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forked from Rowland/EG
EG/RenderPipelineFile/toolkit/bake_gi/resources/default.vert.glsl
2025-07-24 11:37:46 +08:00

7 lines
95 B
GLSL

#version 430
in vec4 p3d_Vertex;
void main() {
gl_Position = vec4(p3d_Vertex.xz, 0, 1);
}