ModelHandle/source/model/modelfinalization.js
2021-10-27 09:54:40 +02:00

278 lines
9.2 KiB
JavaScript

OV.FinalizeModel = function (model, getDefaultMaterial)
{
function FinalizeMesh (mesh, getDefaultMaterialIndex)
{
function CalculateCurveNormals (mesh)
{
function AddAverageNormal (mesh, triangle, vertexIndex, triangleNormals, vertexToTriangles)
{
function IsNormalInArray (array, normal)
{
for (let i = 0; i < array.length; i++) {
let current = array[i];
if (OV.CoordIsEqual3D (current, normal)) {
return true;
}
}
return false;
}
let averageNormals = [];
let neigTriangles = vertexToTriangles[vertexIndex];
for (let i = 0; i < neigTriangles.length; i++) {
let neigIndex = neigTriangles[i];
let neigTriangle = mesh.GetTriangle (neigIndex);
if (triangle.curve === neigTriangle.curve) {
let triangleNormal = triangleNormals[neigIndex];
if (!IsNormalInArray (averageNormals, triangleNormal)) {
averageNormals.push (triangleNormal);
}
}
}
let averageNormal = new OV.Coord3D (0.0, 0.0, 0.0);
for (let i = 0; i < averageNormals.length; i++) {
averageNormal = OV.AddCoord3D (averageNormal, averageNormals[i]);
}
averageNormal.MultiplyScalar (1.0 / averageNormals.length);
averageNormal.Normalize ();
return mesh.AddNormal (averageNormal);
}
let triangleNormals = [];
let vertexToTriangles = {};
for (let vertexIndex = 0; vertexIndex < mesh.VertexCount (); vertexIndex++) {
vertexToTriangles[vertexIndex] = [];
}
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
let normal = OV.CalculateTriangleNormal (v0, v1, v2);
triangleNormals.push (normal);
vertexToTriangles[triangle.v0].push (triangleIndex);
vertexToTriangles[triangle.v1].push (triangleIndex);
vertexToTriangles[triangle.v2].push (triangleIndex);
}
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
if (!triangle.HasNormals ()) {
let n0 = AddAverageNormal (mesh, triangle, triangle.v0, triangleNormals, vertexToTriangles);
let n1 = AddAverageNormal (mesh, triangle, triangle.v1, triangleNormals, vertexToTriangles);
let n2 = AddAverageNormal (mesh, triangle, triangle.v2, triangleNormals, vertexToTriangles);
triangle.SetNormals (n0, n1, n2);
}
}
}
function FinalizeTriangle (mesh, triangle, status)
{
if (!triangle.HasNormals ()) {
if (triangle.curve === null || triangle.curve === 0) {
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
let normal = OV.CalculateTriangleNormal (v0, v1, v2);
let normalIndex = mesh.AddNormal (normal);
triangle.SetNormals (normalIndex, normalIndex, normalIndex);
} else {
status.calculateCurveNormals = true;
}
}
if (triangle.mat === null) {
triangle.mat = status.getDefaultMaterialIndex ();
}
if (triangle.curve === null) {
triangle.curve = 0;
}
}
let status = {
getDefaultMaterialIndex : getDefaultMaterialIndex,
calculateCurveNormals : false
};
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
FinalizeTriangle (mesh, triangle, status);
}
if (status.calculateCurveNormals) {
CalculateCurveNormals (mesh);
}
}
let defaultMaterialIndex = null;
let getDefaultMaterialIndex = function () {
if (defaultMaterialIndex === null) {
let defaultMaterial = getDefaultMaterial ();
defaultMaterial.isDefault = true;
defaultMaterialIndex = model.AddMaterial (defaultMaterial);
}
return defaultMaterialIndex;
};
for (let i = 0; i < model.MeshCount (); i++) {
let mesh = model.GetMesh (i);
if (mesh.TriangleCount () === 0) {
model.RemoveMesh (i);
i = i - 1;
continue;
}
FinalizeMesh (mesh, getDefaultMaterialIndex);
}
let rootNode = model.GetRootNode ();
let emptyNodes = [];
rootNode.EnumerateChildren ((node) => {
if (node.IsEmpty ()) {
emptyNodes.push (node);
}
});
for (let nodeIndex = 0; nodeIndex < emptyNodes.length; nodeIndex++) {
let node = emptyNodes[nodeIndex];
let parentNode = node.GetParent ();
if (parentNode === null) {
continue;
}
parentNode.RemoveChildNode (node);
if (parentNode.IsEmpty ()) {
emptyNodes.push (parentNode);
}
}
};
OV.CheckModel = function (model)
{
function IsCorrectValue (val)
{
if (val === undefined || val === null) {
return false;
}
return true;
}
function IsCorrectNumber (val)
{
if (!IsCorrectValue (val)) {
return false;
}
if (isNaN (val)) {
return false;
}
return true;
}
function IsCorrectIndex (val, count)
{
if (!IsCorrectNumber (val)) {
return false;
}
if (val < 0 || val >= count) {
return false;
}
return true;
}
function CheckMesh (model, mesh)
{
function CheckTriangle (model, mesh, triangle)
{
if (!IsCorrectIndex (triangle.v0, mesh.VertexCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.v1, mesh.VertexCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.v2, mesh.VertexCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.n0, mesh.NormalCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.n1, mesh.NormalCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.n2, mesh.NormalCount ())) {
return false;
}
if (triangle.HasTextureUVs ()) {
if (!IsCorrectIndex (triangle.u0, mesh.TextureUVCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.u1, mesh.TextureUVCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.u2, mesh.TextureUVCount ())) {
return false;
}
}
if (!IsCorrectIndex (triangle.mat, model.MaterialCount ())) {
return false;
}
if (!IsCorrectNumber (triangle.curve)) {
return false;
}
return true;
}
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
if (!IsCorrectNumber (vertex.x)) {
return false;
}
if (!IsCorrectNumber (vertex.y)) {
return false;
}
if (!IsCorrectNumber (vertex.z)) {
return false;
}
}
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
if (!IsCorrectNumber (normal.x)) {
return false;
}
if (!IsCorrectNumber (normal.y)) {
return false;
}
if (!IsCorrectNumber (normal.z)) {
return false;
}
}
for (let i = 0; i < mesh.TextureUVCount (); i++) {
let uv = mesh.GetTextureUV (i);
if (!IsCorrectNumber (uv.x)) {
return false;
}
if (!IsCorrectNumber (uv.y)) {
return false;
}
}
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
if (!CheckTriangle (model, mesh, triangle)) {
return false;
}
}
return true;
}
for (let i = 0; i < model.MeshCount (); i++) {
let mesh = model.GetMesh (i);
if (!CheckMesh (model, mesh)) {
return false;
}
}
return true;
};