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EG/RenderPipelineFile/rpplugins/skin_shading/config.yaml
2025-07-24 11:37:46 +08:00

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YAML

settings: !!omap
- quality:
type: enum
values: ["low", "medium", "high"]
default: "medium"
label: Quality
shader_runtime: true
description: >
Controls the quality of the subsurface scattering, higher
values provide smoother results but also consume more performance.
- blur_scale:
type: float
range: [0.1, 3.0]
default: 0.43
shader_runtime: true
label: Filter Radius
description: Radius of the subsurface scattering filter, higher values
produce smoother results but might also produce artifacts.
daytime_settings: