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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/Builtin/Functions/cascadeWeights.js
2025-08-25 17:48:13 +08:00

13 lines
412 B
JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "\n\
uniform vec4 shadowMap_cascadeSplits[2];\n\
\n\
vec4 czm_cascadeWeights(float depthEye)\n\
{\n\
// One component is set to 1.0 and all others set to 0.0.\n\
vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye));\n\
vec4 far = step(depthEye, shadowMap_cascadeSplits[1]);\n\
return near * far;\n\
}\n\
";