#!/usr/bin/env python3 # -*- coding: utf-8 -*- import sys from direct.showbase.ShowBase import ShowBase from panda3d.core import ( Point3, Point2, Vec3, CollisionTraverser, CollisionHandlerQueue, CollisionNode, CollisionRay, CollisionSphere, BitMask32, CardMaker ) class CenterRayTest(ShowBase): def __init__(self): ShowBase.__init__(self) # 设置相机位置 - 和你的程序一样 self.cam.setPos(-3.87655, -188.38084, 82.602684) self.cam.lookAt(0, 0, 0) print(f"相机位置: {self.cam.getPos()}") print(f"相机朝向: {self.cam.getHpr()}") # 创建测试立方体 self.createTestCube() # 设置射线检测 self.setupRayPicking() # 测试从屏幕中心射出的射线 self.testCenterRay() # 测试朝向立方体的直接射线 self.testDirectRay() def createTestCube(self): """创建测试立方体""" cm = CardMaker("TestCube") cm.setFrame(-1, 1, -1, 1) self.cube = self.render.attachNewNode(cm.generate()) self.cube.setPos(0, 10, 3) self.cube.setScale(3, 3, 3) self.cube.setColor(1, 0, 0, 1) self.cube.setTwoSided(True) self.cube.setHpr(45, 15, 0) print(f"立方体世界位置: {self.cube.getPos(self.render)}") # 添加碰撞检测 cNode = CollisionNode('TestCubeCollision') cSphere = CollisionSphere(Point3(0, 0, 0), 4.0) cNode.addSolid(cSphere) cNode.setIntoCollideMask(BitMask32.bit(0)) cNode.setFromCollideMask(BitMask32.allOff()) self.cNodePath = self.cube.attachNewNode(cNode) print(f"碰撞球体半径: 4.0, 实际半径: {4.0 * 3} = 12.0") def setupRayPicking(self): """设置射线检测""" self.picker = CollisionTraverser() self.pickerQueue = CollisionHandlerQueue() self.pickerNode = CollisionNode('mouseRay') self.pickerRay = CollisionRay() self.pickerNode.addSolid(self.pickerRay) mask = BitMask32.bit(0) self.pickerNode.setFromCollideMask(mask) self.pickerNode.setIntoCollideMask(BitMask32.allOff()) self.pickerNP = self.cam.attachNewNode(self.pickerNode) self.picker.addCollider(self.pickerNP, self.pickerQueue) def testCenterRay(self): """测试从屏幕中心射出的射线""" print(f"\n=== 屏幕中心射线测试 ===") # 屏幕中心的归一化坐标应该是 (0, 0) normalized_x = 0.0 normalized_y = 0.0 print(f"屏幕中心归一化坐标: ({normalized_x}, {normalized_y})") camera_pos = self.cam.getPos(self.render) lens = self.cam.node().getLens() nearPoint = Point3() farPoint = Point3() if lens.extrude(Point2(normalized_x, normalized_y), nearPoint, farPoint): nearWorldPoint = self.cam.getRelativePoint(self.render, nearPoint) farWorldPoint = self.cam.getRelativePoint(self.render, farPoint) rayDirWorld = farWorldPoint - nearWorldPoint rayDirWorld.normalize() print(f"射线起点: {camera_pos}") print(f"射线方向: {rayDirWorld}") # 设置射线 self.pickerRay.setOrigin(camera_pos) self.pickerRay.setDirection(rayDirWorld) # 执行碰撞检测 self.pickerQueue.clearEntries() self.picker.traverse(self.render) numEntries = self.pickerQueue.getNumEntries() print(f"检测到 {numEntries} 个碰撞") if numEntries > 0: self.pickerQueue.sortEntries() for i in range(numEntries): entry = self.pickerQueue.getEntry(i) hitPos = entry.getSurfacePoint(self.render) hitNode = entry.getIntoNodePath() distance = (hitPos - camera_pos).length() print(f" 碰撞 {i}: {hitNode.getName()}, 距离: {distance:.2f}, 位置: {hitPos}") else: # 分析射线到立方体的距离 cube_world_pos = self.cube.getPos(self.render) to_cube = cube_world_pos - camera_pos cross_product = to_cube.cross(rayDirWorld) distance_to_ray = cross_product.length() print(f" 射线到立方体中心的距离: {distance_to_ray:.2f}") print(f" 需要小于: 12.0") print(f" 射线错过了立方体") def testDirectRay(self): """测试直接朝向立方体的射线""" print(f"\n=== 直接射线测试 ===") camera_pos = self.cam.getPos(self.render) cube_pos = self.cube.getPos(self.render) # 计算从相机直接指向立方体的射线 direct_direction = cube_pos - camera_pos direct_direction.normalize() print(f"相机位置: {camera_pos}") print(f"立方体位置: {cube_pos}") print(f"直接方向: {direct_direction}") # 设置射线 self.pickerRay.setOrigin(camera_pos) self.pickerRay.setDirection(direct_direction) # 执行碰撞检测 self.pickerQueue.clearEntries() self.picker.traverse(self.render) numEntries = self.pickerQueue.getNumEntries() print(f"检测到 {numEntries} 个碰撞") if numEntries > 0: self.pickerQueue.sortEntries() for i in range(numEntries): entry = self.pickerQueue.getEntry(i) hitPos = entry.getSurfacePoint(self.render) hitNode = entry.getIntoNodePath() distance = (hitPos - camera_pos).length() print(f" 碰撞 {i}: {hitNode.getName()}, 距离: {distance:.2f}, 位置: {hitPos}") else: print(" 直接射线也没击中!可能是碰撞设置问题。") if __name__ == "__main__": app = CenterRayTest() print("\n测试完成!")