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forked from Rowland/EG
EG/RenderPipelineFile/samples/09-Benchmark/main.py
2025-07-24 11:37:46 +08:00

114 lines
4.6 KiB
Python

"""
Benchmark
This is a benchmark to test the power of the GPU
"""
from __future__ import print_function, division
import os
import sys
from panda3d.core import Vec3, load_prc_file_data, PNMImage
from direct.showbase.ShowBase import ShowBase
# Switch into the current directory
os.chdir(os.path.realpath(os.path.dirname(__file__)))
class MainApp(ShowBase):
""" Main Testing Showbase """
def __init__(self):
# Setup window size, title and so on
load_prc_file_data("", """
win-size 1600 900
window-title Render Pipeline - Benchmark
""")
# ------ Begin of render pipeline code ------
# Insert the pipeline path to the system path, this is required to be
# able to import the pipeline classes
pipeline_path = "../../"
# Just a special case for my development setup, so I don't accidentally
# commit a wrong path. You can remove this in your own programs.
if not os.path.isfile(os.path.join(pipeline_path, "setup.py")):
pipeline_path = "../../RenderPipeline/"
sys.path.insert(0, pipeline_path)
from rpcore import RenderPipeline, PointLight
self.render_pipeline = RenderPipeline()
self.render_pipeline.create(self)
# This is a helper class for better camera movement - its not really
# a rendering element, but it included for convenience
from rpcore.util.movement_controller import MovementController
# ------ End of render pipeline code, thats it! ------
# Set time of day
self.render_pipeline.daytime_mgr.time = "17:41"
self.camLens.set_fov(90)
model = self.loader.load_model("scene/Scene.bam")
model.reparent_to(self.render)
model.flatten_strong()
num_rows = 255
img = PNMImage("scene/lights.png")
for x in range(num_rows):
for y in range(num_rows):
light = PointLight()
# light.direction = (0, 0, -1)
# light.fov = 60
# light.set_color_from_temperature(randint(2000, 20000))
light.color = img.get_xel(x * 1, y * 1)
light.energy = 5000 * (x / num_rows)
light.pos = Vec3(-(x - num_rows // 2) / num_rows * 1000.0,
(y - num_rows // 2) / num_rows * 1000.0, 2)
light.radius = 4
light.inner_radius = 0.5
light.casts_shadows = False
light.shadow_map_resolution = 256
self.render_pipeline.add_light(light)
self.render_pipeline.prepare_scene(model)
# Init movement controller
self.controller = MovementController(self)
self.controller.set_initial_position(Vec3(0, 450, 200), Vec3(0))
self.controller.setup()
self.accept("l", self.benchmark)
def benchmark(self):
mopath = (
(Vec3(0.0, 450.0, 200.0), Vec3(180.0, -23.9624938965, 0.0)),
(Vec3(-190.848297119, 304.510772705, 90.5852050781), Vec3(209.767547607, -19.2802791595, 0.0)),
(Vec3(-220.74269104, 10.6886262894, 38.7188148499), Vec3(278.595062256, -16.6669464111, -0.00123210949823)),
(Vec3(-51.2080802917, -188.072463989, 50.2380104065), Vec3(364.747375488, -22.7647132874, 0.0)),
(Vec3(211.633651733, -190.621276855, 216.169631958), Vec3(413.887451172, -40.1869468689, -0.000118153897347)),
(Vec3(320.780090332, 303.404388428, 341.834014893), Vec3(495.000030518, -41.1669464111, 0.00174981483724)),
(Vec3(125.150436401, 294.57989502, 218.834960938), Vec3(444.363800049, 3.80416536331, 0.0)),
(Vec3(-355.501434326, 153.010559082, 68.0701370239), Vec3(611.234924316, -11.5491724014, 0.000359044410288)),
(Vec3(-118.283355713, -115.640907288, 6.09887886047), Vec3(637.222473145, -8.82695007324, 0.0)),
(Vec3(80.3096160889, 12.4637413025, 26.0630741119), Vec3(676.439758301, -24.3980617523, 0.0)),
(Vec3(69.6195449829, 152.581176758, 14.8633785248), Vec3(881.898925781, -15.3602952957, 0.0)),
(Vec3(-202.29776001, 109.818962097, 94.7222290039), Vec3(962.381530762, -27.7736206055, 0.00155594921671)),
(Vec3(6.89826059341, -412.195037842, 221.591659546), Vec3(1080.42749023, -31.1491756439, 0.0)),
(Vec3(362.657867432, -34.1290054321, 216.362884521), Vec3(1166.81677246, -35.0691833496, 0.0)),
(Vec3(-0.339450836182, 452.040649414, 199.996627808), Vec3(180.0, -23.9624938965, 0.0)),
)
self.controller.play_motion_path(mopath, 3.0)
MainApp().run()