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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/ReprojectWebMercatorFS.glsl
2025-08-25 17:48:13 +08:00

9 lines
139 B
GLSL

uniform sampler2D u_texture;
in vec2 v_textureCoordinates;
void main()
{
out_FragColor = texture(u_texture, v_textureCoordinates);
}