Injected(); + Register_UnityEngine_Camera_set_projectionMatrix_Injected(); + + //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Camera_set_rect_Injected(); + Register_UnityEngine_Camera_set_rect_Injected(); + + //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) + void Register_UnityEngine_Camera_set_targetTexture(); + Register_UnityEngine_Camera_set_targetTexture(); + + //UnityEngine.Camera UnityEngine.Camera::get_current() + void Register_UnityEngine_Camera_get_current(); + Register_UnityEngine_Camera_get_current(); + + //UnityEngine.Camera UnityEngine.Camera::get_main() + void Register_UnityEngine_Camera_get_main(); + Register_UnityEngine_Camera_get_main(); + + //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() + void Register_UnityEngine_Camera_get_clearFlags(); + Register_UnityEngine_Camera_get_clearFlags(); + + //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() + void Register_UnityEngine_Camera_get_cameraType(); + Register_UnityEngine_Camera_get_cameraType(); + + //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() + void Register_UnityEngine_Camera_get_targetTexture(); + Register_UnityEngine_Camera_get_targetTexture(); + + //End Registrations for type : UnityEngine.Camera + + //Start Registrations for type : UnityEngine.CameraRaycastHelper + + //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) + void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); + Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); + + //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) + void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); + Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); + + //End Registrations for type : UnityEngine.CameraRaycastHelper + + //Start Registrations for type : UnityEngine.Canvas + + //System.Boolean UnityEngine.Canvas::get_isRootCanvas() + void Register_UnityEngine_Canvas_get_isRootCanvas(); + Register_UnityEngine_Canvas_get_isRootCanvas(); + + //System.Boolean UnityEngine.Canvas::get_overrideSorting() + void Register_UnityEngine_Canvas_get_overrideSorting(); + Register_UnityEngine_Canvas_get_overrideSorting(); + + //System.Boolean UnityEngine.Canvas::get_pixelPerfect() + void Register_UnityEngine_Canvas_get_pixelPerfect(); + Register_UnityEngine_Canvas_get_pixelPerfect(); + + //System.Int32 UnityEngine.Canvas::get_renderOrder() + void Register_UnityEngine_Canvas_get_renderOrder(); + Register_UnityEngine_Canvas_get_renderOrder(); + + //System.Int32 UnityEngine.Canvas::get_sortingLayerID() + void Register_UnityEngine_Canvas_get_sortingLayerID(); + Register_UnityEngine_Canvas_get_sortingLayerID(); + + //System.Int32 UnityEngine.Canvas::get_sortingOrder() + void Register_UnityEngine_Canvas_get_sortingOrder(); + Register_UnityEngine_Canvas_get_sortingOrder(); + + //System.Int32 UnityEngine.Canvas::get_targetDisplay() + void Register_UnityEngine_Canvas_get_targetDisplay(); + Register_UnityEngine_Canvas_get_targetDisplay(); + + //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() + void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); + Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); + + //System.Single UnityEngine.Canvas::get_scaleFactor() + void Register_UnityEngine_Canvas_get_scaleFactor(); + Register_UnityEngine_Canvas_get_scaleFactor(); + + //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) + void Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); + Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); + + //System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Canvas_get_pixelRect_Injected(); + Register_UnityEngine_Canvas_get_pixelRect_Injected(); + + //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); + Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); + + //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) + void Register_UnityEngine_Canvas_set_additionalShaderChannels(); + Register_UnityEngine_Canvas_set_additionalShaderChannels(); + + //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) + void Register_UnityEngine_Canvas_set_overrideSorting(); + Register_UnityEngine_Canvas_set_overrideSorting(); + + //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) + void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); + Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); + + //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) + void Register_UnityEngine_Canvas_set_scaleFactor(); + Register_UnityEngine_Canvas_set_scaleFactor(); + + //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) + void Register_UnityEngine_Canvas_set_sortingLayerID(); + Register_UnityEngine_Canvas_set_sortingLayerID(); + + //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) + void Register_UnityEngine_Canvas_set_sortingOrder(); + Register_UnityEngine_Canvas_set_sortingOrder(); + + //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() + void Register_UnityEngine_Canvas_get_additionalShaderChannels(); + Register_UnityEngine_Canvas_get_additionalShaderChannels(); + + //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() + void Register_UnityEngine_Canvas_get_worldCamera(); + Register_UnityEngine_Canvas_get_worldCamera(); + + //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() + void Register_UnityEngine_Canvas_get_rootCanvas(); + Register_UnityEngine_Canvas_get_rootCanvas(); + + //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() + void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); + Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); + + //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() + void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); + Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); + + //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() + void Register_UnityEngine_Canvas_get_renderMode(); + Register_UnityEngine_Canvas_get_renderMode(); + + //End Registrations for type : UnityEngine.Canvas + + //Start Registrations for type : UnityEngine.CanvasGroup + + //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() + void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); + Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); + + //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() + void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); + Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); + + //System.Boolean UnityEngine.CanvasGroup::get_interactable() + void Register_UnityEngine_CanvasGroup_get_interactable(); + Register_UnityEngine_CanvasGroup_get_interactable(); + + //System.Single UnityEngine.CanvasGroup::get_alpha() + void Register_UnityEngine_CanvasGroup_get_alpha(); + Register_UnityEngine_CanvasGroup_get_alpha(); + + //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) + void Register_UnityEngine_CanvasGroup_set_alpha(); + Register_UnityEngine_CanvasGroup_set_alpha(); + + //End Registrations for type : UnityEngine.CanvasGroup + + //Start Registrations for type : UnityEngine.CanvasRenderer + + //System.Boolean UnityEngine.CanvasRenderer::get_cull() + void Register_UnityEngine_CanvasRenderer_get_cull(); + Register_UnityEngine_CanvasRenderer_get_cull(); + + //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() + void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); + Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); + + //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() + void Register_UnityEngine_CanvasRenderer_get_hasMoved(); + Register_UnityEngine_CanvasRenderer_get_hasMoved(); + + //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() + void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); + Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); + + //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() + void Register_UnityEngine_CanvasRenderer_get_materialCount(); + Register_UnityEngine_CanvasRenderer_get_materialCount(); + + //System.Void UnityEngine.CanvasRenderer::Clear() + void Register_UnityEngine_CanvasRenderer_Clear(); + Register_UnityEngine_CanvasRenderer_Clear(); + + //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) + void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); + Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); + + //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() + void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); + Register_UnityEngine_CanvasRenderer_DisableRectClipping(); + + //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) + void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); + Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); + + //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); + Register_UnityEngine_CanvasRenderer_GetColor_Injected(); + + //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) + void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); + Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); + + //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); + Register_UnityEngine_CanvasRenderer_SetColor_Injected(); + + //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) + void Register_UnityEngine_CanvasRenderer_SetMaterial(); + Register_UnityEngine_CanvasRenderer_SetMaterial(); + + //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) + void Register_UnityEngine_CanvasRenderer_SetMesh(); + Register_UnityEngine_CanvasRenderer_SetMesh(); + + //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) + void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); + Register_UnityEngine_CanvasRenderer_SetPopMaterial(); + + //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) + void Register_UnityEngine_CanvasRenderer_SetTexture(); + Register_UnityEngine_CanvasRenderer_SetTexture(); + + //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) + void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); + Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); + + //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) + void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); + Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); + + //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); + Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); + + //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) + void Register_UnityEngine_CanvasRenderer_set_cull(); + Register_UnityEngine_CanvasRenderer_set_cull(); + + //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) + void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); + Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); + + //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) + void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); + Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); + + //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) + void Register_UnityEngine_CanvasRenderer_set_materialCount(); + Register_UnityEngine_CanvasRenderer_set_materialCount(); + + //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) + void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); + Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); + + //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) + void Register_UnityEngine_CanvasRenderer_GetMaterial(); + Register_UnityEngine_CanvasRenderer_GetMaterial(); + + //End Registrations for type : UnityEngine.CanvasRenderer + + //Start Registrations for type : UnityEngine.Collider + + //System.Boolean UnityEngine.Collider::get_enabled() + void Register_UnityEngine_Collider_get_enabled(); + Register_UnityEngine_Collider_get_enabled(); + + //System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Collider_ClosestPoint_Injected(); + Register_UnityEngine_Collider_ClosestPoint_Injected(); + + //End Registrations for type : UnityEngine.Collider + + //Start Registrations for type : UnityEngine.Component + + //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_Component_BroadcastMessage(); + Register_UnityEngine_Component_BroadcastMessage(); + + //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) + void Register_UnityEngine_Component_GetComponentFastPath(); + Register_UnityEngine_Component_GetComponentFastPath(); + + //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) + void Register_UnityEngine_Component_GetComponentsForListInternal(); + Register_UnityEngine_Component_GetComponentsForListInternal(); + + //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_Component_SendMessage(); + Register_UnityEngine_Component_SendMessage(); + + //UnityEngine.GameObject UnityEngine.Component::get_gameObject() + void Register_UnityEngine_Component_get_gameObject(); + Register_UnityEngine_Component_get_gameObject(); + + //UnityEngine.Transform UnityEngine.Component::get_transform() + void Register_UnityEngine_Component_get_transform(); + Register_UnityEngine_Component_get_transform(); + + //End Registrations for type : UnityEngine.Component + + //Start Registrations for type : UnityEngine.ComputeBuffer + + //System.Int32 UnityEngine.ComputeBuffer::get_count() + void Register_UnityEngine_ComputeBuffer_get_count(); + Register_UnityEngine_ComputeBuffer_get_count(); + + //System.Int32 UnityEngine.ComputeBuffer::get_stride() + void Register_UnityEngine_ComputeBuffer_get_stride(); + Register_UnityEngine_ComputeBuffer_get_stride(); + + //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) + void Register_UnityEngine_ComputeBuffer_InitBuffer(); + Register_UnityEngine_ComputeBuffer_InitBuffer(); + + //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer) + void Register_UnityEngine_ComputeBuffer_DestroyBuffer(); + Register_UnityEngine_ComputeBuffer_DestroyBuffer(); + + //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_ComputeBuffer_InternalSetData(); + Register_UnityEngine_ComputeBuffer_InternalSetData(); + + //System.Void UnityEngine.ComputeBuffer::SetName(System.String) + void Register_UnityEngine_ComputeBuffer_SetName(); + Register_UnityEngine_ComputeBuffer_SetName(); + + //End Registrations for type : UnityEngine.ComputeBuffer + + //Start Registrations for type : UnityEngine.ComputeShader + + //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) + void Register_UnityEngine_ComputeShader_FindKernel(); + Register_UnityEngine_ComputeShader_FindKernel(); + + //System.Void UnityEngine.ComputeShader::DisableKeyword(System.String) + void Register_UnityEngine_ComputeShader_DisableKeyword(); + Register_UnityEngine_ComputeShader_DisableKeyword(); + + //System.Void UnityEngine.ComputeShader::EnableKeyword(System.String) + void Register_UnityEngine_ComputeShader_EnableKeyword(); + Register_UnityEngine_ComputeShader_EnableKeyword(); + + //System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) + void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer(); + Register_UnityEngine_ComputeShader_SetConstantComputeBuffer(); + + //End Registrations for type : UnityEngine.ComputeShader + + //Start Registrations for type : UnityEngine.ContactFilter2D + + //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) + void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); + Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); + + //End Registrations for type : UnityEngine.ContactFilter2D + + //Start Registrations for type : UnityEngine.Coroutine + + //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) + void Register_UnityEngine_Coroutine_ReleaseCoroutine(); + Register_UnityEngine_Coroutine_ReleaseCoroutine(); + + //End Registrations for type : UnityEngine.Coroutine + + //Start Registrations for type : UnityEngine.Cubemap + + //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) + void Register_UnityEngine_Cubemap_Internal_CreateImpl(); + Register_UnityEngine_Cubemap_Internal_CreateImpl(); + + //System.Boolean UnityEngine.Cubemap::get_isReadable() + void Register_UnityEngine_Cubemap_get_isReadable(); + Register_UnityEngine_Cubemap_get_isReadable(); + + //System.Void UnityEngine.Cubemap::ApplyImpl(System.Boolean,System.Boolean) + void Register_UnityEngine_Cubemap_ApplyImpl(); + Register_UnityEngine_Cubemap_ApplyImpl(); + + //System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Cubemap_SetPixelImpl_Injected(); + Register_UnityEngine_Cubemap_SetPixelImpl_Injected(); + + //End Registrations for type : UnityEngine.Cubemap + + //Start Registrations for type : UnityEngine.CubemapArray + + //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) + void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); + Register_UnityEngine_CubemapArray_Internal_CreateImpl(); + + //System.Boolean UnityEngine.CubemapArray::get_isReadable() + void Register_UnityEngine_CubemapArray_get_isReadable(); + Register_UnityEngine_CubemapArray_get_isReadable(); + + //System.Void UnityEngine.CubemapArray::ApplyImpl(System.Boolean,System.Boolean) + void Register_UnityEngine_CubemapArray_ApplyImpl(); + Register_UnityEngine_CubemapArray_ApplyImpl(); + + //System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32) + void Register_UnityEngine_CubemapArray_SetPixels(); + Register_UnityEngine_CubemapArray_SetPixels(); + + //End Registrations for type : UnityEngine.CubemapArray + + //Start Registrations for type : UnityEngine.Cursor + + //System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode) + void Register_UnityEngine_Cursor_SetCursor_Injected(); + Register_UnityEngine_Cursor_SetCursor_Injected(); + + //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() + void Register_UnityEngine_Cursor_get_lockState(); + Register_UnityEngine_Cursor_get_lockState(); + + //End Registrations for type : UnityEngine.Cursor + + //Start Registrations for type : UnityEngine.Debug + + //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) + void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); + Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); + + //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) + void Register_UnityEngine_Debug_DrawLine_Injected(); + Register_UnityEngine_Debug_DrawLine_Injected(); + + //End Registrations for type : UnityEngine.Debug + + //Start Registrations for type : UnityEngine.DebugLogHandler + + //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) + void Register_UnityEngine_DebugLogHandler_Internal_Log(); + Register_UnityEngine_DebugLogHandler_Internal_Log(); + + //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) + void Register_UnityEngine_DebugLogHandler_Internal_LogException(); + Register_UnityEngine_DebugLogHandler_Internal_LogException(); + + //End Registrations for type : UnityEngine.DebugLogHandler + + //Start Registrations for type : UnityEngine.Display + + //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) + void Register_UnityEngine_Display_RelativeMouseAtImpl(); + Register_UnityEngine_Display_RelativeMouseAtImpl(); + + //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) + void Register_UnityEngine_Display_GetRenderingExtImpl(); + Register_UnityEngine_Display_GetRenderingExtImpl(); + + //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) + void Register_UnityEngine_Display_GetSystemExtImpl(); + Register_UnityEngine_Display_GetSystemExtImpl(); + + //End Registrations for type : UnityEngine.Display + + //Start Registrations for type : UnityEngine.Event + + //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) + void Register_UnityEngine_Event_PopEvent(); + Register_UnityEngine_Event_PopEvent(); + + //System.Char UnityEngine.Event::get_character() + void Register_UnityEngine_Event_get_character(); + Register_UnityEngine_Event_get_character(); + + //System.Int32 UnityEngine.Event::GetDoubleClickTime() + void Register_UnityEngine_Event_GetDoubleClickTime(); + Register_UnityEngine_Event_GetDoubleClickTime(); + + //System.Int32 UnityEngine.Event::get_button() + void Register_UnityEngine_Event_get_button(); + Register_UnityEngine_Event_get_button(); + + //System.Int32 UnityEngine.Event::get_clickCount() + void Register_UnityEngine_Event_get_clickCount(); + Register_UnityEngine_Event_get_clickCount(); + + //System.Int32 UnityEngine.Event::get_displayIndex() + void Register_UnityEngine_Event_get_displayIndex(); + Register_UnityEngine_Event_get_displayIndex(); + + //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) + void Register_UnityEngine_Event_Internal_Create(); + Register_UnityEngine_Event_Internal_Create(); + + //System.Single UnityEngine.Event::get_pressure() + void Register_UnityEngine_Event_get_pressure(); + Register_UnityEngine_Event_get_pressure(); + + //System.String UnityEngine.Event::get_commandName() + void Register_UnityEngine_Event_get_commandName(); + Register_UnityEngine_Event_get_commandName(); + + //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) + void Register_UnityEngine_Event_CopyFromPtr(); + Register_UnityEngine_Event_CopyFromPtr(); + + //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) + void Register_UnityEngine_Event_Internal_Destroy(); + Register_UnityEngine_Event_Internal_Destroy(); + + //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) + void Register_UnityEngine_Event_Internal_SetNativeEvent(); + Register_UnityEngine_Event_Internal_SetNativeEvent(); + + //System.Void UnityEngine.Event::Internal_Use() + void Register_UnityEngine_Event_Internal_Use(); + Register_UnityEngine_Event_Internal_Use(); + + //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Event_get_delta_Injected(); + Register_UnityEngine_Event_get_delta_Injected(); + + //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Event_get_mousePosition_Injected(); + Register_UnityEngine_Event_get_mousePosition_Injected(); + + //System.Void UnityEngine.Event::set_character(System.Char) + void Register_UnityEngine_Event_set_character(); + Register_UnityEngine_Event_set_character(); + + //System.Void UnityEngine.Event::set_commandName(System.String) + void Register_UnityEngine_Event_set_commandName(); + Register_UnityEngine_Event_set_commandName(); + + //System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Event_set_delta_Injected(); + Register_UnityEngine_Event_set_delta_Injected(); + + //System.Void UnityEngine.Event::set_displayIndex(System.Int32) + void Register_UnityEngine_Event_set_displayIndex(); + Register_UnityEngine_Event_set_displayIndex(); + + //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) + void Register_UnityEngine_Event_set_keyCode(); + Register_UnityEngine_Event_set_keyCode(); + + //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) + void Register_UnityEngine_Event_set_modifiers(); + Register_UnityEngine_Event_set_modifiers(); + + //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Event_set_mousePosition_Injected(); + Register_UnityEngine_Event_set_mousePosition_Injected(); + + //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) + void Register_UnityEngine_Event_set_type(); + Register_UnityEngine_Event_set_type(); + + //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() + void Register_UnityEngine_Event_get_modifiers(); + Register_UnityEngine_Event_get_modifiers(); + + //UnityEngine.EventType UnityEngine.Event::get_rawType() + void Register_UnityEngine_Event_get_rawType(); + Register_UnityEngine_Event_get_rawType(); + + //UnityEngine.EventType UnityEngine.Event::get_type() + void Register_UnityEngine_Event_get_type(); + Register_UnityEngine_Event_get_type(); + + //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() + void Register_UnityEngine_Event_get_keyCode(); + Register_UnityEngine_Event_get_keyCode(); + + //UnityEngine.PointerType UnityEngine.Event::get_pointerType() + void Register_UnityEngine_Event_get_pointerType(); + Register_UnityEngine_Event_get_pointerType(); + + //End Registrations for type : UnityEngine.Event + + //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem + + //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() + void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); + Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem + + //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(); + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); + + //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); + + //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); + + //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(); + + //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat(); + + //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); + + //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(); + + //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(); + + //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(); + + //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(); + Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility + + //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings + + //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() + void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); + Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); + + //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings + + //Start Registrations for type : UnityEngine.Font + + //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) + void Register_UnityEngine_Font_HasCharacter(); + Register_UnityEngine_Font_HasCharacter(); + + //System.Boolean UnityEngine.Font::get_dynamic() + void Register_UnityEngine_Font_get_dynamic(); + Register_UnityEngine_Font_get_dynamic(); + + //System.Int32 UnityEngine.Font::get_fontSize() + void Register_UnityEngine_Font_get_fontSize(); + Register_UnityEngine_Font_get_fontSize(); + + //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) + void Register_UnityEngine_Font_Internal_CreateFont(); + Register_UnityEngine_Font_Internal_CreateFont(); + + //UnityEngine.Material UnityEngine.Font::get_material() + void Register_UnityEngine_Font_get_material(); + Register_UnityEngine_Font_get_material(); + + //End Registrations for type : UnityEngine.Font + + //Start Registrations for type : UnityEngine.GameObject + + //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) + void Register_UnityEngine_GameObject_GetComponentsInternal(); + Register_UnityEngine_GameObject_GetComponentsInternal(); + + //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() + void Register_UnityEngine_GameObject_get_activeInHierarchy(); + Register_UnityEngine_GameObject_get_activeInHierarchy(); + + //System.Boolean UnityEngine.GameObject::get_activeSelf() + void Register_UnityEngine_GameObject_get_activeSelf(); + Register_UnityEngine_GameObject_get_activeSelf(); + + //System.Int32 UnityEngine.GameObject::get_layer() + void Register_UnityEngine_GameObject_get_layer(); + Register_UnityEngine_GameObject_get_layer(); + + //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) + void Register_UnityEngine_GameObject_GetComponentFastPath(); + Register_UnityEngine_GameObject_GetComponentFastPath(); + + //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) + void Register_UnityEngine_GameObject_Internal_CreateGameObject(); + Register_UnityEngine_GameObject_Internal_CreateGameObject(); + + //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) + void Register_UnityEngine_GameObject_SendMessage(); + Register_UnityEngine_GameObject_SendMessage(); + + //System.Void UnityEngine.GameObject::SetActive(System.Boolean) + void Register_UnityEngine_GameObject_SetActive(); + Register_UnityEngine_GameObject_SetActive(); + + //System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr) + void Register_UnityEngine_GameObject_TryGetComponentFastPath(); + Register_UnityEngine_GameObject_TryGetComponentFastPath(); + + //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_GameObject_get_scene_Injected(); + Register_UnityEngine_GameObject_get_scene_Injected(); + + //System.Void UnityEngine.GameObject::set_layer(System.Int32) + void Register_UnityEngine_GameObject_set_layer(); + Register_UnityEngine_GameObject_set_layer(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) + void Register_UnityEngine_GameObject_GetComponent(); + Register_UnityEngine_GameObject_GetComponent(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) + void Register_UnityEngine_GameObject_GetComponentInChildren(); + Register_UnityEngine_GameObject_GetComponentInChildren(); + + //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) + void Register_UnityEngine_GameObject_GetComponentInParent(); + Register_UnityEngine_GameObject_GetComponentInParent(); + + //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) + void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); + Register_UnityEngine_GameObject_Internal_AddComponentWithType(); + + //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) + void Register_UnityEngine_GameObject_Find(); + Register_UnityEngine_GameObject_Find(); + + //UnityEngine.Transform UnityEngine.GameObject::get_transform() + void Register_UnityEngine_GameObject_get_transform(); + Register_UnityEngine_GameObject_get_transform(); + + //End Registrations for type : UnityEngine.GameObject + + //Start Registrations for type : UnityEngine.GeometryUtility + + //System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Plane[],UnityEngine.Bounds&) + void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected(); + Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected(); + + //System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Plane[],UnityEngine.Matrix4x4&) + void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(); + Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(); + + //End Registrations for type : UnityEngine.GeometryUtility + + //Start Registrations for type : UnityEngine.Gizmos + + //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_DrawLine_Injected(); + Register_UnityEngine_Gizmos_DrawLine_Injected(); + + //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Gizmos_DrawSphere_Injected(); + Register_UnityEngine_Gizmos_DrawSphere_Injected(); + + //System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Gizmos_DrawWireCube_Injected(); + Register_UnityEngine_Gizmos_DrawWireCube_Injected(); + + //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); + Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); + + //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_Gizmos_set_color_Injected(); + Register_UnityEngine_Gizmos_set_color_Injected(); + + //System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Gizmos_set_matrix_Injected(); + Register_UnityEngine_Gizmos_set_matrix_Injected(); + + //End Registrations for type : UnityEngine.Gizmos + + //Start Registrations for type : UnityEngine.GL + + //System.Void UnityEngine.GL::Begin(System.Int32) + void Register_UnityEngine_GL_Begin(); + Register_UnityEngine_GL_Begin(); + + //System.Void UnityEngine.GL::End() + void Register_UnityEngine_GL_End(); + Register_UnityEngine_GL_End(); + + //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) + void Register_UnityEngine_GL_GLClear_Injected(); + Register_UnityEngine_GL_GLClear_Injected(); + + //System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32) + void Register_UnityEngine_GL_GLIssuePluginEvent(); + Register_UnityEngine_GL_GLIssuePluginEvent(); + + //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_GLLoadPixelMatrixScript(); + Register_UnityEngine_GL_GLLoadPixelMatrixScript(); + + //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_ImmediateColor(); + Register_UnityEngine_GL_ImmediateColor(); + + //System.Void UnityEngine.GL::LoadOrtho() + void Register_UnityEngine_GL_LoadOrtho(); + Register_UnityEngine_GL_LoadOrtho(); + + //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); + Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); + + //System.Void UnityEngine.GL::PopMatrix() + void Register_UnityEngine_GL_PopMatrix(); + Register_UnityEngine_GL_PopMatrix(); + + //System.Void UnityEngine.GL::PushMatrix() + void Register_UnityEngine_GL_PushMatrix(); + Register_UnityEngine_GL_PushMatrix(); + + //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GL_SetViewMatrix_Injected(); + Register_UnityEngine_GL_SetViewMatrix_Injected(); + + //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_TexCoord3(); + Register_UnityEngine_GL_TexCoord3(); + + //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) + void Register_UnityEngine_GL_Vertex3(); + Register_UnityEngine_GL_Vertex3(); + + //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&) + void Register_UnityEngine_GL_Viewport_Injected(); + Register_UnityEngine_GL_Viewport_Injected(); + + //End Registrations for type : UnityEngine.GL + + //Start Registrations for type : UnityEngine.Gradient + + //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) + void Register_UnityEngine_Gradient_Internal_Equals(); + Register_UnityEngine_Gradient_Internal_Equals(); + + //System.IntPtr UnityEngine.Gradient::Init() + void Register_UnityEngine_Gradient_Init(); + Register_UnityEngine_Gradient_Init(); + + //System.Void UnityEngine.Gradient::Cleanup() + void Register_UnityEngine_Gradient_Cleanup(); + Register_UnityEngine_Gradient_Cleanup(); + + //System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&) + void Register_UnityEngine_Gradient_Evaluate_Injected(); + Register_UnityEngine_Gradient_Evaluate_Injected(); + + //System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[]) + void Register_UnityEngine_Gradient_SetKeys(); + Register_UnityEngine_Gradient_SetKeys(); + + //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() + void Register_UnityEngine_Gradient_get_colorKeys(); + Register_UnityEngine_Gradient_get_colorKeys(); + + //End Registrations for type : UnityEngine.Gradient + + //Start Registrations for type : UnityEngine.Graphics + + //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() + void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); + Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); + + //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) + void Register_UnityEngine_Graphics_Blit2(); + Register_UnityEngine_Graphics_Blit2(); + + //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Graphics_CopyTexture_Region(); + Register_UnityEngine_Graphics_CopyTexture_Region(); + + //System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32) + void Register_UnityEngine_Graphics_CopyTexture_Slice(); + Register_UnityEngine_Graphics_CopyTexture_Slice(); + + //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Graphics_ExecuteCommandBuffer(); + Register_UnityEngine_Graphics_ExecuteCommandBuffer(); + + //System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) + void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); + Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); + + //System.Void UnityEngine.Graphics::Internal_SetNullRT() + void Register_UnityEngine_Graphics_Internal_SetNullRT(); + Register_UnityEngine_Graphics_Internal_SetNullRT(); + + //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); + Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); + + //End Registrations for type : UnityEngine.Graphics + + //Start Registrations for type : UnityEngine.GUI + + //System.Boolean UnityEngine.GUI::get_changed() + void Register_UnityEngine_GUI_get_changed(); + Register_UnityEngine_GUI_get_changed(); + + //System.Boolean UnityEngine.GUI::get_enabled() + void Register_UnityEngine_GUI_get_enabled(); + Register_UnityEngine_GUI_get_enabled(); + + //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUI_get_backgroundColor_Injected(); + Register_UnityEngine_GUI_get_backgroundColor_Injected(); + + //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUI_get_color_Injected(); + Register_UnityEngine_GUI_get_color_Injected(); + + //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUI_get_contentColor_Injected(); + Register_UnityEngine_GUI_get_contentColor_Injected(); + + //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUI_set_backgroundColor_Injected(); + Register_UnityEngine_GUI_set_backgroundColor_Injected(); + + //System.Void UnityEngine.GUI::set_changed(System.Boolean) + void Register_UnityEngine_GUI_set_changed(); + Register_UnityEngine_GUI_set_changed(); + + //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUI_set_color_Injected(); + Register_UnityEngine_GUI_set_color_Injected(); + + //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUI_set_contentColor_Injected(); + Register_UnityEngine_GUI_set_contentColor_Injected(); + + //System.Void UnityEngine.GUI::set_enabled(System.Boolean) + void Register_UnityEngine_GUI_set_enabled(); + Register_UnityEngine_GUI_set_enabled(); + + //End Registrations for type : UnityEngine.GUI + + //Start Registrations for type : UnityEngine.GUIClip + + //System.Int32 UnityEngine.GUIClip::Internal_GetCount() + void Register_UnityEngine_GUIClip_Internal_GetCount(); + Register_UnityEngine_GUIClip_Internal_GetCount(); + + //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GUIClip_GetMatrix_Injected(); + Register_UnityEngine_GUIClip_GetMatrix_Injected(); + + //System.Void UnityEngine.GUIClip::Internal_Pop() + void Register_UnityEngine_GUIClip_Internal_Pop(); + Register_UnityEngine_GUIClip_Internal_Pop(); + + //System.Void UnityEngine.GUIClip::Internal_PopParentClip() + void Register_UnityEngine_GUIClip_Internal_PopParentClip(); + Register_UnityEngine_GUIClip_Internal_PopParentClip(); + + //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); + Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); + + //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_GUIClip_SetMatrix_Injected(); + Register_UnityEngine_GUIClip_SetMatrix_Injected(); + + //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); + Register_UnityEngine_GUIClip_get_visibleRect_Injected(); + + //End Registrations for type : UnityEngine.GUIClip + + //Start Registrations for type : UnityEngine.GUILayoutUtility + + //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) + void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); + Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); + + //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) + void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); + Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); + + //End Registrations for type : UnityEngine.GUILayoutUtility + + //Start Registrations for type : UnityEngine.GUIStyle + + //System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String) + void Register_UnityEngine_GUIStyle_IsTooltipActive(); + Register_UnityEngine_GUIStyle_IsTooltipActive(); + + //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() + void Register_UnityEngine_GUIStyle_get_stretchHeight(); + Register_UnityEngine_GUIStyle_get_stretchHeight(); + + //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() + void Register_UnityEngine_GUIStyle_get_stretchWidth(); + Register_UnityEngine_GUIStyle_get_stretchWidth(); + + //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); + Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); + + //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) + void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); + Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); + + //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) + void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); + Register_UnityEngine_GUIStyle_GetStyleStatePtr(); + + //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) + void Register_UnityEngine_GUIStyle_Internal_Copy(); + Register_UnityEngine_GUIStyle_Internal_Copy(); + + //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) + void Register_UnityEngine_GUIStyle_Internal_Create(); + Register_UnityEngine_GUIStyle_Internal_Create(); + + //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) + void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); + Register_UnityEngine_GUIStyle_Internal_CalcHeight(); + + //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) + void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); + Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); + + //System.Single UnityEngine.GUIStyle::get_fixedHeight() + void Register_UnityEngine_GUIStyle_get_fixedHeight(); + Register_UnityEngine_GUIStyle_get_fixedHeight(); + + //System.Single UnityEngine.GUIStyle::get_fixedWidth() + void Register_UnityEngine_GUIStyle_get_fixedWidth(); + Register_UnityEngine_GUIStyle_get_fixedWidth(); + + //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32) + void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); + Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); + + //System.String UnityEngine.GUIStyle::get_rawName() + void Register_UnityEngine_GUIStyle_get_rawName(); + Register_UnityEngine_GUIStyle_get_rawName(); + + //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); + Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); + + //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) + void Register_UnityEngine_GUIStyle_Internal_Destroy(); + Register_UnityEngine_GUIStyle_Internal_Destroy(); + + //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) + void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); + Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); + + //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) + void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); + Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); + + //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); + Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); + + //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) + void Register_UnityEngine_GUIStyle_SetDefaultFont(); + Register_UnityEngine_GUIStyle_SetDefaultFont(); + + //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) + void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); + Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); + + //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) + void Register_UnityEngine_GUIStyle_set_alignment(); + Register_UnityEngine_GUIStyle_set_alignment(); + + //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping) + void Register_UnityEngine_GUIStyle_set_clipping(); + Register_UnityEngine_GUIStyle_set_clipping(); + + //System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font) + void Register_UnityEngine_GUIStyle_set_font(); + Register_UnityEngine_GUIStyle_set_font(); + + //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) + void Register_UnityEngine_GUIStyle_set_fontSize(); + Register_UnityEngine_GUIStyle_set_fontSize(); + + //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) + void Register_UnityEngine_GUIStyle_set_fontStyle(); + Register_UnityEngine_GUIStyle_set_fontStyle(); + + //System.Void UnityEngine.GUIStyle::set_rawName(System.String) + void Register_UnityEngine_GUIStyle_set_rawName(); + Register_UnityEngine_GUIStyle_set_rawName(); + + //System.Void UnityEngine.GUIStyle::set_richText(System.Boolean) + void Register_UnityEngine_GUIStyle_set_richText(); + Register_UnityEngine_GUIStyle_set_richText(); + + //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) + void Register_UnityEngine_GUIStyle_set_stretchHeight(); + Register_UnityEngine_GUIStyle_set_stretchHeight(); + + //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) + void Register_UnityEngine_GUIStyle_set_wordWrap(); + Register_UnityEngine_GUIStyle_set_wordWrap(); + + //UnityEngine.Font UnityEngine.GUIStyle::get_font() + void Register_UnityEngine_GUIStyle_get_font(); + Register_UnityEngine_GUIStyle_get_font(); + + //End Registrations for type : UnityEngine.GUIStyle + + //Start Registrations for type : UnityEngine.GUIStyleState + + //System.IntPtr UnityEngine.GUIStyleState::Init() + void Register_UnityEngine_GUIStyleState_Init(); + Register_UnityEngine_GUIStyleState_Init(); + + //System.Void UnityEngine.GUIStyleState::Cleanup() + void Register_UnityEngine_GUIStyleState_Cleanup(); + Register_UnityEngine_GUIStyleState_Cleanup(); + + //System.Void UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUIStyleState_get_textColor_Injected(); + Register_UnityEngine_GUIStyleState_get_textColor_Injected(); + + //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D) + void Register_UnityEngine_GUIStyleState_set_background(); + Register_UnityEngine_GUIStyleState_set_background(); + + //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); + Register_UnityEngine_GUIStyleState_set_textColor_Injected(); + + //End Registrations for type : UnityEngine.GUIStyleState + + //Start Registrations for type : UnityEngine.GUIUtility + + //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() + void Register_UnityEngine_GUIUtility_HasFocusableControls(); + Register_UnityEngine_GUIUtility_HasFocusableControls(); + + //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) + void Register_UnityEngine_GUIUtility_OwnsId(); + Register_UnityEngine_GUIUtility_OwnsId(); + + //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() + void Register_UnityEngine_GUIUtility_get_textFieldInput(); + Register_UnityEngine_GUIUtility_get_textFieldInput(); + + //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) + void Register_UnityEngine_GUIUtility_CheckForTabEvent(); + Register_UnityEngine_GUIUtility_CheckForTabEvent(); + + //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) + void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); + Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); + + //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() + void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); + Register_UnityEngine_GUIUtility_Internal_GetHotControl(); + + //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() + void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); + Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); + + //System.Int32 UnityEngine.GUIUtility::get_guiDepth() + void Register_UnityEngine_GUIUtility_get_guiDepth(); + Register_UnityEngine_GUIUtility_get_guiDepth(); + + //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); + Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); + + //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() + void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); + Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); + + //System.String UnityEngine.GUIUtility::get_compositionString() + void Register_UnityEngine_GUIUtility_get_compositionString(); + Register_UnityEngine_GUIUtility_get_compositionString(); + + //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() + void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); + Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); + + //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) + void Register_UnityEngine_GUIUtility_BeginContainer(); + Register_UnityEngine_GUIUtility_BeginContainer(); + + //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) + void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); + Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); + + //System.Void UnityEngine.GUIUtility::Internal_EndContainer() + void Register_UnityEngine_GUIUtility_Internal_EndContainer(); + Register_UnityEngine_GUIUtility_Internal_EndContainer(); + + //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() + void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); + Register_UnityEngine_GUIUtility_Internal_ExitGUI(); + + //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); + Register_UnityEngine_GUIUtility_Internal_SetHotControl(); + + //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) + void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); + Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); + + //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() + void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); + Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); + + //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() + void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); + Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); + + //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); + Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); + + //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode) + void Register_UnityEngine_GUIUtility_set_imeCompositionMode(); + Register_UnityEngine_GUIUtility_set_imeCompositionMode(); + + //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) + void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); + Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); + + //End Registrations for type : UnityEngine.GUIUtility + + //Start Registrations for type : UnityEngine.Gyroscope + + //System.Void UnityEngine.Gyroscope::attitude_Internal_Injected(System.Int32,UnityEngine.Quaternion&) + void Register_UnityEngine_Gyroscope_attitude_Internal_Injected(); + Register_UnityEngine_Gyroscope_attitude_Internal_Injected(); + + //System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean) + void Register_UnityEngine_Gyroscope_setEnabled_Internal(); + Register_UnityEngine_Gyroscope_setEnabled_Internal(); + + //System.Void UnityEngine.Gyroscope::setUpdateInterval_Internal(System.Int32,System.Single) + void Register_UnityEngine_Gyroscope_setUpdateInterval_Internal(); + Register_UnityEngine_Gyroscope_setUpdateInterval_Internal(); + + //End Registrations for type : UnityEngine.Gyroscope + + //Start Registrations for type : UnityEngine.Hash128 + + //System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&) + void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); + Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); + + //End Registrations for type : UnityEngine.Hash128 + + //Start Registrations for type : UnityEngine.ImageConversion + + //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) + void Register_UnityEngine_ImageConversion_LoadImage(); + Register_UnityEngine_ImageConversion_LoadImage(); + + //System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32) + void Register_UnityEngine_ImageConversion_EncodeToJPG(); + Register_UnityEngine_ImageConversion_EncodeToJPG(); + + //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) + void Register_UnityEngine_ImageConversion_EncodeToPNG(); + Register_UnityEngine_ImageConversion_EncodeToPNG(); + + //End Registrations for type : UnityEngine.ImageConversion + + //Start Registrations for type : UnityEngine.Input + + //System.Boolean UnityEngine.Input::CheckDisabled() + void Register_UnityEngine_Input_CheckDisabled(); + Register_UnityEngine_Input_CheckDisabled(); + + //System.Boolean UnityEngine.Input::GetButtonDown(System.String) + void Register_UnityEngine_Input_GetButtonDown(); + Register_UnityEngine_Input_GetButtonDown(); + + //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) + void Register_UnityEngine_Input_GetKeyDownInt(); + Register_UnityEngine_Input_GetKeyDownInt(); + + //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) + void Register_UnityEngine_Input_GetKeyInt(); + Register_UnityEngine_Input_GetKeyInt(); + + //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) + void Register_UnityEngine_Input_GetMouseButton(); + Register_UnityEngine_Input_GetMouseButton(); + + //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) + void Register_UnityEngine_Input_GetMouseButtonDown(); + Register_UnityEngine_Input_GetMouseButtonDown(); + + //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) + void Register_UnityEngine_Input_GetMouseButtonUp(); + Register_UnityEngine_Input_GetMouseButtonUp(); + + //System.Boolean UnityEngine.Input::get_mousePresent() + void Register_UnityEngine_Input_get_mousePresent(); + Register_UnityEngine_Input_get_mousePresent(); + + //System.Boolean UnityEngine.Input::get_touchSupported() + void Register_UnityEngine_Input_get_touchSupported(); + Register_UnityEngine_Input_get_touchSupported(); + + //System.Int32 UnityEngine.Input::GetGyroInternal() + void Register_UnityEngine_Input_GetGyroInternal(); + Register_UnityEngine_Input_GetGyroInternal(); + + //System.Int32 UnityEngine.Input::get_touchCount() + void Register_UnityEngine_Input_get_touchCount(); + Register_UnityEngine_Input_get_touchCount(); + + //System.Single UnityEngine.Input::GetAxis(System.String) + void Register_UnityEngine_Input_GetAxis(); + Register_UnityEngine_Input_GetAxis(); + + //System.Single UnityEngine.Input::GetAxisRaw(System.String) + void Register_UnityEngine_Input_GetAxisRaw(); + Register_UnityEngine_Input_GetAxisRaw(); + + //System.String UnityEngine.Input::get_compositionString() + void Register_UnityEngine_Input_get_compositionString(); + Register_UnityEngine_Input_get_compositionString(); + + //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) + void Register_UnityEngine_Input_GetTouch_Injected(); + Register_UnityEngine_Input_GetTouch_Injected(); + + //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); + Register_UnityEngine_Input_get_compositionCursorPos_Injected(); + + //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Input_get_mousePosition_Injected(); + Register_UnityEngine_Input_get_mousePosition_Injected(); + + //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); + Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); + + //System.Void UnityEngine.Input::set_compensateSensors(System.Boolean) + void Register_UnityEngine_Input_set_compensateSensors(); + Register_UnityEngine_Input_set_compensateSensors(); + + //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); + Register_UnityEngine_Input_set_compositionCursorPos_Injected(); + + //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) + void Register_UnityEngine_Input_set_imeCompositionMode(); + Register_UnityEngine_Input_set_imeCompositionMode(); + + //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() + void Register_UnityEngine_Input_get_imeCompositionMode(); + Register_UnityEngine_Input_get_imeCompositionMode(); + + //End Registrations for type : UnityEngine.Input + + //Start Registrations for type : UnityEngine.IntegratedSubsystem + + //System.Boolean UnityEngine.IntegratedSubsystem::IsRunning() + void Register_UnityEngine_IntegratedSubsystem_IsRunning(); + Register_UnityEngine_IntegratedSubsystem_IsRunning(); + + //System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem) + void Register_UnityEngine_IntegratedSubsystem_SetHandle(); + Register_UnityEngine_IntegratedSubsystem_SetHandle(); + + //System.Void UnityEngine.IntegratedSubsystem::Start() + void Register_UnityEngine_IntegratedSubsystem_Start(); + Register_UnityEngine_IntegratedSubsystem_Start(); + + //System.Void UnityEngine.IntegratedSubsystem::Stop() + void Register_UnityEngine_IntegratedSubsystem_Stop(); + Register_UnityEngine_IntegratedSubsystem_Stop(); + + //End Registrations for type : UnityEngine.IntegratedSubsystem + + //Start Registrations for type : UnityEngine.Jobs.TransformAccessArray + + //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr) + void Register_UnityEngine_Jobs_TransformAccessArray_GetLength(); + Register_UnityEngine_Jobs_TransformAccessArray_GetLength(); + + //System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32) + void Register_UnityEngine_Jobs_TransformAccessArray_Create(); + Register_UnityEngine_Jobs_TransformAccessArray_Create(); + + //System.Void UnityEngine.Jobs.TransformAccessArray::Add(System.IntPtr,UnityEngine.Transform) + void Register_UnityEngine_Jobs_TransformAccessArray_Add(); + Register_UnityEngine_Jobs_TransformAccessArray_Add(); + + //System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr) + void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); + Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); + + //UnityEngine.Transform UnityEngine.Jobs.TransformAccessArray::GetTransform(System.IntPtr,System.Int32) + void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform(); + Register_UnityEngine_Jobs_TransformAccessArray_GetTransform(); + + //End Registrations for type : UnityEngine.Jobs.TransformAccessArray + + //Start Registrations for type : UnityEngine.JsonUtility + + //System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type) + void Register_UnityEngine_JsonUtility_FromJsonInternal(); + Register_UnityEngine_JsonUtility_FromJsonInternal(); + + //System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean) + void Register_UnityEngine_JsonUtility_ToJsonInternal(); + Register_UnityEngine_JsonUtility_ToJsonInternal(); + + //End Registrations for type : UnityEngine.JsonUtility + + //Start Registrations for type : UnityEngine.LayerMask + + //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) + void Register_UnityEngine_LayerMask_NameToLayer(); + Register_UnityEngine_LayerMask_NameToLayer(); + + //End Registrations for type : UnityEngine.LayerMask + + //Start Registrations for type : UnityEngine.Light + + //System.Boolean UnityEngine.Light::get_useColorTemperature() + void Register_UnityEngine_Light_get_useColorTemperature(); + Register_UnityEngine_Light_get_useColorTemperature(); + + //System.Single UnityEngine.Light::get_bounceIntensity() + void Register_UnityEngine_Light_get_bounceIntensity(); + Register_UnityEngine_Light_get_bounceIntensity(); + + //System.Single UnityEngine.Light::get_colorTemperature() + void Register_UnityEngine_Light_get_colorTemperature(); + Register_UnityEngine_Light_get_colorTemperature(); + + //System.Single UnityEngine.Light::get_cookieSize() + void Register_UnityEngine_Light_get_cookieSize(); + Register_UnityEngine_Light_get_cookieSize(); + + //System.Single UnityEngine.Light::get_intensity() + void Register_UnityEngine_Light_get_intensity(); + Register_UnityEngine_Light_get_intensity(); + + //System.Single UnityEngine.Light::get_range() + void Register_UnityEngine_Light_get_range(); + Register_UnityEngine_Light_get_range(); + + //System.Single UnityEngine.Light::get_shadowStrength() + void Register_UnityEngine_Light_get_shadowStrength(); + Register_UnityEngine_Light_get_shadowStrength(); + + //System.Single UnityEngine.Light::get_spotAngle() + void Register_UnityEngine_Light_get_spotAngle(); + Register_UnityEngine_Light_get_spotAngle(); + + //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) + void Register_UnityEngine_Light_get_bakingOutput_Injected(); + Register_UnityEngine_Light_get_bakingOutput_Injected(); + + //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_Light_get_color_Injected(); + Register_UnityEngine_Light_get_color_Injected(); + + //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_Light_set_color_Injected(); + Register_UnityEngine_Light_set_color_Injected(); + + //System.Void UnityEngine.Light::set_intensity(System.Single) + void Register_UnityEngine_Light_set_intensity(); + Register_UnityEngine_Light_set_intensity(); + + //System.Void UnityEngine.Light::set_shadowStrength(System.Single) + void Register_UnityEngine_Light_set_shadowStrength(); + Register_UnityEngine_Light_set_shadowStrength(); + + //UnityEngine.LightShadows UnityEngine.Light::get_shadows() + void Register_UnityEngine_Light_get_shadows(); + Register_UnityEngine_Light_get_shadows(); + + //UnityEngine.LightType UnityEngine.Light::get_type() + void Register_UnityEngine_Light_get_type(); + Register_UnityEngine_Light_get_type(); + + //UnityEngine.Texture UnityEngine.Light::get_cookie() + void Register_UnityEngine_Light_get_cookie(); + Register_UnityEngine_Light_get_cookie(); + + //End Registrations for type : UnityEngine.Light + + //Start Registrations for type : UnityEngine.LineRenderer + + //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_LineRenderer_set_endColor_Injected(); + Register_UnityEngine_LineRenderer_set_endColor_Injected(); + + //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) + void Register_UnityEngine_LineRenderer_set_startColor_Injected(); + Register_UnityEngine_LineRenderer_set_startColor_Injected(); + + //End Registrations for type : UnityEngine.LineRenderer + + //Start Registrations for type : UnityEngine.LocationService + + //System.Boolean UnityEngine.LocationService::IsHeadingUpdatesEnabled() + void Register_UnityEngine_LocationService_IsHeadingUpdatesEnabled(); + Register_UnityEngine_LocationService_IsHeadingUpdatesEnabled(); + + //System.Boolean UnityEngine.LocationService::IsServiceEnabledByUser() + void Register_UnityEngine_LocationService_IsServiceEnabledByUser(); + Register_UnityEngine_LocationService_IsServiceEnabledByUser(); + + //System.Void UnityEngine.LocationService::GetLastHeading_Injected(UnityEngine.LocationService/HeadingInfo&) + void Register_UnityEngine_LocationService_GetLastHeading_Injected(); + Register_UnityEngine_LocationService_GetLastHeading_Injected(); + + //System.Void UnityEngine.LocationService::GetLastLocation_Injected(UnityEngine.LocationInfo&) + void Register_UnityEngine_LocationService_GetLastLocation_Injected(); + Register_UnityEngine_LocationService_GetLastLocation_Injected(); + + //System.Void UnityEngine.LocationService::SetDesiredAccuracy(System.Single) + void Register_UnityEngine_LocationService_SetDesiredAccuracy(); + Register_UnityEngine_LocationService_SetDesiredAccuracy(); + + //System.Void UnityEngine.LocationService::SetDistanceFilter(System.Single) + void Register_UnityEngine_LocationService_SetDistanceFilter(); + Register_UnityEngine_LocationService_SetDistanceFilter(); + + //System.Void UnityEngine.LocationService::SetHeadingUpdatesEnabled(System.Boolean) + void Register_UnityEngine_LocationService_SetHeadingUpdatesEnabled(); + Register_UnityEngine_LocationService_SetHeadingUpdatesEnabled(); + + //System.Void UnityEngine.LocationService::StartUpdatingLocation() + void Register_UnityEngine_LocationService_StartUpdatingLocation(); + Register_UnityEngine_LocationService_StartUpdatingLocation(); + + //System.Void UnityEngine.LocationService::StopUpdatingLocation() + void Register_UnityEngine_LocationService_StopUpdatingLocation(); + Register_UnityEngine_LocationService_StopUpdatingLocation(); + + //UnityEngine.LocationServiceStatus UnityEngine.LocationService::GetLocationStatus() + void Register_UnityEngine_LocationService_GetLocationStatus(); + Register_UnityEngine_LocationService_GetLocationStatus(); + + //End Registrations for type : UnityEngine.LocationService + + //Start Registrations for type : UnityEngine.LowLevel.PlayerLoop + + //System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[]) + void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(); + Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(); + + //UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal() + void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal(); + Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal(); + + //End Registrations for type : UnityEngine.LowLevel.PlayerLoop + + //Start Registrations for type : UnityEngine.Material + + //System.Boolean UnityEngine.Material::HasProperty(System.Int32) + void Register_UnityEngine_Material_HasProperty(); + Register_UnityEngine_Material_HasProperty(); + + //System.Boolean UnityEngine.Material::SetPass(System.Int32) + void Register_UnityEngine_Material_SetPass(); + Register_UnityEngine_Material_SetPass(); + + //System.Boolean UnityEngine.Material::get_enableInstancing() + void Register_UnityEngine_Material_get_enableInstancing(); + Register_UnityEngine_Material_get_enableInstancing(); + + //System.Int32 UnityEngine.Material::ComputeCRC() + void Register_UnityEngine_Material_ComputeCRC(); + Register_UnityEngine_Material_ComputeCRC(); + + //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) + void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); + Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); + + //System.Int32 UnityEngine.Material::get_passCount() + void Register_UnityEngine_Material_get_passCount(); + Register_UnityEngine_Material_get_passCount(); + + //System.Int32 UnityEngine.Material::get_rawRenderQueue() + void Register_UnityEngine_Material_get_rawRenderQueue(); + Register_UnityEngine_Material_get_rawRenderQueue(); + + //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) + void Register_UnityEngine_Material_GetFloatImpl(); + Register_UnityEngine_Material_GetFloatImpl(); + + //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) + void Register_UnityEngine_Material_GetTagImpl(); + Register_UnityEngine_Material_GetTagImpl(); + + //System.String[] UnityEngine.Material::GetShaderKeywords() + void Register_UnityEngine_Material_GetShaderKeywords(); + Register_UnityEngine_Material_GetShaderKeywords(); + + //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) + void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); + Register_UnityEngine_Material_CopyPropertiesFromMaterial(); + + //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) + void Register_UnityEngine_Material_CreateWithMaterial(); + Register_UnityEngine_Material_CreateWithMaterial(); + + //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) + void Register_UnityEngine_Material_CreateWithShader(); + Register_UnityEngine_Material_CreateWithShader(); + + //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) + void Register_UnityEngine_Material_CreateWithString(); + Register_UnityEngine_Material_CreateWithString(); + + //System.Void UnityEngine.Material::DisableKeyword(System.String) + void Register_UnityEngine_Material_DisableKeyword(); + Register_UnityEngine_Material_DisableKeyword(); + + //System.Void UnityEngine.Material::EnableKeyword(System.String) + void Register_UnityEngine_Material_EnableKeyword(); + Register_UnityEngine_Material_EnableKeyword(); + + //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Material_GetColorImpl_Injected(); + Register_UnityEngine_Material_GetColorImpl_Injected(); + + //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); + Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); + + //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Material_SetColorImpl_Injected(); + Register_UnityEngine_Material_SetColorImpl_Injected(); + + //System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) + void Register_UnityEngine_Material_SetConstantBufferImpl(); + Register_UnityEngine_Material_SetConstantBufferImpl(); + + //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) + void Register_UnityEngine_Material_SetFloatImpl(); + Register_UnityEngine_Material_SetFloatImpl(); + + //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Material_SetMatrixImpl_Injected(); + Register_UnityEngine_Material_SetMatrixImpl_Injected(); + + //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) + void Register_UnityEngine_Material_SetShaderKeywords(); + Register_UnityEngine_Material_SetShaderKeywords(); + + //System.Void UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean) + void Register_UnityEngine_Material_SetShaderPassEnabled(); + Register_UnityEngine_Material_SetShaderPassEnabled(); + + //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) + void Register_UnityEngine_Material_SetTextureImpl(); + Register_UnityEngine_Material_SetTextureImpl(); + + //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); + Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); + + //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); + Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); + + //System.Void UnityEngine.Material::set_enableInstancing(System.Boolean) + void Register_UnityEngine_Material_set_enableInstancing(); + Register_UnityEngine_Material_set_enableInstancing(); + + //System.Void UnityEngine.Material::set_renderQueue(System.Int32) + void Register_UnityEngine_Material_set_renderQueue(); + Register_UnityEngine_Material_set_renderQueue(); + + //UnityEngine.Shader UnityEngine.Material::get_shader() + void Register_UnityEngine_Material_get_shader(); + Register_UnityEngine_Material_get_shader(); + + //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) + void Register_UnityEngine_Material_GetTextureImpl(); + Register_UnityEngine_Material_GetTextureImpl(); + + //End Registrations for type : UnityEngine.Material + + //Start Registrations for type : UnityEngine.MaterialPropertyBlock + + //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl() + void Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); + Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean) + void Register_UnityEngine_MaterialPropertyBlock_Clear(); + Register_UnityEngine_MaterialPropertyBlock_Clear(); + + //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) + void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); + Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) + void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) + void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) + void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) + void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); + Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); + + //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); + Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); + + //End Registrations for type : UnityEngine.MaterialPropertyBlock + + //Start Registrations for type : UnityEngine.Mathf + + //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) + void Register_UnityEngine_Mathf_IsPowerOfTwo(); + Register_UnityEngine_Mathf_IsPowerOfTwo(); + + //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) + void Register_UnityEngine_Mathf_NextPowerOfTwo(); + Register_UnityEngine_Mathf_NextPowerOfTwo(); + + //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) + void Register_UnityEngine_Mathf_GammaToLinearSpace(); + Register_UnityEngine_Mathf_GammaToLinearSpace(); + + //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single) + void Register_UnityEngine_Mathf_LinearToGammaSpace(); + Register_UnityEngine_Mathf_LinearToGammaSpace(); + + //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single) + void Register_UnityEngine_Mathf_FloatToHalf(); + Register_UnityEngine_Mathf_FloatToHalf(); + + //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&) + void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); + Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); + + //End Registrations for type : UnityEngine.Mathf + + //Start Registrations for type : UnityEngine.Matrix4x4 + + //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); + Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); + + //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) + void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); + Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); + + //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_Inverse_Injected(); + Register_UnityEngine_Matrix4x4_Inverse_Injected(); + + //System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_LookAt_Injected(); + Register_UnityEngine_Matrix4x4_LookAt_Injected(); + + //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) + void Register_UnityEngine_Matrix4x4_TRS_Injected(); + Register_UnityEngine_Matrix4x4_TRS_Injected(); + + //End Registrations for type : UnityEngine.Matrix4x4 + + //Start Registrations for type : UnityEngine.Mesh + + //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) + void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); + Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); + + //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) + void Register_UnityEngine_Mesh_HasVertexAttribute(); + Register_UnityEngine_Mesh_HasVertexAttribute(); + + //System.Boolean UnityEngine.Mesh::get_canAccess() + void Register_UnityEngine_Mesh_get_canAccess(); + Register_UnityEngine_Mesh_get_canAccess(); + + //System.Int32 UnityEngine.Mesh::get_subMeshCount() + void Register_UnityEngine_Mesh_get_subMeshCount(); + Register_UnityEngine_Mesh_get_subMeshCount(); + + //System.Int32 UnityEngine.Mesh::get_vertexCount() + void Register_UnityEngine_Mesh_get_vertexCount(); + Register_UnityEngine_Mesh_get_vertexCount(); + + //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) + void Register_UnityEngine_Mesh_GetIndicesImpl(); + Register_UnityEngine_Mesh_GetIndicesImpl(); + + //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) + void Register_UnityEngine_Mesh_ClearImpl(); + Register_UnityEngine_Mesh_ClearImpl(); + + //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) + void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); + Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); + + //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) + void Register_UnityEngine_Mesh_Internal_Create(); + Register_UnityEngine_Mesh_Internal_Create(); + + //System.Void UnityEngine.Mesh::MarkDynamicImpl() + void Register_UnityEngine_Mesh_MarkDynamicImpl(); + Register_UnityEngine_Mesh_MarkDynamicImpl(); + + //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) + void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); + Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); + + //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) + void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); + Register_UnityEngine_Mesh_RecalculateBoundsImpl(); + + //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) + void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); + Register_UnityEngine_Mesh_SetArrayForChannelImpl(); + + //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) + void Register_UnityEngine_Mesh_SetIndicesImpl(); + Register_UnityEngine_Mesh_SetIndicesImpl(); + + //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) + void Register_UnityEngine_Mesh_get_bounds_Injected(); + Register_UnityEngine_Mesh_get_bounds_Injected(); + + //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) + void Register_UnityEngine_Mesh_set_bounds_Injected(); + Register_UnityEngine_Mesh_set_bounds_Injected(); + + //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) + void Register_UnityEngine_Mesh_set_indexFormat(); + Register_UnityEngine_Mesh_set_indexFormat(); + + //End Registrations for type : UnityEngine.Mesh + + //Start Registrations for type : UnityEngine.MeshCollider + + //System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) + void Register_UnityEngine_MeshCollider_set_sharedMesh(); + Register_UnityEngine_MeshCollider_set_sharedMesh(); + + //End Registrations for type : UnityEngine.MeshCollider + + //Start Registrations for type : UnityEngine.MeshFilter + + //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) + void Register_UnityEngine_MeshFilter_set_sharedMesh(); + Register_UnityEngine_MeshFilter_set_sharedMesh(); + + //End Registrations for type : UnityEngine.MeshFilter + + //Start Registrations for type : UnityEngine.Microphone + + //System.Boolean UnityEngine.Microphone::IsRecording(System.Int32) + void Register_UnityEngine_Microphone_IsRecording(); + Register_UnityEngine_Microphone_IsRecording(); + + //System.Int32 UnityEngine.Microphone::GetMicrophoneDeviceIDFromName(System.String) + void Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(); + Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(); + + //System.Int32 UnityEngine.Microphone::GetRecordPosition(System.Int32) + void Register_UnityEngine_Microphone_GetRecordPosition(); + Register_UnityEngine_Microphone_GetRecordPosition(); + + //System.String[] UnityEngine.Microphone::get_devices() + void Register_UnityEngine_Microphone_get_devices(); + Register_UnityEngine_Microphone_get_devices(); + + //System.Void UnityEngine.Microphone::EndRecord(System.Int32) + void Register_UnityEngine_Microphone_EndRecord(); + Register_UnityEngine_Microphone_EndRecord(); + + //UnityEngine.AudioClip UnityEngine.Microphone::StartRecord(System.Int32,System.Boolean,System.Single,System.Int32) + void Register_UnityEngine_Microphone_StartRecord(); + Register_UnityEngine_Microphone_StartRecord(); + + //End Registrations for type : UnityEngine.Microphone + + //Start Registrations for type : UnityEngine.MonoBehaviour + + //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) + void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); + Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); + + //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) + void Register_UnityEngine_MonoBehaviour_IsInvoking(); + Register_UnityEngine_MonoBehaviour_IsInvoking(); + + //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) + void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); + Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); + + //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() + void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); + Register_UnityEngine_MonoBehaviour_get_useGUILayout(); + + //System.String UnityEngine.MonoBehaviour::GetScriptClassName() + void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); + Register_UnityEngine_MonoBehaviour_GetScriptClassName(); + + //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) + void Register_UnityEngine_MonoBehaviour_CancelInvoke(); + Register_UnityEngine_MonoBehaviour_CancelInvoke(); + + //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) + void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); + Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); + + //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) + void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); + Register_UnityEngine_MonoBehaviour_InvokeDelayed(); + + //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() + void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); + Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); + + //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) + void Register_UnityEngine_MonoBehaviour_StopCoroutine(); + Register_UnityEngine_MonoBehaviour_StopCoroutine(); + + //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) + void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); + Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); + + //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) + void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); + Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); + + //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) + void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); + Register_UnityEngine_MonoBehaviour_set_useGUILayout(); + + //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) + void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); + Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); + + //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) + void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); + Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); + + //End Registrations for type : UnityEngine.MonoBehaviour + + //Start Registrations for type : UnityEngine.Networking.CertificateHandler + + //System.Void UnityEngine.Networking.CertificateHandler::Release() + void Register_UnityEngine_Networking_CertificateHandler_Release(); + Register_UnityEngine_Networking_CertificateHandler_Release(); + + //End Registrations for type : UnityEngine.Networking.CertificateHandler + + //Start Registrations for type : UnityEngine.Networking.ConnectionConfigInternal + + //System.Boolean UnityEngine.Networking.ConnectionConfigInternal::MakeChannelsSharedOrder(System.Byte[]) + void Register_UnityEngine_Networking_ConnectionConfigInternal_MakeChannelsSharedOrder(); + Register_UnityEngine_Networking_ConnectionConfigInternal_MakeChannelsSharedOrder(); + + //System.Boolean UnityEngine.Networking.ConnectionConfigInternal::SetPacketSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_SetPacketSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_SetPacketSize(); + + //System.Byte UnityEngine.Networking.ConnectionConfigInternal::AddChannel(System.Int32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel(); + Register_UnityEngine_Networking_ConnectionConfigInternal_AddChannel(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLCAFilePath(System.String) + void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCAFilePath(); + Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCAFilePath(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLCertFilePath(System.String) + void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCertFilePath(); + Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLCertFilePath(); + + //System.Int32 UnityEngine.Networking.ConnectionConfigInternal::SetSSLPrivateKeyFilePath(System.String) + void Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLPrivateKeyFilePath(); + Register_UnityEngine_Networking_ConnectionConfigInternal_SetSSLPrivateKeyFilePath(); + + //System.IntPtr UnityEngine.Networking.ConnectionConfigInternal::InternalCreate() + void Register_UnityEngine_Networking_ConnectionConfigInternal_InternalCreate(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InternalCreate(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::InternalDestroy(System.IntPtr) + void Register_UnityEngine_Networking_ConnectionConfigInternal_InternalDestroy(); + Register_UnityEngine_Networking_ConnectionConfigInternal_InternalDestroy(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AckDelay(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AckDelay(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_AckDelay(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AcksType(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AcksType(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_AcksType(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_AllCostTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_AllCostTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_AllCostTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_BandwidthPeakFactor(System.Single) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_BandwidthPeakFactor(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_BandwidthPeakFactor(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ConnectTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ConnectTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_ConnectTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_DisconnectTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_DisconnectTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_DisconnectTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_FragmentSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_FragmentSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_FragmentSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_InitialBandwidth(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_InitialBandwidth(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_InitialBandwidth(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxCombinedReliableMessageCount(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageCount(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageCount(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxCombinedReliableMessageSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxCombinedReliableMessageSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxConnectionAttempt(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxConnectionAttempt(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxConnectionAttempt(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MaxSentMessageQueueSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxSentMessageQueueSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_MaxSentMessageQueueSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_MinUpdateTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_MinUpdateTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_MinUpdateTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_NetworkDropThreshold(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_NetworkDropThreshold(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_NetworkDropThreshold(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_OverflowDropThreshold(System.Byte) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_OverflowDropThreshold(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_OverflowDropThreshold(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_PingTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_PingTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_PingTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ReducedPingTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ReducedPingTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_ReducedPingTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_ResendTimeout(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_ResendTimeout(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_ResendTimeout(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_SendDelay(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_SendDelay(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_SendDelay(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_UdpSocketReceiveBufferMaxSize(System.UInt32) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_UdpSocketReceiveBufferMaxSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_UdpSocketReceiveBufferMaxSize(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_UsePlatformSpecificProtocols(System.Boolean) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_UsePlatformSpecificProtocols(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_UsePlatformSpecificProtocols(); + + //System.Void UnityEngine.Networking.ConnectionConfigInternal::set_WebSocketReceiveBufferMaxSize(System.UInt16) + void Register_UnityEngine_Networking_ConnectionConfigInternal_set_WebSocketReceiveBufferMaxSize(); + Register_UnityEngine_Networking_ConnectionConfigInternal_set_WebSocketReceiveBufferMaxSize(); + + //End Registrations for type : UnityEngine.Networking.ConnectionConfigInternal + + //Start Registrations for type : UnityEngine.Networking.DownloadHandler + + //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&) + void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); + Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); + + //System.String UnityEngine.Networking.DownloadHandler::GetContentType() + void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); + Register_UnityEngine_Networking_DownloadHandler_GetContentType(); + + //System.Void UnityEngine.Networking.DownloadHandler::Release() + void Register_UnityEngine_Networking_DownloadHandler_Release(); + Register_UnityEngine_Networking_DownloadHandler_Release(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandler + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer + + //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) + void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); + Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer + + //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture + + //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean) + void Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); + Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); + + //System.Void UnityEngine.Networking.DownloadHandlerTexture::ClearNativeTexture() + void Register_UnityEngine_Networking_DownloadHandlerTexture_ClearNativeTexture(); + Register_UnityEngine_Networking_DownloadHandlerTexture_ClearNativeTexture(); + + //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative() + void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); + Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); + + //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture + + //Start Registrations for type : UnityEngine.Networking.HostTopologyInternal + + //System.IntPtr UnityEngine.Networking.HostTopologyInternal::InternalCreate(UnityEngine.Networking.ConnectionConfigInternal,System.Int32) + void Register_UnityEngine_Networking_HostTopologyInternal_InternalCreate(); + Register_UnityEngine_Networking_HostTopologyInternal_InternalCreate(); + + //System.UInt16 UnityEngine.Networking.HostTopologyInternal::AddSpecialConnectionConfig(UnityEngine.Networking.ConnectionConfigInternal) + void Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfig(); + Register_UnityEngine_Networking_HostTopologyInternal_AddSpecialConnectionConfig(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::InternalDestroy(System.IntPtr) + void Register_UnityEngine_Networking_HostTopologyInternal_InternalDestroy(); + Register_UnityEngine_Networking_HostTopologyInternal_InternalDestroy(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::set_MessagePoolSizeGrowthFactor(System.Single) + void Register_UnityEngine_Networking_HostTopologyInternal_set_MessagePoolSizeGrowthFactor(); + Register_UnityEngine_Networking_HostTopologyInternal_set_MessagePoolSizeGrowthFactor(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::set_ReceivedMessagePoolSize(System.UInt16) + void Register_UnityEngine_Networking_HostTopologyInternal_set_ReceivedMessagePoolSize(); + Register_UnityEngine_Networking_HostTopologyInternal_set_ReceivedMessagePoolSize(); + + //System.Void UnityEngine.Networking.HostTopologyInternal::set_SentMessagePoolSize(System.UInt16) + void Register_UnityEngine_Networking_HostTopologyInternal_set_SentMessagePoolSize(); + Register_UnityEngine_Networking_HostTopologyInternal_set_SentMessagePoolSize(); + + //End Registrations for type : UnityEngine.Networking.HostTopologyInternal + + //Start Registrations for type : UnityEngine.Networking.NetworkTransport + + //System.Boolean UnityEngine.Networking.NetworkTransport::Disconnect(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_Disconnect(); + Register_UnityEngine_Networking_NetworkTransport_Disconnect(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::IsStartedInternal() + void Register_UnityEngine_Networking_NetworkTransport_IsStartedInternal(); + Register_UnityEngine_Networking_NetworkTransport_IsStartedInternal(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::QueueMessageForSendingWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_QueueMessageForSendingWrapper(); + Register_UnityEngine_Networking_NetworkTransport_QueueMessageForSendingWrapper(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::SendQueuedMessages(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_SendQueuedMessages(); + Register_UnityEngine_Networking_NetworkTransport_SendQueuedMessages(); + + //System.Boolean UnityEngine.Networking.NetworkTransport::SendWrapper(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_SendWrapper(); + Register_UnityEngine_Networking_NetworkTransport_SendWrapper(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::AddHostInternal(UnityEngine.Networking.HostTopologyInternal,System.String,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Networking_NetworkTransport_AddHostInternal(); + Register_UnityEngine_Networking_NetworkTransport_AddHostInternal(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::Connect(System.Int32,System.String,System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_Connect(); + Register_UnityEngine_Networking_NetworkTransport_Connect(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetCurrentRTT(System.Int32,System.Int32,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT(); + Register_UnityEngine_Networking_NetworkTransport_GetCurrentRTT(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::GetMaxPacketSize() + void Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize(); + Register_UnityEngine_Networking_NetworkTransport_GetMaxPacketSize(); + + //System.Int32 UnityEngine.Networking.NetworkTransport::PopData(System.Int32&,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&) + void Register_UnityEngine_Networking_NetworkTransport_PopData(); + Register_UnityEngine_Networking_NetworkTransport_PopData(); + + //System.Void UnityEngine.Networking.NetworkTransport::Cleanup() + void Register_UnityEngine_Networking_NetworkTransport_Cleanup(); + Register_UnityEngine_Networking_NetworkTransport_Cleanup(); + + //System.Void UnityEngine.Networking.NetworkTransport::InitializeClass() + void Register_UnityEngine_Networking_NetworkTransport_InitializeClass(); + Register_UnityEngine_Networking_NetworkTransport_InitializeClass(); + + //End Registrations for type : UnityEngine.Networking.NetworkTransport + + //Start Registrations for type : UnityEngine.Networking.UnityWebRequest + + //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() + void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); + Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); + + //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() + void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); + Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); + + //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() + void Register_UnityEngine_Networking_UnityWebRequest_Create(); + Register_UnityEngine_Networking_UnityWebRequest_Create(); + + //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) + void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); + Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); + + //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) + void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); + Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); + + //System.Void UnityEngine.Networking.UnityWebRequest::Abort() + void Register_UnityEngine_Networking_UnityWebRequest_Abort(); + Register_UnityEngine_Networking_UnityWebRequest_Abort(); + + //System.Void UnityEngine.Networking.UnityWebRequest::Release() + void Register_UnityEngine_Networking_UnityWebRequest_Release(); + Register_UnityEngine_Networking_UnityWebRequest_Release(); + + //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result() + void Register_UnityEngine_Networking_UnityWebRequest_get_result(); + Register_UnityEngine_Networking_UnityWebRequest_get_result(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() + void Register_UnityEngine_Networking_UnityWebRequest_GetError(); + Register_UnityEngine_Networking_UnityWebRequest_GetError(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) + void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); + Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) + void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); + Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) + void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); + Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) + void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); + Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) + void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); + Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); + + //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) + void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); + Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); + + //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() + void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); + Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); + + //End Registrations for type : UnityEngine.Networking.UnityWebRequest + + //Start Registrations for type : UnityEngine.Networking.UploadHandler + + //System.Void UnityEngine.Networking.UploadHandler::Release() + void Register_UnityEngine_Networking_UploadHandler_Release(); + Register_UnityEngine_Networking_UploadHandler_Release(); + + //End Registrations for type : UnityEngine.Networking.UploadHandler + + //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw + + //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) + void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); + Register_UnityEngine_Networking_UploadHandlerRaw_Create(); + + //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw + + //Start Registrations for type : UnityEngine.NoAllocHelpers + + //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) + void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); + Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); + + //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) + void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); + Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); + + //End Registrations for type : UnityEngine.NoAllocHelpers + + //Start Registrations for type : UnityEngine.Object + + //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() + void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); + Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); + + //System.String UnityEngine.Object::GetName(UnityEngine.Object) + void Register_UnityEngine_Object_GetName(); + Register_UnityEngine_Object_GetName(); + + //System.String UnityEngine.Object::ToString(UnityEngine.Object) + void Register_UnityEngine_Object_ToString(); + Register_UnityEngine_Object_ToString(); + + //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) + void Register_UnityEngine_Object_Destroy(); + Register_UnityEngine_Object_Destroy(); + + //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) + void Register_UnityEngine_Object_DestroyImmediate(); + Register_UnityEngine_Object_DestroyImmediate(); + + //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) + void Register_UnityEngine_Object_DontDestroyOnLoad(); + Register_UnityEngine_Object_DontDestroyOnLoad(); + + //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) + void Register_UnityEngine_Object_SetName(); + Register_UnityEngine_Object_SetName(); + + //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) + void Register_UnityEngine_Object_set_hideFlags(); + Register_UnityEngine_Object_set_hideFlags(); + + //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() + void Register_UnityEngine_Object_get_hideFlags(); + Register_UnityEngine_Object_get_hideFlags(); + + //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) + void Register_UnityEngine_Object_FindObjectFromInstanceID(); + Register_UnityEngine_Object_FindObjectFromInstanceID(); + + //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) + void Register_UnityEngine_Object_Internal_CloneSingle(); + Register_UnityEngine_Object_Internal_CloneSingle(); + + //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); + Register_UnityEngine_Object_Internal_CloneSingleWithParent(); + + //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); + Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); + + //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) + void Register_UnityEngine_Object_FindObjectsOfType(); + Register_UnityEngine_Object_FindObjectsOfType(); + + //End Registrations for type : UnityEngine.Object + + //Start Registrations for type : UnityEngine.ObjectGUIState + + //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() + void Register_UnityEngine_ObjectGUIState_Internal_Create(); + Register_UnityEngine_ObjectGUIState_Internal_Create(); + + //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) + void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); + Register_UnityEngine_ObjectGUIState_Internal_Destroy(); + + //End Registrations for type : UnityEngine.ObjectGUIState + + //Start Registrations for type : UnityEngine.ParticleSystem + + //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean) + void Register_UnityEngine_ParticleSystem_Clear(); + Register_UnityEngine_ParticleSystem_Clear(); + + //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) + void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); + Register_UnityEngine_ParticleSystem_EmitOld_Internal(); + + //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) + void Register_UnityEngine_ParticleSystem_Emit_Injected(); + Register_UnityEngine_ParticleSystem_Emit_Injected(); + + //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) + void Register_UnityEngine_ParticleSystem_Emit_Internal(); + Register_UnityEngine_ParticleSystem_Emit_Internal(); + + //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) + void Register_UnityEngine_ParticleSystem_Play(); + Register_UnityEngine_ParticleSystem_Play(); + + //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) + void Register_UnityEngine_ParticleSystem_SetParticles(); + Register_UnityEngine_ParticleSystem_SetParticles(); + + //End Registrations for type : UnityEngine.ParticleSystem + + //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule + + //System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean) + void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); + Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); + + //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule + + //Start Registrations for type : UnityEngine.ParticleSystem/MainModule + + //System.Void UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected(); + Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected(); + + //System.Void UnityEngine.ParticleSystem/MainModule::set_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) + void Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected(); + Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected(); + + //System.Void UnityEngine.ParticleSystem/MainModule::set_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemScalingMode) + void Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected(); + Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected(); + + //System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&) + void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); + Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); + + //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) + void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); + Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); + + //End Registrations for type : UnityEngine.ParticleSystem/MainModule + + //Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule + + //System.Void UnityEngine.ParticleSystem/ShapeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean) + void Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected(); + Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected(); + + //End Registrations for type : UnityEngine.ParticleSystem/ShapeModule + + //Start Registrations for type : UnityEngine.ParticleSystemRenderer + + //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) + void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); + Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); + + //End Registrations for type : UnityEngine.ParticleSystemRenderer + + //Start Registrations for type : UnityEngine.Physics + + //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) + void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); + Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); + + //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); + Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); + + //End Registrations for type : UnityEngine.Physics + + //Start Registrations for type : UnityEngine.Physics2D + + //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() + void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); + Register_UnityEngine_Physics2D_get_queriesHitTriggers(); + + //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) + void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); + Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); + + //End Registrations for type : UnityEngine.Physics2D + + //Start Registrations for type : UnityEngine.PhysicsScene + + //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); + Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); + + //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); + Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); + + //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) + void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); + Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); + + //End Registrations for type : UnityEngine.PhysicsScene + + //Start Registrations for type : UnityEngine.PhysicsScene2D + + //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); + Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); + + //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) + void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); + Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); + + //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) + void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); + Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); + + //System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected(); + Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected(); + + //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) + void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); + Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); + + //End Registrations for type : UnityEngine.PhysicsScene2D + + //Start Registrations for type : UnityEngine.Playables.PlayableHandle + + //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) + void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); + Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); + + //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) + void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); + Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); + + //End Registrations for type : UnityEngine.Playables.PlayableHandle + + //Start Registrations for type : UnityEngine.PlayerConnectionInternal + + //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() + void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); + Register_UnityEngine_PlayerConnectionInternal_IsConnected(); + + //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) + void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); + Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); + + //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() + void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); + Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); + + //System.Void UnityEngine.PlayerConnectionInternal::Initialize() + void Register_UnityEngine_PlayerConnectionInternal_Initialize(); + Register_UnityEngine_PlayerConnectionInternal_Initialize(); + + //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() + void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); + Register_UnityEngine_PlayerConnectionInternal_PollInternal(); + + //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) + void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); + Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); + + //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) + void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); + Register_UnityEngine_PlayerConnectionInternal_SendMessage(); + + //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) + void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); + Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); + + //End Registrations for type : UnityEngine.PlayerConnectionInternal + + //Start Registrations for type : UnityEngine.Profiling.Profiler + + //System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object) + void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); + Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); + + //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object) + void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); + Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); + + //System.Void UnityEngine.Profiling.Profiler::EndSample() + void Register_UnityEngine_Profiling_Profiler_EndSample(); + Register_UnityEngine_Profiling_Profiler_EndSample(); + + //End Registrations for type : UnityEngine.Profiling.Profiler + + //Start Registrations for type : UnityEngine.PropertyNameUtils + + //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) + void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); + Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); + + //End Registrations for type : UnityEngine.PropertyNameUtils + + //Start Registrations for type : UnityEngine.QualitySettings + + //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() + void Register_UnityEngine_QualitySettings_get_activeColorSpace(); + Register_UnityEngine_QualitySettings_get_activeColorSpace(); + + //End Registrations for type : UnityEngine.QualitySettings + + //Start Registrations for type : UnityEngine.Quaternion + + //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_AngleAxis_Injected(); + Register_UnityEngine_Quaternion_AngleAxis_Injected(); + + //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); + Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); + + //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) + void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); + Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); + + //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_Inverse_Injected(); + Register_UnityEngine_Quaternion_Inverse_Injected(); + + //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_LookRotation_Injected(); + Register_UnityEngine_Quaternion_LookRotation_Injected(); + + //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) + void Register_UnityEngine_Quaternion_Slerp_Injected(); + Register_UnityEngine_Quaternion_Slerp_Injected(); + + //End Registrations for type : UnityEngine.Quaternion + + //Start Registrations for type : UnityEngine.Random + + //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) + void Register_UnityEngine_Random_RandomRangeInt(); + Register_UnityEngine_Random_RandomRangeInt(); + + //System.Single UnityEngine.Random::Range(System.Single,System.Single) + void Register_UnityEngine_Random_Range(); + Register_UnityEngine_Random_Range(); + + //System.Void UnityEngine.Random::InitState(System.Int32) + void Register_UnityEngine_Random_InitState(); + Register_UnityEngine_Random_InitState(); + + //System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&) + void Register_UnityEngine_Random_get_state_Injected(); + Register_UnityEngine_Random_get_state_Injected(); + + //System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&) + void Register_UnityEngine_Random_set_state_Injected(); + Register_UnityEngine_Random_set_state_Injected(); + + //End Registrations for type : UnityEngine.Random + + //Start Registrations for type : UnityEngine.RectOffset + + //System.Int32 UnityEngine.RectOffset::get_bottom() + void Register_UnityEngine_RectOffset_get_bottom(); + Register_UnityEngine_RectOffset_get_bottom(); + + //System.Int32 UnityEngine.RectOffset::get_horizontal() + void Register_UnityEngine_RectOffset_get_horizontal(); + Register_UnityEngine_RectOffset_get_horizontal(); + + //System.Int32 UnityEngine.RectOffset::get_left() + void Register_UnityEngine_RectOffset_get_left(); + Register_UnityEngine_RectOffset_get_left(); + + //System.Int32 UnityEngine.RectOffset::get_right() + void Register_UnityEngine_RectOffset_get_right(); + Register_UnityEngine_RectOffset_get_right(); + + //System.Int32 UnityEngine.RectOffset::get_top() + void Register_UnityEngine_RectOffset_get_top(); + Register_UnityEngine_RectOffset_get_top(); + + //System.Int32 UnityEngine.RectOffset::get_vertical() + void Register_UnityEngine_RectOffset_get_vertical(); + Register_UnityEngine_RectOffset_get_vertical(); + + //System.IntPtr UnityEngine.RectOffset::InternalCreate() + void Register_UnityEngine_RectOffset_InternalCreate(); + Register_UnityEngine_RectOffset_InternalCreate(); + + //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) + void Register_UnityEngine_RectOffset_InternalDestroy(); + Register_UnityEngine_RectOffset_InternalDestroy(); + + //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) + void Register_UnityEngine_RectOffset_Remove_Injected(); + Register_UnityEngine_RectOffset_Remove_Injected(); + + //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) + void Register_UnityEngine_RectOffset_set_bottom(); + Register_UnityEngine_RectOffset_set_bottom(); + + //System.Void UnityEngine.RectOffset::set_left(System.Int32) + void Register_UnityEngine_RectOffset_set_left(); + Register_UnityEngine_RectOffset_set_left(); + + //System.Void UnityEngine.RectOffset::set_right(System.Int32) + void Register_UnityEngine_RectOffset_set_right(); + Register_UnityEngine_RectOffset_set_right(); + + //System.Void UnityEngine.RectOffset::set_top(System.Int32) + void Register_UnityEngine_RectOffset_set_top(); + Register_UnityEngine_RectOffset_set_top(); + + //End Registrations for type : UnityEngine.RectOffset + + //Start Registrations for type : UnityEngine.RectTransform + + //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); + Register_UnityEngine_RectTransform_get_anchorMax_Injected(); + + //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); + Register_UnityEngine_RectTransform_get_anchorMin_Injected(); + + //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); + Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); + + //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_get_pivot_Injected(); + Register_UnityEngine_RectTransform_get_pivot_Injected(); + + //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_RectTransform_get_rect_Injected(); + Register_UnityEngine_RectTransform_get_rect_Injected(); + + //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); + Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); + + //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); + Register_UnityEngine_RectTransform_set_anchorMax_Injected(); + + //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); + Register_UnityEngine_RectTransform_set_anchorMin_Injected(); + + //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); + Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); + + //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_set_pivot_Injected(); + Register_UnityEngine_RectTransform_set_pivot_Injected(); + + //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); + Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); + + //End Registrations for type : UnityEngine.RectTransform + + //Start Registrations for type : UnityEngine.RectTransformUtility + + //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) + void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); + Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); + + //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) + void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); + Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); + + //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) + void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); + Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); + + //End Registrations for type : UnityEngine.RectTransformUtility + + //Start Registrations for type : UnityEngine.Renderer + + //System.Boolean UnityEngine.Renderer::get_enabled() + void Register_UnityEngine_Renderer_get_enabled(); + Register_UnityEngine_Renderer_get_enabled(); + + //System.Int32 UnityEngine.Renderer::get_sortingGroupID() + void Register_UnityEngine_Renderer_get_sortingGroupID(); + Register_UnityEngine_Renderer_get_sortingGroupID(); + + //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder() + void Register_UnityEngine_Renderer_get_sortingGroupOrder(); + Register_UnityEngine_Renderer_get_sortingGroupOrder(); + + //System.Int32 UnityEngine.Renderer::get_sortingLayerID() + void Register_UnityEngine_Renderer_get_sortingLayerID(); + Register_UnityEngine_Renderer_get_sortingLayerID(); + + //System.Int32 UnityEngine.Renderer::get_sortingOrder() + void Register_UnityEngine_Renderer_get_sortingOrder(); + Register_UnityEngine_Renderer_get_sortingOrder(); + + //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) + void Register_UnityEngine_Renderer_SetMaterial(); + Register_UnityEngine_Renderer_SetMaterial(); + + //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) + void Register_UnityEngine_Renderer_set_enabled(); + Register_UnityEngine_Renderer_set_enabled(); + + //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) + void Register_UnityEngine_Renderer_set_receiveShadows(); + Register_UnityEngine_Renderer_set_receiveShadows(); + + //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) + void Register_UnityEngine_Renderer_set_shadowCastingMode(); + Register_UnityEngine_Renderer_set_shadowCastingMode(); + + //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) + void Register_UnityEngine_Renderer_set_sortingLayerID(); + Register_UnityEngine_Renderer_set_sortingLayerID(); + + //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) + void Register_UnityEngine_Renderer_set_sortingOrder(); + Register_UnityEngine_Renderer_set_sortingOrder(); + + //UnityEngine.Material UnityEngine.Renderer::GetMaterial() + void Register_UnityEngine_Renderer_GetMaterial(); + Register_UnityEngine_Renderer_GetMaterial(); + + //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() + void Register_UnityEngine_Renderer_GetSharedMaterial(); + Register_UnityEngine_Renderer_GetSharedMaterial(); + + //End Registrations for type : UnityEngine.Renderer + + //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback + + //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) + void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(); + + //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback + + //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest + + //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) + void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(); + + //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) + void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(); + + //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) + void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(); + + //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) + void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(); + + //System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Int32) + void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(); + + //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Action`1) + void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(); + Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(); + + //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest + + //Start Registrations for type : UnityEngine.Rendering.CommandBuffer + + //System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags) + void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); + Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); + + //System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags) + void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(); + Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(); + + //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer() + void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); + Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); + + //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); + Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); + + //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler) + void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler(); + Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Clear() + void Register_UnityEngine_Rendering_CommandBuffer_Clear(); + Register_UnityEngine_Rendering_CommandBuffer_Clear(); + + //System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32) + void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); + Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); + + //System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); + Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); + + //System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_EndSample(); + Register_UnityEngine_Rendering_CommandBuffer_EndSample(); + + //System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler) + void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler(); + Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler(); + + //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData(); + Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) + void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); + Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); + + //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() + void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); + Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags) + void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(); + Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&) + void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetInvertCulling(System.Boolean) + void Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling(); + Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags) + void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32) + void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) + void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(); + Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(); + + //System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags) + void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(); + Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(); + + //System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String) + void Register_UnityEngine_Rendering_CommandBuffer_set_name(); + Register_UnityEngine_Rendering_CommandBuffer_set_name(); + + //End Registrations for type : UnityEngine.Rendering.CommandBuffer + + //Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions + + //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean) + void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory(); + Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory(); + + //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean) + void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory(); + Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory(); + + //End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions + + //Start Registrations for type : UnityEngine.Rendering.GraphicsFence + + //System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr) + void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); + Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); + + //End Registrations for type : UnityEngine.Rendering.GraphicsFence + + //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings + + //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() + void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); + Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); + + //System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject) + void Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(); + Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(); + + //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline() + void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); + Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); + + //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_defaultRenderPipeline() + void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_defaultRenderPipeline(); + Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_defaultRenderPipeline(); + + //End Registrations for type : UnityEngine.Rendering.GraphicsSettings + + //Start Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList + + //System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&) + void Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected(); + Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected(); + + //End Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList + + //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&) + void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected(); + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32) + void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(); + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) + void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(); + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer) + void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(); + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object) + void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&) + void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(); + Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(); + + //System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object) + void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected(); + + //UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&) + void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected(); + Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected(); + + //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext + + //Start Registrations for type : UnityEngine.Rendering.ShaderKeyword + + //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount() + void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount(); + Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount(); + + //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String) + void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(); + Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(); + + //System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String) + void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword(); + Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword(); + + //End Registrations for type : UnityEngine.Rendering.ShaderKeyword + + //Start Registrations for type : UnityEngine.Rendering.SortingGroup + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID() + void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); + Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); + + //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder() + void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); + Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); + + //UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32) + void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex(); + Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex(); + + //End Registrations for type : UnityEngine.Rendering.SortingGroup + + //Start Registrations for type : UnityEngine.Rendering.SplashScreen + + //System.Void UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade() + void Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade(); + Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade(); + + //System.Void UnityEngine.Rendering.SplashScreen::CancelSplashScreen() + void Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen(); + Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen(); + + //End Registrations for type : UnityEngine.Rendering.SplashScreen + + //Start Registrations for type : UnityEngine.RenderTexture + + //System.Boolean UnityEngine.RenderTexture::Create() + void Register_UnityEngine_RenderTexture_Create(); + Register_UnityEngine_RenderTexture_Create(); + + //System.Boolean UnityEngine.RenderTexture::get_useDynamicScale() + void Register_UnityEngine_RenderTexture_get_useDynamicScale(); + Register_UnityEngine_RenderTexture_get_useDynamicScale(); + + //System.Boolean UnityEngine.RenderTexture::get_useMipMap() + void Register_UnityEngine_RenderTexture_get_useMipMap(); + Register_UnityEngine_RenderTexture_get_useMipMap(); + + //System.Int32 UnityEngine.RenderTexture::get_antiAliasing() + void Register_UnityEngine_RenderTexture_get_antiAliasing(); + Register_UnityEngine_RenderTexture_get_antiAliasing(); + + //System.Int32 UnityEngine.RenderTexture::get_height() + void Register_UnityEngine_RenderTexture_get_height(); + Register_UnityEngine_RenderTexture_get_height(); + + //System.Int32 UnityEngine.RenderTexture::get_volumeDepth() + void Register_UnityEngine_RenderTexture_get_volumeDepth(); + Register_UnityEngine_RenderTexture_get_volumeDepth(); + + //System.Int32 UnityEngine.RenderTexture::get_width() + void Register_UnityEngine_RenderTexture_get_width(); + Register_UnityEngine_RenderTexture_get_width(); + + //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) + void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); + Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); + + //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) + void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); + Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); + + //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) + void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); + Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); + + //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_Internal_Create(); + Register_UnityEngine_RenderTexture_Internal_Create(); + + //System.Void UnityEngine.RenderTexture::Release() + void Register_UnityEngine_RenderTexture_Release(); + Register_UnityEngine_RenderTexture_Release(); + + //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_ReleaseTemporary(); + Register_UnityEngine_RenderTexture_ReleaseTemporary(); + + //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) + void Register_UnityEngine_RenderTexture_SetActive(); + Register_UnityEngine_RenderTexture_SetActive(); + + //System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32) + void Register_UnityEngine_RenderTexture_SetMipMapCount(); + Register_UnityEngine_RenderTexture_SetMipMapCount(); + + //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) + void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); + Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); + + //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) + void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); + Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); + + //System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32) + void Register_UnityEngine_RenderTexture_set_antiAliasing(); + Register_UnityEngine_RenderTexture_set_antiAliasing(); + + //System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean) + void Register_UnityEngine_RenderTexture_set_autoGenerateMips(); + Register_UnityEngine_RenderTexture_set_autoGenerateMips(); + + //System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean) + void Register_UnityEngine_RenderTexture_set_bindTextureMS(); + Register_UnityEngine_RenderTexture_set_bindTextureMS(); + + //System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_RenderTexture_set_depthStencilFormat(); + Register_UnityEngine_RenderTexture_set_depthStencilFormat(); + + //System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension) + void Register_UnityEngine_RenderTexture_set_dimension(); + Register_UnityEngine_RenderTexture_set_dimension(); + + //System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean) + void Register_UnityEngine_RenderTexture_set_enableRandomWrite(); + Register_UnityEngine_RenderTexture_set_enableRandomWrite(); + + //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_RenderTexture_set_graphicsFormat(); + Register_UnityEngine_RenderTexture_set_graphicsFormat(); + + //System.Void UnityEngine.RenderTexture::set_height(System.Int32) + void Register_UnityEngine_RenderTexture_set_height(); + Register_UnityEngine_RenderTexture_set_height(); + + //System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless) + void Register_UnityEngine_RenderTexture_set_memorylessMode(); + Register_UnityEngine_RenderTexture_set_memorylessMode(); + + //System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) + void Register_UnityEngine_RenderTexture_set_stencilFormat(); + Register_UnityEngine_RenderTexture_set_stencilFormat(); + + //System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean) + void Register_UnityEngine_RenderTexture_set_useDynamicScale(); + Register_UnityEngine_RenderTexture_set_useDynamicScale(); + + //System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean) + void Register_UnityEngine_RenderTexture_set_useMipMap(); + Register_UnityEngine_RenderTexture_set_useMipMap(); + + //System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32) + void Register_UnityEngine_RenderTexture_set_volumeDepth(); + Register_UnityEngine_RenderTexture_set_volumeDepth(); + + //System.Void UnityEngine.RenderTexture::set_width(System.Int32) + void Register_UnityEngine_RenderTexture_set_width(); + Register_UnityEngine_RenderTexture_set_width(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat() + void Register_UnityEngine_RenderTexture_get_graphicsFormat(); + Register_UnityEngine_RenderTexture_get_graphicsFormat(); + + //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive() + void Register_UnityEngine_RenderTexture_GetActive(); + Register_UnityEngine_RenderTexture_GetActive(); + + //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) + void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); + Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); + + //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension() + void Register_UnityEngine_RenderTexture_get_dimension(); + Register_UnityEngine_RenderTexture_get_dimension(); + + //End Registrations for type : UnityEngine.RenderTexture + + //Start Registrations for type : UnityEngine.Resources + + //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() + void Register_UnityEngine_Resources_UnloadUnusedAssets(); + Register_UnityEngine_Resources_UnloadUnusedAssets(); + + //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) + void Register_UnityEngine_Resources_GetBuiltinResource(); + Register_UnityEngine_Resources_GetBuiltinResource(); + + //End Registrations for type : UnityEngine.Resources + + //Start Registrations for type : UnityEngine.ResourcesAPIInternal + + //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) + void Register_UnityEngine_ResourcesAPIInternal_Load(); + Register_UnityEngine_ResourcesAPIInternal_Load(); + + //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) + void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); + Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); + + //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) + void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); + Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); + + //End Registrations for type : UnityEngine.ResourcesAPIInternal + + //Start Registrations for type : UnityEngine.Rigidbody + + //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_MovePosition_Injected(); + Register_UnityEngine_Rigidbody_MovePosition_Injected(); + + //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_MoveRotation_Injected(); + Register_UnityEngine_Rigidbody_MoveRotation_Injected(); + + //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Rigidbody_get_position_Injected(); + Register_UnityEngine_Rigidbody_get_position_Injected(); + + //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_get_rotation_Injected(); + Register_UnityEngine_Rigidbody_get_rotation_Injected(); + + //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Rigidbody_set_rotation_Injected(); + Register_UnityEngine_Rigidbody_set_rotation_Injected(); + + //End Registrations for type : UnityEngine.Rigidbody + + //Start Registrations for type : UnityEngine.Rigidbody2D + + //System.Single UnityEngine.Rigidbody2D::get_rotation() + void Register_UnityEngine_Rigidbody2D_get_rotation(); + Register_UnityEngine_Rigidbody2D_get_rotation(); + + //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); + Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); + + //System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) + void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); + Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); + + //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_get_position_Injected(); + Register_UnityEngine_Rigidbody2D_get_position_Injected(); + + //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Rigidbody2D_set_position_Injected(); + Register_UnityEngine_Rigidbody2D_set_position_Injected(); + + //End Registrations for type : UnityEngine.Rigidbody2D + + //Start Registrations for type : UnityEngine.ScalableBufferManager + + //System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor() + void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); + Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); + + //System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor() + void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); + Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); + + //System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single) + void Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); + Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); + + //End Registrations for type : UnityEngine.ScalableBufferManager + + //Start Registrations for type : UnityEngine.SceneManagement.Scene + + //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); + Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); + + //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); + Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); + + //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); + Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); + + //System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); + Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); + + //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); + Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); + + //System.String UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32) + void Register_UnityEngine_SceneManagement_Scene_GetPathInternal(); + Register_UnityEngine_SceneManagement_Scene_GetPathInternal(); + + //End Registrations for type : UnityEngine.SceneManagement.Scene + + //Start Registrations for type : UnityEngine.SceneManagement.SceneManager + + //System.Boolean UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_SetActiveScene_Injected(); + Register_UnityEngine_SceneManagement_SceneManager_SetActiveScene_Injected(); + + //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() + void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); + Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); + + //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); + Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); + + //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); + Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); + + //System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(); + Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected(); + + //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions) + void Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(); + Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(); + + //End Registrations for type : UnityEngine.SceneManagement.SceneManager + + //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal + + //System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings() + void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); + Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); + + //System.Void UnityEngine.SceneManagement.SceneManagerAPIInternal::GetSceneByBuildIndex_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) + void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetSceneByBuildIndex_Injected(); + Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetSceneByBuildIndex_Injected(); + + //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) + void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); + Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); + + //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal + + //Start Registrations for type : UnityEngine.SceneManagement.SceneUtility + + //System.Int32 UnityEngine.SceneManagement.SceneUtility::GetBuildIndexByScenePath(System.String) + void Register_UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(); + Register_UnityEngine_SceneManagement_SceneUtility_GetBuildIndexByScenePath(); + + //System.String UnityEngine.SceneManagement.SceneUtility::GetScenePathByBuildIndex(System.Int32) + void Register_UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(); + Register_UnityEngine_SceneManagement_SceneUtility_GetScenePathByBuildIndex(); + + //End Registrations for type : UnityEngine.SceneManagement.SceneUtility + + //Start Registrations for type : UnityEngine.Screen + + //System.Boolean UnityEngine.Screen::get_fullScreen() + void Register_UnityEngine_Screen_get_fullScreen(); + Register_UnityEngine_Screen_get_fullScreen(); + + //System.Int32 UnityEngine.Screen::get_height() + void Register_UnityEngine_Screen_get_height(); + Register_UnityEngine_Screen_get_height(); + + //System.Int32 UnityEngine.Screen::get_width() + void Register_UnityEngine_Screen_get_width(); + Register_UnityEngine_Screen_get_width(); + + //System.Single UnityEngine.Screen::get_dpi() + void Register_UnityEngine_Screen_get_dpi(); + Register_UnityEngine_Screen_get_dpi(); + + //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Screen_get_safeArea_Injected(); + Register_UnityEngine_Screen_get_safeArea_Injected(); + + //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation() + void Register_UnityEngine_Screen_GetScreenOrientation(); + Register_UnityEngine_Screen_GetScreenOrientation(); + + //End Registrations for type : UnityEngine.Screen + + //Start Registrations for type : UnityEngine.ScriptableObject + + //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) + void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); + Register_UnityEngine_ScriptableObject_CreateScriptableObject(); + + //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) + void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); + Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); + + //End Registrations for type : UnityEngine.ScriptableObject + + //Start Registrations for type : UnityEngine.ScriptingRuntime + + //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies() + void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); + Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); + + //End Registrations for type : UnityEngine.ScriptingRuntime + + //Start Registrations for type : UnityEngine.Shader + + //System.Int32 UnityEngine.Shader::PropertyToID(System.String) + void Register_UnityEngine_Shader_PropertyToID(); + Register_UnityEngine_Shader_PropertyToID(); + + //System.Int32 UnityEngine.Shader::TagToID(System.String) + void Register_UnityEngine_Shader_TagToID(); + Register_UnityEngine_Shader_TagToID(); + + //System.Void UnityEngine.Shader::DisableKeyword(System.String) + void Register_UnityEngine_Shader_DisableKeyword(); + Register_UnityEngine_Shader_DisableKeyword(); + + //System.Void UnityEngine.Shader::EnableKeyword(System.String) + void Register_UnityEngine_Shader_EnableKeyword(); + Register_UnityEngine_Shader_EnableKeyword(); + + //System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) + void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); + Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); + + //End Registrations for type : UnityEngine.Shader + + //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform + + //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); + + //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); + + //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); + + //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); + + //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); + + //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32) + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); + + //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage() + void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); + Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); + + //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform + + //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard + + //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr) + void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); + Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); + + //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) + void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); + Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); + + //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr) + void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); + Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); + + //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard + + //Start Registrations for type : UnityEngine.SortingLayer + + //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) + void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); + Register_UnityEngine_SortingLayer_GetLayerValueFromID(); + + //End Registrations for type : UnityEngine.SortingLayer + + //Start Registrations for type : UnityEngine.Sprite + + //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder() + void Register_UnityEngine_Sprite_get_isUsingPlaceholder(); + Register_UnityEngine_Sprite_get_isUsingPlaceholder(); + + //System.Int32 UnityEngine.Sprite::GetPacked() + void Register_UnityEngine_Sprite_GetPacked(); + Register_UnityEngine_Sprite_GetPacked(); + + //System.Int32 UnityEngine.Sprite::GetPackingMode() + void Register_UnityEngine_Sprite_GetPackingMode(); + Register_UnityEngine_Sprite_GetPackingMode(); + + //System.Int32 UnityEngine.Sprite::GetPackingRotation() + void Register_UnityEngine_Sprite_GetPackingRotation(); + Register_UnityEngine_Sprite_GetPackingRotation(); + + //System.Single UnityEngine.Sprite::get_pixelsPerUnit() + void Register_UnityEngine_Sprite_get_pixelsPerUnit(); + Register_UnityEngine_Sprite_get_pixelsPerUnit(); + + //System.UInt16[] UnityEngine.Sprite::get_triangles() + void Register_UnityEngine_Sprite_get_triangles(); + Register_UnityEngine_Sprite_get_triangles(); + + //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) + void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); + Register_UnityEngine_Sprite_GetInnerUVs_Injected(); + + //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) + void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); + Register_UnityEngine_Sprite_GetOuterUVs_Injected(); + + //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) + void Register_UnityEngine_Sprite_GetPadding_Injected(); + Register_UnityEngine_Sprite_GetPadding_Injected(); + + //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Sprite_GetTextureRect_Injected(); + Register_UnityEngine_Sprite_GetTextureRect_Injected(); + + //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) + void Register_UnityEngine_Sprite_get_border_Injected(); + Register_UnityEngine_Sprite_get_border_Injected(); + + //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) + void Register_UnityEngine_Sprite_get_bounds_Injected(); + Register_UnityEngine_Sprite_get_bounds_Injected(); + + //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Sprite_get_pivot_Injected(); + Register_UnityEngine_Sprite_get_pivot_Injected(); + + //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) + void Register_UnityEngine_Sprite_get_rect_Injected(); + Register_UnityEngine_Sprite_get_rect_Injected(); + + //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean) + void Register_UnityEngine_Sprite_CreateSprite_Injected(); + Register_UnityEngine_Sprite_CreateSprite_Injected(); + + //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() + void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); + Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); + + //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() + void Register_UnityEngine_Sprite_get_texture(); + Register_UnityEngine_Sprite_get_texture(); + + //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() + void Register_UnityEngine_Sprite_get_uv(); + Register_UnityEngine_Sprite_get_uv(); + + //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() + void Register_UnityEngine_Sprite_get_vertices(); + Register_UnityEngine_Sprite_get_vertices(); + + //End Registrations for type : UnityEngine.Sprite + + //Start Registrations for type : UnityEngine.SpriteRenderer + + //System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_SpriteRenderer_get_color_Injected(); + Register_UnityEngine_SpriteRenderer_get_color_Injected(); + + //System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&) + void Register_UnityEngine_SpriteRenderer_set_color_Injected(); + Register_UnityEngine_SpriteRenderer_set_color_Injected(); + + //End Registrations for type : UnityEngine.SpriteRenderer + + //Start Registrations for type : UnityEngine.SubsystemBindings + + //System.Void UnityEngine.SubsystemBindings::DestroySubsystem(System.IntPtr) + void Register_UnityEngine_SubsystemBindings_DestroySubsystem(); + Register_UnityEngine_SubsystemBindings_DestroySubsystem(); + + //End Registrations for type : UnityEngine.SubsystemBindings + + //Start Registrations for type : UnityEngine.SubsystemDescriptorBindings + + //System.IntPtr UnityEngine.SubsystemDescriptorBindings::Create(System.IntPtr) + void Register_UnityEngine_SubsystemDescriptorBindings_Create(); + Register_UnityEngine_SubsystemDescriptorBindings_Create(); + + //System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr) + void Register_UnityEngine_SubsystemDescriptorBindings_GetId(); + Register_UnityEngine_SubsystemDescriptorBindings_GetId(); + + //End Registrations for type : UnityEngine.SubsystemDescriptorBindings + + //Start Registrations for type : UnityEngine.SubsystemManager + + //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap() + void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); + Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); + + //End Registrations for type : UnityEngine.SubsystemManager + + //Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore + + //System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String) + void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); + Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); + + //End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore + + //Start Registrations for type : UnityEngine.SystemInfo + + //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded() + void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); + Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); + + //System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop() + void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); + Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); + + //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) + void Register_UnityEngine_SystemInfo_IsFormatSupported(); + Register_UnityEngine_SystemInfo_IsFormatSupported(); + + //System.Boolean UnityEngine.SystemInfo::IsGyroAvailable() + void Register_UnityEngine_SystemInfo_IsGyroAvailable(); + Register_UnityEngine_SystemInfo_IsGyroAvailable(); + + //System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback() + void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); + Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); + + //System.Boolean UnityEngine.SystemInfo::SupportsGPUFence() + void Register_UnityEngine_SystemInfo_SupportsGPUFence(); + Register_UnityEngine_SystemInfo_SupportsGPUFence(); + + //System.Boolean UnityEngine.SystemInfo::SupportsInstancing() + void Register_UnityEngine_SystemInfo_SupportsInstancing(); + Register_UnityEngine_SystemInfo_SupportsInstancing(); + + //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) + void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); + Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); + + //System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer() + void Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); + Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); + + //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel() + void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); + Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); + + //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize() + void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); + Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); + + //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() + void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); + Register_UnityEngine_SystemInfo_GetMaxTextureSize(); + + //System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount() + void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); + Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); + + //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize() + void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); + Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); + + //System.String UnityEngine.SystemInfo::GetOperatingSystem() + void Register_UnityEngine_SystemInfo_GetOperatingSystem(); + Register_UnityEngine_SystemInfo_GetOperatingSystem(); + + //System.String UnityEngine.SystemInfo::GetProcessorType() + void Register_UnityEngine_SystemInfo_GetProcessorType(); + Register_UnityEngine_SystemInfo_GetProcessorType(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) + void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); + Register_UnityEngine_SystemInfo_GetCompatibleFormat(); + + //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) + void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); + Register_UnityEngine_SystemInfo_GetGraphicsFormat(); + + //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() + void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); + Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); + + //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType() + void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); + Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); + + //End Registrations for type : UnityEngine.SystemInfo + + //Start Registrations for type : UnityEngine.TextAsset + + //System.Byte[] UnityEngine.TextAsset::get_bytes() + void Register_UnityEngine_TextAsset_get_bytes(); + Register_UnityEngine_TextAsset_get_bytes(); + + //End Registrations for type : UnityEngine.TextAsset + + //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine + + //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); + + //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); + + //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); + + //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); + + //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() + void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); + + //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); + + //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); + + //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); + + //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean) + void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); + Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); + + //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine + + //Start Registrations for type : UnityEngine.TextGenerator + + //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) + void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); + Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); + + //System.Int32 UnityEngine.TextGenerator::get_characterCount() + void Register_UnityEngine_TextGenerator_get_characterCount(); + Register_UnityEngine_TextGenerator_get_characterCount(); + + //System.Int32 UnityEngine.TextGenerator::get_lineCount() + void Register_UnityEngine_TextGenerator_get_lineCount(); + Register_UnityEngine_TextGenerator_get_lineCount(); + + //System.IntPtr UnityEngine.TextGenerator::Internal_Create() + void Register_UnityEngine_TextGenerator_Internal_Create(); + Register_UnityEngine_TextGenerator_Internal_Create(); + + //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) + void Register_UnityEngine_TextGenerator_GetCharactersInternal(); + Register_UnityEngine_TextGenerator_GetCharactersInternal(); + + //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) + void Register_UnityEngine_TextGenerator_GetLinesInternal(); + Register_UnityEngine_TextGenerator_GetLinesInternal(); + + //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) + void Register_UnityEngine_TextGenerator_GetVerticesInternal(); + Register_UnityEngine_TextGenerator_GetVerticesInternal(); + + //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) + void Register_UnityEngine_TextGenerator_Internal_Destroy(); + Register_UnityEngine_TextGenerator_Internal_Destroy(); + + //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) + void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); + Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); + + //End Registrations for type : UnityEngine.TextGenerator + + //Start Registrations for type : UnityEngine.Texture + + //System.Boolean UnityEngine.Texture::get_isReadable() + void Register_UnityEngine_Texture_get_isReadable(); + Register_UnityEngine_Texture_get_isReadable(); + + //System.Int32 UnityEngine.Texture::GetScriptHeight() + void Register_UnityEngine_Texture_GetScriptHeight(); + Register_UnityEngine_Texture_GetScriptHeight(); + + //System.Int32 UnityEngine.Texture::GetScriptWidth() + void Register_UnityEngine_Texture_GetScriptWidth(); + Register_UnityEngine_Texture_GetScriptWidth(); + + //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace() + void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); + Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); + + //System.Int32 UnityEngine.Texture::get_anisoLevel() + void Register_UnityEngine_Texture_get_anisoLevel(); + Register_UnityEngine_Texture_get_anisoLevel(); + + //System.Int32 UnityEngine.Texture::get_mipmapCount() + void Register_UnityEngine_Texture_get_mipmapCount(); + Register_UnityEngine_Texture_get_mipmapCount(); + + //System.IntPtr UnityEngine.Texture::GetNativeTexturePtr() + void Register_UnityEngine_Texture_GetNativeTexturePtr(); + Register_UnityEngine_Texture_GetNativeTexturePtr(); + + //System.UInt32 UnityEngine.Texture::get_updateCount() + void Register_UnityEngine_Texture_get_updateCount(); + Register_UnityEngine_Texture_get_updateCount(); + + //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) + void Register_UnityEngine_Texture_get_texelSize_Injected(); + Register_UnityEngine_Texture_get_texelSize_Injected(); + + //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) + void Register_UnityEngine_Texture_set_anisoLevel(); + Register_UnityEngine_Texture_set_anisoLevel(); + + //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) + void Register_UnityEngine_Texture_set_filterMode(); + Register_UnityEngine_Texture_set_filterMode(); + + //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) + void Register_UnityEngine_Texture_set_mipMapBias(); + Register_UnityEngine_Texture_set_mipMapBias(); + + //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) + void Register_UnityEngine_Texture_set_wrapMode(); + Register_UnityEngine_Texture_set_wrapMode(); + + //System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode) + void Register_UnityEngine_Texture_set_wrapModeU(); + Register_UnityEngine_Texture_set_wrapModeU(); + + //System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode) + void Register_UnityEngine_Texture_set_wrapModeV(); + Register_UnityEngine_Texture_set_wrapModeV(); + + //System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode) + void Register_UnityEngine_Texture_set_wrapModeW(); + Register_UnityEngine_Texture_set_wrapModeW(); + + //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() + void Register_UnityEngine_Texture_get_filterMode(); + Register_UnityEngine_Texture_get_filterMode(); + + //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension() + void Register_UnityEngine_Texture_GetDimension(); + Register_UnityEngine_Texture_GetDimension(); + + //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() + void Register_UnityEngine_Texture_get_wrapMode(); + Register_UnityEngine_Texture_get_wrapMode(); + + //End Registrations for type : UnityEngine.Texture + + //Start Registrations for type : UnityEngine.Texture2D + + //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) + void Register_UnityEngine_Texture2D_Internal_CreateImpl(); + Register_UnityEngine_Texture2D_Internal_CreateImpl(); + + //System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.UInt64) + void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); + Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); + + //System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32) + void Register_UnityEngine_Texture2D_ReinitializeImpl(); + Register_UnityEngine_Texture2D_ReinitializeImpl(); + + //System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) + void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); + Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); + + //System.Boolean UnityEngine.Texture2D::get_isReadable() + void Register_UnityEngine_Texture2D_get_isReadable(); + Register_UnityEngine_Texture2D_get_isReadable(); + + //System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32) + void Register_UnityEngine_Texture2D_GetWritableImageData(); + Register_UnityEngine_Texture2D_GetWritableImageData(); + + //System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize() + void Register_UnityEngine_Texture2D_GetRawImageDataSize(); + Register_UnityEngine_Texture2D_GetRawImageDataSize(); + + //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) + void Register_UnityEngine_Texture2D_ApplyImpl(); + Register_UnityEngine_Texture2D_ApplyImpl(); + + //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&) + void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); + Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); + + //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); + Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); + + //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) + void Register_UnityEngine_Texture2D_SetAllPixels32(); + Register_UnityEngine_Texture2D_SetAllPixels32(); + + //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); + Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); + + //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) + void Register_UnityEngine_Texture2D_SetPixelsImpl(); + Register_UnityEngine_Texture2D_SetPixelsImpl(); + + //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() + void Register_UnityEngine_Texture2D_get_blackTexture(); + Register_UnityEngine_Texture2D_get_blackTexture(); + + //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() + void Register_UnityEngine_Texture2D_get_whiteTexture(); + Register_UnityEngine_Texture2D_get_whiteTexture(); + + //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() + void Register_UnityEngine_Texture2D_get_format(); + Register_UnityEngine_Texture2D_get_format(); + + //End Registrations for type : UnityEngine.Texture2D + + //Start Registrations for type : UnityEngine.Texture2DArray + + //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) + void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); + Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); + + //System.Boolean UnityEngine.Texture2DArray::get_isReadable() + void Register_UnityEngine_Texture2DArray_get_isReadable(); + Register_UnityEngine_Texture2DArray_get_isReadable(); + + //System.Int32 UnityEngine.Texture2DArray::get_allSlices() + void Register_UnityEngine_Texture2DArray_get_allSlices(); + Register_UnityEngine_Texture2DArray_get_allSlices(); + + //End Registrations for type : UnityEngine.Texture2DArray + + //Start Registrations for type : UnityEngine.Texture3D + + //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) + void Register_UnityEngine_Texture3D_Internal_CreateImpl(); + Register_UnityEngine_Texture3D_Internal_CreateImpl(); + + //System.Boolean UnityEngine.Texture3D::get_isReadable() + void Register_UnityEngine_Texture3D_get_isReadable(); + Register_UnityEngine_Texture3D_get_isReadable(); + + //System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean) + void Register_UnityEngine_Texture3D_ApplyImpl(); + Register_UnityEngine_Texture3D_ApplyImpl(); + + //System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) + void Register_UnityEngine_Texture3D_SetPixelImpl_Injected(); + Register_UnityEngine_Texture3D_SetPixelImpl_Injected(); + + //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32) + void Register_UnityEngine_Texture3D_SetPixels(); + Register_UnityEngine_Texture3D_SetPixels(); + + //End Registrations for type : UnityEngine.Texture3D + + //Start Registrations for type : UnityEngine.Time + + //System.Int32 UnityEngine.Time::get_frameCount() + void Register_UnityEngine_Time_get_frameCount(); + Register_UnityEngine_Time_get_frameCount(); + + //System.Single UnityEngine.Time::get_deltaTime() + void Register_UnityEngine_Time_get_deltaTime(); + Register_UnityEngine_Time_get_deltaTime(); + + //System.Single UnityEngine.Time::get_fixedUnscaledTime() + void Register_UnityEngine_Time_get_fixedUnscaledTime(); + Register_UnityEngine_Time_get_fixedUnscaledTime(); + + //System.Single UnityEngine.Time::get_realtimeSinceStartup() + void Register_UnityEngine_Time_get_realtimeSinceStartup(); + Register_UnityEngine_Time_get_realtimeSinceStartup(); + + //System.Single UnityEngine.Time::get_smoothDeltaTime() + void Register_UnityEngine_Time_get_smoothDeltaTime(); + Register_UnityEngine_Time_get_smoothDeltaTime(); + + //System.Single UnityEngine.Time::get_time() + void Register_UnityEngine_Time_get_time(); + Register_UnityEngine_Time_get_time(); + + //System.Single UnityEngine.Time::get_timeScale() + void Register_UnityEngine_Time_get_timeScale(); + Register_UnityEngine_Time_get_timeScale(); + + //System.Single UnityEngine.Time::get_unscaledDeltaTime() + void Register_UnityEngine_Time_get_unscaledDeltaTime(); + Register_UnityEngine_Time_get_unscaledDeltaTime(); + + //System.Single UnityEngine.Time::get_unscaledTime() + void Register_UnityEngine_Time_get_unscaledTime(); + Register_UnityEngine_Time_get_unscaledTime(); + + //System.Void UnityEngine.Time::set_timeScale(System.Single) + void Register_UnityEngine_Time_set_timeScale(); + Register_UnityEngine_Time_set_timeScale(); + + //End Registrations for type : UnityEngine.Time + + //Start Registrations for type : UnityEngine.TouchScreenKeyboard + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() + void Register_UnityEngine_TouchScreenKeyboard_get_active(); + Register_UnityEngine_TouchScreenKeyboard_get_active(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() + void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); + Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); + + //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() + void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); + Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); + + //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) + void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); + Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); + + //System.String UnityEngine.TouchScreenKeyboard::get_text() + void Register_UnityEngine_TouchScreenKeyboard_get_text(); + Register_UnityEngine_TouchScreenKeyboard_get_text(); + + //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) + void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); + Register_UnityEngine_TouchScreenKeyboard_GetSelection(); + + //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) + void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); + Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); + + //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) + void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); + Register_UnityEngine_TouchScreenKeyboard_SetSelection(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) + void Register_UnityEngine_TouchScreenKeyboard_set_active(); + Register_UnityEngine_TouchScreenKeyboard_set_active(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) + void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); + Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) + void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); + Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); + + //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) + void Register_UnityEngine_TouchScreenKeyboard_set_text(); + Register_UnityEngine_TouchScreenKeyboard_set_text(); + + //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() + void Register_UnityEngine_TouchScreenKeyboard_get_status(); + Register_UnityEngine_TouchScreenKeyboard_get_status(); + + //End Registrations for type : UnityEngine.TouchScreenKeyboard + + //Start Registrations for type : UnityEngine.TrailRenderer + + //System.Single UnityEngine.TrailRenderer::get_endWidth() + void Register_UnityEngine_TrailRenderer_get_endWidth(); + Register_UnityEngine_TrailRenderer_get_endWidth(); + + //System.Single UnityEngine.TrailRenderer::get_startWidth() + void Register_UnityEngine_TrailRenderer_get_startWidth(); + Register_UnityEngine_TrailRenderer_get_startWidth(); + + //System.Single UnityEngine.TrailRenderer::get_time() + void Register_UnityEngine_TrailRenderer_get_time(); + Register_UnityEngine_TrailRenderer_get_time(); + + //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) + void Register_UnityEngine_TrailRenderer_set_endWidth(); + Register_UnityEngine_TrailRenderer_set_endWidth(); + + //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) + void Register_UnityEngine_TrailRenderer_set_startWidth(); + Register_UnityEngine_TrailRenderer_set_startWidth(); + + //System.Void UnityEngine.TrailRenderer::set_time(System.Single) + void Register_UnityEngine_TrailRenderer_set_time(); + Register_UnityEngine_TrailRenderer_set_time(); + + //End Registrations for type : UnityEngine.TrailRenderer + + //Start Registrations for type : UnityEngine.Transform + + //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) + void Register_UnityEngine_Transform_IsChildOf(); + Register_UnityEngine_Transform_IsChildOf(); + + //System.Boolean UnityEngine.Transform::get_hasChanged() + void Register_UnityEngine_Transform_get_hasChanged(); + Register_UnityEngine_Transform_get_hasChanged(); + + //System.Int32 UnityEngine.Transform::get_childCount() + void Register_UnityEngine_Transform_get_childCount(); + Register_UnityEngine_Transform_get_childCount(); + + //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_Internal_LookAt_Injected(); + Register_UnityEngine_Transform_Internal_LookAt_Injected(); + + //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); + Register_UnityEngine_Transform_InverseTransformPoint_Injected(); + + //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) + void Register_UnityEngine_Transform_RotateAroundInternal_Injected(); + Register_UnityEngine_Transform_RotateAroundInternal_Injected(); + + //System.Void UnityEngine.Transform::SetAsFirstSibling() + void Register_UnityEngine_Transform_SetAsFirstSibling(); + Register_UnityEngine_Transform_SetAsFirstSibling(); + + //System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected(); + Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected(); + + //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) + void Register_UnityEngine_Transform_SetParent(); + Register_UnityEngine_Transform_SetParent(); + + //System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); + Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); + + //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_TransformDirection_Injected(); + Register_UnityEngine_Transform_TransformDirection_Injected(); + + //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) + void Register_UnityEngine_Transform_TransformPoint_Injected(); + Register_UnityEngine_Transform_TransformPoint_Injected(); + + //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_get_localPosition_Injected(); + Register_UnityEngine_Transform_get_localPosition_Injected(); + + //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_get_localRotation_Injected(); + Register_UnityEngine_Transform_get_localRotation_Injected(); + + //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_get_localScale_Injected(); + Register_UnityEngine_Transform_get_localScale_Injected(); + + //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); + Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); + + //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_get_lossyScale_Injected(); + Register_UnityEngine_Transform_get_lossyScale_Injected(); + + //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_get_position_Injected(); + Register_UnityEngine_Transform_get_position_Injected(); + + //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_get_rotation_Injected(); + Register_UnityEngine_Transform_get_rotation_Injected(); + + //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); + Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); + + //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) + void Register_UnityEngine_Transform_set_hasChanged(); + Register_UnityEngine_Transform_set_hasChanged(); + + //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_set_localPosition_Injected(); + Register_UnityEngine_Transform_set_localPosition_Injected(); + + //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_set_localRotation_Injected(); + Register_UnityEngine_Transform_set_localRotation_Injected(); + + //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_set_localScale_Injected(); + Register_UnityEngine_Transform_set_localScale_Injected(); + + //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) + void Register_UnityEngine_Transform_set_position_Injected(); + Register_UnityEngine_Transform_set_position_Injected(); + + //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) + void Register_UnityEngine_Transform_set_rotation_Injected(); + Register_UnityEngine_Transform_set_rotation_Injected(); + + //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) + void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); + Register_UnityEngine_Transform_FindRelativeTransformWithPath(); + + //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) + void Register_UnityEngine_Transform_GetChild(); + Register_UnityEngine_Transform_GetChild(); + + //UnityEngine.Transform UnityEngine.Transform::GetParent() + void Register_UnityEngine_Transform_GetParent(); + Register_UnityEngine_Transform_GetParent(); + + //UnityEngine.Transform UnityEngine.Transform::GetRoot() + void Register_UnityEngine_Transform_GetRoot(); + Register_UnityEngine_Transform_GetRoot(); + + //End Registrations for type : UnityEngine.Transform + + //Start Registrations for type : UnityEngine.U2D.SpriteAtlas + + //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) + void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); + Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); + + //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder() + void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); + Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); + + //End Registrations for type : UnityEngine.U2D.SpriteAtlas + + //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager + + //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) + void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); + Register_UnityEngine_U2D_SpriteAtlasManager_Register(); + + //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager + + //Start Registrations for type : UnityEngine.UIElements.TextNative + + //System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&) + void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); + Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); + + //System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&) + void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); + Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); + + //System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&) + void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); + Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); + + //System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&) + void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); + Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); + + //System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&) + void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); + Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); + + //End Registrations for type : UnityEngine.UIElements.TextNative + + //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative + + //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback() + void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); + Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); + + //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback() + void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); + Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); + + //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation() + void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); + Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); + + //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative + + //Start Registrations for type : UnityEngine.UIElements.UIR.Utility + + //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32) + void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); + Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); + + //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange() + void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); + Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); + + //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean) + void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); + Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); + + //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&) + void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); + Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); + + //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[]) + void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); + Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); + + //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence() + void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); + Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); + + //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor() + void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); + Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); + + //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr) + void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); + Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); + + //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr) + void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); + Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); + + //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&) + void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); + Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); + + //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&) + void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); + Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); + + //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean) + void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); + Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); + + //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin() + void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); + Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); + + //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd() + void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); + Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); + + //System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32) + void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); + Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); + + //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) + void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); + Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); + + //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&) + void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); + Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); + + //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32) + void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); + Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); + + //System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32) + void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); + Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); + + //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread() + void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); + Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); + + //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); + Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); + + //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32) + void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); + Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); + + //End Registrations for type : UnityEngine.UIElements.UIR.Utility + + //Start Registrations for type : UnityEngine.UISystemProfilerApi + + //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) + void Register_UnityEngine_UISystemProfilerApi_AddMarker(); + Register_UnityEngine_UISystemProfilerApi_AddMarker(); + + //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) + void Register_UnityEngine_UISystemProfilerApi_BeginSample(); + Register_UnityEngine_UISystemProfilerApi_BeginSample(); + + //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) + void Register_UnityEngine_UISystemProfilerApi_EndSample(); + Register_UnityEngine_UISystemProfilerApi_EndSample(); + + //End Registrations for type : UnityEngine.UISystemProfilerApi + + //Start Registrations for type : UnityEngine.UnhandledExceptionHandler + + //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String) + void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); + Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); + + //End Registrations for type : UnityEngine.UnhandledExceptionHandler + + //Start Registrations for type : UnityEngine.UnityLogWriter + + //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) + void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); + Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); + + //End Registrations for type : UnityEngine.UnityLogWriter + + //Start Registrations for type : UnityEngine.Video.VideoPlayer + + //System.Void UnityEngine.Video.VideoPlayer::Play() + void Register_UnityEngine_Video_VideoPlayer_Play(); + Register_UnityEngine_Video_VideoPlayer_Play(); + + //System.Void UnityEngine.Video.VideoPlayer::SetTargetAudioSource(System.UInt16,UnityEngine.AudioSource) + void Register_UnityEngine_Video_VideoPlayer_SetTargetAudioSource(); + Register_UnityEngine_Video_VideoPlayer_SetTargetAudioSource(); + + //System.Void UnityEngine.Video.VideoPlayer::Stop() + void Register_UnityEngine_Video_VideoPlayer_Stop(); + Register_UnityEngine_Video_VideoPlayer_Stop(); + + //System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode) + void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); + Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); + + //System.Void UnityEngine.Video.VideoPlayer::set_url(System.String) + void Register_UnityEngine_Video_VideoPlayer_set_url(); + Register_UnityEngine_Video_VideoPlayer_set_url(); + + //End Registrations for type : UnityEngine.Video.VideoPlayer + + //Start Registrations for type : UnityEngine.WebCamTexture + + //System.Boolean UnityEngine.WebCamTexture::get_isPlaying() + void Register_UnityEngine_WebCamTexture_get_isPlaying(); + Register_UnityEngine_WebCamTexture_get_isPlaying(); + + //System.Boolean UnityEngine.WebCamTexture::get_videoVerticallyMirrored() + void Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); + Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); + + //System.Int32 UnityEngine.WebCamTexture::get_videoRotationAngle() + void Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); + Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); + + //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32) + void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); + Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); + + //System.Void UnityEngine.WebCamTexture::Pause() + void Register_UnityEngine_WebCamTexture_Pause(); + Register_UnityEngine_WebCamTexture_Pause(); + + //System.Void UnityEngine.WebCamTexture::Play() + void Register_UnityEngine_WebCamTexture_Play(); + Register_UnityEngine_WebCamTexture_Play(); + + //System.Void UnityEngine.WebCamTexture::Stop() + void Register_UnityEngine_WebCamTexture_Stop(); + Register_UnityEngine_WebCamTexture_Stop(); + + //System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single) + void Register_UnityEngine_WebCamTexture_set_requestedFPS(); + Register_UnityEngine_WebCamTexture_set_requestedFPS(); + + //System.Void UnityEngine.WebCamTexture::set_requestedHeight(System.Int32) + void Register_UnityEngine_WebCamTexture_set_requestedHeight(); + Register_UnityEngine_WebCamTexture_set_requestedHeight(); + + //System.Void UnityEngine.WebCamTexture::set_requestedWidth(System.Int32) + void Register_UnityEngine_WebCamTexture_set_requestedWidth(); + Register_UnityEngine_WebCamTexture_set_requestedWidth(); + + //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices() + void Register_UnityEngine_WebCamTexture_get_devices(); + Register_UnityEngine_WebCamTexture_get_devices(); + + //End Registrations for type : UnityEngine.WebCamTexture + + //Start Registrations for type : UnityEngine.XR.InputDevices + + //System.Boolean UnityEngine.XR.InputDevices::TryGetFeatureValue_Quaternionf(System.UInt64,System.String,UnityEngine.Quaternion&) + void Register_UnityEngine_XR_InputDevices_TryGetFeatureValue_Quaternionf(); + Register_UnityEngine_XR_InputDevices_TryGetFeatureValue_Quaternionf(); + + //System.String UnityEngine.XR.InputDevices::GetDeviceName(System.UInt64) + void Register_UnityEngine_XR_InputDevices_GetDeviceName(); + Register_UnityEngine_XR_InputDevices_GetDeviceName(); + + //System.Void UnityEngine.XR.InputDevices::GetDevices_Internal(System.Collections.Generic.List`1) + void Register_UnityEngine_XR_InputDevices_GetDevices_Internal(); + Register_UnityEngine_XR_InputDevices_GetDevices_Internal(); + + //UnityEngine.XR.InputDeviceCharacteristics UnityEngine.XR.InputDevices::GetDeviceCharacteristics(System.UInt64) + void Register_UnityEngine_XR_InputDevices_GetDeviceCharacteristics(); + Register_UnityEngine_XR_InputDevices_GetDeviceCharacteristics(); + + //End Registrations for type : UnityEngine.XR.InputDevices + + //Start Registrations for type : UnityEngine.XR.XRDevice + + //System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking(UnityEngine.Camera,System.Boolean) + void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking(); + Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking(); + + //End Registrations for type : UnityEngine.XR.XRDevice + + //Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList + + //System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr) + void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose(); + Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose(); + + //End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList + + //Start Registrations for type : UnityEngine.XR.XRSettings + + //System.Boolean UnityEngine.XR.XRSettings::get_enabled() + void Register_UnityEngine_XR_XRSettings_get_enabled(); + Register_UnityEngine_XR_XRSettings_get_enabled(); + + //System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive() + void Register_UnityEngine_XR_XRSettings_get_isDeviceActive(); + Register_UnityEngine_XR_XRSettings_get_isDeviceActive(); + + //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight() + void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight(); + Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight(); + + //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth() + void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth(); + Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth(); + + //System.Single UnityEngine.XR.XRSettings::get_eyeTextureResolutionScale() + void Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale(); + Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale(); + + //System.Single UnityEngine.XR.XRSettings::get_renderViewportScaleInternal() + void Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal(); + Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal(); + + //System.String UnityEngine.XR.XRSettings::get_loadedDeviceName() + void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName(); + Register_UnityEngine_XR_XRSettings_get_loadedDeviceName(); + + //System.String[] UnityEngine.XR.XRSettings::get_supportedDevices() + void Register_UnityEngine_XR_XRSettings_get_supportedDevices(); + Register_UnityEngine_XR_XRSettings_get_supportedDevices(); + + //System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&) + void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected(); + Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected(); + + //System.Void UnityEngine.XR.XRSettings::set_eyeTextureResolutionScale(System.Single) + void Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale(); + Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale(); + + //UnityEngine.XR.XRSettings/StereoRenderingMode UnityEngine.XR.XRSettings::get_stereoRenderingMode() + void Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode(); + Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode(); + + //End Registrations for type : UnityEngine.XR.XRSettings + + //Start Registrations for type : UnityEngine.Yoga.Native + + //System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); + Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); + + //System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); + Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); + + //System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); + Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); + + //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault() + void Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); + Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); + + //System.IntPtr UnityEngine.Yoga.Native::YGConfigNew() + void Register_UnityEngine_Yoga_Native_YGConfigNew(); + Register_UnityEngine_Yoga_Native_YGConfigNew(); + + //System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); + Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); + + //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); + Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); + + //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); + Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); + + //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); + Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); + + //System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean) + void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); + Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); + + //System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection) + void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); + Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); + + //System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); + Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); + + //System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); + Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); + + //System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32) + void Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); + Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); + + //System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); + Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); + + //System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); + Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); + + //System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); + Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); + + //System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); + Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); + + //System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean) + void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); + Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); + + //System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); + Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); + + //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single) + void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); + Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); + + //System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode) + void Register_UnityEngine_Yoga_Native_YGSetManagedObject(); + Register_UnityEngine_Yoga_Native_YGSetManagedObject(); + + //UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr) + void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); + Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); + + //End Registrations for type : UnityEngine.Yoga.Native + + //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem + + //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime() + void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime(); + Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime(); + + //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup() + void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup(); + Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup(); + + //System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId() + void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId(); + Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId(); + + //System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32) + void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL(); + Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL(); + + //System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr) + void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent(); + Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent(); + + //System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single) + void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency(); + Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency(); + + //System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType) + void Register_UnityEngineInternal_Input_NativeInputSystem_Update(); + Register_UnityEngineInternal_Input_NativeInputSystem_Update(); + + //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) + void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); + Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); + + //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem + +} diff --git a/ios/UnityLibrary/Classes/Native/mscorlib.cpp b/ios/UnityLibrary/Classes/Native/mscorlib.cpp index 393ae30..95459e5 100644 --- a/ios/UnityLibrary/Classes/Native/mscorlib.cpp +++ b/ios/UnityLibrary/Classes/Native/mscorlib.cpp @@ -5113,58 +5113,58 @@ inline void Span_1__ctor_mBA868F06359701D9950DEB1B10F52F848E9FF6DA_inline (Span_ (( void (*) (Span_1_tDEB40BEFA77B5E4BB49B058CD3050EEA4DD36C54*, /*Unity.IL2CPP.Metadata.__Il2CppFullySharedGenericType&*/Il2CppFullySharedGenericAny*, int32_t, const RuntimeMethod*))Span_1__ctor_mBA868F06359701D9950DEB1B10F52F848E9FF6DA_gshared_inline)((Span_1_tDEB40BEFA77B5E4BB49B058CD3050EEA4DD36C54*)__this, ___0_ptr, ___1_length, method); } #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ConvertErrorPlatformToPal(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ConvertErrorPlatformToPal(int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ConvertErrorPalToPlatform(int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ConvertErrorPalToPlatform(int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C uint8_t* DEFAULT_CALL SystemNative_StrErrorR(int32_t, uint8_t*, int32_t); +IL2CPP_EXTERN_C uint8_t* DEFAULT_CALL SystemNative_StrErrorR(int32_t, uint8_t*, int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C void DEFAULT_CALL SystemNative_GetNonCryptographicallySecureRandomBytes(uint8_t*, int32_t); +IL2CPP_EXTERN_C void DEFAULT_CALL SystemNative_GetNonCryptographicallySecureRandomBytes(uint8_t*, int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL SystemNative_OpenDir(char*); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL SystemNative_OpenDir(char*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_GetReadDirRBufferSize(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_GetReadDirRBufferSize(); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ReadDirR(intptr_t, uint8_t*, int32_t, DirectoryEntry_t4FE272EECFF03032105F6F23CB60435287DB1CA2*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ReadDirR(intptr_t, uint8_t*, int32_t, DirectoryEntry_t4FE272EECFF03032105F6F23CB60435287DB1CA2*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_CloseDir(intptr_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_CloseDir(intptr_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ReadLink(char*, uint8_t*, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_ReadLink(char*, uint8_t*, int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_Stat2(char*, FileStatus_tCB96EDE0D0F945F685B9BBED6DBF0731207458C2*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_Stat2(char*, FileStatus_tCB96EDE0D0F945F685B9BBED6DBF0731207458C2*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_LStat2(char*, FileStatus_tCB96EDE0D0F945F685B9BBED6DBF0731207458C2*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_LStat2(char*, FileStatus_tCB96EDE0D0F945F685B9BBED6DBF0731207458C2*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_Symlink(char*, char*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_Symlink(char*, char*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_CopyFile(void*, void*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_CopyFile(void*, void*); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C uint32_t DEFAULT_CALL SystemNative_GetEGid(); +IL2CPP_EXTERN_C uint32_t DEFAULT_CALL SystemNative_GetEGid(); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C uint32_t DEFAULT_CALL SystemNative_GetEUid(); +IL2CPP_EXTERN_C uint32_t DEFAULT_CALL SystemNative_GetEUid(); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_LChflagsCanSetHiddenFlag(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_LChflagsCanSetHiddenFlag(); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_MkDir(char*, int32_t); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_MkDir(char*, int32_t); #endif #if !FORCE_PINVOKE_INTERNAL && !FORCE_PINVOKE_System_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_Unlink(char*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL SystemNative_Unlink(char*); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/mscorlib__21.cpp b/ios/UnityLibrary/Classes/Native/mscorlib__21.cpp index 7fe8a2f..5a33b5d 100644 --- a/ios/UnityLibrary/Classes/Native/mscorlib__21.cpp +++ b/ios/UnityLibrary/Classes/Native/mscorlib__21.cpp @@ -4291,7 +4291,7 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CultureInfo_t9BA817D41AD55AC8BD07480DD8AC22F8 IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnCultureInfoChangedDelegate__ctor_mDDDB8BFE449BABF15CDB8FFFF44F27E1976796AB (OnCultureInfoChangedDelegate_t643F89A369BE552AC4D546507F51BF998EBA670A* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) ; // System.Void System.Globalization.CultureInfo::InitializeUserPreferredCultureInfoInAppX(System.Globalization.CultureInfo/OnCultureInfoChangedDelegate) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CultureInfo_InitializeUserPreferredCultureInfoInAppX_mF46E2E8D4D880F8BEE0F3F77F43F57F4624B6263 (OnCultureInfoChangedDelegate_t643F89A369BE552AC4D546507F51BF998EBA670A* ___0_onCultureInfoChangedInAppX, const RuntimeMethod* method) ; -IL2CPP_EXTERN_C void DEFAULT_CALL InitializeUserPreferredCultureInfoInAppX(Il2CppMethodPointer); +IL2CPP_EXTERN_C void DEFAULT_CALL InitializeUserPreferredCultureInfoInAppX(Il2CppMethodPointer); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" diff --git a/ios/UnityLibrary/Classes/Native/mscorlib__7.cpp b/ios/UnityLibrary/Classes/Native/mscorlib__7.cpp index d09a6dc..f670679 100644 --- a/ios/UnityLibrary/Classes/Native/mscorlib__7.cpp +++ b/ios/UnityLibrary/Classes/Native/mscorlib__7.cpp @@ -6897,13 +6897,13 @@ IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArraySpec__ctor_m69D20CE97AFF4166EE08879 // System.String System.String::Concat(System.String,System.String,System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m093934F71A9B351911EE46311674ED463B180006 (String_t* ___0_str0, String_t* ___1_str1, String_t* ___2_str2, String_t* ___3_str3, const RuntimeMethod* method) ; #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_kernel32_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL GetConsoleCP(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL GetConsoleCP(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_kernel32_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL GetConsoleOutputCP(); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL GetConsoleOutputCP(); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_libc_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL snprintf(uint8_t*, intptr_t, char*, char*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL snprintf(uint8_t*, intptr_t, char*, char*); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Native/mscorlib__8.cpp b/ios/UnityLibrary/Classes/Native/mscorlib__8.cpp index 844f616..4dcd108 100644 --- a/ios/UnityLibrary/Classes/Native/mscorlib__8.cpp +++ b/ios/UnityLibrary/Classes/Native/mscorlib__8.cpp @@ -6870,13 +6870,13 @@ inline void ReadOnlySpan_1__ctor_m0152E50B40750679B83FF9F30CA539FFBB98EEE8_inlin (( void (*) (ReadOnlySpan_1_tC416A5627E04F69CA2947A2A13F0A1DF096CABAC*, /*Unity.IL2CPP.Metadata.__Il2CppFullySharedGenericType&*/Il2CppFullySharedGenericAny*, int32_t, const RuntimeMethod*))ReadOnlySpan_1__ctor_mFA6EE52BCF39100AE30C79E73F0F972182D0CA2A_gshared_inline)((ReadOnlySpan_1_tC416A5627E04F69CA2947A2A13F0A1DF096CABAC*)__this, (Il2CppFullySharedGenericAny*)___0_ptr, ___1_length, method); } #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_kernel32_INTERNAL -IL2CPP_EXTERN_C intptr_t DEFAULT_CALL GetStdHandle(int32_t); +IL2CPP_EXTERN_C intptr_t DEFAULT_CALL GetStdHandle(int32_t); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_kernel32_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL GetConsoleScreenBufferInfo(intptr_t, ConsoleScreenBufferInfo_tC32CB7B1D82BF7120A30176F51AEBCB6F9FEAF21*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL GetConsoleScreenBufferInfo(intptr_t, ConsoleScreenBufferInfo_tC32CB7B1D82BF7120A30176F51AEBCB6F9FEAF21*); #endif #if FORCE_PINVOKE_INTERNAL || FORCE_PINVOKE_kernel32_INTERNAL -IL2CPP_EXTERN_C int32_t DEFAULT_CALL ReadConsoleInput(intptr_t, InputRecord_tD3D7910851FC56517EE2767EB28725EE7C295526_marshaled_pinvoke*, int32_t, int32_t*); +IL2CPP_EXTERN_C int32_t DEFAULT_CALL ReadConsoleInput(intptr_t, InputRecord_tD3D7910851FC56517EE2767EB28725EE7C295526_marshaled_pinvoke*, int32_t, int32_t*); #endif #ifdef __clang__ #pragma clang diagnostic push diff --git a/ios/UnityLibrary/Classes/Preprocessor.h b/ios/UnityLibrary/Classes/Preprocessor.h index fbafdc6..67a5aff 100644 --- a/ios/UnityLibrary/Classes/Preprocessor.h +++ b/ios/UnityLibrary/Classes/Preprocessor.h @@ -1,203 +1,203 @@ -#pragma once - -#include -#include - -//------------------------------------------------------------------------------ -// -// ensuring proper compiler/xcode/whatever selection -// - -#ifndef __clang__ -#error Please use clang compiler. -#endif - -// NOT the best way but apple do not care about adding extensions properly -#if __clang_major__ < 9 -#error Please use Xcode 9.0 or newer -#endif - -#if !defined(__IPHONE_11_0) || __IPHONE_OS_VERSION_MAX_ALLOWED < __IPHONE_11_0 -#error Please use iOS SDK 11.0 or newer -#endif - -#if defined(TARGET_OS_TV) && TARGET_OS_TV && !defined(__TVOS_11_0) -#error Please use tvOS SDK 11.0 or newer -#endif - -#if TARGET_OS_IOS && (!defined(__IPHONE_11_0) || __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_11_0) -#error Please target iOS 11.0 or newer -#endif - -#if TARGET_OS_TV && (!defined(__TVOS_11_0) || __TV_OS_VERSION_MIN_REQUIRED < __TVOS_11_0) -#error Please target tvOS 11.0 or newer -#endif - -//------------------------------------------------------------------------------ -// -// defines for target platform -// - -#define UNITY_TRAMPOLINE_IN_USE 1 - -#if defined(TARGET_OS_IOS) && TARGET_OS_IOS -#define PLATFORM_IOS 1 - #define PLATFORM_OSX 0 -#define PLATFORM_TVOS 0 -#elif defined(TARGET_OS_OSX) && TARGET_OS_OSX -#define PLATFORM_IOS 1 - #define PLATFORM_OSX 1 -#define PLATFORM_TVOS 0 -#elif defined(TARGET_OS_TV) && TARGET_OS_TV -#define PLATFORM_IOS 1 - #define PLATFORM_OSX 0 -#define PLATFORM_TVOS 0 -#else - #error one of TARGET_OS_IOS, TARGET_OS_OSX, TARGET_OS_TV should be defined -#endif - - -//------------------------------------------------------------------------------ -// -// defines for sdk/target version -// - -#if !TARGET_IPHONE_SIMULATOR && !TARGET_TVOS_SIMULATOR - #define UNITY_CAN_USE_METAL 1 -#elif TARGET_IPHONE_SIMULATOR && defined(__IPHONE_13_0) - #define UNITY_CAN_USE_METAL 1 -#elif TARGET_TVOS_SIMULATOR && defined(__TVOS_13_0) - #define UNITY_CAN_USE_METAL 1 -#else - #define UNITY_CAN_USE_METAL 0 -#endif - -// It's hard to figure out which SDK we are using as the availability macros defined in the SDK -// have various quirks. -// -// It's not possible to use *_VERSION_MAX_ALLOWED macros because they not always corresponded to -// the SDK version. In particular, __TV_OS_VERSION_MAX_ALLOWED was out of sync in all Xcode dot -// releases except the first so far. -// -// The highest __IPHONE_X_Y or __TVOS_X_Y macro that is defined in Availability.h correctly -// corresponds to the version of the SDK (at least in each Xcode version since 6.0 up to 9.0). -// However, some other headers (e.g. System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h -// in SDKs up to 9.3) may define the macros itself and this does not correspond to the what's in -// Availability.h. Thus we make sure to include "Preprocessor.h" before the CABase.h header. -#if defined(CABASE_H) -#error "Please include Preprocessor.h before other includes" -#endif - -#if defined(__IPHONE_10_0) - #define UNITY_HAS_IOSSDK_10_0 1 -#else - #define UNITY_HAS_IOSSDK_10_0 0 -#endif -#if defined(__IPHONE_10_2) - #define UNITY_HAS_IOSSDK_10_2 1 -#else - #define UNITY_HAS_IOSSDK_10_2 0 -#endif -#if defined(__IPHONE_10_3) - #define UNITY_HAS_IOSSDK_10_3 1 -#else - #define UNITY_HAS_IOSSDK_10_3 0 -#endif -#if defined(__IPHONE_11_0) - #define UNITY_HAS_IOSSDK_11_0 1 -#else - #define UNITY_HAS_IOSSDK_11_0 0 -#endif -#if defined(__IPHONE_11_1) - #define UNITY_HAS_IOSSDK_11_1 1 -#else - #define UNITY_HAS_IOSSDK_11_1 0 -#endif -#if defined(__IPHONE_12_0) - #define UNITY_HAS_IOSSDK_12_0 1 -#else - #define UNITY_HAS_IOSSDK_12_0 0 -#endif -#if defined(__IPHONE_13_0) - #define UNITY_HAS_IOSSDK_13_0 1 -#else - #define UNITY_HAS_IOSSDK_13_0 0 -#endif -#if defined(__IPHONE_14_0) - #define UNITY_HAS_IOSSDK_14_0 1 -#else - #define UNITY_HAS_IOSSDK_14_0 0 -#endif -#if defined(__IPHONE_15_0) - #define UNITY_HAS_IOSSDK_15_0 1 -#else - #define UNITY_HAS_IOSSDK_15_0 0 -#endif -#if defined(__TVOS_10_0) - #define UNITY_HAS_TVOSSDK_10_0 1 -#else - #define UNITY_HAS_TVOSSDK_10_0 0 -#endif -#if defined(__TVOS_10_2) - #define UNITY_HAS_TVOSSDK_10_2 1 -#else - #define UNITY_HAS_TVOSSDK_10_2 0 -#endif -#if defined(__TVOS_11_0) - #define UNITY_HAS_TVOSSDK_11_0 1 -#else - #define UNITY_HAS_TVOSSDK_11_0 0 -#endif -#if defined(__TVOS_12_0) - #define UNITY_HAS_TVOSSDK_12_0 1 -#else - #define UNITY_HAS_TVOSSDK_12_0 0 -#endif -#if defined(__TVOS_13_0) - #define UNITY_HAS_TVOSSDK_13_0 1 -#else - #define UNITY_HAS_TVOSSDK_13_0 0 -#endif -#if defined(__TVOS_14_0) - #define UNITY_HAS_TVOSSDK_14_0 1 -#else - #define UNITY_HAS_TVOSSDK_14_0 0 -#endif -#if defined(__TVOS_15_0) - #define UNITY_HAS_TVOSSDK_15_0 1 -#else - #define UNITY_HAS_TVOSSDK_15_0 0 -#endif - -// The following UNITY_USES_* flags disable functionality in the trampoline project whenever the user does not use it from his scripts. -// We detect the API usage and adjust the value of these flags whenever the project is built (including "append") - -#define UNITY_USES_REMOTE_NOTIFICATIONS 0 -#define UNITY_USES_WEBCAM 1 -#define UNITY_USES_MICROPHONE 1 -#define UNITY_USES_REPLAY_KIT 0 -#define UNITY_USES_DYNAMIC_PLAYER_LIB 0 -#define UNITY_USES_LOCATION 1 -#define UNITY_USES_GLES 0 -#define UNITY_USES_IAD 0 - -#define UNITY_SNAPSHOT_VIEW_ON_APPLICATION_PAUSE 0 -#define UNITY_DEVELOPER_BUILD 0 - - -#define USE_IL2CPP_PCH 0 -#define UNITY_SUPPORT_ROTATION PLATFORM_IOS -#if PLATFORM_TVOS - #define UNITY_TVOS_ORIENTATION landscapeLeft -#endif - -#if PLATFORM_IOS // available in ios9 sdk which is min requirement - #define UNITY_REPLAY_KIT_AVAILABLE UNITY_USES_REPLAY_KIT -#elif PLATFORM_TVOS // available in tvos10 sdk which is min requirement - #define UNITY_REPLAY_KIT_AVAILABLE UNITY_USES_REPLAY_KIT && defined(__TVOS_10_0) -#else - #define UNITY_REPLAY_KIT_AVAILABLE 0 -#endif - -// On tvOS simulator we implement a fake remote as tvOS simulator does not support controllers (yet) -#define UNITY_TVOS_SIMULATOR_FAKE_REMOTE (PLATFORM_TVOS && TARGET_TVOS_SIMULATOR) +#pragma once + +#include +#include + +//------------------------------------------------------------------------------ +// +// ensuring proper compiler/xcode/whatever selection +// + +#ifndef __clang__ +#error Please use clang compiler. +#endif + +// NOT the best way but apple do not care about adding extensions properly +#if __clang_major__ < 9 +#error Please use Xcode 9.0 or newer +#endif + +#if !defined(__IPHONE_11_0) || __IPHONE_OS_VERSION_MAX_ALLOWED < __IPHONE_11_0 +#error Please use iOS SDK 11.0 or newer +#endif + +#if defined(TARGET_OS_TV) && TARGET_OS_TV && !defined(__TVOS_11_0) +#error Please use tvOS SDK 11.0 or newer +#endif + +#if TARGET_OS_IOS && (!defined(__IPHONE_11_0) || __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_11_0) +#error Please target iOS 11.0 or newer +#endif + +#if TARGET_OS_TV && (!defined(__TVOS_11_0) || __TV_OS_VERSION_MIN_REQUIRED < __TVOS_11_0) +#error Please target tvOS 11.0 or newer +#endif + +//------------------------------------------------------------------------------ +// +// defines for target platform +// + +#define UNITY_TRAMPOLINE_IN_USE 1 + +#if defined(TARGET_OS_IOS) && TARGET_OS_IOS +#define PLATFORM_IOS 1 + #define PLATFORM_OSX 0 +#define PLATFORM_TVOS 0 +#elif defined(TARGET_OS_OSX) && TARGET_OS_OSX +#define PLATFORM_IOS 1 + #define PLATFORM_OSX 1 +#define PLATFORM_TVOS 0 +#elif defined(TARGET_OS_TV) && TARGET_OS_TV +#define PLATFORM_IOS 1 + #define PLATFORM_OSX 0 +#define PLATFORM_TVOS 0 +#else + #error one of TARGET_OS_IOS, TARGET_OS_OSX, TARGET_OS_TV should be defined +#endif + + +//------------------------------------------------------------------------------ +// +// defines for sdk/target version +// + +#if !TARGET_IPHONE_SIMULATOR && !TARGET_TVOS_SIMULATOR + #define UNITY_CAN_USE_METAL 1 +#elif TARGET_IPHONE_SIMULATOR && defined(__IPHONE_13_0) + #define UNITY_CAN_USE_METAL 1 +#elif TARGET_TVOS_SIMULATOR && defined(__TVOS_13_0) + #define UNITY_CAN_USE_METAL 1 +#else + #define UNITY_CAN_USE_METAL 0 +#endif + +// It's hard to figure out which SDK we are using as the availability macros defined in the SDK +// have various quirks. +// +// It's not possible to use *_VERSION_MAX_ALLOWED macros because they not always corresponded to +// the SDK version. In particular, __TV_OS_VERSION_MAX_ALLOWED was out of sync in all Xcode dot +// releases except the first so far. +// +// The highest __IPHONE_X_Y or __TVOS_X_Y macro that is defined in Availability.h correctly +// corresponds to the version of the SDK (at least in each Xcode version since 6.0 up to 9.0). +// However, some other headers (e.g. System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h +// in SDKs up to 9.3) may define the macros itself and this does not correspond to the what's in +// Availability.h. Thus we make sure to include "Preprocessor.h" before the CABase.h header. +#if defined(CABASE_H) +#error "Please include Preprocessor.h before other includes" +#endif + +#if defined(__IPHONE_10_0) + #define UNITY_HAS_IOSSDK_10_0 1 +#else + #define UNITY_HAS_IOSSDK_10_0 0 +#endif +#if defined(__IPHONE_10_2) + #define UNITY_HAS_IOSSDK_10_2 1 +#else + #define UNITY_HAS_IOSSDK_10_2 0 +#endif +#if defined(__IPHONE_10_3) + #define UNITY_HAS_IOSSDK_10_3 1 +#else + #define UNITY_HAS_IOSSDK_10_3 0 +#endif +#if defined(__IPHONE_11_0) + #define UNITY_HAS_IOSSDK_11_0 1 +#else + #define UNITY_HAS_IOSSDK_11_0 0 +#endif +#if defined(__IPHONE_11_1) + #define UNITY_HAS_IOSSDK_11_1 1 +#else + #define UNITY_HAS_IOSSDK_11_1 0 +#endif +#if defined(__IPHONE_12_0) + #define UNITY_HAS_IOSSDK_12_0 1 +#else + #define UNITY_HAS_IOSSDK_12_0 0 +#endif +#if defined(__IPHONE_13_0) + #define UNITY_HAS_IOSSDK_13_0 1 +#else + #define UNITY_HAS_IOSSDK_13_0 0 +#endif +#if defined(__IPHONE_14_0) + #define UNITY_HAS_IOSSDK_14_0 1 +#else + #define UNITY_HAS_IOSSDK_14_0 0 +#endif +#if defined(__IPHONE_15_0) + #define UNITY_HAS_IOSSDK_15_0 1 +#else + #define UNITY_HAS_IOSSDK_15_0 0 +#endif +#if defined(__TVOS_10_0) + #define UNITY_HAS_TVOSSDK_10_0 1 +#else + #define UNITY_HAS_TVOSSDK_10_0 0 +#endif +#if defined(__TVOS_10_2) + #define UNITY_HAS_TVOSSDK_10_2 1 +#else + #define UNITY_HAS_TVOSSDK_10_2 0 +#endif +#if defined(__TVOS_11_0) + #define UNITY_HAS_TVOSSDK_11_0 1 +#else + #define UNITY_HAS_TVOSSDK_11_0 0 +#endif +#if defined(__TVOS_12_0) + #define UNITY_HAS_TVOSSDK_12_0 1 +#else + #define UNITY_HAS_TVOSSDK_12_0 0 +#endif +#if defined(__TVOS_13_0) + #define UNITY_HAS_TVOSSDK_13_0 1 +#else + #define UNITY_HAS_TVOSSDK_13_0 0 +#endif +#if defined(__TVOS_14_0) + #define UNITY_HAS_TVOSSDK_14_0 1 +#else + #define UNITY_HAS_TVOSSDK_14_0 0 +#endif +#if defined(__TVOS_15_0) + #define UNITY_HAS_TVOSSDK_15_0 1 +#else + #define UNITY_HAS_TVOSSDK_15_0 0 +#endif + +// The following UNITY_USES_* flags disable functionality in the trampoline project whenever the user does not use it from his scripts. +// We detect the API usage and adjust the value of these flags whenever the project is built (including "append") + +#define UNITY_USES_REMOTE_NOTIFICATIONS 0 +#define UNITY_USES_WEBCAM 1 +#define UNITY_USES_MICROPHONE 1 +#define UNITY_USES_REPLAY_KIT 0 +#define UNITY_USES_DYNAMIC_PLAYER_LIB 0 +#define UNITY_USES_LOCATION 1 +#define UNITY_USES_GLES 0 +#define UNITY_USES_IAD 0 + +#define UNITY_SNAPSHOT_VIEW_ON_APPLICATION_PAUSE 0 +#define UNITY_DEVELOPER_BUILD 0 + + +#define USE_IL2CPP_PCH 0 +#define UNITY_SUPPORT_ROTATION PLATFORM_IOS +#if PLATFORM_TVOS + #define UNITY_TVOS_ORIENTATION landscapeLeft +#endif + +#if PLATFORM_IOS // available in ios9 sdk which is min requirement + #define UNITY_REPLAY_KIT_AVAILABLE UNITY_USES_REPLAY_KIT +#elif PLATFORM_TVOS // available in tvos10 sdk which is min requirement + #define UNITY_REPLAY_KIT_AVAILABLE UNITY_USES_REPLAY_KIT && defined(__TVOS_10_0) +#else + #define UNITY_REPLAY_KIT_AVAILABLE 0 +#endif + +// On tvOS simulator we implement a fake remote as tvOS simulator does not support controllers (yet) +#define UNITY_TVOS_SIMULATOR_FAKE_REMOTE (PLATFORM_TVOS && TARGET_TVOS_SIMULATOR) diff --git a/ios/UnityLibrary/Classes/UnityAppController.h b/ios/UnityLibrary/Classes/UnityAppController.h index 6520540..ccfefa9 100644 --- a/ios/UnityLibrary/Classes/UnityAppController.h +++ b/ios/UnityLibrary/Classes/UnityAppController.h @@ -1,140 +1,140 @@ -#pragma once - -#import - -#include "RenderPluginDelegate.h" - -// Edited by https://github.com/juicycleff/flutter-unity-view-widget - -// Added by https://github.com/juicycleff/flutter-unity-view-widget -typedef void(^unitySceneLoadedCallbackType)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); - -typedef void(^unityMessageCallbackType)(const char* message); - -// Added by https://github.com/juicycleff/flutter-unity-view-widget -@protocol UnityEventListener -- (void)onSceneLoaded:(NSString *)name buildIndex:(NSInteger *)bIndex loaded:(bool *)isLoaded valid:(bool *)IsValid; -- (void)onMessage:(NSString *)message; -@end - -@class UnityView; -@class UnityViewControllerBase; -@class DisplayConnection; - -__attribute__ ((visibility("default"))) -@interface UnityAppController : NSObject -{ - UnityView* _unityView; - CADisplayLink* _displayLink; - - UIWindow* _window; - UIView* _rootView; - UIViewController* _rootController; - UIViewController* _snapshotViewController; - - DisplayConnection* _mainDisplay; - - // CODE ARCHEOLOGY: we were caching view controllers, both autorotation one and per-fixed-orientation ones - // CODE ARCHEOLOGY: we stopped doing this as the performance impact is negligible, - // CODE ARCHEOLOGY: yet it introduces corner cases and in general lots of code - -#if UNITY_SUPPORT_ROTATION - UIInterfaceOrientation _curOrientation; -#endif - - id _renderDelegate; -} - -// override it to add your render plugin delegate -- (void)shouldAttachRenderDelegate; - -// this one is called at the very end of didFinishLaunchingWithOptions: -// after views have been created but before initing engine itself -// override it to register plugins, tweak UI etc -- (void)preStartUnity; - -// this one is called at at the very end of didFinishLaunchingWithOptions: -// it will start showing unity view and rendering unity content -- (void)startUnity:(UIApplication*)application; - -// this is a part of UIApplicationDelegate protocol starting with ios5 -// setter will be generated empty -@property (retain, nonatomic) UIWindow* window; - -@property (readonly, copy, nonatomic) UnityView* unityView; -@property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink; - -@property (readonly, copy, nonatomic) UIView* rootView; -@property (readonly, copy, nonatomic) UIViewController* rootViewController; -@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay; - -#if UNITY_SUPPORT_ROTATION -@property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation; -#endif - -@property (nonatomic, retain) id renderDelegate; -@property (nonatomic, copy) void (^quitHandler)(void); -@property (nonatomic, copy) void(^unitySceneLoadedHandler)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); -@property (nonatomic, copy) void(^unityMessageHandler)(const char* message); -@end - -// accessing app controller -#ifdef __cplusplus -extern "C" { -#endif - -extern UnityAppController* _UnityAppController; -extern UnityAppController* GetAppController(void); - -#ifdef __cplusplus -} // extern "C" -#endif - -// Put this into mm file with your subclass implementation -// pass subclass name to define - -#define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \ -@interface ClassName(OverrideAppDelegate) \ -{ \ -} \ -+(void)load; \ -@end \ -@implementation ClassName(OverrideAppDelegate) \ -+(void)load \ -{ \ - extern const char* AppControllerClassName; \ - AppControllerClassName = #ClassName; \ -} \ -@end \ - - -// plugins - -#define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \ -do { \ - id delegate = GetAppController().renderDelegate; \ - if([delegate respondsToSelector:@selector(method)]) \ - [delegate method]; \ -} while(0) - -#define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \ -do { \ - id delegate = GetAppController().renderDelegate; \ - if([delegate respondsToSelector:@selector(method:)]) \ - [delegate method:arg]; \ -} while(0) - - -// these are simple wrappers about ios api, added for convenience -void AppController_SendNotification(NSString* name); -void AppController_SendNotificationWithArg(NSString* name, id arg); - -void AppController_SendUnityViewControllerNotification(NSString* name); - -// in the case when apple adds new api that has easy fallback path for old ios -// we will add new api methods at runtime on older ios, so we can switch to new api universally -// in that case we still need actual declaration: we will do it here as it is the most convenient place - -// history: -// [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets] -// were removed after we started to enforce xcode9 (sdk 11) +#pragma once + +#import + +#include "RenderPluginDelegate.h" + +// Edited by https://github.com/juicycleff/flutter-unity-view-widget + +// Added by https://github.com/juicycleff/flutter-unity-view-widget +typedef void(^unitySceneLoadedCallbackType)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); + +typedef void(^unityMessageCallbackType)(const char* message); + +// Added by https://github.com/juicycleff/flutter-unity-view-widget +@protocol UnityEventListener +- (void)onSceneLoaded:(NSString *)name buildIndex:(NSInteger *)bIndex loaded:(bool *)isLoaded valid:(bool *)IsValid; +- (void)onMessage:(NSString *)message; +@end + +@class UnityView; +@class UnityViewControllerBase; +@class DisplayConnection; + +__attribute__ ((visibility("default"))) +@interface UnityAppController : NSObject +{ + UnityView* _unityView; + CADisplayLink* _displayLink; + + UIWindow* _window; + UIView* _rootView; + UIViewController* _rootController; + UIViewController* _snapshotViewController; + + DisplayConnection* _mainDisplay; + + // CODE ARCHEOLOGY: we were caching view controllers, both autorotation one and per-fixed-orientation ones + // CODE ARCHEOLOGY: we stopped doing this as the performance impact is negligible, + // CODE ARCHEOLOGY: yet it introduces corner cases and in general lots of code + +#if UNITY_SUPPORT_ROTATION + UIInterfaceOrientation _curOrientation; +#endif + + id _renderDelegate; +} + +// override it to add your render plugin delegate +- (void)shouldAttachRenderDelegate; + +// this one is called at the very end of didFinishLaunchingWithOptions: +// after views have been created but before initing engine itself +// override it to register plugins, tweak UI etc +- (void)preStartUnity; + +// this one is called at at the very end of didFinishLaunchingWithOptions: +// it will start showing unity view and rendering unity content +- (void)startUnity:(UIApplication*)application; + +// this is a part of UIApplicationDelegate protocol starting with ios5 +// setter will be generated empty +@property (retain, nonatomic) UIWindow* window; + +@property (readonly, copy, nonatomic) UnityView* unityView; +@property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink; + +@property (readonly, copy, nonatomic) UIView* rootView; +@property (readonly, copy, nonatomic) UIViewController* rootViewController; +@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay; + +#if UNITY_SUPPORT_ROTATION +@property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation; +#endif + +@property (nonatomic, retain) id renderDelegate; +@property (nonatomic, copy) void (^quitHandler)(void); +@property (nonatomic, copy) void(^unitySceneLoadedHandler)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); +@property (nonatomic, copy) void(^unityMessageHandler)(const char* message); +@end + +// accessing app controller +#ifdef __cplusplus +extern "C" { +#endif + +extern UnityAppController* _UnityAppController; +extern UnityAppController* GetAppController(void); + +#ifdef __cplusplus +} // extern "C" +#endif + +// Put this into mm file with your subclass implementation +// pass subclass name to define + +#define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \ +@interface ClassName(OverrideAppDelegate) \ +{ \ +} \ ++(void)load; \ +@end \ +@implementation ClassName(OverrideAppDelegate) \ ++(void)load \ +{ \ + extern const char* AppControllerClassName; \ + AppControllerClassName = #ClassName; \ +} \ +@end \ + + +// plugins + +#define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \ +do { \ + id delegate = GetAppController().renderDelegate; \ + if([delegate respondsToSelector:@selector(method)]) \ + [delegate method]; \ +} while(0) + +#define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \ +do { \ + id delegate = GetAppController().renderDelegate; \ + if([delegate respondsToSelector:@selector(method:)]) \ + [delegate method:arg]; \ +} while(0) + + +// these are simple wrappers about ios api, added for convenience +void AppController_SendNotification(NSString* name); +void AppController_SendNotificationWithArg(NSString* name, id arg); + +void AppController_SendUnityViewControllerNotification(NSString* name); + +// in the case when apple adds new api that has easy fallback path for old ios +// we will add new api methods at runtime on older ios, so we can switch to new api universally +// in that case we still need actual declaration: we will do it here as it is the most convenient place + +// history: +// [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets] +// were removed after we started to enforce xcode9 (sdk 11) diff --git a/ios/UnityLibrary/Classes/UnityAppController.h.bak b/ios/UnityLibrary/Classes/UnityAppController.h.bak index e2914af..6a872e6 100644 --- a/ios/UnityLibrary/Classes/UnityAppController.h.bak +++ b/ios/UnityLibrary/Classes/UnityAppController.h.bak @@ -1,138 +1,138 @@ -#pragma once - -#import - -#include "RenderPluginDelegate.h" - -// Added by https://github.com/juicycleff/flutter-unity-view-widget -typedef void(^unitySceneLoadedCallbackType)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); - -typedef void(^unityMessageCallbackType)(const char* message); - -// Added by https://github.com/juicycleff/flutter-unity-view-widget -@protocol UnityEventListener -- (void)onSceneLoaded:(NSString *)name buildIndex:(NSInteger *)bIndex loaded:(bool *)isLoaded valid:(bool *)IsValid; -- (void)onMessage:(NSString *)message; -@end - -@class UnityView; -@class UnityViewControllerBase; -@class DisplayConnection; - -__attribute__ ((visibility("default"))) -@interface UnityAppController : NSObject -{ - UnityView* _unityView; - CADisplayLink* _displayLink; - - UIWindow* _window; - UIView* _rootView; - UIViewController* _rootController; - UIViewController* _snapshotViewController; - - DisplayConnection* _mainDisplay; - - // CODE ARCHEOLOGY: we were caching view controllers, both autorotation one and per-fixed-orientation ones - // CODE ARCHEOLOGY: we stopped doing this as the performance impact is negligible, - // CODE ARCHEOLOGY: yet it introduces corner cases and in general lots of code - -#if UNITY_SUPPORT_ROTATION - UIInterfaceOrientation _curOrientation; -#endif - - id _renderDelegate; -} - -// override it to add your render plugin delegate -- (void)shouldAttachRenderDelegate; - -// this one is called at the very end of didFinishLaunchingWithOptions: -// after views have been created but before initing engine itself -// override it to register plugins, tweak UI etc -- (void)preStartUnity; - -// this one is called at at the very end of didFinishLaunchingWithOptions: -// it will start showing unity view and rendering unity content -- (void)startUnity:(UIApplication*)application; - -// this is a part of UIApplicationDelegate protocol starting with ios5 -// setter will be generated empty -@property (retain, nonatomic) UIWindow* window; - -@property (readonly, copy, nonatomic) UnityView* unityView; -@property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink; - -@property (readonly, copy, nonatomic) UIView* rootView; -@property (readonly, copy, nonatomic) UIViewController* rootViewController; -@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay; - -#if UNITY_SUPPORT_ROTATION -@property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation; -#endif - -@property (nonatomic, retain) id renderDelegate; -@property (nonatomic, copy) void (^quitHandler)(void); -@property (nonatomic, copy) void(^unitySceneLoadedHandler)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); -@property (nonatomic, copy) void(^unityMessageHandler)(const char* message); -@end - -// accessing app controller -#ifdef __cplusplus -extern "C" { -#endif - -extern UnityAppController* _UnityAppController; -extern UnityAppController* GetAppController(void); - -#ifdef __cplusplus -} // extern "C" -#endif - -// Put this into mm file with your subclass implementation -// pass subclass name to define - -#define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \ -@interface ClassName(OverrideAppDelegate) \ -{ \ -} \ -+(void)load; \ -@end \ -@implementation ClassName(OverrideAppDelegate) \ -+(void)load \ -{ \ - extern const char* AppControllerClassName; \ - AppControllerClassName = #ClassName; \ -} \ -@end \ - - -// plugins - -#define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \ -do { \ - id delegate = GetAppController().renderDelegate; \ - if([delegate respondsToSelector:@selector(method)]) \ - [delegate method]; \ -} while(0) - -#define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \ -do { \ - id delegate = GetAppController().renderDelegate; \ - if([delegate respondsToSelector:@selector(method:)]) \ - [delegate method:arg]; \ -} while(0) - - -// these are simple wrappers about ios api, added for convenience -void AppController_SendNotification(NSString* name); -void AppController_SendNotificationWithArg(NSString* name, id arg); - -void AppController_SendUnityViewControllerNotification(NSString* name); - -// in the case when apple adds new api that has easy fallback path for old ios -// we will add new api methods at runtime on older ios, so we can switch to new api universally -// in that case we still need actual declaration: we will do it here as it is the most convenient place - -// history: -// [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets] -// were removed after we started to enforce xcode9 (sdk 11) +#pragma once + +#import + +#include "RenderPluginDelegate.h" + +// Added by https://github.com/juicycleff/flutter-unity-view-widget +typedef void(^unitySceneLoadedCallbackType)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); + +typedef void(^unityMessageCallbackType)(const char* message); + +// Added by https://github.com/juicycleff/flutter-unity-view-widget +@protocol UnityEventListener +- (void)onSceneLoaded:(NSString *)name buildIndex:(NSInteger *)bIndex loaded:(bool *)isLoaded valid:(bool *)IsValid; +- (void)onMessage:(NSString *)message; +@end + +@class UnityView; +@class UnityViewControllerBase; +@class DisplayConnection; + +__attribute__ ((visibility("default"))) +@interface UnityAppController : NSObject +{ + UnityView* _unityView; + CADisplayLink* _displayLink; + + UIWindow* _window; + UIView* _rootView; + UIViewController* _rootController; + UIViewController* _snapshotViewController; + + DisplayConnection* _mainDisplay; + + // CODE ARCHEOLOGY: we were caching view controllers, both autorotation one and per-fixed-orientation ones + // CODE ARCHEOLOGY: we stopped doing this as the performance impact is negligible, + // CODE ARCHEOLOGY: yet it introduces corner cases and in general lots of code + +#if UNITY_SUPPORT_ROTATION + UIInterfaceOrientation _curOrientation; +#endif + + id _renderDelegate; +} + +// override it to add your render plugin delegate +- (void)shouldAttachRenderDelegate; + +// this one is called at the very end of didFinishLaunchingWithOptions: +// after views have been created but before initing engine itself +// override it to register plugins, tweak UI etc +- (void)preStartUnity; + +// this one is called at at the very end of didFinishLaunchingWithOptions: +// it will start showing unity view and rendering unity content +- (void)startUnity:(UIApplication*)application; + +// this is a part of UIApplicationDelegate protocol starting with ios5 +// setter will be generated empty +@property (retain, nonatomic) UIWindow* window; + +@property (readonly, copy, nonatomic) UnityView* unityView; +@property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink; + +@property (readonly, copy, nonatomic) UIView* rootView; +@property (readonly, copy, nonatomic) UIViewController* rootViewController; +@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay; + +#if UNITY_SUPPORT_ROTATION +@property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation; +#endif + +@property (nonatomic, retain) id renderDelegate; +@property (nonatomic, copy) void (^quitHandler)(void); +@property (nonatomic, copy) void(^unitySceneLoadedHandler)(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid); +@property (nonatomic, copy) void(^unityMessageHandler)(const char* message); +@end + +// accessing app controller +#ifdef __cplusplus +extern "C" { +#endif + +extern UnityAppController* _UnityAppController; +extern UnityAppController* GetAppController(void); + +#ifdef __cplusplus +} // extern "C" +#endif + +// Put this into mm file with your subclass implementation +// pass subclass name to define + +#define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \ +@interface ClassName(OverrideAppDelegate) \ +{ \ +} \ ++(void)load; \ +@end \ +@implementation ClassName(OverrideAppDelegate) \ ++(void)load \ +{ \ + extern const char* AppControllerClassName; \ + AppControllerClassName = #ClassName; \ +} \ +@end \ + + +// plugins + +#define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \ +do { \ + id delegate = GetAppController().renderDelegate; \ + if([delegate respondsToSelector:@selector(method)]) \ + [delegate method]; \ +} while(0) + +#define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \ +do { \ + id delegate = GetAppController().renderDelegate; \ + if([delegate respondsToSelector:@selector(method:)]) \ + [delegate method:arg]; \ +} while(0) + + +// these are simple wrappers about ios api, added for convenience +void AppController_SendNotification(NSString* name); +void AppController_SendNotificationWithArg(NSString* name, id arg); + +void AppController_SendUnityViewControllerNotification(NSString* name); + +// in the case when apple adds new api that has easy fallback path for old ios +// we will add new api methods at runtime on older ios, so we can switch to new api universally +// in that case we still need actual declaration: we will do it here as it is the most convenient place + +// history: +// [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets] +// were removed after we started to enforce xcode9 (sdk 11) diff --git a/ios/UnityLibrary/Classes/UnityAppController.mm b/ios/UnityLibrary/Classes/UnityAppController.mm index 1d70fa2..3f564a0 100644 --- a/ios/UnityLibrary/Classes/UnityAppController.mm +++ b/ios/UnityLibrary/Classes/UnityAppController.mm @@ -1,760 +1,760 @@ -#import "UnityAppController.h" -#import "UnityAppController+ViewHandling.h" -#import "UnityAppController+Rendering.h" -#import "iPhone_Sensors.h" - -#import -#import -#import -#import -#import - -#include - -// MSAA_DEFAULT_SAMPLE_COUNT was removed -// ENABLE_INTERNAL_PROFILER and related defines were moved to iPhone_Profiler.h -// kFPS define for removed: you can use Application.targetFrameRate (30 fps by default) -// DisplayLink is the only run loop mode now - all others were removed - -#include "CrashReporter.h" - -#include "UI/OrientationSupport.h" -#include "UI/UnityView.h" -#include "UI/Keyboard.h" -#include "UI/UnityViewControllerBase.h" -#include "Unity/InternalProfiler.h" -#include "Unity/DisplayManager.h" -#include "Unity/ObjCRuntime.h" -#include "PluginBase/AppDelegateListener.h" - -#include -#include -#include -#include -#include - -// Edited by https://github.com/juicycleff/flutter-unity-view-widget - -// we assume that app delegate is never changed and we can cache it, instead of re-query UIApplication every time -UnityAppController* _UnityAppController = nil; -UnityAppController* GetAppController() -{ - return _UnityAppController; -} - -// we keep old bools around to support "old" code that might have used them -bool _ios81orNewer = false, _ios82orNewer = false, _ios83orNewer = false, _ios90orNewer = false, _ios91orNewer = false; -bool _ios100orNewer = false, _ios101orNewer = false, _ios102orNewer = false, _ios103orNewer = false; -bool _ios110orNewer = false, _ios111orNewer = false, _ios112orNewer = false; -bool _ios130orNewer = false, _ios140orNewer = false, _ios150orNewer = false, _ios160orNewer = false; - -// was core of Unity loaded (non-graphics part prior to loading first scene) -bool _unityEngineInitialized = false; -// was unity rendering already inited: we should not touch rendering while this is false -bool _renderingInited = false; -// was unity inited: we should not touch unity api while this is false -bool _unityAppReady = false; -// see if there's a need to do internal player pause/resume handling -// -// Typically the trampoline code should manage this internally, but -// there are use cases, videoplayer, plugin code, etc where the player -// is paused before the internal handling comes relevant. Avoid -// overriding externally managed player pause/resume handling by -// caching the state -bool _wasPausedExternal = false; -// should we skip present on next draw: used in corner cases (like rotation) to fill both draw-buffers with some content -bool _skipPresent = false; -// was app "resigned active": some operations do not make sense while app is in background -bool _didResignActive = false; - -#if UNITY_SUPPORT_ROTATION -// Required to enable specific orientation for some presentation controllers: see supportedInterfaceOrientationsForWindow below for details -NSInteger _forceInterfaceOrientationMask = 0; -#endif - -@implementation UnityAppController - -@synthesize unityView = _unityView; -@synthesize unityDisplayLink = _displayLink; - -@synthesize rootView = _rootView; -@synthesize rootViewController = _rootController; -@synthesize mainDisplay = _mainDisplay; -@synthesize renderDelegate = _renderDelegate; -@synthesize quitHandler = _quitHandler; - -#if UNITY_SUPPORT_ROTATION -@synthesize interfaceOrientation = _curOrientation; -#endif - -- (id)init -{ - if ((self = _UnityAppController = [super init])) - { - // due to clang issues with generating warning for overriding deprecated methods - // we will simply assert if deprecated methods are present - // NB: methods table is initied at load (before this call), so it is ok to check for override - NSAssert(![self respondsToSelector: @selector(createUnityViewImpl)], - @"createUnityViewImpl is deprecated and will not be called. Override createUnityView" - ); - NSAssert(![self respondsToSelector: @selector(createViewHierarchyImpl)], - @"createViewHierarchyImpl is deprecated and will not be called. Override willStartWithViewController" - ); - NSAssert(![self respondsToSelector: @selector(createViewHierarchy)], - @"createViewHierarchy is deprecated and will not be implemented. Use createUI" - ); - } - return self; -} - -- (void)setWindow:(id)object {} -- (UIWindow*)window { return _window; } - - -- (void)shouldAttachRenderDelegate {} -- (void)preStartUnity {} - - -- (void)startUnity:(UIApplication*)application -{ - NSAssert(_unityAppReady == NO, @"[UnityAppController startUnity:] called after Unity has been initialized"); - - UnityInitApplicationGraphics(); - - // we make sure that first level gets correct display list and orientation - [[DisplayManager Instance] updateDisplayListCacheInUnity]; - - UnityLoadApplication(); - Profiler_InitProfiler(); - - [self showGameUI]; - [self createDisplayLink]; - - UnitySetPlayerFocus(1); - - AVAudioSession* audioSession = [AVAudioSession sharedInstance]; - // If Unity audio is disabled, we set the category to ambient to make sure we don't mute other app's audio. We set the audio session - // to active so we can get outputVolume callbacks. If Unity audio is enabled, FMOD should have already handled all of this AVAudioSession init. - if (!UnityIsAudioManagerAvailableAndEnabled()) - { - [audioSession setCategory: AVAudioSessionCategoryAmbient error: nil]; - [audioSession setActive: YES error: nil]; - // Modified by https://github.com/juicycleff/flutter-unity-view-widget - [[NSNotificationCenter defaultCenter] postNotificationName: @"UnityReady" object:self]; -} - - [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil]; - UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0); - -#if UNITY_REPLAY_KIT_AVAILABLE - void InitUnityReplayKit(); // Classes/Unity/UnityReplayKit.mm - - InitUnityReplayKit(); -#endif -} - -extern "C" void UnityDestroyDisplayLink() -{ - [GetAppController() destroyDisplayLink]; -} - -extern "C" void UnityRequestQuit() -{ - _didResignActive = true; - if (GetAppController().quitHandler) - GetAppController().quitHandler(); - else - exit(0); -} - -extern void SensorsCleanup(); -extern "C" void UnityCleanupTrampoline() -{ - // Unity view and viewController will not necessary be destroyed right after this function execution. - // We need to ensure that these objects will not receive any callbacks from system during that time. - [_UnityAppController window].rootViewController = nil; - [[_UnityAppController unityView] removeFromSuperview]; - - // Prevent multiple cleanups - if (_UnityAppController == nil) - return; - - [KeyboardDelegate Destroy]; - - SensorsCleanup(); - - Profiler_UninitProfiler(); - - [DisplayManager Destroy]; - - UnityDestroyDisplayLink(); - - _UnityAppController = nil; -} - -#if UNITY_SUPPORT_ROTATION - -- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window -{ - // No rootViewController is set because we are switching from one view controller to another, all orientations should be enabled - if ([window rootViewController] == nil) - return UIInterfaceOrientationMaskAll; - - // During splash screen show phase no forced orientations should be allowed. - // This will prevent unwanted rotation while splash screen is on and application is not yet ready to present (Ex. Fogbugz cases: 1190428, 1269547). - if (!_unityAppReady) - return [_rootController supportedInterfaceOrientations]; - - // Some presentation controllers (e.g. UIImagePickerController) require portrait orientation and will throw exception if it is not supported. - // At the same time enabling all orientations by returning UIInterfaceOrientationMaskAll might cause unwanted orientation change - // (e.g. when using UIActivityViewController to "share to" another application, iOS will use supportedInterfaceOrientations to possibly reorient). - // So to avoid exception we are returning combination of constraints for root view controller and orientation requested by iOS. - // _forceInterfaceOrientationMask is updated in willChangeStatusBarOrientation, which is called if some presentation controller insists on orientation change. - return [[window rootViewController] supportedInterfaceOrientations] | _forceInterfaceOrientationMask; -} - -- (void)application:(UIApplication*)application willChangeStatusBarOrientation:(UIInterfaceOrientation)newStatusBarOrientation duration:(NSTimeInterval)duration -{ - // Setting orientation mask which is requested by iOS: see supportedInterfaceOrientationsForWindow above for details - _forceInterfaceOrientationMask = 1 << newStatusBarOrientation; -} - -#endif - -#if !PLATFORM_TVOS - -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wdeprecated-implementations" -#pragma clang diagnostic ignored "-Wdeprecated-declarations" -- (void)application:(UIApplication*)application didReceiveLocalNotification:(UILocalNotification*)notification -{ - AppController_SendNotificationWithArg(kUnityDidReceiveLocalNotification, notification); - UnitySendLocalNotification(notification); -} - -#pragma clang diagnostic pop - -#endif - -#if UNITY_USES_REMOTE_NOTIFICATIONS -- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo -{ - AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); - UnitySendRemoteNotification(userInfo); -} - -- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken -{ - AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken); - UnitySendDeviceToken(deviceToken); -} - -#if !PLATFORM_TVOS -- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler -{ - AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); - UnitySendRemoteNotification(userInfo); - if (handler) - { - handler(UIBackgroundFetchResultNoData); - } -} - -#endif - -- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error -{ - AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error); - UnitySendRemoteNotificationError(error); - // alas people do not check remote notification error through api (which is clunky, i agree) so log here to have at least some visibility - ::printf("\nFailed to register for remote notifications:\n%s\n\n", [[error localizedDescription] UTF8String]); -} - -#endif - -// UIApplicationOpenURLOptionsKey was added only in ios10 sdk, while we still support ios9 sdk -- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary*)options -{ - id sourceApplication = options[UIApplicationOpenURLOptionsSourceApplicationKey], annotation = options[UIApplicationOpenURLOptionsAnnotationKey]; - - NSMutableDictionary* notifData = [NSMutableDictionary dictionaryWithCapacity: 3]; - if (url) - { - notifData[@"url"] = url; - UnitySetAbsoluteURL(url.absoluteString.UTF8String); - } - if (sourceApplication) notifData[@"sourceApplication"] = sourceApplication; - if (annotation) notifData[@"annotation"] = annotation; - - AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData); - return YES; -} - -- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity -#if defined(__IPHONE_12_0) || defined(__TVOS_12_0) - restorationHandler:(void (^)(NSArray > * _Nullable restorableObjects))restorationHandler -#else - restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler -#endif -{ - NSURL* url = userActivity.webpageURL; - if (url) - UnitySetAbsoluteURL(url.absoluteString.UTF8String); - return YES; -} - -- (BOOL)application:(UIApplication*)application willFinishLaunchingWithOptions:(NSDictionary*)launchOptions -{ - AppController_SendNotificationWithArg(kUnityWillFinishLaunchingWithOptions, launchOptions); - return YES; -} - -#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) -- (UIWindowScene*)pickStartupWindowScene:(NSSet*)scenes API_AVAILABLE(ios(13.0), tvos(13.0)) -{ - // if we have scene with UISceneActivationStateForegroundActive - pick it - // otherwise UISceneActivationStateForegroundInactive will work - // it will be the scene going into active state - // if there were no active/inactive scenes (only background) we should allow background scene - // this might happen in some cases with native plugins doing "things" - UIWindowScene *foregroundScene = nil, *backgroundScene = nil; - for (UIScene* scene in scenes) - { - if (![scene isKindOfClass: [UIWindowScene class]]) - continue; - UIWindowScene* windowScene = (UIWindowScene*)scene; - - if (scene.activationState == UISceneActivationStateForegroundActive) - return windowScene; - if (scene.activationState == UISceneActivationStateForegroundInactive) - foregroundScene = windowScene; - else if (scene.activationState == UISceneActivationStateBackground) - backgroundScene = windowScene; - } - - return foregroundScene ? foregroundScene : backgroundScene; -} -#endif - -- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions -{ - ::printf("-> applicationDidFinishLaunching()\n"); - - // send notfications -#if !PLATFORM_TVOS - - #pragma clang diagnostic push - #pragma clang diagnostic ignored "-Wdeprecated-declarations" - - if (UILocalNotification* notification = [launchOptions objectForKey: UIApplicationLaunchOptionsLocalNotificationKey]) - UnitySendLocalNotification(notification); - - if ([UIDevice currentDevice].generatesDeviceOrientationNotifications == NO) - [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; - - #pragma clang diagnostic pop - -#endif - - if ([self isBackgroundLaunchOptions: launchOptions]) - return YES; - - [self initUnityWithApplication: application]; - return YES; -} - -- (BOOL)isBackgroundLaunchOptions:(NSDictionary*)launchOptions -{ - if (launchOptions.count == 0) - return NO; - - // launch due to location event, the app likely will stay in background - BOOL locationLaunch = [[launchOptions valueForKey: UIApplicationLaunchOptionsLocationKey] boolValue]; - if (locationLaunch) - return YES; - return NO; -} - -- (void)initUnityWithApplication:(UIApplication*)application -{ - if (_unityEngineInitialized) - return; - _unityEngineInitialized = true; - - // basic unity init - UnityInitApplicationNoGraphics(UnityDataBundleDir()); - - [self selectRenderingAPI]; - [UnityRenderingView InitializeForAPI: self.renderingAPI]; - -#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) - if (@available(iOS 13, tvOS 13, *)) - _window = [[UIWindow alloc] initWithWindowScene: [self pickStartupWindowScene: application.connectedScenes]]; - else -#endif - _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds]; - - _unityView = [self createUnityView]; - - - [DisplayManager Initialize]; - _mainDisplay = [DisplayManager Instance].mainDisplay; - [_mainDisplay createWithWindow: _window andView: _unityView]; - - [self createUI]; - [self preStartUnity]; - - // if you wont use keyboard you may comment it out at save some memory - [KeyboardDelegate Initialize]; - -#if UNITY_DEVELOPER_BUILD - // Causes a black screen after splash screen, but would deadlock if waiting for manged debugger otherwise - [self performSelector: @selector(startUnity:) withObject: application afterDelay: 0]; -#else - [self startUnity: application]; -#endif -} - -- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context -{ - if ([keyPath isEqual: @"outputVolume"]) - { - UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); - } -} - -- (void)applicationDidEnterBackground:(UIApplication*)application -{ - ::printf("-> applicationDidEnterBackground()\n"); -} - -- (void)applicationWillEnterForeground:(UIApplication*)application -{ - ::printf("-> applicationWillEnterForeground()\n"); - - // applicationWillEnterForeground: might sometimes arrive *before* actually initing unity (e.g. locking on startup) - if (_unityAppReady) - { - // if we were showing video before going to background - the view size may be changed while we are in background - [GetAppController().unityView recreateRenderingSurfaceIfNeeded]; - } -} - -- (void)applicationDidBecomeActive:(UIApplication*)application -{ - ::printf("-> applicationDidBecomeActive()\n"); - - [self removeSnapshotViewController]; - - if (_unityAppReady) - { - if (UnityIsPaused() && _wasPausedExternal == false) - { - UnityWillResume(); - UnityPause(0); - } - if (_wasPausedExternal) - { - if (UnityIsFullScreenPlaying()) - TryResumeFullScreenVideo(); - } - // need to do this with delay because FMOD restarts audio in AVAudioSessionInterruptionNotification handler - [self performSelector: @selector(updateUnityAudioOutput) withObject: nil afterDelay: 0.1]; - UnitySetPlayerFocus(1); - } - else - { - [self initUnityWithApplication: application]; - } - - _didResignActive = false; -} - -- (void)updateUnityAudioOutput -{ - UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); -} - -- (void)addSnapshotViewController -{ - if (!_didResignActive || self->_snapshotViewController) - { - return; - } - - UIView* snapshotView = [self createSnapshotView]; - - if (snapshotView != nil) - { - UIViewController* snapshotViewController = [AllocUnityViewController() init]; - snapshotViewController.modalPresentationStyle = UIModalPresentationFullScreen; - snapshotViewController.view = snapshotView; - - [self->_rootController presentViewController: snapshotViewController animated: false completion: nil]; - self->_snapshotViewController = snapshotViewController; - } -} - -- (void)removeSnapshotViewController -{ - // do this on the main queue async so that if we try to create one - // and remove in the same frame, this always happens after in the same queue - dispatch_async(dispatch_get_main_queue(), ^{ - if (self->_snapshotViewController) - { - // we've got a view on top of the snapshot view (3rd party plugin/social media login etc). - if (self->_snapshotViewController.presentedViewController) - { - [self performSelector: @selector(removeSnapshotViewController) withObject: nil afterDelay: 0.05]; - return; - } - - [self->_snapshotViewController dismissViewControllerAnimated: NO completion: nil]; - self->_snapshotViewController = nil; - - // Make sure that the keyboard input field regains focus after the application becomes active. - [[KeyboardDelegate Instance] becomeFirstResponder]; - } - }); -} - -- (void)applicationWillResignActive:(UIApplication*)application -{ - ::printf("-> applicationWillResignActive()\n"); - - if (_unityAppReady) - { - UnitySetPlayerFocus(0); - - // signal unity that the frame rendering have ended - // as we will not get the callback from the display link current frame - UnityDisplayLinkCallback(0); - - _wasPausedExternal = UnityIsPaused(); - if (_wasPausedExternal == false) - { - // Pause Unity only if we don't need special background processing - // otherwise batched player loop can be called to run user scripts. - if (!UnityGetUseCustomAppBackgroundBehavior()) - { -#if UNITY_SNAPSHOT_VIEW_ON_APPLICATION_PAUSE - // Force player to do one more frame, so scripts get a chance to render custom screen for minimized app in task manager. - // NB: UnityWillPause will schedule OnApplicationPause message, which will be sent normally inside repaint (unity player loop) - // NB: We will actually pause after the loop (when calling UnityPause). - UnityWillPause(); - [self repaint]; - UnityWaitForFrame(); - - [self addSnapshotViewController]; -#endif - UnityPause(1); - } - } - } - - _didResignActive = true; -} - -- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application -{ - // We handle it by subscribing for notification, this one is only a placeholder for stuff like forwarding in UaaL setups -} - -- (void)applicationWillTerminate:(UIApplication*)application -{ - ::printf("-> applicationWillTerminate()\n"); - - // Only clean up if Unity has finished initializing, else the clean up process will crash, - // this happens if the app is force closed immediately after opening it. - if (_unityAppReady) - { - UnityCleanup(); - UnityCleanupTrampoline(); - } -} - -- (void)application:(UIApplication*)application handleEventsForBackgroundURLSession:(nonnull NSString *)identifier completionHandler:(nonnull void (^)())completionHandler -{ - NSDictionary* arg = @{identifier: completionHandler}; - AppController_SendNotificationWithArg(kUnityHandleEventsForBackgroundURLSession, arg); -} - - -// Added by https://github.com/juicycleff/flutter-unity-view-widget -extern "C" void OnUnityMessage(const char* message) -{ - if (GetAppController().unityMessageHandler) { - GetAppController().unityMessageHandler(message); - } -} - -extern "C" void OnUnitySceneLoaded(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid) -{ - if (GetAppController().unitySceneLoadedHandler) { - GetAppController().unitySceneLoadedHandler(name, buildIndex, isLoaded, IsValid); - } -} -@end - - -void AppController_SendNotification(NSString* name) -{ - [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController()]; -} - -void AppController_SendNotificationWithArg(NSString* name, id arg) -{ - [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController() userInfo: arg]; -} - -void AppController_SendUnityViewControllerNotification(NSString* name) -{ - [[NSNotificationCenter defaultCenter] postNotificationName: name object: UnityGetGLViewController()]; -} - -extern "C" UIWindow* UnityGetMainWindow() -{ - return GetAppController().mainDisplay.window; -} - -extern "C" UIViewController* UnityGetGLViewController() -{ - return GetAppController().rootViewController; -} - -extern "C" UIView* UnityGetGLView() -{ - return GetAppController().unityView; -} - -extern "C" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; } - - -bool LogToNSLogHandler(LogType logType, const char* log, va_list list) -{ - NSLogv([NSString stringWithUTF8String: log], list); - return true; -} - -static void AddNewAPIImplIfNeeded(); - -// From https://stackoverflow.com/questions/4744826/detecting-if-ios-app-is-run-in-debugger -static bool isDebuggerAttachedToConsole(void) -// Returns true if the current process is being debugged (either -// running under the debugger or has a debugger attached post facto). -{ - int junk; - int mib[4]; - struct kinfo_proc info; - size_t size; - - // Initialize the flags so that, if sysctl fails for some bizarre - // reason, we get a predictable result. - - info.kp_proc.p_flag = 0; - - // Initialize mib, which tells sysctl the info we want, in this case - // we're looking for information about a specific process ID. - - mib[0] = CTL_KERN; - mib[1] = KERN_PROC; - mib[2] = KERN_PROC_PID; - mib[3] = getpid(); - - // Call sysctl. - - size = sizeof(info); - junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0); - assert(junk == 0); - - // We're being debugged if the P_TRACED flag is set. - - return ((info.kp_proc.p_flag & P_TRACED) != 0); -} - -void UnityInitTrampoline() -{ - InitCrashHandling(); - - NSString* version = [[UIDevice currentDevice] systemVersion]; -#define CHECK_VER(s) [version compare: s options: NSNumericSearch] != NSOrderedAscending - _ios81orNewer = CHECK_VER(@"8.1"); _ios82orNewer = CHECK_VER(@"8.2"); _ios83orNewer = CHECK_VER(@"8.3"); - _ios90orNewer = CHECK_VER(@"9.0"); _ios91orNewer = CHECK_VER(@"9.1"); - _ios100orNewer = CHECK_VER(@"10.0"); _ios101orNewer = CHECK_VER(@"10.1"); _ios102orNewer = CHECK_VER(@"10.2"); _ios103orNewer = CHECK_VER(@"10.3"); - _ios110orNewer = CHECK_VER(@"11.0"); _ios111orNewer = CHECK_VER(@"11.1"); _ios112orNewer = CHECK_VER(@"11.2"); - _ios130orNewer = CHECK_VER(@"13.0"); _ios140orNewer = CHECK_VER(@"14.0"); _ios150orNewer = CHECK_VER(@"15.0"); - _ios160orNewer = CHECK_VER(@"16.0"); -#undef CHECK_VER - - AddNewAPIImplIfNeeded(); - -#if !TARGET_IPHONE_SIMULATOR - // Use NSLog logging if a debugger is not attached, otherwise we write to stdout. - if (!isDebuggerAttachedToConsole()) - UnitySetLogEntryHandler(LogToNSLogHandler); -#endif -} - -extern "C" bool UnityiOS81orNewer() { return _ios81orNewer; } -extern "C" bool UnityiOS82orNewer() { return _ios82orNewer; } -extern "C" bool UnityiOS90orNewer() { return _ios90orNewer; } -extern "C" bool UnityiOS91orNewer() { return _ios91orNewer; } -extern "C" bool UnityiOS100orNewer() { return _ios100orNewer; } -extern "C" bool UnityiOS101orNewer() { return _ios101orNewer; } -extern "C" bool UnityiOS102orNewer() { return _ios102orNewer; } -extern "C" bool UnityiOS103orNewer() { return _ios103orNewer; } -extern "C" bool UnityiOS110orNewer() { return _ios110orNewer; } -extern "C" bool UnityiOS111orNewer() { return _ios111orNewer; } -extern "C" bool UnityiOS112orNewer() { return _ios112orNewer; } -extern "C" bool UnityiOS130orNewer() { return _ios130orNewer; } -extern "C" bool UnityiOS140orNewer() { return _ios140orNewer; } -extern "C" bool UnityiOS150orNewer() { return _ios150orNewer; } -extern "C" bool UnityiOS160orNewer() { return _ios160orNewer; } - -// sometimes apple adds new api with obvious fallback on older ios. -// in that case we simply add these functions ourselves to simplify code -static void AddNewAPIImplIfNeeded() -{ - if (![[UIScreen class] instancesRespondToSelector: @selector(maximumFramesPerSecond)]) - { - IMP UIScreen_MaximumFramesPerSecond_IMP = imp_implementationWithBlock(^NSInteger(id _self) { - return 60; - }); - class_replaceMethod([UIScreen class], @selector(maximumFramesPerSecond), UIScreen_MaximumFramesPerSecond_IMP, UIScreen_maximumFramesPerSecond_Enc); - } - - if (![[UIView class] instancesRespondToSelector: @selector(safeAreaInsets)]) - { - IMP UIView_SafeAreaInsets_IMP = imp_implementationWithBlock(^UIEdgeInsets(id _self) { - return UIEdgeInsetsZero; - }); - class_replaceMethod([UIView class], @selector(safeAreaInsets), UIView_SafeAreaInsets_IMP, UIView_safeAreaInsets_Enc); - } -} - -// xcode11 uses new compiler-rt lib -// if we build unity player lib with xcode11 and then user links final project with older xcode -// the link fails with Undefined Symbol ___isPlatformVersionAtLeast -// hence we add this as a temporary hack until we start requiring xcode11 - -#if __clang_major__ < 11 -extern "C" int32_t __isOSVersionAtLeast(int32_t Major, int32_t Minor, int32_t Subminor); -extern "C" int32_t __isPlatformVersionAtLeast(uint32_t Platform, uint32_t Major, uint32_t Minor, uint32_t Subminor) -{ - return __isOSVersionAtLeast(Major, Minor, Subminor); -} - -#endif - -// starting with xcode 11.4 apple changed FD_SET and related macro to use weakly imported __darwin_check_fd_set_overflow -// alas if we build xcode project with OLDER xcode this function is missing -// and we build unity lib with xcode11+, thus producing linker error -// we mimic the logic of apple sdk itself (this part is open sourced): -// if __darwin_check_fd_set_overflow is not present the caller returns 1, so do we -#ifndef __IPHONE_13_4 -extern "C" int __darwin_check_fd_set_overflow(int, const void *, int) -{ - return 1; -} - -#endif +#import "UnityAppController.h" +#import "UnityAppController+ViewHandling.h" +#import "UnityAppController+Rendering.h" +#import "iPhone_Sensors.h" + +#import +#import +#import +#import +#import + +#include + +// MSAA_DEFAULT_SAMPLE_COUNT was removed +// ENABLE_INTERNAL_PROFILER and related defines were moved to iPhone_Profiler.h +// kFPS define for removed: you can use Application.targetFrameRate (30 fps by default) +// DisplayLink is the only run loop mode now - all others were removed + +#include "CrashReporter.h" + +#include "UI/OrientationSupport.h" +#include "UI/UnityView.h" +#include "UI/Keyboard.h" +#include "UI/UnityViewControllerBase.h" +#include "Unity/InternalProfiler.h" +#include "Unity/DisplayManager.h" +#include "Unity/ObjCRuntime.h" +#include "PluginBase/AppDelegateListener.h" + +#include +#include +#include +#include +#include + +// Edited by https://github.com/juicycleff/flutter-unity-view-widget + +// we assume that app delegate is never changed and we can cache it, instead of re-query UIApplication every time +UnityAppController* _UnityAppController = nil; +UnityAppController* GetAppController() +{ + return _UnityAppController; +} + +// we keep old bools around to support "old" code that might have used them +bool _ios81orNewer = false, _ios82orNewer = false, _ios83orNewer = false, _ios90orNewer = false, _ios91orNewer = false; +bool _ios100orNewer = false, _ios101orNewer = false, _ios102orNewer = false, _ios103orNewer = false; +bool _ios110orNewer = false, _ios111orNewer = false, _ios112orNewer = false; +bool _ios130orNewer = false, _ios140orNewer = false, _ios150orNewer = false, _ios160orNewer = false; + +// was core of Unity loaded (non-graphics part prior to loading first scene) +bool _unityEngineInitialized = false; +// was unity rendering already inited: we should not touch rendering while this is false +bool _renderingInited = false; +// was unity inited: we should not touch unity api while this is false +bool _unityAppReady = false; +// see if there's a need to do internal player pause/resume handling +// +// Typically the trampoline code should manage this internally, but +// there are use cases, videoplayer, plugin code, etc where the player +// is paused before the internal handling comes relevant. Avoid +// overriding externally managed player pause/resume handling by +// caching the state +bool _wasPausedExternal = false; +// should we skip present on next draw: used in corner cases (like rotation) to fill both draw-buffers with some content +bool _skipPresent = false; +// was app "resigned active": some operations do not make sense while app is in background +bool _didResignActive = false; + +#if UNITY_SUPPORT_ROTATION +// Required to enable specific orientation for some presentation controllers: see supportedInterfaceOrientationsForWindow below for details +NSInteger _forceInterfaceOrientationMask = 0; +#endif + +@implementation UnityAppController + +@synthesize unityView = _unityView; +@synthesize unityDisplayLink = _displayLink; + +@synthesize rootView = _rootView; +@synthesize rootViewController = _rootController; +@synthesize mainDisplay = _mainDisplay; +@synthesize renderDelegate = _renderDelegate; +@synthesize quitHandler = _quitHandler; + +#if UNITY_SUPPORT_ROTATION +@synthesize interfaceOrientation = _curOrientation; +#endif + +- (id)init +{ + if ((self = _UnityAppController = [super init])) + { + // due to clang issues with generating warning for overriding deprecated methods + // we will simply assert if deprecated methods are present + // NB: methods table is initied at load (before this call), so it is ok to check for override + NSAssert(![self respondsToSelector: @selector(createUnityViewImpl)], + @"createUnityViewImpl is deprecated and will not be called. Override createUnityView" + ); + NSAssert(![self respondsToSelector: @selector(createViewHierarchyImpl)], + @"createViewHierarchyImpl is deprecated and will not be called. Override willStartWithViewController" + ); + NSAssert(![self respondsToSelector: @selector(createViewHierarchy)], + @"createViewHierarchy is deprecated and will not be implemented. Use createUI" + ); + } + return self; +} + +- (void)setWindow:(id)object {} +- (UIWindow*)window { return _window; } + + +- (void)shouldAttachRenderDelegate {} +- (void)preStartUnity {} + + +- (void)startUnity:(UIApplication*)application +{ + NSAssert(_unityAppReady == NO, @"[UnityAppController startUnity:] called after Unity has been initialized"); + + UnityInitApplicationGraphics(); + + // we make sure that first level gets correct display list and orientation + [[DisplayManager Instance] updateDisplayListCacheInUnity]; + + UnityLoadApplication(); + Profiler_InitProfiler(); + + [self showGameUI]; + [self createDisplayLink]; + + UnitySetPlayerFocus(1); + + AVAudioSession* audioSession = [AVAudioSession sharedInstance]; + // If Unity audio is disabled, we set the category to ambient to make sure we don't mute other app's audio. We set the audio session + // to active so we can get outputVolume callbacks. If Unity audio is enabled, FMOD should have already handled all of this AVAudioSession init. + if (!UnityIsAudioManagerAvailableAndEnabled()) + { + [audioSession setCategory: AVAudioSessionCategoryAmbient error: nil]; + [audioSession setActive: YES error: nil]; + // Modified by https://github.com/juicycleff/flutter-unity-view-widget + [[NSNotificationCenter defaultCenter] postNotificationName: @"UnityReady" object:self]; +} + + [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil]; + UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0); + +#if UNITY_REPLAY_KIT_AVAILABLE + void InitUnityReplayKit(); // Classes/Unity/UnityReplayKit.mm + + InitUnityReplayKit(); +#endif +} + +extern "C" void UnityDestroyDisplayLink() +{ + [GetAppController() destroyDisplayLink]; +} + +extern "C" void UnityRequestQuit() +{ + _didResignActive = true; + if (GetAppController().quitHandler) + GetAppController().quitHandler(); + else + exit(0); +} + +extern void SensorsCleanup(); +extern "C" void UnityCleanupTrampoline() +{ + // Unity view and viewController will not necessary be destroyed right after this function execution. + // We need to ensure that these objects will not receive any callbacks from system during that time. + [_UnityAppController window].rootViewController = nil; + [[_UnityAppController unityView] removeFromSuperview]; + + // Prevent multiple cleanups + if (_UnityAppController == nil) + return; + + [KeyboardDelegate Destroy]; + + SensorsCleanup(); + + Profiler_UninitProfiler(); + + [DisplayManager Destroy]; + + UnityDestroyDisplayLink(); + + _UnityAppController = nil; +} + +#if UNITY_SUPPORT_ROTATION + +- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window +{ + // No rootViewController is set because we are switching from one view controller to another, all orientations should be enabled + if ([window rootViewController] == nil) + return UIInterfaceOrientationMaskAll; + + // During splash screen show phase no forced orientations should be allowed. + // This will prevent unwanted rotation while splash screen is on and application is not yet ready to present (Ex. Fogbugz cases: 1190428, 1269547). + if (!_unityAppReady) + return [_rootController supportedInterfaceOrientations]; + + // Some presentation controllers (e.g. UIImagePickerController) require portrait orientation and will throw exception if it is not supported. + // At the same time enabling all orientations by returning UIInterfaceOrientationMaskAll might cause unwanted orientation change + // (e.g. when using UIActivityViewController to "share to" another application, iOS will use supportedInterfaceOrientations to possibly reorient). + // So to avoid exception we are returning combination of constraints for root view controller and orientation requested by iOS. + // _forceInterfaceOrientationMask is updated in willChangeStatusBarOrientation, which is called if some presentation controller insists on orientation change. + return [[window rootViewController] supportedInterfaceOrientations] | _forceInterfaceOrientationMask; +} + +- (void)application:(UIApplication*)application willChangeStatusBarOrientation:(UIInterfaceOrientation)newStatusBarOrientation duration:(NSTimeInterval)duration +{ + // Setting orientation mask which is requested by iOS: see supportedInterfaceOrientationsForWindow above for details + _forceInterfaceOrientationMask = 1 << newStatusBarOrientation; +} + +#endif + +#if !PLATFORM_TVOS + +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wdeprecated-implementations" +#pragma clang diagnostic ignored "-Wdeprecated-declarations" +- (void)application:(UIApplication*)application didReceiveLocalNotification:(UILocalNotification*)notification +{ + AppController_SendNotificationWithArg(kUnityDidReceiveLocalNotification, notification); + UnitySendLocalNotification(notification); +} + +#pragma clang diagnostic pop + +#endif + +#if UNITY_USES_REMOTE_NOTIFICATIONS +- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo +{ + AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); + UnitySendRemoteNotification(userInfo); +} + +- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken +{ + AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken); + UnitySendDeviceToken(deviceToken); +} + +#if !PLATFORM_TVOS +- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler +{ + AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); + UnitySendRemoteNotification(userInfo); + if (handler) + { + handler(UIBackgroundFetchResultNoData); + } +} + +#endif + +- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error +{ + AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error); + UnitySendRemoteNotificationError(error); + // alas people do not check remote notification error through api (which is clunky, i agree) so log here to have at least some visibility + ::printf("\nFailed to register for remote notifications:\n%s\n\n", [[error localizedDescription] UTF8String]); +} + +#endif + +// UIApplicationOpenURLOptionsKey was added only in ios10 sdk, while we still support ios9 sdk +- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary*)options +{ + id sourceApplication = options[UIApplicationOpenURLOptionsSourceApplicationKey], annotation = options[UIApplicationOpenURLOptionsAnnotationKey]; + + NSMutableDictionary* notifData = [NSMutableDictionary dictionaryWithCapacity: 3]; + if (url) + { + notifData[@"url"] = url; + UnitySetAbsoluteURL(url.absoluteString.UTF8String); + } + if (sourceApplication) notifData[@"sourceApplication"] = sourceApplication; + if (annotation) notifData[@"annotation"] = annotation; + + AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData); + return YES; +} + +- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity +#if defined(__IPHONE_12_0) || defined(__TVOS_12_0) + restorationHandler:(void (^)(NSArray > * _Nullable restorableObjects))restorationHandler +#else + restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler +#endif +{ + NSURL* url = userActivity.webpageURL; + if (url) + UnitySetAbsoluteURL(url.absoluteString.UTF8String); + return YES; +} + +- (BOOL)application:(UIApplication*)application willFinishLaunchingWithOptions:(NSDictionary*)launchOptions +{ + AppController_SendNotificationWithArg(kUnityWillFinishLaunchingWithOptions, launchOptions); + return YES; +} + +#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) +- (UIWindowScene*)pickStartupWindowScene:(NSSet*)scenes API_AVAILABLE(ios(13.0), tvos(13.0)) +{ + // if we have scene with UISceneActivationStateForegroundActive - pick it + // otherwise UISceneActivationStateForegroundInactive will work + // it will be the scene going into active state + // if there were no active/inactive scenes (only background) we should allow background scene + // this might happen in some cases with native plugins doing "things" + UIWindowScene *foregroundScene = nil, *backgroundScene = nil; + for (UIScene* scene in scenes) + { + if (![scene isKindOfClass: [UIWindowScene class]]) + continue; + UIWindowScene* windowScene = (UIWindowScene*)scene; + + if (scene.activationState == UISceneActivationStateForegroundActive) + return windowScene; + if (scene.activationState == UISceneActivationStateForegroundInactive) + foregroundScene = windowScene; + else if (scene.activationState == UISceneActivationStateBackground) + backgroundScene = windowScene; + } + + return foregroundScene ? foregroundScene : backgroundScene; +} +#endif + +- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions +{ + ::printf("-> applicationDidFinishLaunching()\n"); + + // send notfications +#if !PLATFORM_TVOS + + #pragma clang diagnostic push + #pragma clang diagnostic ignored "-Wdeprecated-declarations" + + if (UILocalNotification* notification = [launchOptions objectForKey: UIApplicationLaunchOptionsLocalNotificationKey]) + UnitySendLocalNotification(notification); + + if ([UIDevice currentDevice].generatesDeviceOrientationNotifications == NO) + [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; + + #pragma clang diagnostic pop + +#endif + + if ([self isBackgroundLaunchOptions: launchOptions]) + return YES; + + [self initUnityWithApplication: application]; + return YES; +} + +- (BOOL)isBackgroundLaunchOptions:(NSDictionary*)launchOptions +{ + if (launchOptions.count == 0) + return NO; + + // launch due to location event, the app likely will stay in background + BOOL locationLaunch = [[launchOptions valueForKey: UIApplicationLaunchOptionsLocationKey] boolValue]; + if (locationLaunch) + return YES; + return NO; +} + +- (void)initUnityWithApplication:(UIApplication*)application +{ + if (_unityEngineInitialized) + return; + _unityEngineInitialized = true; + + // basic unity init + UnityInitApplicationNoGraphics(UnityDataBundleDir()); + + [self selectRenderingAPI]; + [UnityRenderingView InitializeForAPI: self.renderingAPI]; + +#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) + if (@available(iOS 13, tvOS 13, *)) + _window = [[UIWindow alloc] initWithWindowScene: [self pickStartupWindowScene: application.connectedScenes]]; + else +#endif + _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds]; + + _unityView = [self createUnityView]; + + + [DisplayManager Initialize]; + _mainDisplay = [DisplayManager Instance].mainDisplay; + [_mainDisplay createWithWindow: _window andView: _unityView]; + + [self createUI]; + [self preStartUnity]; + + // if you wont use keyboard you may comment it out at save some memory + [KeyboardDelegate Initialize]; + +#if UNITY_DEVELOPER_BUILD + // Causes a black screen after splash screen, but would deadlock if waiting for manged debugger otherwise + [self performSelector: @selector(startUnity:) withObject: application afterDelay: 0]; +#else + [self startUnity: application]; +#endif +} + +- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context +{ + if ([keyPath isEqual: @"outputVolume"]) + { + UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); + } +} + +- (void)applicationDidEnterBackground:(UIApplication*)application +{ + ::printf("-> applicationDidEnterBackground()\n"); +} + +- (void)applicationWillEnterForeground:(UIApplication*)application +{ + ::printf("-> applicationWillEnterForeground()\n"); + + // applicationWillEnterForeground: might sometimes arrive *before* actually initing unity (e.g. locking on startup) + if (_unityAppReady) + { + // if we were showing video before going to background - the view size may be changed while we are in background + [GetAppController().unityView recreateRenderingSurfaceIfNeeded]; + } +} + +- (void)applicationDidBecomeActive:(UIApplication*)application +{ + ::printf("-> applicationDidBecomeActive()\n"); + + [self removeSnapshotViewController]; + + if (_unityAppReady) + { + if (UnityIsPaused() && _wasPausedExternal == false) + { + UnityWillResume(); + UnityPause(0); + } + if (_wasPausedExternal) + { + if (UnityIsFullScreenPlaying()) + TryResumeFullScreenVideo(); + } + // need to do this with delay because FMOD restarts audio in AVAudioSessionInterruptionNotification handler + [self performSelector: @selector(updateUnityAudioOutput) withObject: nil afterDelay: 0.1]; + UnitySetPlayerFocus(1); + } + else + { + [self initUnityWithApplication: application]; + } + + _didResignActive = false; +} + +- (void)updateUnityAudioOutput +{ + UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); +} + +- (void)addSnapshotViewController +{ + if (!_didResignActive || self->_snapshotViewController) + { + return; + } + + UIView* snapshotView = [self createSnapshotView]; + + if (snapshotView != nil) + { + UIViewController* snapshotViewController = [AllocUnityViewController() init]; + snapshotViewController.modalPresentationStyle = UIModalPresentationFullScreen; + snapshotViewController.view = snapshotView; + + [self->_rootController presentViewController: snapshotViewController animated: false completion: nil]; + self->_snapshotViewController = snapshotViewController; + } +} + +- (void)removeSnapshotViewController +{ + // do this on the main queue async so that if we try to create one + // and remove in the same frame, this always happens after in the same queue + dispatch_async(dispatch_get_main_queue(), ^{ + if (self->_snapshotViewController) + { + // we've got a view on top of the snapshot view (3rd party plugin/social media login etc). + if (self->_snapshotViewController.presentedViewController) + { + [self performSelector: @selector(removeSnapshotViewController) withObject: nil afterDelay: 0.05]; + return; + } + + [self->_snapshotViewController dismissViewControllerAnimated: NO completion: nil]; + self->_snapshotViewController = nil; + + // Make sure that the keyboard input field regains focus after the application becomes active. + [[KeyboardDelegate Instance] becomeFirstResponder]; + } + }); +} + +- (void)applicationWillResignActive:(UIApplication*)application +{ + ::printf("-> applicationWillResignActive()\n"); + + if (_unityAppReady) + { + UnitySetPlayerFocus(0); + + // signal unity that the frame rendering have ended + // as we will not get the callback from the display link current frame + UnityDisplayLinkCallback(0); + + _wasPausedExternal = UnityIsPaused(); + if (_wasPausedExternal == false) + { + // Pause Unity only if we don't need special background processing + // otherwise batched player loop can be called to run user scripts. + if (!UnityGetUseCustomAppBackgroundBehavior()) + { +#if UNITY_SNAPSHOT_VIEW_ON_APPLICATION_PAUSE + // Force player to do one more frame, so scripts get a chance to render custom screen for minimized app in task manager. + // NB: UnityWillPause will schedule OnApplicationPause message, which will be sent normally inside repaint (unity player loop) + // NB: We will actually pause after the loop (when calling UnityPause). + UnityWillPause(); + [self repaint]; + UnityWaitForFrame(); + + [self addSnapshotViewController]; +#endif + UnityPause(1); + } + } + } + + _didResignActive = true; +} + +- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application +{ + // We handle it by subscribing for notification, this one is only a placeholder for stuff like forwarding in UaaL setups +} + +- (void)applicationWillTerminate:(UIApplication*)application +{ + ::printf("-> applicationWillTerminate()\n"); + + // Only clean up if Unity has finished initializing, else the clean up process will crash, + // this happens if the app is force closed immediately after opening it. + if (_unityAppReady) + { + UnityCleanup(); + UnityCleanupTrampoline(); + } +} + +- (void)application:(UIApplication*)application handleEventsForBackgroundURLSession:(nonnull NSString *)identifier completionHandler:(nonnull void (^)())completionHandler +{ + NSDictionary* arg = @{identifier: completionHandler}; + AppController_SendNotificationWithArg(kUnityHandleEventsForBackgroundURLSession, arg); +} + + +// Added by https://github.com/juicycleff/flutter-unity-view-widget +extern "C" void OnUnityMessage(const char* message) +{ + if (GetAppController().unityMessageHandler) { + GetAppController().unityMessageHandler(message); + } +} + +extern "C" void OnUnitySceneLoaded(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid) +{ + if (GetAppController().unitySceneLoadedHandler) { + GetAppController().unitySceneLoadedHandler(name, buildIndex, isLoaded, IsValid); + } +} +@end + + +void AppController_SendNotification(NSString* name) +{ + [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController()]; +} + +void AppController_SendNotificationWithArg(NSString* name, id arg) +{ + [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController() userInfo: arg]; +} + +void AppController_SendUnityViewControllerNotification(NSString* name) +{ + [[NSNotificationCenter defaultCenter] postNotificationName: name object: UnityGetGLViewController()]; +} + +extern "C" UIWindow* UnityGetMainWindow() +{ + return GetAppController().mainDisplay.window; +} + +extern "C" UIViewController* UnityGetGLViewController() +{ + return GetAppController().rootViewController; +} + +extern "C" UIView* UnityGetGLView() +{ + return GetAppController().unityView; +} + +extern "C" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; } + + +bool LogToNSLogHandler(LogType logType, const char* log, va_list list) +{ + NSLogv([NSString stringWithUTF8String: log], list); + return true; +} + +static void AddNewAPIImplIfNeeded(); + +// From https://stackoverflow.com/questions/4744826/detecting-if-ios-app-is-run-in-debugger +static bool isDebuggerAttachedToConsole(void) +// Returns true if the current process is being debugged (either +// running under the debugger or has a debugger attached post facto). +{ + int junk; + int mib[4]; + struct kinfo_proc info; + size_t size; + + // Initialize the flags so that, if sysctl fails for some bizarre + // reason, we get a predictable result. + + info.kp_proc.p_flag = 0; + + // Initialize mib, which tells sysctl the info we want, in this case + // we're looking for information about a specific process ID. + + mib[0] = CTL_KERN; + mib[1] = KERN_PROC; + mib[2] = KERN_PROC_PID; + mib[3] = getpid(); + + // Call sysctl. + + size = sizeof(info); + junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0); + assert(junk == 0); + + // We're being debugged if the P_TRACED flag is set. + + return ((info.kp_proc.p_flag & P_TRACED) != 0); +} + +void UnityInitTrampoline() +{ + InitCrashHandling(); + + NSString* version = [[UIDevice currentDevice] systemVersion]; +#define CHECK_VER(s) [version compare: s options: NSNumericSearch] != NSOrderedAscending + _ios81orNewer = CHECK_VER(@"8.1"); _ios82orNewer = CHECK_VER(@"8.2"); _ios83orNewer = CHECK_VER(@"8.3"); + _ios90orNewer = CHECK_VER(@"9.0"); _ios91orNewer = CHECK_VER(@"9.1"); + _ios100orNewer = CHECK_VER(@"10.0"); _ios101orNewer = CHECK_VER(@"10.1"); _ios102orNewer = CHECK_VER(@"10.2"); _ios103orNewer = CHECK_VER(@"10.3"); + _ios110orNewer = CHECK_VER(@"11.0"); _ios111orNewer = CHECK_VER(@"11.1"); _ios112orNewer = CHECK_VER(@"11.2"); + _ios130orNewer = CHECK_VER(@"13.0"); _ios140orNewer = CHECK_VER(@"14.0"); _ios150orNewer = CHECK_VER(@"15.0"); + _ios160orNewer = CHECK_VER(@"16.0"); +#undef CHECK_VER + + AddNewAPIImplIfNeeded(); + +#if !TARGET_IPHONE_SIMULATOR + // Use NSLog logging if a debugger is not attached, otherwise we write to stdout. + if (!isDebuggerAttachedToConsole()) + UnitySetLogEntryHandler(LogToNSLogHandler); +#endif +} + +extern "C" bool UnityiOS81orNewer() { return _ios81orNewer; } +extern "C" bool UnityiOS82orNewer() { return _ios82orNewer; } +extern "C" bool UnityiOS90orNewer() { return _ios90orNewer; } +extern "C" bool UnityiOS91orNewer() { return _ios91orNewer; } +extern "C" bool UnityiOS100orNewer() { return _ios100orNewer; } +extern "C" bool UnityiOS101orNewer() { return _ios101orNewer; } +extern "C" bool UnityiOS102orNewer() { return _ios102orNewer; } +extern "C" bool UnityiOS103orNewer() { return _ios103orNewer; } +extern "C" bool UnityiOS110orNewer() { return _ios110orNewer; } +extern "C" bool UnityiOS111orNewer() { return _ios111orNewer; } +extern "C" bool UnityiOS112orNewer() { return _ios112orNewer; } +extern "C" bool UnityiOS130orNewer() { return _ios130orNewer; } +extern "C" bool UnityiOS140orNewer() { return _ios140orNewer; } +extern "C" bool UnityiOS150orNewer() { return _ios150orNewer; } +extern "C" bool UnityiOS160orNewer() { return _ios160orNewer; } + +// sometimes apple adds new api with obvious fallback on older ios. +// in that case we simply add these functions ourselves to simplify code +static void AddNewAPIImplIfNeeded() +{ + if (![[UIScreen class] instancesRespondToSelector: @selector(maximumFramesPerSecond)]) + { + IMP UIScreen_MaximumFramesPerSecond_IMP = imp_implementationWithBlock(^NSInteger(id _self) { + return 60; + }); + class_replaceMethod([UIScreen class], @selector(maximumFramesPerSecond), UIScreen_MaximumFramesPerSecond_IMP, UIScreen_maximumFramesPerSecond_Enc); + } + + if (![[UIView class] instancesRespondToSelector: @selector(safeAreaInsets)]) + { + IMP UIView_SafeAreaInsets_IMP = imp_implementationWithBlock(^UIEdgeInsets(id _self) { + return UIEdgeInsetsZero; + }); + class_replaceMethod([UIView class], @selector(safeAreaInsets), UIView_SafeAreaInsets_IMP, UIView_safeAreaInsets_Enc); + } +} + +// xcode11 uses new compiler-rt lib +// if we build unity player lib with xcode11 and then user links final project with older xcode +// the link fails with Undefined Symbol ___isPlatformVersionAtLeast +// hence we add this as a temporary hack until we start requiring xcode11 + +#if __clang_major__ < 11 +extern "C" int32_t __isOSVersionAtLeast(int32_t Major, int32_t Minor, int32_t Subminor); +extern "C" int32_t __isPlatformVersionAtLeast(uint32_t Platform, uint32_t Major, uint32_t Minor, uint32_t Subminor) +{ + return __isOSVersionAtLeast(Major, Minor, Subminor); +} + +#endif + +// starting with xcode 11.4 apple changed FD_SET and related macro to use weakly imported __darwin_check_fd_set_overflow +// alas if we build xcode project with OLDER xcode this function is missing +// and we build unity lib with xcode11+, thus producing linker error +// we mimic the logic of apple sdk itself (this part is open sourced): +// if __darwin_check_fd_set_overflow is not present the caller returns 1, so do we +#ifndef __IPHONE_13_4 +extern "C" int __darwin_check_fd_set_overflow(int, const void *, int) +{ + return 1; +} + +#endif diff --git a/ios/UnityLibrary/Classes/UnityAppController.mm.bak b/ios/UnityLibrary/Classes/UnityAppController.mm.bak index 0a8b201..1049a19 100644 --- a/ios/UnityLibrary/Classes/UnityAppController.mm.bak +++ b/ios/UnityLibrary/Classes/UnityAppController.mm.bak @@ -1,758 +1,758 @@ -#import "UnityAppController.h" -#import "UnityAppController+ViewHandling.h" -#import "UnityAppController+Rendering.h" -#import "iPhone_Sensors.h" - -#import -#import -#import -#import -#import - -#include - -// MSAA_DEFAULT_SAMPLE_COUNT was removed -// ENABLE_INTERNAL_PROFILER and related defines were moved to iPhone_Profiler.h -// kFPS define for removed: you can use Application.targetFrameRate (30 fps by default) -// DisplayLink is the only run loop mode now - all others were removed - -#include "CrashReporter.h" - -#include "UI/OrientationSupport.h" -#include "UI/UnityView.h" -#include "UI/Keyboard.h" -#include "UI/UnityViewControllerBase.h" -#include "Unity/InternalProfiler.h" -#include "Unity/DisplayManager.h" -#include "Unity/ObjCRuntime.h" -#include "PluginBase/AppDelegateListener.h" - -#include -#include -#include -#include -#include - -// we assume that app delegate is never changed and we can cache it, instead of re-query UIApplication every time -UnityAppController* _UnityAppController = nil; -UnityAppController* GetAppController() -{ - return _UnityAppController; -} - -// we keep old bools around to support "old" code that might have used them -bool _ios81orNewer = false, _ios82orNewer = false, _ios83orNewer = false, _ios90orNewer = false, _ios91orNewer = false; -bool _ios100orNewer = false, _ios101orNewer = false, _ios102orNewer = false, _ios103orNewer = false; -bool _ios110orNewer = false, _ios111orNewer = false, _ios112orNewer = false; -bool _ios130orNewer = false, _ios140orNewer = false, _ios150orNewer = false, _ios160orNewer = false; - -// was core of Unity loaded (non-graphics part prior to loading first scene) -bool _unityEngineInitialized = false; -// was unity rendering already inited: we should not touch rendering while this is false -bool _renderingInited = false; -// was unity inited: we should not touch unity api while this is false -bool _unityAppReady = false; -// see if there's a need to do internal player pause/resume handling -// -// Typically the trampoline code should manage this internally, but -// there are use cases, videoplayer, plugin code, etc where the player -// is paused before the internal handling comes relevant. Avoid -// overriding externally managed player pause/resume handling by -// caching the state -bool _wasPausedExternal = false; -// should we skip present on next draw: used in corner cases (like rotation) to fill both draw-buffers with some content -bool _skipPresent = false; -// was app "resigned active": some operations do not make sense while app is in background -bool _didResignActive = false; - -#if UNITY_SUPPORT_ROTATION -// Required to enable specific orientation for some presentation controllers: see supportedInterfaceOrientationsForWindow below for details -NSInteger _forceInterfaceOrientationMask = 0; -#endif - -@implementation UnityAppController - -@synthesize unityView = _unityView; -@synthesize unityDisplayLink = _displayLink; - -@synthesize rootView = _rootView; -@synthesize rootViewController = _rootController; -@synthesize mainDisplay = _mainDisplay; -@synthesize renderDelegate = _renderDelegate; -@synthesize quitHandler = _quitHandler; - -#if UNITY_SUPPORT_ROTATION -@synthesize interfaceOrientation = _curOrientation; -#endif - -- (id)init -{ - if ((self = _UnityAppController = [super init])) - { - // due to clang issues with generating warning for overriding deprecated methods - // we will simply assert if deprecated methods are present - // NB: methods table is initied at load (before this call), so it is ok to check for override - NSAssert(![self respondsToSelector: @selector(createUnityViewImpl)], - @"createUnityViewImpl is deprecated and will not be called. Override createUnityView" - ); - NSAssert(![self respondsToSelector: @selector(createViewHierarchyImpl)], - @"createViewHierarchyImpl is deprecated and will not be called. Override willStartWithViewController" - ); - NSAssert(![self respondsToSelector: @selector(createViewHierarchy)], - @"createViewHierarchy is deprecated and will not be implemented. Use createUI" - ); - } - return self; -} - -- (void)setWindow:(id)object {} -- (UIWindow*)window { return _window; } - - -- (void)shouldAttachRenderDelegate {} -- (void)preStartUnity {} - - -- (void)startUnity:(UIApplication*)application -{ - NSAssert(_unityAppReady == NO, @"[UnityAppController startUnity:] called after Unity has been initialized"); - - UnityInitApplicationGraphics(); - - // we make sure that first level gets correct display list and orientation - [[DisplayManager Instance] updateDisplayListCacheInUnity]; - - UnityLoadApplication(); - Profiler_InitProfiler(); - - [self showGameUI]; - [self createDisplayLink]; - - UnitySetPlayerFocus(1); - - AVAudioSession* audioSession = [AVAudioSession sharedInstance]; - // If Unity audio is disabled, we set the category to ambient to make sure we don't mute other app's audio. We set the audio session - // to active so we can get outputVolume callbacks. If Unity audio is enabled, FMOD should have already handled all of this AVAudioSession init. - if (!UnityIsAudioManagerAvailableAndEnabled()) - { - [audioSession setCategory: AVAudioSessionCategoryAmbient error: nil]; - [audioSession setActive: YES error: nil]; - // Modified by https://github.com/juicycleff/flutter-unity-view-widget - [[NSNotificationCenter defaultCenter] postNotificationName: @"UnityReady" object:self]; -} - - [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil]; - UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0); - -#if UNITY_REPLAY_KIT_AVAILABLE - void InitUnityReplayKit(); // Classes/Unity/UnityReplayKit.mm - - InitUnityReplayKit(); -#endif -} - -extern "C" void UnityDestroyDisplayLink() -{ - [GetAppController() destroyDisplayLink]; -} - -extern "C" void UnityRequestQuit() -{ - _didResignActive = true; - if (GetAppController().quitHandler) - GetAppController().quitHandler(); - else - exit(0); -} - -extern void SensorsCleanup(); -extern "C" void UnityCleanupTrampoline() -{ - // Unity view and viewController will not necessary be destroyed right after this function execution. - // We need to ensure that these objects will not receive any callbacks from system during that time. - [_UnityAppController window].rootViewController = nil; - [[_UnityAppController unityView] removeFromSuperview]; - - // Prevent multiple cleanups - if (_UnityAppController == nil) - return; - - [KeyboardDelegate Destroy]; - - SensorsCleanup(); - - Profiler_UninitProfiler(); - - [DisplayManager Destroy]; - - UnityDestroyDisplayLink(); - - _UnityAppController = nil; -} - -#if UNITY_SUPPORT_ROTATION - -- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window -{ - // No rootViewController is set because we are switching from one view controller to another, all orientations should be enabled - if ([window rootViewController] == nil) - return UIInterfaceOrientationMaskAll; - - // During splash screen show phase no forced orientations should be allowed. - // This will prevent unwanted rotation while splash screen is on and application is not yet ready to present (Ex. Fogbugz cases: 1190428, 1269547). - if (!_unityAppReady) - return [_rootController supportedInterfaceOrientations]; - - // Some presentation controllers (e.g. UIImagePickerController) require portrait orientation and will throw exception if it is not supported. - // At the same time enabling all orientations by returning UIInterfaceOrientationMaskAll might cause unwanted orientation change - // (e.g. when using UIActivityViewController to "share to" another application, iOS will use supportedInterfaceOrientations to possibly reorient). - // So to avoid exception we are returning combination of constraints for root view controller and orientation requested by iOS. - // _forceInterfaceOrientationMask is updated in willChangeStatusBarOrientation, which is called if some presentation controller insists on orientation change. - return [[window rootViewController] supportedInterfaceOrientations] | _forceInterfaceOrientationMask; -} - -- (void)application:(UIApplication*)application willChangeStatusBarOrientation:(UIInterfaceOrientation)newStatusBarOrientation duration:(NSTimeInterval)duration -{ - // Setting orientation mask which is requested by iOS: see supportedInterfaceOrientationsForWindow above for details - _forceInterfaceOrientationMask = 1 << newStatusBarOrientation; -} - -#endif - -#if !PLATFORM_TVOS - -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wdeprecated-implementations" -#pragma clang diagnostic ignored "-Wdeprecated-declarations" -- (void)application:(UIApplication*)application didReceiveLocalNotification:(UILocalNotification*)notification -{ - AppController_SendNotificationWithArg(kUnityDidReceiveLocalNotification, notification); - UnitySendLocalNotification(notification); -} - -#pragma clang diagnostic pop - -#endif - -#if UNITY_USES_REMOTE_NOTIFICATIONS -- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo -{ - AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); - UnitySendRemoteNotification(userInfo); -} - -- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken -{ - AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken); - UnitySendDeviceToken(deviceToken); -} - -#if !PLATFORM_TVOS -- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler -{ - AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); - UnitySendRemoteNotification(userInfo); - if (handler) - { - handler(UIBackgroundFetchResultNoData); - } -} - -#endif - -- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error -{ - AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error); - UnitySendRemoteNotificationError(error); - // alas people do not check remote notification error through api (which is clunky, i agree) so log here to have at least some visibility - ::printf("\nFailed to register for remote notifications:\n%s\n\n", [[error localizedDescription] UTF8String]); -} - -#endif - -// UIApplicationOpenURLOptionsKey was added only in ios10 sdk, while we still support ios9 sdk -- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary*)options -{ - id sourceApplication = options[UIApplicationOpenURLOptionsSourceApplicationKey], annotation = options[UIApplicationOpenURLOptionsAnnotationKey]; - - NSMutableDictionary* notifData = [NSMutableDictionary dictionaryWithCapacity: 3]; - if (url) - { - notifData[@"url"] = url; - UnitySetAbsoluteURL(url.absoluteString.UTF8String); - } - if (sourceApplication) notifData[@"sourceApplication"] = sourceApplication; - if (annotation) notifData[@"annotation"] = annotation; - - AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData); - return YES; -} - -- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity -#if defined(__IPHONE_12_0) || defined(__TVOS_12_0) - restorationHandler:(void (^)(NSArray > * _Nullable restorableObjects))restorationHandler -#else - restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler -#endif -{ - NSURL* url = userActivity.webpageURL; - if (url) - UnitySetAbsoluteURL(url.absoluteString.UTF8String); - return YES; -} - -- (BOOL)application:(UIApplication*)application willFinishLaunchingWithOptions:(NSDictionary*)launchOptions -{ - AppController_SendNotificationWithArg(kUnityWillFinishLaunchingWithOptions, launchOptions); - return YES; -} - -#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) -- (UIWindowScene*)pickStartupWindowScene:(NSSet*)scenes API_AVAILABLE(ios(13.0), tvos(13.0)) -{ - // if we have scene with UISceneActivationStateForegroundActive - pick it - // otherwise UISceneActivationStateForegroundInactive will work - // it will be the scene going into active state - // if there were no active/inactive scenes (only background) we should allow background scene - // this might happen in some cases with native plugins doing "things" - UIWindowScene *foregroundScene = nil, *backgroundScene = nil; - for (UIScene* scene in scenes) - { - if (![scene isKindOfClass: [UIWindowScene class]]) - continue; - UIWindowScene* windowScene = (UIWindowScene*)scene; - - if (scene.activationState == UISceneActivationStateForegroundActive) - return windowScene; - if (scene.activationState == UISceneActivationStateForegroundInactive) - foregroundScene = windowScene; - else if (scene.activationState == UISceneActivationStateBackground) - backgroundScene = windowScene; - } - - return foregroundScene ? foregroundScene : backgroundScene; -} -#endif - -- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions -{ - ::printf("-> applicationDidFinishLaunching()\n"); - - // send notfications -#if !PLATFORM_TVOS - - #pragma clang diagnostic push - #pragma clang diagnostic ignored "-Wdeprecated-declarations" - - if (UILocalNotification* notification = [launchOptions objectForKey: UIApplicationLaunchOptionsLocalNotificationKey]) - UnitySendLocalNotification(notification); - - if ([UIDevice currentDevice].generatesDeviceOrientationNotifications == NO) - [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; - - #pragma clang diagnostic pop - -#endif - - if ([self isBackgroundLaunchOptions: launchOptions]) - return YES; - - [self initUnityWithApplication: application]; - return YES; -} - -- (BOOL)isBackgroundLaunchOptions:(NSDictionary*)launchOptions -{ - if (launchOptions.count == 0) - return NO; - - // launch due to location event, the app likely will stay in background - BOOL locationLaunch = [[launchOptions valueForKey: UIApplicationLaunchOptionsLocationKey] boolValue]; - if (locationLaunch) - return YES; - return NO; -} - -- (void)initUnityWithApplication:(UIApplication*)application -{ - if (_unityEngineInitialized) - return; - _unityEngineInitialized = true; - - // basic unity init - UnityInitApplicationNoGraphics(UnityDataBundleDir()); - - [self selectRenderingAPI]; - [UnityRenderingView InitializeForAPI: self.renderingAPI]; - -#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) - if (@available(iOS 13, tvOS 13, *)) - _window = [[UIWindow alloc] initWithWindowScene: [self pickStartupWindowScene: application.connectedScenes]]; - else -#endif - _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds]; - - _unityView = [self createUnityView]; - - - [DisplayManager Initialize]; - _mainDisplay = [DisplayManager Instance].mainDisplay; - [_mainDisplay createWithWindow: _window andView: _unityView]; - - [self createUI]; - [self preStartUnity]; - - // if you wont use keyboard you may comment it out at save some memory - [KeyboardDelegate Initialize]; - -#if UNITY_DEVELOPER_BUILD - // Causes a black screen after splash screen, but would deadlock if waiting for manged debugger otherwise - [self performSelector: @selector(startUnity:) withObject: application afterDelay: 0]; -#else - [self startUnity: application]; -#endif -} - -- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context -{ - if ([keyPath isEqual: @"outputVolume"]) - { - UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); - } -} - -- (void)applicationDidEnterBackground:(UIApplication*)application -{ - ::printf("-> applicationDidEnterBackground()\n"); -} - -- (void)applicationWillEnterForeground:(UIApplication*)application -{ - ::printf("-> applicationWillEnterForeground()\n"); - - // applicationWillEnterForeground: might sometimes arrive *before* actually initing unity (e.g. locking on startup) - if (_unityAppReady) - { - // if we were showing video before going to background - the view size may be changed while we are in background - [GetAppController().unityView recreateRenderingSurfaceIfNeeded]; - } -} - -- (void)applicationDidBecomeActive:(UIApplication*)application -{ - ::printf("-> applicationDidBecomeActive()\n"); - - [self removeSnapshotViewController]; - - if (_unityAppReady) - { - if (UnityIsPaused() && _wasPausedExternal == false) - { - UnityWillResume(); - UnityPause(0); - } - if (_wasPausedExternal) - { - if (UnityIsFullScreenPlaying()) - TryResumeFullScreenVideo(); - } - // need to do this with delay because FMOD restarts audio in AVAudioSessionInterruptionNotification handler - [self performSelector: @selector(updateUnityAudioOutput) withObject: nil afterDelay: 0.1]; - UnitySetPlayerFocus(1); - } - else - { - [self initUnityWithApplication: application]; - } - - _didResignActive = false; -} - -- (void)updateUnityAudioOutput -{ - UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); -} - -- (void)addSnapshotViewController -{ - if (!_didResignActive || self->_snapshotViewController) - { - return; - } - - UIView* snapshotView = [self createSnapshotView]; - - if (snapshotView != nil) - { - UIViewController* snapshotViewController = [AllocUnityViewController() init]; - snapshotViewController.modalPresentationStyle = UIModalPresentationFullScreen; - snapshotViewController.view = snapshotView; - - [self->_rootController presentViewController: snapshotViewController animated: false completion: nil]; - self->_snapshotViewController = snapshotViewController; - } -} - -- (void)removeSnapshotViewController -{ - // do this on the main queue async so that if we try to create one - // and remove in the same frame, this always happens after in the same queue - dispatch_async(dispatch_get_main_queue(), ^{ - if (self->_snapshotViewController) - { - // we've got a view on top of the snapshot view (3rd party plugin/social media login etc). - if (self->_snapshotViewController.presentedViewController) - { - [self performSelector: @selector(removeSnapshotViewController) withObject: nil afterDelay: 0.05]; - return; - } - - [self->_snapshotViewController dismissViewControllerAnimated: NO completion: nil]; - self->_snapshotViewController = nil; - - // Make sure that the keyboard input field regains focus after the application becomes active. - [[KeyboardDelegate Instance] becomeFirstResponder]; - } - }); -} - -- (void)applicationWillResignActive:(UIApplication*)application -{ - ::printf("-> applicationWillResignActive()\n"); - - if (_unityAppReady) - { - UnitySetPlayerFocus(0); - - // signal unity that the frame rendering have ended - // as we will not get the callback from the display link current frame - UnityDisplayLinkCallback(0); - - _wasPausedExternal = UnityIsPaused(); - if (_wasPausedExternal == false) - { - // Pause Unity only if we don't need special background processing - // otherwise batched player loop can be called to run user scripts. - if (!UnityGetUseCustomAppBackgroundBehavior()) - { -#if UNITY_SNAPSHOT_VIEW_ON_APPLICATION_PAUSE - // Force player to do one more frame, so scripts get a chance to render custom screen for minimized app in task manager. - // NB: UnityWillPause will schedule OnApplicationPause message, which will be sent normally inside repaint (unity player loop) - // NB: We will actually pause after the loop (when calling UnityPause). - UnityWillPause(); - [self repaint]; - UnityWaitForFrame(); - - [self addSnapshotViewController]; -#endif - UnityPause(1); - } - } - } - - _didResignActive = true; -} - -- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application -{ - // We handle it by subscribing for notification, this one is only a placeholder for stuff like forwarding in UaaL setups -} - -- (void)applicationWillTerminate:(UIApplication*)application -{ - ::printf("-> applicationWillTerminate()\n"); - - // Only clean up if Unity has finished initializing, else the clean up process will crash, - // this happens if the app is force closed immediately after opening it. - if (_unityAppReady) - { - UnityCleanup(); - UnityCleanupTrampoline(); - } -} - -- (void)application:(UIApplication*)application handleEventsForBackgroundURLSession:(nonnull NSString *)identifier completionHandler:(nonnull void (^)())completionHandler -{ - NSDictionary* arg = @{identifier: completionHandler}; - AppController_SendNotificationWithArg(kUnityHandleEventsForBackgroundURLSession, arg); -} - - -// Added by https://github.com/juicycleff/flutter-unity-view-widget -extern "C" void OnUnityMessage(const char* message) -{ - if (GetAppController().unityMessageHandler) { - GetAppController().unityMessageHandler(message); - } -} - -extern "C" void OnUnitySceneLoaded(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid) -{ - if (GetAppController().unitySceneLoadedHandler) { - GetAppController().unitySceneLoadedHandler(name, buildIndex, isLoaded, IsValid); - } -} -@end - - -void AppController_SendNotification(NSString* name) -{ - [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController()]; -} - -void AppController_SendNotificationWithArg(NSString* name, id arg) -{ - [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController() userInfo: arg]; -} - -void AppController_SendUnityViewControllerNotification(NSString* name) -{ - [[NSNotificationCenter defaultCenter] postNotificationName: name object: UnityGetGLViewController()]; -} - -extern "C" UIWindow* UnityGetMainWindow() -{ - return GetAppController().mainDisplay.window; -} - -extern "C" UIViewController* UnityGetGLViewController() -{ - return GetAppController().rootViewController; -} - -extern "C" UIView* UnityGetGLView() -{ - return GetAppController().unityView; -} - -extern "C" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; } - - -bool LogToNSLogHandler(LogType logType, const char* log, va_list list) -{ - NSLogv([NSString stringWithUTF8String: log], list); - return true; -} - -static void AddNewAPIImplIfNeeded(); - -// From https://stackoverflow.com/questions/4744826/detecting-if-ios-app-is-run-in-debugger -static bool isDebuggerAttachedToConsole(void) -// Returns true if the current process is being debugged (either -// running under the debugger or has a debugger attached post facto). -{ - int junk; - int mib[4]; - struct kinfo_proc info; - size_t size; - - // Initialize the flags so that, if sysctl fails for some bizarre - // reason, we get a predictable result. - - info.kp_proc.p_flag = 0; - - // Initialize mib, which tells sysctl the info we want, in this case - // we're looking for information about a specific process ID. - - mib[0] = CTL_KERN; - mib[1] = KERN_PROC; - mib[2] = KERN_PROC_PID; - mib[3] = getpid(); - - // Call sysctl. - - size = sizeof(info); - junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0); - assert(junk == 0); - - // We're being debugged if the P_TRACED flag is set. - - return ((info.kp_proc.p_flag & P_TRACED) != 0); -} - -void UnityInitTrampoline() -{ - InitCrashHandling(); - - NSString* version = [[UIDevice currentDevice] systemVersion]; -#define CHECK_VER(s) [version compare: s options: NSNumericSearch] != NSOrderedAscending - _ios81orNewer = CHECK_VER(@"8.1"); _ios82orNewer = CHECK_VER(@"8.2"); _ios83orNewer = CHECK_VER(@"8.3"); - _ios90orNewer = CHECK_VER(@"9.0"); _ios91orNewer = CHECK_VER(@"9.1"); - _ios100orNewer = CHECK_VER(@"10.0"); _ios101orNewer = CHECK_VER(@"10.1"); _ios102orNewer = CHECK_VER(@"10.2"); _ios103orNewer = CHECK_VER(@"10.3"); - _ios110orNewer = CHECK_VER(@"11.0"); _ios111orNewer = CHECK_VER(@"11.1"); _ios112orNewer = CHECK_VER(@"11.2"); - _ios130orNewer = CHECK_VER(@"13.0"); _ios140orNewer = CHECK_VER(@"14.0"); _ios150orNewer = CHECK_VER(@"15.0"); - _ios160orNewer = CHECK_VER(@"16.0"); -#undef CHECK_VER - - AddNewAPIImplIfNeeded(); - -#if !TARGET_IPHONE_SIMULATOR - // Use NSLog logging if a debugger is not attached, otherwise we write to stdout. - if (!isDebuggerAttachedToConsole()) - UnitySetLogEntryHandler(LogToNSLogHandler); -#endif -} - -extern "C" bool UnityiOS81orNewer() { return _ios81orNewer; } -extern "C" bool UnityiOS82orNewer() { return _ios82orNewer; } -extern "C" bool UnityiOS90orNewer() { return _ios90orNewer; } -extern "C" bool UnityiOS91orNewer() { return _ios91orNewer; } -extern "C" bool UnityiOS100orNewer() { return _ios100orNewer; } -extern "C" bool UnityiOS101orNewer() { return _ios101orNewer; } -extern "C" bool UnityiOS102orNewer() { return _ios102orNewer; } -extern "C" bool UnityiOS103orNewer() { return _ios103orNewer; } -extern "C" bool UnityiOS110orNewer() { return _ios110orNewer; } -extern "C" bool UnityiOS111orNewer() { return _ios111orNewer; } -extern "C" bool UnityiOS112orNewer() { return _ios112orNewer; } -extern "C" bool UnityiOS130orNewer() { return _ios130orNewer; } -extern "C" bool UnityiOS140orNewer() { return _ios140orNewer; } -extern "C" bool UnityiOS150orNewer() { return _ios150orNewer; } -extern "C" bool UnityiOS160orNewer() { return _ios160orNewer; } - -// sometimes apple adds new api with obvious fallback on older ios. -// in that case we simply add these functions ourselves to simplify code -static void AddNewAPIImplIfNeeded() -{ - if (![[UIScreen class] instancesRespondToSelector: @selector(maximumFramesPerSecond)]) - { - IMP UIScreen_MaximumFramesPerSecond_IMP = imp_implementationWithBlock(^NSInteger(id _self) { - return 60; - }); - class_replaceMethod([UIScreen class], @selector(maximumFramesPerSecond), UIScreen_MaximumFramesPerSecond_IMP, UIScreen_maximumFramesPerSecond_Enc); - } - - if (![[UIView class] instancesRespondToSelector: @selector(safeAreaInsets)]) - { - IMP UIView_SafeAreaInsets_IMP = imp_implementationWithBlock(^UIEdgeInsets(id _self) { - return UIEdgeInsetsZero; - }); - class_replaceMethod([UIView class], @selector(safeAreaInsets), UIView_SafeAreaInsets_IMP, UIView_safeAreaInsets_Enc); - } -} - -// xcode11 uses new compiler-rt lib -// if we build unity player lib with xcode11 and then user links final project with older xcode -// the link fails with Undefined Symbol ___isPlatformVersionAtLeast -// hence we add this as a temporary hack until we start requiring xcode11 - -#if __clang_major__ < 11 -extern "C" int32_t __isOSVersionAtLeast(int32_t Major, int32_t Minor, int32_t Subminor); -extern "C" int32_t __isPlatformVersionAtLeast(uint32_t Platform, uint32_t Major, uint32_t Minor, uint32_t Subminor) -{ - return __isOSVersionAtLeast(Major, Minor, Subminor); -} - -#endif - -// starting with xcode 11.4 apple changed FD_SET and related macro to use weakly imported __darwin_check_fd_set_overflow -// alas if we build xcode project with OLDER xcode this function is missing -// and we build unity lib with xcode11+, thus producing linker error -// we mimic the logic of apple sdk itself (this part is open sourced): -// if __darwin_check_fd_set_overflow is not present the caller returns 1, so do we -#ifndef __IPHONE_13_4 -extern "C" int __darwin_check_fd_set_overflow(int, const void *, int) -{ - return 1; -} - -#endif +#import "UnityAppController.h" +#import "UnityAppController+ViewHandling.h" +#import "UnityAppController+Rendering.h" +#import "iPhone_Sensors.h" + +#import +#import +#import +#import +#import + +#include + +// MSAA_DEFAULT_SAMPLE_COUNT was removed +// ENABLE_INTERNAL_PROFILER and related defines were moved to iPhone_Profiler.h +// kFPS define for removed: you can use Application.targetFrameRate (30 fps by default) +// DisplayLink is the only run loop mode now - all others were removed + +#include "CrashReporter.h" + +#include "UI/OrientationSupport.h" +#include "UI/UnityView.h" +#include "UI/Keyboard.h" +#include "UI/UnityViewControllerBase.h" +#include "Unity/InternalProfiler.h" +#include "Unity/DisplayManager.h" +#include "Unity/ObjCRuntime.h" +#include "PluginBase/AppDelegateListener.h" + +#include +#include +#include +#include +#include + +// we assume that app delegate is never changed and we can cache it, instead of re-query UIApplication every time +UnityAppController* _UnityAppController = nil; +UnityAppController* GetAppController() +{ + return _UnityAppController; +} + +// we keep old bools around to support "old" code that might have used them +bool _ios81orNewer = false, _ios82orNewer = false, _ios83orNewer = false, _ios90orNewer = false, _ios91orNewer = false; +bool _ios100orNewer = false, _ios101orNewer = false, _ios102orNewer = false, _ios103orNewer = false; +bool _ios110orNewer = false, _ios111orNewer = false, _ios112orNewer = false; +bool _ios130orNewer = false, _ios140orNewer = false, _ios150orNewer = false, _ios160orNewer = false; + +// was core of Unity loaded (non-graphics part prior to loading first scene) +bool _unityEngineInitialized = false; +// was unity rendering already inited: we should not touch rendering while this is false +bool _renderingInited = false; +// was unity inited: we should not touch unity api while this is false +bool _unityAppReady = false; +// see if there's a need to do internal player pause/resume handling +// +// Typically the trampoline code should manage this internally, but +// there are use cases, videoplayer, plugin code, etc where the player +// is paused before the internal handling comes relevant. Avoid +// overriding externally managed player pause/resume handling by +// caching the state +bool _wasPausedExternal = false; +// should we skip present on next draw: used in corner cases (like rotation) to fill both draw-buffers with some content +bool _skipPresent = false; +// was app "resigned active": some operations do not make sense while app is in background +bool _didResignActive = false; + +#if UNITY_SUPPORT_ROTATION +// Required to enable specific orientation for some presentation controllers: see supportedInterfaceOrientationsForWindow below for details +NSInteger _forceInterfaceOrientationMask = 0; +#endif + +@implementation UnityAppController + +@synthesize unityView = _unityView; +@synthesize unityDisplayLink = _displayLink; + +@synthesize rootView = _rootView; +@synthesize rootViewController = _rootController; +@synthesize mainDisplay = _mainDisplay; +@synthesize renderDelegate = _renderDelegate; +@synthesize quitHandler = _quitHandler; + +#if UNITY_SUPPORT_ROTATION +@synthesize interfaceOrientation = _curOrientation; +#endif + +- (id)init +{ + if ((self = _UnityAppController = [super init])) + { + // due to clang issues with generating warning for overriding deprecated methods + // we will simply assert if deprecated methods are present + // NB: methods table is initied at load (before this call), so it is ok to check for override + NSAssert(![self respondsToSelector: @selector(createUnityViewImpl)], + @"createUnityViewImpl is deprecated and will not be called. Override createUnityView" + ); + NSAssert(![self respondsToSelector: @selector(createViewHierarchyImpl)], + @"createViewHierarchyImpl is deprecated and will not be called. Override willStartWithViewController" + ); + NSAssert(![self respondsToSelector: @selector(createViewHierarchy)], + @"createViewHierarchy is deprecated and will not be implemented. Use createUI" + ); + } + return self; +} + +- (void)setWindow:(id)object {} +- (UIWindow*)window { return _window; } + + +- (void)shouldAttachRenderDelegate {} +- (void)preStartUnity {} + + +- (void)startUnity:(UIApplication*)application +{ + NSAssert(_unityAppReady == NO, @"[UnityAppController startUnity:] called after Unity has been initialized"); + + UnityInitApplicationGraphics(); + + // we make sure that first level gets correct display list and orientation + [[DisplayManager Instance] updateDisplayListCacheInUnity]; + + UnityLoadApplication(); + Profiler_InitProfiler(); + + [self showGameUI]; + [self createDisplayLink]; + + UnitySetPlayerFocus(1); + + AVAudioSession* audioSession = [AVAudioSession sharedInstance]; + // If Unity audio is disabled, we set the category to ambient to make sure we don't mute other app's audio. We set the audio session + // to active so we can get outputVolume callbacks. If Unity audio is enabled, FMOD should have already handled all of this AVAudioSession init. + if (!UnityIsAudioManagerAvailableAndEnabled()) + { + [audioSession setCategory: AVAudioSessionCategoryAmbient error: nil]; + [audioSession setActive: YES error: nil]; + // Modified by https://github.com/juicycleff/flutter-unity-view-widget + [[NSNotificationCenter defaultCenter] postNotificationName: @"UnityReady" object:self]; +} + + [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil]; + UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0); + +#if UNITY_REPLAY_KIT_AVAILABLE + void InitUnityReplayKit(); // Classes/Unity/UnityReplayKit.mm + + InitUnityReplayKit(); +#endif +} + +extern "C" void UnityDestroyDisplayLink() +{ + [GetAppController() destroyDisplayLink]; +} + +extern "C" void UnityRequestQuit() +{ + _didResignActive = true; + if (GetAppController().quitHandler) + GetAppController().quitHandler(); + else + exit(0); +} + +extern void SensorsCleanup(); +extern "C" void UnityCleanupTrampoline() +{ + // Unity view and viewController will not necessary be destroyed right after this function execution. + // We need to ensure that these objects will not receive any callbacks from system during that time. + [_UnityAppController window].rootViewController = nil; + [[_UnityAppController unityView] removeFromSuperview]; + + // Prevent multiple cleanups + if (_UnityAppController == nil) + return; + + [KeyboardDelegate Destroy]; + + SensorsCleanup(); + + Profiler_UninitProfiler(); + + [DisplayManager Destroy]; + + UnityDestroyDisplayLink(); + + _UnityAppController = nil; +} + +#if UNITY_SUPPORT_ROTATION + +- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window +{ + // No rootViewController is set because we are switching from one view controller to another, all orientations should be enabled + if ([window rootViewController] == nil) + return UIInterfaceOrientationMaskAll; + + // During splash screen show phase no forced orientations should be allowed. + // This will prevent unwanted rotation while splash screen is on and application is not yet ready to present (Ex. Fogbugz cases: 1190428, 1269547). + if (!_unityAppReady) + return [_rootController supportedInterfaceOrientations]; + + // Some presentation controllers (e.g. UIImagePickerController) require portrait orientation and will throw exception if it is not supported. + // At the same time enabling all orientations by returning UIInterfaceOrientationMaskAll might cause unwanted orientation change + // (e.g. when using UIActivityViewController to "share to" another application, iOS will use supportedInterfaceOrientations to possibly reorient). + // So to avoid exception we are returning combination of constraints for root view controller and orientation requested by iOS. + // _forceInterfaceOrientationMask is updated in willChangeStatusBarOrientation, which is called if some presentation controller insists on orientation change. + return [[window rootViewController] supportedInterfaceOrientations] | _forceInterfaceOrientationMask; +} + +- (void)application:(UIApplication*)application willChangeStatusBarOrientation:(UIInterfaceOrientation)newStatusBarOrientation duration:(NSTimeInterval)duration +{ + // Setting orientation mask which is requested by iOS: see supportedInterfaceOrientationsForWindow above for details + _forceInterfaceOrientationMask = 1 << newStatusBarOrientation; +} + +#endif + +#if !PLATFORM_TVOS + +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wdeprecated-implementations" +#pragma clang diagnostic ignored "-Wdeprecated-declarations" +- (void)application:(UIApplication*)application didReceiveLocalNotification:(UILocalNotification*)notification +{ + AppController_SendNotificationWithArg(kUnityDidReceiveLocalNotification, notification); + UnitySendLocalNotification(notification); +} + +#pragma clang diagnostic pop + +#endif + +#if UNITY_USES_REMOTE_NOTIFICATIONS +- (void)application:(UIApplication*)application didReceiveRemoteNotification:(NSDictionary*)userInfo +{ + AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); + UnitySendRemoteNotification(userInfo); +} + +- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken +{ + AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken); + UnitySendDeviceToken(deviceToken); +} + +#if !PLATFORM_TVOS +- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler +{ + AppController_SendNotificationWithArg(kUnityDidReceiveRemoteNotification, userInfo); + UnitySendRemoteNotification(userInfo); + if (handler) + { + handler(UIBackgroundFetchResultNoData); + } +} + +#endif + +- (void)application:(UIApplication*)application didFailToRegisterForRemoteNotificationsWithError:(NSError*)error +{ + AppController_SendNotificationWithArg(kUnityDidFailToRegisterForRemoteNotificationsWithError, error); + UnitySendRemoteNotificationError(error); + // alas people do not check remote notification error through api (which is clunky, i agree) so log here to have at least some visibility + ::printf("\nFailed to register for remote notifications:\n%s\n\n", [[error localizedDescription] UTF8String]); +} + +#endif + +// UIApplicationOpenURLOptionsKey was added only in ios10 sdk, while we still support ios9 sdk +- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary*)options +{ + id sourceApplication = options[UIApplicationOpenURLOptionsSourceApplicationKey], annotation = options[UIApplicationOpenURLOptionsAnnotationKey]; + + NSMutableDictionary* notifData = [NSMutableDictionary dictionaryWithCapacity: 3]; + if (url) + { + notifData[@"url"] = url; + UnitySetAbsoluteURL(url.absoluteString.UTF8String); + } + if (sourceApplication) notifData[@"sourceApplication"] = sourceApplication; + if (annotation) notifData[@"annotation"] = annotation; + + AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData); + return YES; +} + +- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity +#if defined(__IPHONE_12_0) || defined(__TVOS_12_0) + restorationHandler:(void (^)(NSArray > * _Nullable restorableObjects))restorationHandler +#else + restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler +#endif +{ + NSURL* url = userActivity.webpageURL; + if (url) + UnitySetAbsoluteURL(url.absoluteString.UTF8String); + return YES; +} + +- (BOOL)application:(UIApplication*)application willFinishLaunchingWithOptions:(NSDictionary*)launchOptions +{ + AppController_SendNotificationWithArg(kUnityWillFinishLaunchingWithOptions, launchOptions); + return YES; +} + +#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) +- (UIWindowScene*)pickStartupWindowScene:(NSSet*)scenes API_AVAILABLE(ios(13.0), tvos(13.0)) +{ + // if we have scene with UISceneActivationStateForegroundActive - pick it + // otherwise UISceneActivationStateForegroundInactive will work + // it will be the scene going into active state + // if there were no active/inactive scenes (only background) we should allow background scene + // this might happen in some cases with native plugins doing "things" + UIWindowScene *foregroundScene = nil, *backgroundScene = nil; + for (UIScene* scene in scenes) + { + if (![scene isKindOfClass: [UIWindowScene class]]) + continue; + UIWindowScene* windowScene = (UIWindowScene*)scene; + + if (scene.activationState == UISceneActivationStateForegroundActive) + return windowScene; + if (scene.activationState == UISceneActivationStateForegroundInactive) + foregroundScene = windowScene; + else if (scene.activationState == UISceneActivationStateBackground) + backgroundScene = windowScene; + } + + return foregroundScene ? foregroundScene : backgroundScene; +} +#endif + +- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions +{ + ::printf("-> applicationDidFinishLaunching()\n"); + + // send notfications +#if !PLATFORM_TVOS + + #pragma clang diagnostic push + #pragma clang diagnostic ignored "-Wdeprecated-declarations" + + if (UILocalNotification* notification = [launchOptions objectForKey: UIApplicationLaunchOptionsLocalNotificationKey]) + UnitySendLocalNotification(notification); + + if ([UIDevice currentDevice].generatesDeviceOrientationNotifications == NO) + [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; + + #pragma clang diagnostic pop + +#endif + + if ([self isBackgroundLaunchOptions: launchOptions]) + return YES; + + [self initUnityWithApplication: application]; + return YES; +} + +- (BOOL)isBackgroundLaunchOptions:(NSDictionary*)launchOptions +{ + if (launchOptions.count == 0) + return NO; + + // launch due to location event, the app likely will stay in background + BOOL locationLaunch = [[launchOptions valueForKey: UIApplicationLaunchOptionsLocationKey] boolValue]; + if (locationLaunch) + return YES; + return NO; +} + +- (void)initUnityWithApplication:(UIApplication*)application +{ + if (_unityEngineInitialized) + return; + _unityEngineInitialized = true; + + // basic unity init + UnityInitApplicationNoGraphics(UnityDataBundleDir()); + + [self selectRenderingAPI]; + [UnityRenderingView InitializeForAPI: self.renderingAPI]; + +#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0)) + if (@available(iOS 13, tvOS 13, *)) + _window = [[UIWindow alloc] initWithWindowScene: [self pickStartupWindowScene: application.connectedScenes]]; + else +#endif + _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds]; + + _unityView = [self createUnityView]; + + + [DisplayManager Initialize]; + _mainDisplay = [DisplayManager Instance].mainDisplay; + [_mainDisplay createWithWindow: _window andView: _unityView]; + + [self createUI]; + [self preStartUnity]; + + // if you wont use keyboard you may comment it out at save some memory + [KeyboardDelegate Initialize]; + +#if UNITY_DEVELOPER_BUILD + // Causes a black screen after splash screen, but would deadlock if waiting for manged debugger otherwise + [self performSelector: @selector(startUnity:) withObject: application afterDelay: 0]; +#else + [self startUnity: application]; +#endif +} + +- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context +{ + if ([keyPath isEqual: @"outputVolume"]) + { + UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); + } +} + +- (void)applicationDidEnterBackground:(UIApplication*)application +{ + ::printf("-> applicationDidEnterBackground()\n"); +} + +- (void)applicationWillEnterForeground:(UIApplication*)application +{ + ::printf("-> applicationWillEnterForeground()\n"); + + // applicationWillEnterForeground: might sometimes arrive *before* actually initing unity (e.g. locking on startup) + if (_unityAppReady) + { + // if we were showing video before going to background - the view size may be changed while we are in background + [GetAppController().unityView recreateRenderingSurfaceIfNeeded]; + } +} + +- (void)applicationDidBecomeActive:(UIApplication*)application +{ + ::printf("-> applicationDidBecomeActive()\n"); + + [self removeSnapshotViewController]; + + if (_unityAppReady) + { + if (UnityIsPaused() && _wasPausedExternal == false) + { + UnityWillResume(); + UnityPause(0); + } + if (_wasPausedExternal) + { + if (UnityIsFullScreenPlaying()) + TryResumeFullScreenVideo(); + } + // need to do this with delay because FMOD restarts audio in AVAudioSessionInterruptionNotification handler + [self performSelector: @selector(updateUnityAudioOutput) withObject: nil afterDelay: 0.1]; + UnitySetPlayerFocus(1); + } + else + { + [self initUnityWithApplication: application]; + } + + _didResignActive = false; +} + +- (void)updateUnityAudioOutput +{ + UnityUpdateMuteState([[AVAudioSession sharedInstance] outputVolume] < 0.01f ? 1 : 0); +} + +- (void)addSnapshotViewController +{ + if (!_didResignActive || self->_snapshotViewController) + { + return; + } + + UIView* snapshotView = [self createSnapshotView]; + + if (snapshotView != nil) + { + UIViewController* snapshotViewController = [AllocUnityViewController() init]; + snapshotViewController.modalPresentationStyle = UIModalPresentationFullScreen; + snapshotViewController.view = snapshotView; + + [self->_rootController presentViewController: snapshotViewController animated: false completion: nil]; + self->_snapshotViewController = snapshotViewController; + } +} + +- (void)removeSnapshotViewController +{ + // do this on the main queue async so that if we try to create one + // and remove in the same frame, this always happens after in the same queue + dispatch_async(dispatch_get_main_queue(), ^{ + if (self->_snapshotViewController) + { + // we've got a view on top of the snapshot view (3rd party plugin/social media login etc). + if (self->_snapshotViewController.presentedViewController) + { + [self performSelector: @selector(removeSnapshotViewController) withObject: nil afterDelay: 0.05]; + return; + } + + [self->_snapshotViewController dismissViewControllerAnimated: NO completion: nil]; + self->_snapshotViewController = nil; + + // Make sure that the keyboard input field regains focus after the application becomes active. + [[KeyboardDelegate Instance] becomeFirstResponder]; + } + }); +} + +- (void)applicationWillResignActive:(UIApplication*)application +{ + ::printf("-> applicationWillResignActive()\n"); + + if (_unityAppReady) + { + UnitySetPlayerFocus(0); + + // signal unity that the frame rendering have ended + // as we will not get the callback from the display link current frame + UnityDisplayLinkCallback(0); + + _wasPausedExternal = UnityIsPaused(); + if (_wasPausedExternal == false) + { + // Pause Unity only if we don't need special background processing + // otherwise batched player loop can be called to run user scripts. + if (!UnityGetUseCustomAppBackgroundBehavior()) + { +#if UNITY_SNAPSHOT_VIEW_ON_APPLICATION_PAUSE + // Force player to do one more frame, so scripts get a chance to render custom screen for minimized app in task manager. + // NB: UnityWillPause will schedule OnApplicationPause message, which will be sent normally inside repaint (unity player loop) + // NB: We will actually pause after the loop (when calling UnityPause). + UnityWillPause(); + [self repaint]; + UnityWaitForFrame(); + + [self addSnapshotViewController]; +#endif + UnityPause(1); + } + } + } + + _didResignActive = true; +} + +- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application +{ + // We handle it by subscribing for notification, this one is only a placeholder for stuff like forwarding in UaaL setups +} + +- (void)applicationWillTerminate:(UIApplication*)application +{ + ::printf("-> applicationWillTerminate()\n"); + + // Only clean up if Unity has finished initializing, else the clean up process will crash, + // this happens if the app is force closed immediately after opening it. + if (_unityAppReady) + { + UnityCleanup(); + UnityCleanupTrampoline(); + } +} + +- (void)application:(UIApplication*)application handleEventsForBackgroundURLSession:(nonnull NSString *)identifier completionHandler:(nonnull void (^)())completionHandler +{ + NSDictionary* arg = @{identifier: completionHandler}; + AppController_SendNotificationWithArg(kUnityHandleEventsForBackgroundURLSession, arg); +} + + +// Added by https://github.com/juicycleff/flutter-unity-view-widget +extern "C" void OnUnityMessage(const char* message) +{ + if (GetAppController().unityMessageHandler) { + GetAppController().unityMessageHandler(message); + } +} + +extern "C" void OnUnitySceneLoaded(const char* name, const int* buildIndex, const bool* isLoaded, const bool* IsValid) +{ + if (GetAppController().unitySceneLoadedHandler) { + GetAppController().unitySceneLoadedHandler(name, buildIndex, isLoaded, IsValid); + } +} +@end + + +void AppController_SendNotification(NSString* name) +{ + [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController()]; +} + +void AppController_SendNotificationWithArg(NSString* name, id arg) +{ + [[NSNotificationCenter defaultCenter] postNotificationName: name object: GetAppController() userInfo: arg]; +} + +void AppController_SendUnityViewControllerNotification(NSString* name) +{ + [[NSNotificationCenter defaultCenter] postNotificationName: name object: UnityGetGLViewController()]; +} + +extern "C" UIWindow* UnityGetMainWindow() +{ + return GetAppController().mainDisplay.window; +} + +extern "C" UIViewController* UnityGetGLViewController() +{ + return GetAppController().rootViewController; +} + +extern "C" UIView* UnityGetGLView() +{ + return GetAppController().unityView; +} + +extern "C" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; } + + +bool LogToNSLogHandler(LogType logType, const char* log, va_list list) +{ + NSLogv([NSString stringWithUTF8String: log], list); + return true; +} + +static void AddNewAPIImplIfNeeded(); + +// From https://stackoverflow.com/questions/4744826/detecting-if-ios-app-is-run-in-debugger +static bool isDebuggerAttachedToConsole(void) +// Returns true if the current process is being debugged (either +// running under the debugger or has a debugger attached post facto). +{ + int junk; + int mib[4]; + struct kinfo_proc info; + size_t size; + + // Initialize the flags so that, if sysctl fails for some bizarre + // reason, we get a predictable result. + + info.kp_proc.p_flag = 0; + + // Initialize mib, which tells sysctl the info we want, in this case + // we're looking for information about a specific process ID. + + mib[0] = CTL_KERN; + mib[1] = KERN_PROC; + mib[2] = KERN_PROC_PID; + mib[3] = getpid(); + + // Call sysctl. + + size = sizeof(info); + junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0); + assert(junk == 0); + + // We're being debugged if the P_TRACED flag is set. + + return ((info.kp_proc.p_flag & P_TRACED) != 0); +} + +void UnityInitTrampoline() +{ + InitCrashHandling(); + + NSString* version = [[UIDevice currentDevice] systemVersion]; +#define CHECK_VER(s) [version compare: s options: NSNumericSearch] != NSOrderedAscending + _ios81orNewer = CHECK_VER(@"8.1"); _ios82orNewer = CHECK_VER(@"8.2"); _ios83orNewer = CHECK_VER(@"8.3"); + _ios90orNewer = CHECK_VER(@"9.0"); _ios91orNewer = CHECK_VER(@"9.1"); + _ios100orNewer = CHECK_VER(@"10.0"); _ios101orNewer = CHECK_VER(@"10.1"); _ios102orNewer = CHECK_VER(@"10.2"); _ios103orNewer = CHECK_VER(@"10.3"); + _ios110orNewer = CHECK_VER(@"11.0"); _ios111orNewer = CHECK_VER(@"11.1"); _ios112orNewer = CHECK_VER(@"11.2"); + _ios130orNewer = CHECK_VER(@"13.0"); _ios140orNewer = CHECK_VER(@"14.0"); _ios150orNewer = CHECK_VER(@"15.0"); + _ios160orNewer = CHECK_VER(@"16.0"); +#undef CHECK_VER + + AddNewAPIImplIfNeeded(); + +#if !TARGET_IPHONE_SIMULATOR + // Use NSLog logging if a debugger is not attached, otherwise we write to stdout. + if (!isDebuggerAttachedToConsole()) + UnitySetLogEntryHandler(LogToNSLogHandler); +#endif +} + +extern "C" bool UnityiOS81orNewer() { return _ios81orNewer; } +extern "C" bool UnityiOS82orNewer() { return _ios82orNewer; } +extern "C" bool UnityiOS90orNewer() { return _ios90orNewer; } +extern "C" bool UnityiOS91orNewer() { return _ios91orNewer; } +extern "C" bool UnityiOS100orNewer() { return _ios100orNewer; } +extern "C" bool UnityiOS101orNewer() { return _ios101orNewer; } +extern "C" bool UnityiOS102orNewer() { return _ios102orNewer; } +extern "C" bool UnityiOS103orNewer() { return _ios103orNewer; } +extern "C" bool UnityiOS110orNewer() { return _ios110orNewer; } +extern "C" bool UnityiOS111orNewer() { return _ios111orNewer; } +extern "C" bool UnityiOS112orNewer() { return _ios112orNewer; } +extern "C" bool UnityiOS130orNewer() { return _ios130orNewer; } +extern "C" bool UnityiOS140orNewer() { return _ios140orNewer; } +extern "C" bool UnityiOS150orNewer() { return _ios150orNewer; } +extern "C" bool UnityiOS160orNewer() { return _ios160orNewer; } + +// sometimes apple adds new api with obvious fallback on older ios. +// in that case we simply add these functions ourselves to simplify code +static void AddNewAPIImplIfNeeded() +{ + if (![[UIScreen class] instancesRespondToSelector: @selector(maximumFramesPerSecond)]) + { + IMP UIScreen_MaximumFramesPerSecond_IMP = imp_implementationWithBlock(^NSInteger(id _self) { + return 60; + }); + class_replaceMethod([UIScreen class], @selector(maximumFramesPerSecond), UIScreen_MaximumFramesPerSecond_IMP, UIScreen_maximumFramesPerSecond_Enc); + } + + if (![[UIView class] instancesRespondToSelector: @selector(safeAreaInsets)]) + { + IMP UIView_SafeAreaInsets_IMP = imp_implementationWithBlock(^UIEdgeInsets(id _self) { + return UIEdgeInsetsZero; + }); + class_replaceMethod([UIView class], @selector(safeAreaInsets), UIView_SafeAreaInsets_IMP, UIView_safeAreaInsets_Enc); + } +} + +// xcode11 uses new compiler-rt lib +// if we build unity player lib with xcode11 and then user links final project with older xcode +// the link fails with Undefined Symbol ___isPlatformVersionAtLeast +// hence we add this as a temporary hack until we start requiring xcode11 + +#if __clang_major__ < 11 +extern "C" int32_t __isOSVersionAtLeast(int32_t Major, int32_t Minor, int32_t Subminor); +extern "C" int32_t __isPlatformVersionAtLeast(uint32_t Platform, uint32_t Major, uint32_t Minor, uint32_t Subminor) +{ + return __isOSVersionAtLeast(Major, Minor, Subminor); +} + +#endif + +// starting with xcode 11.4 apple changed FD_SET and related macro to use weakly imported __darwin_check_fd_set_overflow +// alas if we build xcode project with OLDER xcode this function is missing +// and we build unity lib with xcode11+, thus producing linker error +// we mimic the logic of apple sdk itself (this part is open sourced): +// if __darwin_check_fd_set_overflow is not present the caller returns 1, so do we +#ifndef __IPHONE_13_4 +extern "C" int __darwin_check_fd_set_overflow(int, const void *, int) +{ + return 1; +} + +#endif diff --git a/ios/UnityLibrary/Data/Managed/MethodsToPreserve.xml b/ios/UnityLibrary/Data/Managed/MethodsToPreserve.xml index 1f8a749..20ee9d0 100644 --- a/ios/UnityLibrary/Data/Managed/MethodsToPreserve.xml +++ b/ios/UnityLibrary/Data/Managed/MethodsToPreserve.xml @@ -1,54 +1,54 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/ios/UnityLibrary/Data/Managed/SerializedTypes.xml b/ios/UnityLibrary/Data/Managed/SerializedTypes.xml index 883c664..c15963f 100644 --- a/ios/UnityLibrary/Data/Managed/SerializedTypes.xml +++ b/ios/UnityLibrary/Data/Managed/SerializedTypes.xml @@ -1,69 +1,69 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/ios/UnityLibrary/Data/Managed/TypesInScenes.xml b/ios/UnityLibrary/Data/Managed/TypesInScenes.xml index b0f9eae..cd64a60 100644 --- a/ios/UnityLibrary/Data/Managed/TypesInScenes.xml +++ b/ios/UnityLibrary/Data/Managed/TypesInScenes.xml @@ -1,211 +1,211 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/ios/UnityLibrary/Data/RuntimeInitializeOnLoads.json b/ios/UnityLibrary/Data/RuntimeInitializeOnLoads.json index e6b529f..9a59b11 100644 --- a/ios/UnityLibrary/Data/RuntimeInitializeOnLoads.json +++ b/ios/UnityLibrary/Data/RuntimeInitializeOnLoads.json @@ -1 +1 @@ -{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"","className":"SkipSplashImage","methodName":"Run","loadTypes":3,"isUnityClass":false},{"assemblyName":"EasyAR.Sense","nameSpace":"easyar","className":"EasyARController","methodName":"AttemptInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitializeInPlayer","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitialUpdate","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Components","nameSpace":"__GEN","className":"INetworkMessageHelper","methodName":"InitializeMessages","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Components","nameSpace":"__GEN","className":"NetworkVariableSerializationHelper","methodName":"InitializeSerialization","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.XR.Management","nameSpace":"UnityEngine.XR.Management","className":"XRGeneralSettings","methodName":"AttemptInitializeXRSDKOnLoad","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.XR.Management","nameSpace":"UnityEngine.XR.Management","className":"XRGeneralSettings","methodName":"AttemptStartXRSDKOnBeforeSplashScreen","loadTypes":3,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Runtime","nameSpace":"Unity.Netcode","className":"NetworkUpdateLoop","methodName":"Initialize","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Runtime","nameSpace":"Unity.Netcode","className":"NetworkVariableSerializationTypes","methodName":"InitializeIntegerSerialization","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Runtime","nameSpace":"__GEN","className":"INetworkMessageHelper","methodName":"InitializeMessages","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.VisualScripting.Core","nameSpace":"Unity.VisualScripting","className":"RuntimeVSUsageUtility","methodName":"RuntimeInitializeOnLoadBeforeSceneLoad","loadTypes":1,"isUnityClass":true}]} +{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"","className":"SkipSplashImage","methodName":"Run","loadTypes":3,"isUnityClass":false},{"assemblyName":"EasyAR.Sense","nameSpace":"easyar","className":"EasyARController","methodName":"AttemptInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitializeInPlayer","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.InputSystem","nameSpace":"UnityEngine.InputSystem","className":"InputSystem","methodName":"RunInitialUpdate","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Components","nameSpace":"__GEN","className":"INetworkMessageHelper","methodName":"InitializeMessages","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Components","nameSpace":"__GEN","className":"NetworkVariableSerializationHelper","methodName":"InitializeSerialization","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.XR.Management","nameSpace":"UnityEngine.XR.Management","className":"XRGeneralSettings","methodName":"AttemptInitializeXRSDKOnLoad","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.XR.Management","nameSpace":"UnityEngine.XR.Management","className":"XRGeneralSettings","methodName":"AttemptStartXRSDKOnBeforeSplashScreen","loadTypes":3,"isUnityClass":true},{"assemblyName":"Unity.Collections","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Runtime","nameSpace":"Unity.Netcode","className":"NetworkUpdateLoop","methodName":"Initialize","loadTypes":4,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Runtime","nameSpace":"Unity.Netcode","className":"NetworkVariableSerializationTypes","methodName":"InitializeIntegerSerialization","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.Netcode.Runtime","nameSpace":"__GEN","className":"INetworkMessageHelper","methodName":"InitializeMessages","loadTypes":0,"isUnityClass":true},{"assemblyName":"Unity.VisualScripting.Core","nameSpace":"Unity.VisualScripting","className":"RuntimeVSUsageUtility","methodName":"RuntimeInitializeOnLoadBeforeSceneLoad","loadTypes":1,"isUnityClass":true}]} diff --git a/ios/UnityLibrary/Info.plist b/ios/UnityLibrary/Info.plist deleted file mode 100644 index 47b692c..0000000 --- a/ios/UnityLibrary/Info.plist +++ /dev/null @@ -1,85 +0,0 @@ - - - - - CADisableMinimumFrameDuration - - CADisableMinimumFrameDurationOnPhone - - CFBundleAllowMixedLocalizations - - CFBundleDevelopmentRegion - en - CFBundleDisplayName - arTourismFlutterUnity - CFBundleExecutable - ${EXECUTABLE_NAME} - CFBundleIdentifier - ${PRODUCT_BUNDLE_IDENTIFIER} - CFBundleInfoDictionaryVersion - 6.0 - CFBundleName - ${PRODUCT_NAME} - CFBundlePackageType - APPL - CFBundleShortVersionString - 0.1 - CFBundleVersion - 0 - LSRequiresIPhoneOS - - NSAppTransportSecurity - - NSAllowsArbitraryLoads - - - NSCameraUsageDescription - 此应用需要使用相机进行AR体验 - NSLocationWhenInUseUsageDescription - 此应用需要访问您的位置以提供导航服务 - NSMicrophoneUsageDescription - 此应用需要访问您的麦克风以提供录像服务 - NSPhotoLibraryAddUsageDescription - The app requires access to Photos to save media to it. - NSPhotoLibraryUsageDescription - The app requires access to Photos to save media to it. - UILaunchStoryboardName - LaunchScreen-iPhone - UILaunchStoryboardName~ipad - LaunchScreen-iPad - UILaunchStoryboardName~iphone - LaunchScreen-iPhone - UILaunchStoryboardName~ipod - LaunchScreen-iPhone - UIPrerenderedIcon - - UIRequiredDeviceCapabilities - - arm64 - metal - - UIRequiresFullScreen - - UIRequiresPersistentWiFi - - UIStatusBarHidden - - UIStatusBarStyle - UIStatusBarStyleDefault - UISupportedInterfaceOrientations - - UIInterfaceOrientationPortrait - UIInterfaceOrientationPortraitUpsideDown - UIInterfaceOrientationLandscapeRight - UIInterfaceOrientationLandscapeLeft - - UIViewControllerBasedStatusBarAppearance - - Unity_LoadingActivityIndicatorStyle - -1 - UnityCloudProjectID - - UnityCrashSubmissionURL - - - diff --git a/ios/UnityLibrary/Libraries/Il2CppOptions.cpp b/ios/UnityLibrary/Libraries/Il2CppOptions.cpp index 3b997f4..e44d29a 100644 --- a/ios/UnityLibrary/Libraries/Il2CppOptions.cpp +++ b/ios/UnityLibrary/Libraries/Il2CppOptions.cpp @@ -1,2 +1,2 @@ -bool il2cpp_no_exceptions = false; -extern "C" bool Unity_il2cppNoExceptions() { return il2cpp_no_exceptions; } +bool il2cpp_no_exceptions = false; +extern "C" bool Unity_il2cppNoExceptions() { return il2cpp_no_exceptions; } diff --git a/ios/UnityLibrary/Libraries/RegisterFeatures.cpp b/ios/UnityLibrary/Libraries/RegisterFeatures.cpp index 3151909..1a3fb63 100644 --- a/ios/UnityLibrary/Libraries/RegisterFeatures.cpp +++ b/ios/UnityLibrary/Libraries/RegisterFeatures.cpp @@ -1,12 +1,12 @@ - -#include "RegisterFeatures.h" - -extern "C" void UnityEnableGyroscope(bool value); -extern "C" void UnityEnableStylusTouch(bool value); - -void RegisterFeatures() -{ - UnityEnableGyroscope(true); - UnityEnableStylusTouch(true); -} - + +#include "RegisterFeatures.h" + +extern "C" void UnityEnableGyroscope(bool value); +extern "C" void UnityEnableStylusTouch(bool value); + +void RegisterFeatures() +{ + UnityEnableGyroscope(true); + UnityEnableStylusTouch(true); +} + diff --git a/ios/UnityLibrary/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme b/ios/UnityLibrary/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme index 1dd85b6..b9fe542 100644 --- a/ios/UnityLibrary/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme +++ b/ios/UnityLibrary/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme @@ -1,43 +1,103 @@ - - - + + + - - + + - + + + + + - - + + - - - - - - - - - + + + - - - - - + + + - + - + diff --git a/ios/UnityLibrary/Unity-iPhone/Images.xcassets/AppIcon.appiconset/Contents.json b/ios/UnityLibrary/Unity-iPhone/Images.xcassets/AppIcon.appiconset/Contents.json index d7adc04..a2da95e 100644 --- a/ios/UnityLibrary/Unity-iPhone/Images.xcassets/AppIcon.appiconset/Contents.json +++ b/ios/UnityLibrary/Unity-iPhone/Images.xcassets/AppIcon.appiconset/Contents.json @@ -1,41 +1,88 @@ { - "images" : [ - { - "filename" : "Icon-iPhone-120.png", - "idiom" : "iphone", - "scale" : "2x", - "size" : "60x60" - }, - { - "filename" : "Icon-iPhone-180.png", - "idiom" : "iphone", - "scale" : "3x", - "size" : "60x60" - }, - { - "filename" : "Icon-iPad-76.png", - "idiom" : "ipad", - "scale" : "1x", - "size" : "76x76" - }, - { - "filename" : "Icon-iPad-152.png", - "idiom" : "ipad", - "scale" : "2x", - "size" : "76x76" - }, - { - "filename" : "Icon-iPad-167.png", - "idiom" : "ipad", - "scale" : "2x", - "size" : "83.5x83.5" - } - ], - "info" : { - "author" : "xcode", - "version" : 1 - }, - "properties" : { - "pre-rendered" : false - } -} \ No newline at end of file + "images" : [ + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "20x20" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "20x20" + }, + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "29x29" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "29x29" + }, + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "40x40" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "40x40" + }, + { + "filename" : "Icon-iPhone-120.png", + "idiom" : "iphone", + "scale" : "2x", + "size" : "60x60" + }, + { + "filename" : "Icon-iPhone-180.png", + "idiom" : "iphone", + "scale" : "3x", + "size" : "60x60" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "20x20" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "29x29" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "40x40" + }, + { + "filename" : "Icon-iPad-76.png", + "idiom" : "ipad", + "scale" : "1x", + "size" : "76x76" + }, + { + "filename" : "Icon-iPad-152.png", + "idiom" : "ipad", + "scale" : "2x", + "size" : "76x76" + }, + { + "filename" : "Icon-iPad-167.png", + "idiom" : "ipad", + "scale" : "2x", + "size" : "83.5x83.5" + }, + { + "idiom" : "ios-marketing", + "scale" : "1x", + "size" : "1024x1024" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/ios/UnityLibrary/UnityLibrary.podspec b/ios/UnityLibrary/UnityLibrary.podspec index 8b7289c..9794e40 100644 --- a/ios/UnityLibrary/UnityLibrary.podspec +++ b/ios/UnityLibrary/UnityLibrary.podspec @@ -1,28 +1,37 @@ -Pod::Spec.new do |s| - s.name = "UnityLibrary" - s.version = "0.0.1" - s.summary = "Unity as a Library integration" - s.description = "Unity as a Library integration for Flutter" - s.homepage = "https://unity.com/" - s.license = { :type => "Unity" } - s.author = { "Unity Technologies" => "unity@unity3d.com" } - s.platform = :ios, "12.0" - s.source = { :git => "https://github.com/Unity-Technologies/uaal-example.git" } - s.source_files = "Classes/**/*.{h,m,mm,swift}", "Libraries/**/*.{h,m,mm,swift}", "PluginBase/**/*.{h,m,mm,swift}" - s.public_header_files = "Classes/**/*.h", "Libraries/**/*.h", "PluginBase/**/*.h" - s.resources = "Data/**/*", "*.meta" - s.frameworks = "UnityFramework" - s.vendored_frameworks = [ - "Frameworks/UnityFramework.framework", - "Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64/easyar.framework" - ] - s.vendored_libraries = [ - "Libraries/**/*.a" - ] - s.xcconfig = { - "FRAMEWORK_SEARCH_PATHS" => "\"${PODS_ROOT}/UnityLibrary/Frameworks\" \"${PODS_ROOT}/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64\"", - "LIBRARY_SEARCH_PATHS" => "\"${PODS_ROOT}/UnityLibrary/Libraries\"", - "OTHER_LDFLAGS" => "\"$(inherited) -framework UnityFramework -framework easyar\"", - "ENABLE_BITCODE" => "NO" - } -end \ No newline at end of file +Pod::Spec.new do |s| + s.name = "UnityLibrary" + s.version = "0.0.1" + s.summary = "Unity as a Library integration" + s.description = "Unity as a Library integration for Flutter" + s.homepage = "https://unity.com/" + s.license = { :type => "Unity" } + s.author = { "Unity Technologies" => "unity@unity3d.com" } + s.platform = :ios, "12.0" + s.source = { :git => "https://github.com/Unity-Technologies/uaal-example.git" } + s.source_files = "Classes/**/*.{h,m,mm,swift}", "Libraries/**/*.{h,m,mm,swift}", "PluginBase/**/*.{h,m,mm,swift}", "UnityFramework/**/*.{h,m,mm,swift}" + s.public_header_files = "Classes/**/*.h", "Libraries/**/*.h", "PluginBase/**/*.h", "UnityFramework/**/*.h" + s.resources = "Data/**/*", "*.meta" + # 添加排除冲突的资源 + s.exclude_files = ["Data/Resources/**/*", "Data/Managed/Resources/**/*"] + s.frameworks = "UnityFramework" + s.vendored_frameworks = [ + "Frameworks/UnityFramework.framework" + ] + if File.exist?("#{s.name}/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64/easyar.framework") + s.vendored_frameworks += ["Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64/easyar.framework"] + end + s.vendored_libraries = [ + "Libraries/**/*.a" + ] + s.module_name = "UnityLibrary" + s.xcconfig = { + "DEFINES_MODULE" => "YES", + "FRAMEWORK_SEARCH_PATHS" => "\"${PODS_ROOT}/UnityLibrary/Frameworks\" \"${PODS_ROOT}/UnityLibrary/Frameworks/com.easyar.sense/Runtime/BindingNR/Apple/iOS/ios-arm64\"", + "LIBRARY_SEARCH_PATHS" => "\"${PODS_ROOT}/UnityLibrary/Libraries\"", + "OTHER_LDFLAGS" => "\"$(inherited) -framework UnityFramework\"", + "ENABLE_BITCODE" => "NO", + "CLANG_ENABLE_MODULES" => "YES", + "SWIFT_INCLUDE_PATHS" => "\"${PODS_ROOT}/UnityLibrary/Frameworks/UnityFramework.framework/Headers\"" + } + +end diff --git a/macos/Flutter/Flutter-Debug.xcconfig b/macos/Flutter/Flutter-Debug.xcconfig index c2efd0b..4b81f9b 100644 --- a/macos/Flutter/Flutter-Debug.xcconfig +++ b/macos/Flutter/Flutter-Debug.xcconfig @@ -1 +1,2 @@ +#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig" #include "ephemeral/Flutter-Generated.xcconfig" diff --git a/macos/Flutter/Flutter-Release.xcconfig b/macos/Flutter/Flutter-Release.xcconfig index c2efd0b..5caa9d1 100644 --- a/macos/Flutter/Flutter-Release.xcconfig +++ b/macos/Flutter/Flutter-Release.xcconfig @@ -1 +1,2 @@ +#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig" #include "ephemeral/Flutter-Generated.xcconfig" diff --git a/macos/Podfile b/macos/Podfile new file mode 100644 index 0000000..c795730 --- /dev/null +++ b/macos/Podfile @@ -0,0 +1,43 @@ +platform :osx, '10.14' + +# CocoaPods analytics sends network stats synchronously affecting flutter build latency. +ENV['COCOAPODS_DISABLE_STATS'] = 'true' + +project 'Runner', { + 'Debug' => :debug, + 'Profile' => :release, + 'Release' => :release, +} + +def flutter_root + generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'ephemeral', 'Flutter-Generated.xcconfig'), __FILE__) + unless File.exist?(generated_xcode_build_settings_path) + raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure \"flutter pub get\" is executed first" + end + + File.foreach(generated_xcode_build_settings_path) do |line| + matches = line.match(/FLUTTER_ROOT\=(.*)/) + return matches[1].strip if matches + end + raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Flutter-Generated.xcconfig, then run \"flutter pub get\"" +end + +require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) + +flutter_macos_podfile_setup + +target 'Runner' do + use_frameworks! + use_modular_headers! + + flutter_install_all_macos_pods File.dirname(File.realpath(__FILE__)) + target 'RunnerTests' do + inherit! :search_paths + end +end + +post_install do |installer| + installer.pods_project.targets.each do |target| + flutter_additional_macos_build_settings(target) + end +end