""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from __future__ import division from rplibs.six import iteritems from direct.stdpy.file import open from rpcore.rpobject import RPObject from rpcore.util.shader_input_blocks import GroupedInputBlock from rpcore.pluginbase.day_setting_types import ColorType class DayTimeManager(RPObject): """ This manager handles all time of day settings, provides them as a input to all shaders, and stores which time it currently is """ def __init__(self, pipeline): RPObject.__init__(self) self._pipeline = pipeline self._input_ubo = GroupedInputBlock("TimeOfDay") self._time = 0.5 self._setting_handles = {} @property def time(self): """ Returns the current time of day as floating point number from 0 to 1, whereas 0 means 00:00 and 1 means 24:00 (=00:00) """ return self._time @time.setter def time(self, day_time): """ Sets the current time of day as floating point number from 0 to 1, whereas 0 means 00:00 and 1 means 24:00 (=00:00). Any number greater than 1 will be reduced to fit the 0 .. 1 range by doing time modulo 1. Alternatively a string in the format 'hh:mm' can be passed. """ if isinstance(day_time, float): self._time = day_time % 1.0 elif isinstance(day_time, str): parts = [int(i) for i in day_time.split(":")] self._time = (parts[0] * 60 + parts[1]) / (24 * 60) @property def formatted_time(self): """ Returns the current time as formatted string, e.g. 12:34 """ total_minutes = int(self._time * 24 * 60) return "{:02d}:{:02d}".format(total_minutes // 60, total_minutes % 60) def load_settings(self): """ Loads all day time settings from the plugin manager and registers them to the used input buffer """ for plugin_id, settings in iteritems(self._pipeline.plugin_mgr.day_settings): for setting, handle in iteritems(settings): setting_id = "{}.{}".format(plugin_id, setting) self._input_ubo.register_pta(setting_id, handle.glsl_type) self._setting_handles[setting_id] = handle self._pipeline.stage_mgr.input_blocks.append(self._input_ubo) # Generate UBO shader code shader_code = self._input_ubo.generate_shader_code() with open("/$$rptemp/$$daytime_config.inc.glsl", "w") as handle: handle.write(shader_code) def update(self): """ Internal update method which updates all day time settings """ for setting_id, handle in iteritems(self._setting_handles): # XXX: Find a better interface for this. Without this fix, colors # are in the range 0 .. 255 in the shader. if isinstance(handle, ColorType): value = handle.get_value_at(self._time) else: value = handle.get_scaled_value_at(self._time) self._input_ubo.update_input(setting_id, value)