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EG/Cesium-1.132/packages/engine/Source/Shaders/Builtin/Functions/cascadeDistance.glsl
2025-08-25 17:48:13 +08:00

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140 B
GLSL

uniform vec4 shadowMap_cascadeDistances;
float czm_cascadeDistance(vec4 weights)
{
return dot(shadowMap_cascadeDistances, weights);
}