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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/Builtin/Functions/reverseLogDepth.js
2025-08-25 17:48:13 +08:00

14 lines
460 B
JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "float czm_reverseLogDepth(float logZ)\n\
{\n\
#ifdef LOG_DEPTH\n\
float near = czm_currentFrustum.x;\n\
float far = czm_currentFrustum.y;\n\
float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne;\n\
float depthFromNear = exp2(log2Depth) - 1.0;\n\
return far * (1.0 - near / (depthFromNear + near)) / (far - near);\n\
#endif\n\
return logZ;\n\
}\n\
";