From ffc96a2824ba1c6a8b3fd02d6251468c071af3ac Mon Sep 17 00:00:00 2001 From: renna <576157508@qq.com> Date: Fri, 3 Jan 2025 15:51:54 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E5=B9=B3=E8=A1=8C=E5=85=89?= =?UTF-8?q?=E7=85=A7=E5=B0=84=E8=8C=83=E5=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/views/home.vue | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/views/home.vue b/src/views/home.vue index df3b101..266d724 100644 --- a/src/views/home.vue +++ b/src/views/home.vue @@ -88,6 +88,7 @@ const deviceMapping = { id: 1, name: "2.5M立车(3)", number: "015-126", + // number: "076-004", }, 2: { id: 2, @@ -644,10 +645,10 @@ function init() { directionalLight.shadow.radius = 1; // // 设置三维场景计算阴影的范围 - directionalLight.shadow.camera.left = -350; - directionalLight.shadow.camera.right = 350; - directionalLight.shadow.camera.top = 350; - directionalLight.shadow.camera.bottom = -350; + directionalLight.shadow.camera.left = -450; + directionalLight.shadow.camera.right = 450; + directionalLight.shadow.camera.top = 450; + directionalLight.shadow.camera.bottom = -450; directionalLight.shadow.camera.near = 0.5; directionalLight.shadow.camera.far = 1200; // directionalLight.target = mesh; @@ -726,7 +727,7 @@ function init() { gltf.scene.scale.multiplyScalar(1); model.add(gltf.scene); // model.position.x = -20; - model.position.y = 35;//上移 + model.position.y = 30;//上移 model.position.z = -10; model.receiveShadow = true; @@ -777,11 +778,11 @@ const updateSprites = (modelScene) => { map: spriteTexture, }); // 创建精灵图警告 const sprite = new THREE.Sprite(spriteMaterial); - sprite.scale.set(4.5,4.5,4.5); // 设置精灵图警告的位置在模型上方 + sprite.scale.set(7,7,7); // 设置精灵图警告的位置在模型上方 const spritePosition = spriteModel.position.clone(); - spritePosition.y += 2; // 在模型位置的基础上向上偏移 4 个单位 - // spritePosition.x -= 1; // 在模型位置的基础上向上偏移 4 个单位 + spritePosition.y += 4; // 在模型位置的基础上向上偏移 4 个单位 + spritePosition.x -= 2; // 在模型位置的基础上向上偏移 4 个单位 sprite.position.copy(spritePosition); // 将精灵图警告添加到模型对象的父级容器中 spriteModel.parent.add(sprite);