# Skybox effect vertex: transform: | // vOutput.position.xy += MainSceneData.camera_pos.xy; fragment: defines: | #define DONT_FETCH_DEFAULT_TEXTURES 1 #define DONT_SET_MATERIAL_PROPERTIES 1 material: | m.basecolor = vec3(0); m.shading_model = SHADING_MODEL_EMISSIVE; m.specular_ior = 1.0; m.metallic = 0.0; m.roughness = 1.0; m.shading_model_param0 = 0.0; m.normal = vOutput.normal;