forked from Rowland/EG
1342 lines
54 KiB
Python
1342 lines
54 KiB
Python
"""
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||
GUI元素管理模块
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负责2D/3D GUI元素的管理:
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- GUI元素的创建(按钮、标签、输入框等)
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- GUI编辑模式
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- GUI属性编辑
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- GUI元素的复制和删除
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||
"""
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||
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from direct.gui.DirectGui import *
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from panda3d.core import *
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from PyQt5.QtWidgets import (QDialog, QVBoxLayout, QFormLayout, QLineEdit,
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QDoubleSpinBox, QPushButton, QDialogButtonBox,
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QColorDialog, QLabel, QWidget, QGroupBox, QHBoxLayout)
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from PyQt5.QtGui import QColor
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from PyQt5.QtCore import Qt
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class GUIManager:
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"""GUI元素管理系统类"""
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def __init__(self, world):
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"""初始化GUI管理系统
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Args:
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world: 核心世界对象引用
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"""
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self.world = world
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# GUI元素列表
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self.gui_elements = []
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#光源列表
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self.light_elements = []
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# GUI编辑模式状态
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self.guiEditMode = False
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self.guiEditPanel = None
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self.guiPreviewWindow = None
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self.currentGUITool = None
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print("✓ GUI管理系统初始化完成")
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# ==================== GUI元素创建方法 ====================
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def createGUIButton(self, pos=(0, 0, 0), text="按钮", size=0.1):
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"""创建2D GUI按钮 - 支持多选创建和GUI父子关系,优化版本"""
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try:
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from direct.gui.DirectGui import DirectButton
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from PyQt5.QtCore import Qt
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print(f"🔘 开始创建GUI按钮,位置: {pos}, 文本: {text}, 尺寸: {size}")
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# 获取树形控件
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tree_widget = self._get_tree_widget()
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if not tree_widget:
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print("❌ 无法访问树形控件")
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return None
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# 使用CustomTreeWidget的方法获取目标父节点列表
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target_parents = tree_widget.get_target_parents_for_gui_creation()
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if not target_parents:
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print("❌ 没有找到有效的父节点")
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return None
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created_buttons = []
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# 为每个有效的父节点创建GUI按钮
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for parent_item, parent_node in target_parents:
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try:
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# 生成唯一名称
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button_name = f"GUIButton_{len(self.gui_elements)}"
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# 使用CustomTreeWidget的方法判断父节点类型并设置相应的挂载方式
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if tree_widget.is_gui_element(parent_node):
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# 父节点是GUI元素 - 作为子GUI挂载
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gui_pos = tree_widget.calculate_relative_gui_position(pos, parent_node)
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parent_gui_node = parent_node # 直接挂载到GUI元素
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print(f"📎 挂载到GUI父节点: {parent_node.getName()}")
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else:
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# 父节点是普通3D节点 - 使用屏幕坐标
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gui_pos = (pos[0] * 0.1, 0, pos[2] * 0.1)
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parent_gui_node = None # 使用默认的aspect2d
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print(f"📎 挂载到3D父节点: {parent_item.text(0)}")
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button = DirectButton(
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text=text,
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pos=gui_pos,
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scale=size,
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command=self.onGUIButtonClick,
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extraArgs=[f"button_{len(self.gui_elements)}"],
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frameColor=(0.2, 0.6, 0.8, 1),
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text_font=self.world.getChineseFont() if self.world.getChineseFont() else None,
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rolloverSound=None,
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clickSound=None,
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parent=parent_gui_node # 设置GUI父节点
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)
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# 设置节点标签
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button.setTag("gui_type", "button")
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button.setTag("gui_id", f"button_{len(self.gui_elements)}")
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button.setTag("gui_text", text)
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button.setTag("is_gui_element", "1")
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button.setTag("is_scene_element", "1")
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button.setTag("created_by_user", "1")
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button.setTag("gui_parent_type", "gui" if parent_gui_node else "3d")
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button.setName(button_name)
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# 如果有GUI父节点,建立引用关系
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if parent_gui_node:
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parent_id = parent_gui_node.getTag("gui_id") if hasattr(parent_gui_node, 'getTag') else ""
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button.setTag("gui_parent_id", parent_id)
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# 添加到GUI元素列表
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self.gui_elements.append(button)
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print(f"✅ 为 {parent_item.text(0)} 创建GUI按钮成功: {button_name}")
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# 使用CustomTreeWidget的方法在Qt树形控件中添加对应节点
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qt_item = tree_widget.add_node_to_tree_widget(button, parent_item, "GUI_BUTTON")
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if qt_item:
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created_buttons.append((button, qt_item))
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else:
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created_buttons.append((button, None))
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print("⚠️ Qt树节点添加失败,但GUI对象已创建")
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except Exception as e:
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print(f"❌ 为 {parent_item.text(0)} 创建GUI按钮失败: {str(e)}")
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continue
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# 处理创建结果
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if not created_buttons:
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print("❌ 没有成功创建任何GUI按钮")
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return None
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# 选中最后创建的按钮并更新场景树
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if created_buttons:
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last_button, last_qt_item = created_buttons[-1]
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if last_qt_item:
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tree_widget.setCurrentItem(last_qt_item)
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tree_widget.update_selection_and_properties(last_button, last_qt_item)
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print(f"🎉 总共创建了 {len(created_buttons)} 个GUI按钮")
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# 返回值处理
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if len(created_buttons) == 1:
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return created_buttons[0][0]
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else:
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return [button for button, _ in created_buttons]
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except Exception as e:
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print(f"❌ 创建GUI按钮过程失败: {str(e)}")
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import traceback
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traceback.print_exc()
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return None
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def createGUILabel(self, pos=(0, 0, 0), text="标签", size=0.08):
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"""创建2D GUI标签 - 支持多选创建和GUI父子关系,优化版本"""
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try:
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from direct.gui.DirectGui import DirectLabel
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from PyQt5.QtCore import Qt
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print(f"🏷️ 开始创建GUI标签,位置: {pos}, 文本: {text}, 尺寸: {size}")
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# 获取树形控件
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tree_widget = self._get_tree_widget()
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if not tree_widget:
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print("❌ 无法访问树形控件")
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return None
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# 使用CustomTreeWidget的方法获取目标父节点列表
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||
target_parents = tree_widget.get_target_parents_for_gui_creation()
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||
if not target_parents:
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print("❌ 没有找到有效的父节点")
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||
return None
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||
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||
created_labels = []
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||
# 为每个有效的父节点创建GUI标签
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for parent_item, parent_node in target_parents:
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try:
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# 生成唯一名称
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||
label_name = f"GUILabel_{len(self.gui_elements)}"
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||
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||
# 使用CustomTreeWidget的方法判断父节点类型并设置相应的挂载方式
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||
if tree_widget.is_gui_element(parent_node):
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||
# 父节点是GUI元素 - 作为子GUI挂载
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||
gui_pos = tree_widget.calculate_relative_gui_position(pos, parent_node)
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||
parent_gui_node = parent_node
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||
print(f"📎 挂载到GUI父节点: {parent_node.getName()}")
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||
else:
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||
# 父节点是普通3D节点 - 使用屏幕坐标
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||
gui_pos = (pos[0] * 0.1, 0, pos[2] * 0.1)
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parent_gui_node = None
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||
print(f"📎 挂载到3D父节点: {parent_item.text(0)}")
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||
label = DirectLabel(
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||
text=text,
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||
pos=gui_pos,
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||
scale=size,
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||
frameColor=(0, 0, 0, 0), # 透明背景
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||
text_fg=(1, 1, 1, 1),
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||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None,
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||
parent=parent_gui_node # 设置GUI父节点
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||
)
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||
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||
# 设置节点标签
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||
label.setTag("gui_type", "label")
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||
label.setTag("gui_id", f"label_{len(self.gui_elements)}")
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||
label.setTag("gui_text", text)
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||
label.setTag("is_gui_element", "1")
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||
label.setTag("is_scene_element", "1")
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||
label.setTag("created_by_user", "1")
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||
label.setTag("gui_parent_type", "gui" if parent_gui_node else "3d")
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label.setName(label_name)
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||
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||
# 如果有GUI父节点,建立引用关系
|
||
if parent_gui_node:
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||
parent_id = parent_gui_node.getTag("gui_id") if hasattr(parent_gui_node, 'getTag') else ""
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||
label.setTag("gui_parent_id", parent_id)
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||
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||
# 添加到GUI元素列表
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||
self.gui_elements.append(label)
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||
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||
print(f"✅ 为 {parent_item.text(0)} 创建GUI标签成功: {label_name}")
|
||
|
||
# 使用CustomTreeWidget的方法在Qt树形控件中添加对应节点
|
||
qt_item = tree_widget.add_node_to_tree_widget(label, parent_item, "GUI_LABEL")
|
||
if qt_item:
|
||
created_labels.append((label, qt_item))
|
||
else:
|
||
created_labels.append((label, None))
|
||
print("⚠️ Qt树节点添加失败,但GUI对象已创建")
|
||
|
||
except Exception as e:
|
||
print(f"❌ 为 {parent_item.text(0)} 创建GUI标签失败: {str(e)}")
|
||
continue
|
||
|
||
# 处理创建结果
|
||
if not created_labels:
|
||
print("❌ 没有成功创建任何GUI标签")
|
||
return None
|
||
|
||
# 选中最后创建的标签并更新场景树
|
||
if created_labels:
|
||
last_label, last_qt_item = created_labels[-1]
|
||
if last_qt_item:
|
||
tree_widget.setCurrentItem(last_qt_item)
|
||
tree_widget.update_selection_and_properties(last_label, last_qt_item)
|
||
|
||
print(f"🎉 总共创建了 {len(created_labels)} 个GUI标签")
|
||
|
||
# 返回值处理
|
||
if len(created_labels) == 1:
|
||
return created_labels[0][0]
|
||
else:
|
||
return [label for label, _ in created_labels]
|
||
|
||
except Exception as e:
|
||
print(f"❌ 创建GUI标签过程失败: {str(e)}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
return None
|
||
|
||
def createGUIEntry(self, pos=(0, 0, 0), placeholder="输入文本...", size=0.08):
|
||
"""创建2D GUI文本输入框 - 支持多选创建和GUI父子关系,优化版本"""
|
||
try:
|
||
from direct.gui.DirectGui import DirectEntry
|
||
from PyQt5.QtCore import Qt
|
||
|
||
print(f"📝 开始创建GUI输入框,位置: {pos}, 占位符: {placeholder}, 尺寸: {size}")
|
||
|
||
# 获取树形控件
|
||
tree_widget = self._get_tree_widget()
|
||
if not tree_widget:
|
||
print("❌ 无法访问树形控件")
|
||
return None
|
||
|
||
# 使用CustomTreeWidget的方法获取目标父节点列表
|
||
target_parents = tree_widget.get_target_parents_for_gui_creation()
|
||
if not target_parents:
|
||
print("❌ 没有找到有效的父节点")
|
||
return None
|
||
|
||
created_entries = []
|
||
|
||
# 为每个有效的父节点创建GUI输入框
|
||
for parent_item, parent_node in target_parents:
|
||
try:
|
||
# 生成唯一名称
|
||
entry_name = f"GUIEntry_{len(self.gui_elements)}"
|
||
|
||
# 使用CustomTreeWidget的方法判断父节点类型并设置相应的挂载方式
|
||
if tree_widget.is_gui_element(parent_node):
|
||
# 父节点是GUI元素 - 作为子GUI挂载
|
||
gui_pos = tree_widget.calculate_relative_gui_position(pos, parent_node)
|
||
parent_gui_node = parent_node
|
||
print(f"📎 挂载到GUI父节点: {parent_node.getName()}")
|
||
else:
|
||
# 父节点是普通3D节点 - 使用屏幕坐标
|
||
gui_pos = (pos[0] * 0.1, 0, pos[2] * 0.1)
|
||
parent_gui_node = None
|
||
print(f"📎 挂载到3D父节点: {parent_item.text(0)}")
|
||
|
||
entry = DirectEntry(
|
||
text="",
|
||
pos=gui_pos,
|
||
scale=size,
|
||
command=self.onGUIEntrySubmit,
|
||
extraArgs=[f"entry_{len(self.gui_elements)}"],
|
||
initialText=placeholder,
|
||
numLines=1,
|
||
width=12,
|
||
focus=0,
|
||
parent=parent_gui_node # 设置GUI父节点
|
||
)
|
||
|
||
# 设置节点标签
|
||
entry.setTag("gui_type", "entry")
|
||
entry.setTag("gui_id", f"entry_{len(self.gui_elements)}")
|
||
entry.setTag("gui_placeholder", placeholder)
|
||
entry.setTag("is_gui_element", "1")
|
||
entry.setTag("is_scene_element", "1")
|
||
entry.setTag("created_by_user", "1")
|
||
entry.setTag("gui_parent_type", "gui" if parent_gui_node else "3d")
|
||
entry.setName(entry_name)
|
||
|
||
# 如果有GUI父节点,建立引用关系
|
||
if parent_gui_node:
|
||
parent_id = parent_gui_node.getTag("gui_id") if hasattr(parent_gui_node, 'getTag') else ""
|
||
entry.setTag("gui_parent_id", parent_id)
|
||
|
||
# 添加到GUI元素列表
|
||
self.gui_elements.append(entry)
|
||
|
||
print(f"✅ 为 {parent_item.text(0)} 创建GUI输入框成功: {entry_name}")
|
||
|
||
# 使用CustomTreeWidget的方法在Qt树形控件中添加对应节点
|
||
qt_item = tree_widget.add_node_to_tree_widget(entry, parent_item, "GUI_ENTRY")
|
||
if qt_item:
|
||
created_entries.append((entry, qt_item))
|
||
else:
|
||
created_entries.append((entry, None))
|
||
print("⚠️ Qt树节点添加失败,但GUI对象已创建")
|
||
|
||
except Exception as e:
|
||
print(f"❌ 为 {parent_item.text(0)} 创建GUI输入框失败: {str(e)}")
|
||
continue
|
||
|
||
# 处理创建结果
|
||
if not created_entries:
|
||
print("❌ 没有成功创建任何GUI输入框")
|
||
return None
|
||
|
||
# 选中最后创建的输入框并更新场景树
|
||
if created_entries:
|
||
last_entry, last_qt_item = created_entries[-1]
|
||
if last_qt_item:
|
||
tree_widget.setCurrentItem(last_qt_item)
|
||
tree_widget.update_selection_and_properties(last_entry, last_qt_item)
|
||
|
||
print(f"🎉 总共创建了 {len(created_entries)} 个GUI输入框")
|
||
|
||
# 返回值处理
|
||
if len(created_entries) == 1:
|
||
return created_entries[0][0]
|
||
else:
|
||
return [entry for entry, _ in created_entries]
|
||
|
||
except Exception as e:
|
||
print(f"❌ 创建GUI输入框过程失败: {str(e)}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
return None
|
||
|
||
def createGUI3DText(self, pos=(0, 0, 0), text="3D文本", size=0.5):
|
||
"""创建3D空间文本 - 支持多选创建,优化版本"""
|
||
try:
|
||
from panda3d.core import TextNode
|
||
from PyQt5.QtCore import Qt
|
||
|
||
print(f"📄 开始创建3D文本,位置: {pos}, 文本: {text}, 尺寸: {size}")
|
||
|
||
# 获取树形控件
|
||
tree_widget = self._get_tree_widget()
|
||
if not tree_widget:
|
||
print("❌ 无法访问树形控件")
|
||
return None
|
||
|
||
# 获取目标父节点列表
|
||
target_parents = tree_widget.get_target_parents_for_creation()
|
||
if not target_parents:
|
||
print("❌ 没有找到有效的父节点")
|
||
return None
|
||
|
||
created_texts = []
|
||
|
||
# 为每个有效的父节点创建3D文本
|
||
for parent_item, parent_node in target_parents:
|
||
try:
|
||
# 生成唯一名称
|
||
text_name = f"GUI3DText_{len(self.gui_elements)}"
|
||
|
||
textNode = TextNode(f'3d-text-{len(self.gui_elements)}')
|
||
textNode.setText(text)
|
||
textNode.setAlign(TextNode.ACenter)
|
||
if self.world.getChineseFont():
|
||
textNode.setFont(self.world.getChineseFont())
|
||
|
||
# 挂载到选中的父节点
|
||
textNodePath = parent_node.attachNewNode(textNode)
|
||
textNodePath.setPos(*pos)
|
||
textNodePath.setScale(size)
|
||
textNodePath.setColor(1, 1, 0, 1)
|
||
textNodePath.setBillboardAxis() # 让文本总是面向相机
|
||
textNodePath.setName(text_name)
|
||
|
||
# 设置节点标签
|
||
textNodePath.setTag("gui_type", "3d_text")
|
||
textNodePath.setTag("gui_id", f"3d_text_{len(self.gui_elements)}")
|
||
textNodePath.setTag("gui_text", text)
|
||
textNodePath.setTag("is_gui_element", "1")
|
||
textNodePath.setTag("is_scene_element", "1")
|
||
textNodePath.setTag("created_by_user", "1")
|
||
|
||
# 添加到GUI元素列表
|
||
self.gui_elements.append(textNodePath)
|
||
|
||
print(f"✅ 为 {parent_item.text(0)} 创建3D文本成功: {text_name}")
|
||
|
||
# 在Qt树形控件中添加对应节点
|
||
qt_item = tree_widget.add_node_to_tree_widget(textNodePath, parent_item, "GUI_3DTEXT")
|
||
if qt_item:
|
||
created_texts.append((textNodePath, qt_item))
|
||
else:
|
||
created_texts.append((textNodePath, None))
|
||
print("⚠️ Qt树节点添加失败,但GUI对象已创建")
|
||
|
||
except Exception as e:
|
||
print(f"❌ 为 {parent_item.text(0)} 创建3D文本失败: {str(e)}")
|
||
continue
|
||
|
||
# 处理创建结果
|
||
if not created_texts:
|
||
print("❌ 没有成功创建任何3D文本")
|
||
return None
|
||
|
||
# 选中最后创建的文本并更新场景树
|
||
if created_texts:
|
||
last_text, last_qt_item = created_texts[-1]
|
||
if last_qt_item:
|
||
tree_widget.setCurrentItem(last_qt_item)
|
||
tree_widget.update_selection_and_properties(last_text, last_qt_item)
|
||
|
||
print(f"🎉 总共创建了 {len(created_texts)} 个3D文本")
|
||
|
||
# 返回值处理
|
||
if len(created_texts) == 1:
|
||
return created_texts[0][0]
|
||
else:
|
||
return [text_np for text_np, _ in created_texts]
|
||
|
||
except Exception as e:
|
||
print(f"❌ 创建3D文本过程失败: {str(e)}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
return None
|
||
|
||
def createGUIVirtualScreen(self, pos=(0, 0, 0), size=(2, 1), text="虚拟屏幕"):
|
||
"""创建3D虚拟屏幕 - 支持多选创建,优化版本"""
|
||
try:
|
||
from panda3d.core import CardMaker, TransparencyAttrib, TextNode
|
||
from PyQt5.QtCore import Qt
|
||
|
||
print(f"🖥️ 开始创建虚拟屏幕,位置: {pos}, 尺寸: {size}, 文本: {text}")
|
||
|
||
# 获取树形控件
|
||
tree_widget = self._get_tree_widget()
|
||
if not tree_widget:
|
||
print("❌ 无法访问树形控件")
|
||
return None
|
||
|
||
# 获取目标父节点列表
|
||
target_parents = tree_widget.get_target_parents_for_creation()
|
||
if not target_parents:
|
||
print("❌ 没有找到有效的父节点")
|
||
return None
|
||
|
||
created_screens = []
|
||
|
||
# 为每个有效的父节点创建虚拟屏幕
|
||
for parent_item, parent_node in target_parents:
|
||
try:
|
||
# 生成唯一名称
|
||
screen_name = f"VirtualScreen_{len(self.gui_elements)}"
|
||
|
||
# 创建虚拟屏幕几何体
|
||
cm = CardMaker(f"virtual-screen-{len(self.gui_elements)}")
|
||
cm.setFrame(-size[0] / 2, size[0] / 2, -size[1] / 2, size[1] / 2)
|
||
|
||
# 创建挂载节点 - 挂载到选中的父节点
|
||
virtual_screen = parent_node.attachNewNode(cm.generate())
|
||
virtual_screen.setPos(*pos)
|
||
virtual_screen.setName(screen_name)
|
||
virtual_screen.setColor(0.2, 0.2, 0.2, 0.8)
|
||
virtual_screen.setTransparency(TransparencyAttrib.MAlpha)
|
||
|
||
# 在虚拟屏幕上添加文本
|
||
screen_text_node = self._create_screen_text(virtual_screen, text, len(self.gui_elements))
|
||
|
||
# 设置节点标签
|
||
virtual_screen.setTag("gui_type", "virtual_screen")
|
||
virtual_screen.setTag("gui_id", f"virtual_screen_{len(self.gui_elements)}")
|
||
virtual_screen.setTag("gui_text", text)
|
||
virtual_screen.setTag("is_gui_element", "1")
|
||
virtual_screen.setTag("is_scene_element", "1")
|
||
virtual_screen.setTag("created_by_user", "1")
|
||
|
||
# 添加到GUI元素列表
|
||
self.gui_elements.append(virtual_screen)
|
||
|
||
print(f"✅ 为 {parent_item.text(0)} 创建虚拟屏幕成功: {screen_name}")
|
||
|
||
# 在Qt树形控件中添加对应节点
|
||
qt_item = tree_widget.add_node_to_tree_widget(virtual_screen, parent_item, "GUI_VirtualScreen")
|
||
if qt_item:
|
||
created_screens.append((virtual_screen, qt_item))
|
||
else:
|
||
created_screens.append((virtual_screen, None))
|
||
print("⚠️ Qt树节点添加失败,但Panda3D对象已创建")
|
||
|
||
except Exception as e:
|
||
print(f"❌ 为 {parent_item.text(0)} 创建虚拟屏幕失败: {str(e)}")
|
||
continue
|
||
|
||
# 处理创建结果
|
||
if not created_screens:
|
||
print("❌ 没有成功创建任何虚拟屏幕")
|
||
return None
|
||
|
||
# 选中最后创建的虚拟屏幕
|
||
if created_screens:
|
||
last_screen_np, last_qt_item = created_screens[-1]
|
||
if last_qt_item:
|
||
tree_widget.setCurrentItem(last_qt_item)
|
||
# 更新选择和属性面板
|
||
tree_widget.update_selection_and_properties(last_screen_np, last_qt_item)
|
||
|
||
print(f"🎉 总共创建了 {len(created_screens)} 个虚拟屏幕")
|
||
|
||
# 返回值处理
|
||
if len(created_screens) == 1:
|
||
return created_screens[0][0] # 单个屏幕返回NodePath
|
||
else:
|
||
return [screen_np for screen_np, _ in created_screens] # 多个屏幕返回列表
|
||
|
||
except Exception as e:
|
||
print(f"❌ 创建虚拟屏幕过程失败: {str(e)}")
|
||
import traceback
|
||
traceback.print_exc()
|
||
return None
|
||
|
||
def _create_screen_text(self, virtual_screen, text, screen_index):
|
||
"""为虚拟屏幕创建文本节点"""
|
||
try:
|
||
from panda3d.core import TextNode
|
||
|
||
screen_text = TextNode(f'screen-text-{screen_index}')
|
||
screen_text.setText(text)
|
||
screen_text.setAlign(TextNode.ACenter)
|
||
|
||
# 设置中文字体
|
||
if hasattr(self.world, 'getChineseFont') and self.world.getChineseFont():
|
||
screen_text.setFont(self.world.getChineseFont())
|
||
|
||
# 创建文本节点路径并设置属性
|
||
screen_text_np = virtual_screen.attachNewNode(screen_text)
|
||
screen_text_np.setPos(0, 0.01, 0) # 稍微向前偏移避免Z-fighting
|
||
screen_text_np.setScale(0.3)
|
||
screen_text_np.setColor(0, 1, 0, 1) # 绿色文本
|
||
|
||
print(f"✅ 虚拟屏幕文本创建成功: {text}")
|
||
return screen_text_np
|
||
|
||
except Exception as e:
|
||
print(f"❌ 创建虚拟屏幕文本失败: {str(e)}")
|
||
return None
|
||
|
||
def _get_tree_widget(self):
|
||
"""安全获取树形控件"""
|
||
try:
|
||
if (hasattr(self.world, 'interface_manager') and
|
||
hasattr(self.world.interface_manager, 'treeWidget')):
|
||
return self.world.interface_manager.treeWidget
|
||
except AttributeError:
|
||
pass
|
||
return None
|
||
|
||
def createGUISlider(self, pos=(0, 0, 0), text="滑块", scale=0.3):
|
||
"""创建2D GUI滑块"""
|
||
from direct.gui.DirectGui import DirectSlider
|
||
|
||
gui_pos = (pos[0] * 0.1, 0, pos[2] * 0.1)
|
||
|
||
slider = DirectSlider(
|
||
pos=gui_pos,
|
||
scale=scale,
|
||
range=(0, 100),
|
||
value=50,
|
||
frameColor=(0.6, 0.6, 0.6, 1),
|
||
thumbColor=(0.2, 0.8, 0.2, 1)
|
||
)
|
||
|
||
slider.setTag("gui_type", "slider")
|
||
slider.setTag("gui_id", f"slider_{len(self.gui_elements)}")
|
||
slider.setTag("gui_text", text)
|
||
slider.setTag("is_gui_element", "1")
|
||
|
||
self.gui_elements.append(slider)
|
||
# 安全地调用updateSceneTree
|
||
if hasattr(self.world, 'updateSceneTree'):
|
||
pass # CH
|
||
self.world.updateSceneTree()
|
||
|
||
print(f"✓ 创建GUI滑块: {text} (逻辑位置: {pos}, 屏幕位置: {gui_pos})")
|
||
return slider
|
||
|
||
# ==================== GUI元素管理方法 ====================
|
||
|
||
def deleteGUIElement(self, gui_element):
|
||
"""删除GUI元素"""
|
||
try:
|
||
if gui_element in self.gui_elements:
|
||
# 移除GUI元素
|
||
if hasattr(gui_element, 'removeNode'):
|
||
gui_element.removeNode()
|
||
elif hasattr(gui_element, 'destroy'):
|
||
gui_element.destroy()
|
||
|
||
# 从列表中移除
|
||
self.gui_elements.remove(gui_element)
|
||
|
||
# 更新场景树
|
||
# 安全地调用updateSceneTree
|
||
if hasattr(self.world, 'updateSceneTree'):
|
||
self.world.updateSceneTree()
|
||
|
||
print(f"删除GUI元素: {gui_element}")
|
||
return True
|
||
except Exception as e:
|
||
print(f"删除GUI元素失败: {str(e)}")
|
||
return False
|
||
|
||
def editGUIElement(self, gui_element, property_name, value):
|
||
"""编辑GUI元素属性"""
|
||
try:
|
||
from panda3d.core import TextNode
|
||
|
||
gui_type = gui_element.getTag("gui_type") if hasattr(gui_element, 'getTag') else "unknown"
|
||
print(f"开始编辑GUI元素: 类型={gui_type}, 属性={property_name}, 值={value}")
|
||
|
||
if property_name == "text":
|
||
if gui_type in ["button", "label"]:
|
||
gui_element['text'] = value
|
||
print(f"成功更新2D GUI文本: {value}")
|
||
elif gui_type == "entry":
|
||
gui_element.set(value)
|
||
print(f"成功更新输入框文本: {value}")
|
||
elif gui_type == "3d_text":
|
||
# 对于3D文本,直接修改自身的TextNode
|
||
if isinstance(gui_element.node(), TextNode):
|
||
gui_element.node().setText(value)
|
||
print(f"成功更新3D文本: {value}")
|
||
else:
|
||
print(f"警告: {gui_type}节点类型为{type(gui_element.node())},不是TextNode类型")
|
||
|
||
elif gui_type == "virtual_screen":
|
||
# 对于虚拟屏幕,需要找到TextNode子节点
|
||
print(f"虚拟屏幕有 {gui_element.getNumChildren()} 个子节点")
|
||
text_found = False
|
||
for i, child in enumerate(gui_element.getChildren()):
|
||
print(f"子节点 {i}: {child.getName()}, 类型: {type(child.node())}")
|
||
if isinstance(child.node(), TextNode):
|
||
child.node().setText(value)
|
||
text_found = True
|
||
print(f"成功更新虚拟屏幕文本: {value}")
|
||
break
|
||
|
||
if not text_found:
|
||
print(f"警告: 在{gui_type}中未找到TextNode子节点")
|
||
|
||
gui_element.setTag("gui_text", value)
|
||
|
||
elif property_name == "position":
|
||
if isinstance(value, (list, tuple)) and len(value) >= 3:
|
||
gui_element.setPos(*value[:3])
|
||
|
||
elif property_name == "scale":
|
||
if isinstance(value, (int, float)):
|
||
gui_element.setScale(value)
|
||
elif isinstance(value, (list, tuple)) and len(value) >= 3:
|
||
gui_element.setScale(*value[:3])
|
||
|
||
elif property_name == "color":
|
||
if isinstance(value, (list, tuple)) and len(value) >= 3:
|
||
if gui_type in ["button", "label"]:
|
||
gui_element['frameColor'] = value
|
||
else:
|
||
gui_element.setColor(*value)
|
||
|
||
print(f"编辑GUI元素 {gui_type}: {property_name} = {value}")
|
||
return True
|
||
|
||
except Exception as e:
|
||
print(f"编辑GUI元素失败: {str(e)}")
|
||
return False
|
||
|
||
def duplicateGUIElement(self, gui_element):
|
||
"""复制GUI元素"""
|
||
try:
|
||
gui_type = gui_element.getTag("gui_type")
|
||
gui_text = gui_element.getTag("gui_text")
|
||
|
||
# 获取当前位置并偏移
|
||
pos = gui_element.getPos()
|
||
new_pos = (pos.getX() + 0.2, pos.getY(), pos.getZ() + 0.2)
|
||
|
||
# 根据类型创建新的GUI元素
|
||
if gui_type == "button":
|
||
self.createGUIButton(new_pos, gui_text + "_副本")
|
||
elif gui_type == "label":
|
||
self.createGUILabel(new_pos, gui_text + "_副本")
|
||
elif gui_type == "entry":
|
||
self.createGUIEntry(new_pos, gui_text + "_副本")
|
||
elif gui_type == "3d_text":
|
||
self.createGUI3DText(new_pos, gui_text + "_副本")
|
||
elif gui_type == "virtual_screen":
|
||
self.createGUIVirtualScreen(new_pos, text=gui_text + "_副本")
|
||
|
||
print(f"复制GUI元素: {gui_type} - {gui_text}")
|
||
|
||
except Exception as e:
|
||
print(f"复制GUI元素失败: {str(e)}")
|
||
|
||
def editGUIElementDialog(self, gui_element):
|
||
"""显示GUI元素编辑对话框"""
|
||
dialog = QDialog()
|
||
dialog.setWindowTitle("编辑GUI元素")
|
||
dialog.setMinimumWidth(300)
|
||
|
||
layout = QVBoxLayout(dialog)
|
||
form = QFormLayout()
|
||
|
||
gui_type = gui_element.getTag("gui_type")
|
||
gui_text = gui_element.getTag("gui_text")
|
||
|
||
# 文本编辑
|
||
if gui_type in ["button", "label", "entry", "3d_text", "virtual_screen"]:
|
||
textEdit = QLineEdit(gui_text or "")
|
||
form.addRow("文本:", textEdit)
|
||
|
||
# 位置编辑
|
||
if hasattr(gui_element, 'getPos'):
|
||
pos = gui_element.getPos()
|
||
xEdit = QDoubleSpinBox()
|
||
xEdit.setRange(-1000, 1000)
|
||
xEdit.setValue(pos.getX())
|
||
form.addRow("位置 X:", xEdit)
|
||
|
||
yEdit = QDoubleSpinBox()
|
||
yEdit.setRange(-1000, 1000)
|
||
yEdit.setValue(pos.getY())
|
||
form.addRow("位置 Y:", yEdit)
|
||
|
||
zEdit = QDoubleSpinBox()
|
||
zEdit.setRange(-1000, 1000)
|
||
zEdit.setValue(pos.getZ())
|
||
form.addRow("位置 Z:", zEdit)
|
||
|
||
# 缩放编辑
|
||
if hasattr(gui_element, 'getScale'):
|
||
scale = gui_element.getScale()
|
||
scaleEdit = QDoubleSpinBox()
|
||
scaleEdit.setRange(0.01, 10)
|
||
scaleEdit.setSingleStep(0.1)
|
||
scaleEdit.setValue(scale.getX())
|
||
form.addRow("缩放:", scaleEdit)
|
||
|
||
layout.addLayout(form)
|
||
|
||
# 按钮
|
||
buttonBox = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel)
|
||
buttonBox.accepted.connect(dialog.accept)
|
||
buttonBox.rejected.connect(dialog.reject)
|
||
layout.addWidget(buttonBox)
|
||
|
||
# 执行对话框
|
||
if dialog.exec_() == QDialog.Accepted:
|
||
try:
|
||
# 应用更改
|
||
if gui_type in ["button", "label", "entry", "3d_text", "virtual_screen"]:
|
||
self.editGUIElement(gui_element, "text", textEdit.text())
|
||
|
||
if hasattr(gui_element, 'getPos'):
|
||
self.editGUIElement(gui_element, "position", [xEdit.value(), yEdit.value(), zEdit.value()])
|
||
|
||
if hasattr(gui_element, 'getScale'):
|
||
self.editGUIElement(gui_element, "scale", scaleEdit.value())
|
||
|
||
# 更新属性面板
|
||
if self.world.treeWidget:
|
||
currentItem = self.world.treeWidget.currentItem()
|
||
if currentItem:
|
||
self.world.updatePropertyPanel(currentItem)
|
||
|
||
print("GUI元素编辑完成")
|
||
|
||
except Exception as e:
|
||
print(f"应用GUI编辑失败: {str(e)}")
|
||
|
||
# ==================== GUI事件处理方法 ====================
|
||
|
||
def onGUIButtonClick(self, button_id):
|
||
"""GUI按钮点击事件处理"""
|
||
print(f"GUI按钮被点击: {button_id}")
|
||
|
||
def onGUIEntrySubmit(self, text, entry_id):
|
||
"""GUI输入框提交事件处理"""
|
||
print(f"GUI输入框提交: {entry_id} = {text}")
|
||
|
||
# ==================== GUI编辑模式方法 ====================
|
||
|
||
def toggleGUIEditMode(self):
|
||
"""切换GUI编辑模式"""
|
||
self.guiEditMode = not self.guiEditMode
|
||
|
||
if self.guiEditMode:
|
||
self.enterGUIEditMode()
|
||
else:
|
||
self.exitGUIEditMode()
|
||
|
||
def enterGUIEditMode(self):
|
||
"""进入GUI编辑模式"""
|
||
print("\n=== 进入GUI编辑模式 ===")
|
||
|
||
# 打开GUI预览窗口
|
||
self.openGUIPreviewWindow()
|
||
|
||
# 创建GUI编辑面板
|
||
self.createGUIEditPanel()
|
||
|
||
# 改变当前工具为GUI选择工具
|
||
self.world.currentTool = "GUI编辑"
|
||
|
||
print("GUI编辑模式已激活")
|
||
print("- 使用右侧工具栏创建GUI元素")
|
||
print("- 在独立预览窗口中查看效果")
|
||
print("- 左键点击现有GUI元素选择和编辑")
|
||
|
||
def exitGUIEditMode(self):
|
||
"""退出GUI编辑模式"""
|
||
print("\n=== 退出GUI编辑模式 ===")
|
||
|
||
# 关闭GUI预览窗口
|
||
self.closeGUIPreviewWindow()
|
||
|
||
# 移除GUI编辑面板
|
||
if self.guiEditPanel:
|
||
self.guiEditPanel.destroy()
|
||
self.guiEditPanel = None
|
||
|
||
# 恢复普通工具
|
||
self.world.currentTool = "选择"
|
||
|
||
print("GUI编辑模式已关闭")
|
||
|
||
def createGUIEditPanel(self):
|
||
"""创建GUI编辑面板"""
|
||
from direct.gui.DirectGui import DirectFrame, DirectButton, DirectLabel
|
||
|
||
# 创建主面板
|
||
self.guiEditPanel = DirectFrame(
|
||
pos=(0.85, 0, 0),
|
||
frameSize=(-0.15, 0.15, -0.9, 0.9),
|
||
frameColor=(0.1, 0.1, 0.1, 0.8),
|
||
text="GUI编辑器",
|
||
text_pos=(0, 0.85),
|
||
text_scale=0.05,
|
||
text_fg=(1, 1, 1, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
|
||
# 创建工具按钮
|
||
y_pos = 0.7
|
||
spacing = 0.12
|
||
|
||
# 2D GUI工具
|
||
label_2d = DirectLabel(
|
||
parent=self.guiEditPanel,
|
||
text="2D GUI",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
text_fg=(1, 1, 0, 1),
|
||
frameColor=(0, 0, 0, 0),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= 0.08
|
||
|
||
# 按钮工具
|
||
btn_button = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="按钮",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.setGUICreateTool,
|
||
extraArgs=["button"],
|
||
frameColor=(0.2, 0.6, 0.8, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 标签工具
|
||
btn_label = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="标签",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.setGUICreateTool,
|
||
extraArgs=["label"],
|
||
frameColor=(0.6, 0.8, 0.2, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 输入框工具
|
||
btn_entry = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="输入框",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.setGUICreateTool,
|
||
extraArgs=["entry"],
|
||
frameColor=(0.8, 0.6, 0.2, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 3D GUI工具
|
||
label_3d = DirectLabel(
|
||
parent=self.guiEditPanel,
|
||
text="3D GUI",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
text_fg=(1, 1, 0, 1),
|
||
frameColor=(0, 0, 0, 0),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= 0.08
|
||
|
||
# 3D文本工具
|
||
btn_3dtext = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="3D文本",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.setGUICreateTool,
|
||
extraArgs=["3d_text"],
|
||
frameColor=(0.8, 0.2, 0.6, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 虚拟屏幕工具
|
||
btn_screen = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="虚拟屏幕",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.setGUICreateTool,
|
||
extraArgs=["virtual_screen"],
|
||
frameColor=(0.6, 0.2, 0.8, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 分隔线
|
||
y_pos -= 0.1
|
||
|
||
# 操作按钮
|
||
label_ops = DirectLabel(
|
||
parent=self.guiEditPanel,
|
||
text="操作",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
text_fg=(1, 1, 0, 1),
|
||
frameColor=(0, 0, 0, 0),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= 0.08
|
||
|
||
# 删除工具
|
||
btn_delete = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="删除",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.deleteSelectedGUI,
|
||
frameColor=(0.8, 0.2, 0.2, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 复制工具
|
||
btn_copy = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="复制",
|
||
pos=(0, 0, y_pos),
|
||
scale=0.04,
|
||
command=self.copySelectedGUI,
|
||
frameColor=(0.2, 0.8, 0.2, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
y_pos -= spacing
|
||
|
||
# 退出GUI编辑模式
|
||
btn_exit = DirectButton(
|
||
parent=self.guiEditPanel,
|
||
text="退出",
|
||
pos=(0, 0, -0.8),
|
||
scale=0.04,
|
||
command=self.toggleGUIEditMode,
|
||
frameColor=(0.5, 0.5, 0.5, 1),
|
||
text_font=self.world.getChineseFont() if self.world.getChineseFont() else None
|
||
)
|
||
|
||
# 存储当前的GUI创建工具
|
||
self.currentGUITool = None
|
||
|
||
def openGUIPreviewWindow(self):
|
||
"""打开独立的GUI预览窗口"""
|
||
try:
|
||
from gui_preview_window import GUIPreviewWindow
|
||
|
||
self.guiPreviewWindow = GUIPreviewWindow()
|
||
self.guiPreviewWindow.set_main_world(self.world)
|
||
|
||
print("✓ GUI预览窗口已打开")
|
||
print("这个独立窗口会实时显示您创建的GUI元素")
|
||
|
||
except ImportError:
|
||
print("错误: 无法导入GUI预览窗口模块")
|
||
except Exception as e:
|
||
print(f"打开GUI预览窗口失败: {str(e)}")
|
||
|
||
def closeGUIPreviewWindow(self):
|
||
"""关闭GUI预览窗口"""
|
||
if self.guiPreviewWindow:
|
||
self.guiPreviewWindow.destroy()
|
||
self.guiPreviewWindow = None
|
||
print("GUI预览窗口已关闭")
|
||
|
||
# ==================== GUI工具和选择方法 ====================
|
||
|
||
def setGUICreateTool(self, tool_type):
|
||
"""设置GUI创建工具"""
|
||
self.currentGUITool = tool_type
|
||
print(f"选择GUI创建工具: {tool_type}")
|
||
|
||
def deleteSelectedGUI(self):
|
||
"""删除选中的GUI元素"""
|
||
if self.world.selection.selectedNode and hasattr(self.world.selection.selectedNode, 'getTag'):
|
||
gui_type = self.world.selection.selectedNode.getTag("gui_type")
|
||
if gui_type:
|
||
success = self.deleteGUIElement(self.world.selection.selectedNode)
|
||
if success:
|
||
self.world.selection.updateSelection(None)
|
||
print("GUI元素已删除")
|
||
else:
|
||
print("删除GUI元素失败")
|
||
else:
|
||
print("选中的不是GUI元素")
|
||
else:
|
||
print("没有选中的GUI元素")
|
||
|
||
def copySelectedGUI(self):
|
||
"""复制选中的GUI元素"""
|
||
if self.world.selection.selectedNode and hasattr(self.world.selection.selectedNode, 'getTag'):
|
||
gui_type = self.world.selection.selectedNode.getTag("gui_type")
|
||
if gui_type:
|
||
self.duplicateGUIElement(self.world.selection.selectedNode)
|
||
print("GUI元素已复制")
|
||
else:
|
||
print("选中的不是GUI元素")
|
||
else:
|
||
print("没有选中的GUI元素")
|
||
|
||
def handleGUIEditClick(self, hitPos):
|
||
"""处理GUI编辑模式下的点击"""
|
||
if not self.guiEditMode:
|
||
return False
|
||
|
||
if self.currentGUITool:
|
||
# 创建新的GUI元素
|
||
self.createGUIAtPosition(hitPos, self.currentGUITool)
|
||
return True
|
||
|
||
return False
|
||
|
||
def createGUIAtPosition(self, world_pos, gui_type):
|
||
"""在指定位置创建GUI元素"""
|
||
print(f"在位置 {world_pos} 创建 {gui_type}")
|
||
|
||
# 根据GUI类型选择合适的坐标转换
|
||
if gui_type in ["button", "label", "entry"]:
|
||
# 2D GUI - 将世界坐标转换为屏幕逻辑坐标
|
||
screen_x = world_pos.getX() * 2 # 缩放因子
|
||
screen_z = world_pos.getZ() * 2
|
||
pos = (screen_x, 0, screen_z)
|
||
else:
|
||
# 3D GUI - 直接使用世界坐标
|
||
pos = (world_pos.getX(), world_pos.getY(), world_pos.getZ())
|
||
|
||
# 创建不同类型的GUI元素
|
||
if gui_type == "button":
|
||
element = self.createGUIButton(pos, f"按钮_{len(self.gui_elements)}")
|
||
elif gui_type == "label":
|
||
element = self.createGUILabel(pos, f"标签_{len(self.gui_elements)}")
|
||
elif gui_type == "entry":
|
||
element = self.createGUIEntry(pos, f"输入框_{len(self.gui_elements)}")
|
||
elif gui_type == "3d_text":
|
||
element = self.createGUI3DText(pos, f"3D文本_{len(self.gui_elements)}")
|
||
elif gui_type == "virtual_screen":
|
||
element = self.createGUIVirtualScreen(pos, text=f"屏幕_{len(self.gui_elements)}")
|
||
else:
|
||
print(f"未知的GUI类型: {gui_type}")
|
||
return
|
||
|
||
# 自动选中新创建的元素
|
||
self.world.selection.updateSelection(element)
|
||
self.selectGUIInTree(element)
|
||
print(f"创建并选中了新的{gui_type}元素")
|
||
|
||
def findClickedGUI(self, hitNode):
|
||
"""查找被点击的GUI元素"""
|
||
# 检查点击的节点是否是GUI元素
|
||
current = hitNode
|
||
while current != self.world.render:
|
||
if hasattr(current, 'getTag') and current.getTag("gui_type"):
|
||
return current
|
||
current = current.getParent()
|
||
return None
|
||
|
||
def selectGUIInTree(self, gui_element):
|
||
"""在树形控件中选中GUI元素"""
|
||
if not self.world.treeWidget or not gui_element:
|
||
return
|
||
|
||
def findGUIItem(item):
|
||
"""递归查找GUI元素对应的树形项"""
|
||
if item.data(0, Qt.UserRole) == gui_element:
|
||
return item
|
||
|
||
for i in range(item.childCount()):
|
||
child = item.child(i)
|
||
result = findGUIItem(child)
|
||
if result:
|
||
return result
|
||
return None
|
||
|
||
# 从根开始查找
|
||
root = self.world.treeWidget.invisibleRootItem()
|
||
for i in range(root.childCount()):
|
||
sceneItem = root.child(i)
|
||
if sceneItem.text(0) == "场景":
|
||
for j in range(sceneItem.childCount()):
|
||
childItem = sceneItem.child(j)
|
||
if childItem.text(0) == "GUI元素":
|
||
foundItem = findGUIItem(childItem)
|
||
if foundItem:
|
||
self.world.treeWidget.setCurrentItem(foundItem)
|
||
self.world.updatePropertyPanel(foundItem)
|
||
return
|
||
|
||
def updateGUISelection(self, gui_element):
|
||
"""更新GUI元素选择状态"""
|
||
self.world.selection.updateSelection(gui_element)
|
||
if gui_element and hasattr(gui_element, 'getTag'):
|
||
gui_type = gui_element.getTag("gui_type")
|
||
gui_text = gui_element.getTag("gui_text")
|
||
print(f"选中GUI元素: {gui_type} - {gui_text}")
|
||
|
||
# 在树形控件中选中
|
||
self.selectGUIInTree(gui_element)
|
||
|
||
# ==================== GUI属性面板方法 ====================
|
||
|
||
def updateGUIPropertyPanel(self, gui_element, layout):
|
||
"""更新GUI元素属性面板"""
|
||
gui_type = gui_element.getTag("gui_type")
|
||
gui_text = gui_element.getTag("gui_text")
|
||
|
||
# GUI类型显示
|
||
typeLabel = QLabel("GUI类型:")
|
||
typeValue = QLabel(gui_type)
|
||
typeValue.setStyleSheet("color: #00AAFF; font-weight: bold;")
|
||
layout.addRow(typeLabel, typeValue)
|
||
|
||
# 文本属性(如果适用)
|
||
if gui_type in ["button", "label", "entry", "3d_text", "virtual_screen"]:
|
||
textLabel = QLabel("文本:")
|
||
textEdit = QLineEdit(gui_text or "")
|
||
|
||
# 创建一个更新函数来处理文本变化
|
||
def updateText(text):
|
||
success = self.editGUIElement(gui_element, "text", text)
|
||
if success:
|
||
# 更新场景树显示的名称
|
||
# 安全地调用updateSceneTree
|
||
if hasattr(self.world, 'updateSceneTree'):
|
||
self.world.updateSceneTree()
|
||
|
||
textEdit.textChanged.connect(updateText)
|
||
layout.addRow(textLabel, textEdit)
|
||
|
||
# 位置属性
|
||
if hasattr(gui_element, 'getPos'):
|
||
pos = gui_element.getPos()
|
||
|
||
# 根据GUI类型决定位置编辑方式
|
||
if gui_type in ["button", "label", "entry"]:
|
||
# 2D GUI组件使用屏幕坐标
|
||
logical_x = pos.getX() / 0.1 # 反向转换为逻辑坐标
|
||
logical_z = pos.getZ() / 0.1
|
||
|
||
xPos = QDoubleSpinBox()
|
||
xPos.setRange(-50, 50)
|
||
xPos.setValue(logical_x)
|
||
xPos.valueChanged.connect(lambda v: self.editGUI2DPosition(gui_element, "x", v))
|
||
layout.addRow("屏幕位置 X:", xPos)
|
||
|
||
zPos = QDoubleSpinBox()
|
||
zPos.setRange(-50, 50)
|
||
zPos.setValue(logical_z)
|
||
zPos.valueChanged.connect(lambda v: self.editGUI2DPosition(gui_element, "z", v))
|
||
layout.addRow("屏幕位置 Z:", zPos)
|
||
|
||
# 显示实际屏幕坐标(只读)
|
||
actualXLabel = QLabel(f"{pos.getX():.3f}")
|
||
actualXLabel.setStyleSheet("color: gray; font-size: 10px;")
|
||
layout.addRow("实际屏幕 X:", actualXLabel)
|
||
|
||
actualZLabel = QLabel(f"{pos.getZ():.3f}")
|
||
actualZLabel.setStyleSheet("color: gray; font-size: 10px;")
|
||
layout.addRow("实际屏幕 Z:", actualZLabel)
|
||
|
||
else:
|
||
# 3D GUI组件使用世界坐标
|
||
xPos = QDoubleSpinBox()
|
||
xPos.setRange(-1000, 1000)
|
||
xPos.setValue(pos.getX())
|
||
xPos.valueChanged.connect(lambda v: self.editGUIElement(gui_element, "position", [v, pos.getY(), pos.getZ()]))
|
||
layout.addRow("位置 X:", xPos)
|
||
|
||
yPos = QDoubleSpinBox()
|
||
yPos.setRange(-1000, 1000)
|
||
yPos.setValue(pos.getY())
|
||
yPos.valueChanged.connect(lambda v: self.editGUIElement(gui_element, "position", [pos.getX(), v, pos.getZ()]))
|
||
layout.addRow("位置 Y:", yPos)
|
||
|
||
zPos = QDoubleSpinBox()
|
||
zPos.setRange(-1000, 1000)
|
||
zPos.setValue(pos.getZ())
|
||
zPos.valueChanged.connect(lambda v: self.editGUIElement(gui_element, "position", [pos.getX(), pos.getY(), v]))
|
||
layout.addRow("位置 Z:", zPos)
|
||
|
||
# 缩放属性
|
||
if hasattr(gui_element, 'getScale'):
|
||
scale = gui_element.getScale()
|
||
|
||
scaleSpinBox = QDoubleSpinBox()
|
||
scaleSpinBox.setRange(0.01, 10)
|
||
scaleSpinBox.setSingleStep(0.1)
|
||
scaleSpinBox.setValue(scale.getX())
|
||
scaleSpinBox.valueChanged.connect(lambda v: self.editGUIElement(gui_element, "scale", v))
|
||
layout.addRow("缩放:", scaleSpinBox)
|
||
|
||
# 颜色属性(针对2D GUI)
|
||
if gui_type in ["button", "label"]:
|
||
colorButton = QPushButton("选择颜色")
|
||
colorButton.clicked.connect(lambda: self.selectGUIColor(gui_element))
|
||
layout.addRow("背景颜色:", colorButton)
|
||
|
||
# 3D特有属性
|
||
if gui_type in ["3d_text", "virtual_screen"]:
|
||
# 旋转属性
|
||
if hasattr(gui_element, 'getHpr'):
|
||
hpr = gui_element.getHpr()
|
||
|
||
hRot = QDoubleSpinBox()
|
||
hRot.setRange(-180, 180)
|
||
hRot.setValue(hpr.getX())
|
||
hRot.valueChanged.connect(lambda v: gui_element.setH(v))
|
||
layout.addRow("旋转 H:", hRot)
|
||
|
||
pRot = QDoubleSpinBox()
|
||
pRot.setRange(-180, 180)
|
||
pRot.setValue(hpr.getY())
|
||
pRot.valueChanged.connect(lambda v: gui_element.setP(v))
|
||
layout.addRow("旋转 P:", pRot)
|
||
|
||
rRot = QDoubleSpinBox()
|
||
rRot.setRange(-180, 180)
|
||
rRot.setValue(hpr.getZ())
|
||
rRot.valueChanged.connect(lambda v: gui_element.setR(v))
|
||
layout.addRow("旋转 R:", rRot)
|
||
|
||
def selectGUIColor(self, gui_element):
|
||
"""选择GUI元素颜色"""
|
||
color = QColorDialog.getColor(QColor(128, 128, 128), None, "选择颜色")
|
||
if color.isValid():
|
||
r, g, b = color.red() / 255.0, color.green() / 255.0, color.blue() / 255.0
|
||
self.editGUIElement(gui_element, "color", [r, g, b, 1.0])
|
||
|
||
def editGUI2DPosition(self, gui_element, axis, value):
|
||
"""编辑2D GUI元素位置"""
|
||
try:
|
||
current_pos = gui_element.getPos()
|
||
|
||
if axis == "x":
|
||
# 将逻辑坐标转换为屏幕坐标
|
||
new_screen_x = value * 0.1
|
||
gui_element.setPos(new_screen_x, current_pos.getY(), current_pos.getZ())
|
||
elif axis == "z":
|
||
# 将逻辑坐标转换为屏幕坐标
|
||
new_screen_z = value * 0.1
|
||
gui_element.setPos(current_pos.getX(), current_pos.getY(), new_screen_z)
|
||
|
||
print(f"更新2D GUI位置: {axis}轴 = {value} (屏幕坐标: {gui_element.getPos()})")
|
||
|
||
except Exception as e:
|
||
print(f"编辑2D GUI位置失败: {str(e)}") |