ModelHandle/source/model/modelutils.js
2021-12-26 00:40:06 +01:00

186 lines
5.3 KiB
JavaScript

OV.CalculateTriangleNormal = function (v0, v1, v2)
{
let v = OV.SubCoord3D (v1, v0);
let w = OV.SubCoord3D (v2, v0);
let normal = OV.CrossVector3D (v, w);
normal.Normalize ();
return normal;
};
OV.TransformMesh = function (mesh, transformation)
{
if (transformation.IsIdentity ()) {
return;
}
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
let transformed = transformation.TransformCoord3D (vertex);
vertex.x = transformed.x;
vertex.y = transformed.y;
vertex.z = transformed.z;
}
if (mesh.NormalCount () > 0) {
let trs = transformation.GetMatrix ().DecomposeTRS ();
let normalMatrix = new OV.Matrix ().ComposeTRS (new OV.Coord3D (0.0, 0.0, 0.0), trs.rotation, new OV.Coord3D (1.0, 1.0, 1.0));
let normalTransformation = new OV.Transformation (normalMatrix);
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
let transformed = normalTransformation.TransformCoord3D (normal);
normal.x = transformed.x;
normal.y = transformed.y;
normal.z = transformed.z;
}
}
};
OV.FlipMeshTrianglesOrientation = function (mesh)
{
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
let tmp = triangle.v1;
triangle.v1 = triangle.v2;
triangle.v2 = tmp;
}
};
OV.IsModelEmpty = function (model)
{
let isEmpty = true;
model.EnumerateMeshInstances ((meshInstance) => {
if (meshInstance.TriangleCount () > 0) {
isEmpty = false;
}
});
return isEmpty;
};
OV.CloneMesh = function (mesh)
{
let cloned = new OV.Mesh ();
cloned.SetName (mesh.GetName ());
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
cloned.AddVertex (vertex.Clone ());
}
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
cloned.AddNormal (normal.Clone ());
}
for (let i = 0; i < mesh.TextureUVCount (); i++) {
let uv = mesh.GetTextureUV (i);
cloned.AddTextureUV (uv.Clone ());
}
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
cloned.AddTriangle (triangle.Clone ());
}
return cloned;
};
OV.GetBoundingBox = function (object3D)
{
let calculator = new OV.BoundingBoxCalculator3D ();
object3D.EnumerateVertices ((vertex) => {
calculator.AddPoint (vertex);
});
return calculator.GetBox ();
};
OV.GetTopology = function (object3D)
{
function GetVertexIndex (vertex, octree, topology)
{
let index = octree.FindPoint (vertex);
if (index === null) {
index = topology.AddVertex ();
octree.AddPoint (vertex, index);
}
return index;
}
let boundingBox = OV.GetBoundingBox (object3D);
let octree = new OV.Octree (boundingBox);
let topology = new OV.Topology ();
object3D.EnumerateTriangleVertices ((v0, v1, v2) => {
let v0Index = GetVertexIndex (v0, octree, topology);
let v1Index = GetVertexIndex (v1, octree, topology);
let v2Index = GetVertexIndex (v2, octree, topology);
topology.AddTriangle (v0Index, v1Index, v2Index);
});
return topology;
};
OV.IsSolid = function (object3D)
{
function GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex)
{
const triangle = topology.triangles[triangleIndex];
const triEdge1 = topology.triangleEdges[triangle.triEdge1];
const triEdge2 = topology.triangleEdges[triangle.triEdge2];
const triEdge3 = topology.triangleEdges[triangle.triEdge3];
if (triEdge1.edge === edgeIndex) {
return triEdge1.reversed;
}
if (triEdge2.edge === edgeIndex) {
return triEdge2.reversed;
}
if (triEdge3.edge === edgeIndex) {
return triEdge3.reversed;
}
return null;
}
const topology = OV.GetTopology (object3D);
for (let edgeIndex = 0; edgeIndex < topology.edges.length; edgeIndex++) {
const edge = topology.edges[edgeIndex];
let triCount = edge.triangles.length;
if (triCount === 0 || triCount % 2 !== 0) {
return false;
}
let edgesDirection = 0;
for (let triIndex = 0; triIndex < edge.triangles.length; triIndex++) {
const triangleIndex = edge.triangles[triIndex];
const edgeOrientation = GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex);
if (edgeOrientation) {
edgesDirection += 1;
} else {
edgesDirection -= 1;
}
}
if (edgesDirection !== 0) {
return false;
}
}
return true;
};
OV.HasDefaultMaterial = function (model)
{
for (let i = 0; i < model.MaterialCount (); i++) {
let material = model.GetMaterial (i);
if (material.isDefault) {
return true;
}
}
return false;
};
OV.ReplaceDefaultMaterialColor = function (model, color)
{
for (let i = 0; i < model.MaterialCount (); i++) {
let material = model.GetMaterial (i);
if (material.isDefault) {
material.color = color;
}
}
};