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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/CompareAndPackTranslucentDepth.js
2025-08-25 17:48:13 +08:00

15 lines
576 B
JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "uniform sampler2D u_opaqueDepthTexture;\n\
uniform sampler2D u_translucentDepthTexture;\n\
\n\
in vec2 v_textureCoordinates;\n\
\n\
void main()\n\
{\n\
float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r;\n\
float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r;\n\
translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\
out_FragColor = czm_packDepth(translucentDepth);\n\
}\n\
";