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forked from Rowland/EG
EG/RenderPipelineFile/rpplugins/plugin_prefab/shader
2025-08-13 09:30:16 +08:00
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README.txt Initial commit 2025-08-13 09:30:16 +08:00

Put your shaders into this directory.

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You can access shader files with self.get_shader_resource("shader_name.frag.glsl")

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You can access load shader files inside of a RenderStage with:

self.load_plugin_shader("shader_name.frag.glsl")