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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/VectorTileVS.glsl
2025-08-25 17:48:13 +08:00

10 lines
187 B
GLSL

in vec3 position;
in float a_batchId;
uniform mat4 u_modifiedModelViewProjection;
void main()
{
gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0));
}