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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/ViewportQuadVS.glsl
2025-08-25 17:48:13 +08:00

11 lines
171 B
GLSL

in vec4 position;
in vec2 textureCoordinates;
out vec2 v_textureCoordinates;
void main()
{
gl_Position = position;
v_textureCoordinates = textureCoordinates;
}