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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/SunFS.glsl
2025-08-25 17:48:13 +08:00

10 lines
181 B
GLSL

uniform sampler2D u_texture;
in vec2 v_textureCoordinates;
void main()
{
vec4 color = texture(u_texture, v_textureCoordinates);
out_FragColor = czm_gammaCorrect(color);
}