50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include "node.h"
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#include "utils/result.h"
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namespace rk3588 {
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class PluginLoader {
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public:
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explicit PluginLoader(std::string plugin_dir);
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~PluginLoader();
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PluginLoader(const PluginLoader&) = delete;
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PluginLoader& operator=(const PluginLoader&) = delete;
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PluginLoader(PluginLoader&& other) noexcept;
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PluginLoader& operator=(PluginLoader&& other) noexcept;
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// New Result-based API
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Result<NodePtr> CreateNode(const std::string& type);
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// Legacy API (deprecated, use CreateNode instead)
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NodePtr Create(const std::string& type, std::string& err);
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// Switch plugin directory. This will unload any cached plugins.
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void SetPluginDir(std::string plugin_dir);
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const std::string& PluginDir() const { return plugin_dir_; }
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private:
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struct PluginHandle {
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void* handle = nullptr;
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CreateNodeFn create = nullptr;
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DestroyNodeFn destroy = nullptr;
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GetTypeFn get_type = nullptr;
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GetAbiFn get_abi = nullptr;
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};
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std::string BuildLibraryPath(const std::string& type) const;
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bool LoadPlugin(const std::string& type, PluginHandle& out, std::string& err);
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std::string plugin_dir_;
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std::map<std::string, PluginHandle> cache_;
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};
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} // namespace rk3588
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