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forked from Rowland/EG
EG/Cesium-1.132/packages/engine/Source/Shaders/Appearances/AllMaterialAppearanceVS.js
2025-08-25 17:48:13 +08:00

29 lines
898 B
JavaScript

//This file is automatically rebuilt by the Cesium build process.
export default "in vec3 position3DHigh;\n\
in vec3 position3DLow;\n\
in vec3 normal;\n\
in vec3 tangent;\n\
in vec3 bitangent;\n\
in vec2 st;\n\
in float batchId;\n\
\n\
out vec3 v_positionEC;\n\
out vec3 v_normalEC;\n\
out vec3 v_tangentEC;\n\
out vec3 v_bitangentEC;\n\
out vec2 v_st;\n\
\n\
void main()\n\
{\n\
vec4 p = czm_computePosition();\n\
\n\
v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates\n\
v_normalEC = czm_normal * normal; // normal in eye coordinates\n\
v_tangentEC = czm_normal * tangent; // tangent in eye coordinates\n\
v_bitangentEC = czm_normal * bitangent; // bitangent in eye coordinates\n\
v_st = st;\n\
\n\
gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
}\n\
";