""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from __future__ import print_function from panda3d.core import Vec3, Mat3 def color_from_temperature(temperature): # Thanks to rdb for this conversion script mm = 1000.0 / temperature # pylint: disable=invalid-name mm2 = mm**2 mm3 = mm2 * mm x, y = 0, 0 if temperature < 4000: x = -0.2661239 * mm3 - 0.2343580 * mm2 + 0.8776956 * mm + 0.179910 else: x = -3.0258469 * mm3 + 2.1070379 * mm2 + 0.2226347 * mm + 0.240390 x2 = x**2 # pylint: disable=invalid-name x3 = x2 * x # pylint: disable=invalid-name if temperature < 2222: y = -1.1063814 * x3 - 1.34811020 * x2 + 2.18555832 * x - 0.20219683 elif temperature < 4000: y = -0.9549476 * x3 - 1.37418593 * x2 + 2.09137015 * x - 0.16748867 else: y = 3.0817580 * x3 - 5.87338670 * x2 + 3.75112997 * x - 0.37001483 # xyY to XYZ, assuming Y=1. xyz = Vec3(x / y, 1, (1 - x - y) / y) # Convert XYZ to linearized sRGB. xyz_to_rgb = Mat3(3.2406, -0.9689, 0.0557, -1.5372, 1.8758, -0.2050, -0.4986, 0.0415, 1.0570) return xyz_to_rgb.xform(xyz) __all__ = ["RPLight"] class RPLight(object): """ Please refer to the native C++ implementation for docstrings and comments. This is just the python implementation, which does not contain documentation! """ LT_empty = 0 LT_point_light = 1 LT_spot_light = 2 def __init__(self, light_type): self._light_type = light_type self._needs_update = False self._casts_shadows = False self._slot = -1 self._position = Vec3(0) self._color = Vec3(1) self._ies_profile = -1 self._source_resolution = 512 self._near_plane = 0.5 self._energy = 20 self._shadow_sources = [] def get_num_shadow_sources(self): return len(self._shadow_sources) def get_shadow_source(self, index): return self._shadow_sources[index] def clear_shadow_sources(self): self._shadow_sources = [] def set_needs_update(self, flag): self._needs_update = flag def get_needs_update(self): return self._needs_update def has_slot(self): return self._slot >= 0 def get_slot(self): return self._slot def remove_slot(self): self._slot = -1 def assign_slot(self, slot): self._slot = slot def invalidate_shadows(self): for source in self._shadow_sources: source.set_needs_update(True) def set_pos(self, *args): self._position = Vec3(*args) self.set_needs_update(True) self.invalidate_shadows() def get_pos(self): return self._position pos = property(get_pos, set_pos) def set_color(self, *args): self._color = Vec3(*args) self._color /= (0.2126 * self._color.x + 0.7152 * self._color.y + 0.0722 * self._color.z) self.set_needs_update(True) def set_color_from_temperature(self, temperature): self.set_color(color_from_temperature(temperature)) def get_color(self): return self._color color = property(get_color, set_color) def set_energy(self, energy): self._energy = energy def get_energy(self): return self._energy energy = property(get_energy, set_energy) def get_light_type(self): return self._light_type light_type = property(get_light_type) def set_casts_shadows(self, flag): if self.has_slot(): print("Light is already attached!") return self._casts_shadows = flag def get_casts_shadows(self): return self._casts_shadows casts_shadows = property(get_casts_shadows, set_casts_shadows) def set_shadow_map_resolution(self, resolution): self._source_resolution = resolution self.invalidate_shadows() def get_shadow_map_resolution(self): return self._source_resolution shadow_map_resolution = property(get_shadow_map_resolution, set_shadow_map_resolution) def set_ies_profile(self, profile): self._ies_profile = profile self.set_needs_update(True) def get_ies_profile(self): return self._ies_profile def has_ies_profile(self): return self._ies_profile >= 0 def clear_ies_profile(self): self.set_ies_profile(-1) ies_profile = property(get_ies_profile, set_ies_profile) def set_near_plane(self, near_plane): self._near_plane = near_plane self.invalidate_shadows() def get_near_plane(self): return self._near_plane near_plane = property(get_near_plane, set_near_plane) def write_to_command(self, cmd): cmd.push_int(self._light_type) cmd.push_int(self._ies_profile) if self._casts_shadows: cmd.push_int(self._shadow_sources[0].get_slot()) else: cmd.push_int(-1) cmd.push_vec3(self._position) cmd.push_vec3(self._color * self._energy / 100.0)