ModelHandle/sandbox/three_shadow3.html
2024-01-14 07:59:43 +01:00

188 lines
5.9 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<title>Online 3D Viewer</title>
<style>
canvas
{
border: 1px solid #cccccc;
}
</style>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/build/three.min.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/shaders/HorizontalBlurShader.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/shaders/VerticalBlurShader.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/controls/OrbitControls.js"></script>
<script type='text/javascript'>
class ThreeShadowPlane
{
constructor (shadowGroup)
{
let size = new THREE.Vector2 (10.0, 5.0);
this.shadowCamera = new THREE.OrthographicCamera (-size.x / 2.0, size.x / 2.0, size.y / 2.0, -size.y / 2.0, 0.0, 8.0);
//this.shadowCamera.scale.z *= -1;
//this.shadowCamera.position.z = 6;
this.shadowCamera.rotation.y = Math.PI;
//this.shadowCamera.rotation.z = Math.PI;
shadowGroup.add (this.shadowCamera);
this.shadowRenderTarget = new THREE.WebGLRenderTarget (1024, 1024);
this.shadowRenderTarget.texture.generateMipmaps = false;
let planeGeometry = new THREE.PlaneGeometry (size.x, size.y);
let planeMaterial = new THREE.MeshBasicMaterial ({
map : this.shadowRenderTarget.texture,
transparent: true,
depthWrite : false
});
let helper = new THREE.CameraHelper (this.shadowCamera);
shadowGroup.add (helper);
this.shadowOverrideMaterial = new THREE.MeshDepthMaterial ();
this.shadowOverrideMaterial.userData.darkness = { value: 1 };
this.shadowOverrideMaterial.onBeforeCompile = (shader) => {
shader.uniforms.darkness = this.shadowOverrideMaterial.userData.darkness;
shader.fragmentShader = /* glsl */`
uniform float darkness;
${shader.fragmentShader.replace (
'gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );',
'gl_FragColor = vec4( vec3( 0.0 ), ( 1.0 - fragCoordZ ) * darkness );'
)}
`;
};
this.shadowPlaneMesh = new THREE.Mesh (planeGeometry, planeMaterial);
this.shadowPlaneMesh.scale.x *= -1.0;
shadowGroup.add (this.shadowPlaneMesh);
}
Render (renderer, scene)
{
this.shadowPlaneMesh.visible = false;
scene.overrideMaterial = this.shadowOverrideMaterial;
renderer.setRenderTarget (this.shadowRenderTarget);
renderer.render (scene, this.shadowCamera);
scene.overrideMaterial = null;
this.shadowPlaneMesh.visible = true;
renderer.setRenderTarget (null);
}
}
class ThreeContactShadow
{
constructor (renderer, scene)
{
this.renderer = renderer;
this.scene = scene;
this.shadowGroup = new THREE.Object3D ();
this.scene.add (this.shadowGroup);
this.shadowPlane = new ThreeShadowPlane (this.shadowGroup);
}
Render ()
{
this.shadowPlane.Render (this.renderer, this.scene);
}
}
function Sandbox3D ()
{
let canvas = document.getElementById ('canvas');
let parameters = {
canvas : canvas,
antialias : true
};
let width = 800;
let height = 600;
let renderer = new THREE.WebGLRenderer (parameters);
renderer.setClearColor ('#ffffff', 1);
renderer.setSize (width, height);
renderer.localClippingEnabled = true;
let scene = new THREE.Scene ();
let ambientLight = new THREE.AmbientLight (0x888888);
scene.add (ambientLight);
let light = new THREE.DirectionalLight (0x888888);
light.position.set (5, 10, 3);
scene.add (light);
let camera = new THREE.PerspectiveCamera (45.0, width / height, 0.1, 1000.0);
camera.position.set (5, 10, 3);
camera.up.set (0.0, 0.0, 1.0);
camera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
scene.add (camera);
let meshes = new THREE.Object3D ();
let box1 = new THREE.BoxGeometry (4.0, 2.0, 1.0);
let box2 = new THREE.BoxGeometry (2.0, 2.0, 1.0);
let boxMaterial = new THREE.MeshPhongMaterial ({
color : 0xcc0000,
side : THREE.DoubleSide
});
let boxMesh1 = new THREE.Mesh (box1, boxMaterial);
let boxMesh2 = new THREE.Mesh (box2, boxMaterial);
boxMesh1.position.z = 3;
boxMesh2.position.x = 1;
boxMesh2.position.y = 1;
boxMesh2.position.z = 1;
boxMesh1.updateMatrixWorld (true);
boxMesh2.updateMatrixWorld (true);
//boxMesh1.rotation.y = Math.PI / 2.0;
meshes.add (boxMesh1);
meshes.add (boxMesh2);
scene.add (meshes);
new THREE.OrbitControls (camera, renderer.domElement);
let size = new THREE.Vector3 (100.0, 100.0, 100.0);
let position = new THREE.Vector3 (0.0, 0.0, -20.0);
let upVector = new THREE.Vector3 (0.0, 0.0, 1.0);
let axesHelper = new THREE.AxesHelper (5.0);
scene.add (axesHelper);
scene.background = new THREE.Color (0.8, 0.8, 0.8);
let shadow = new ThreeContactShadow (renderer, scene);
renderer.setAnimationLoop ((time) => {
// boxMesh1.rotation.x = time / 3000;
// boxMesh1.rotation.y = time / 3000;
// boxMesh1.rotation.z = time / 3000;
// boxMesh1.updateMatrixWorld (true);
// boxMesh2.updateMatrixWorld (true);
shadow.Render ();
renderer.render (scene, camera);
});
}
window.onload = function () {
Sandbox3D ();
};
</script>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
</html>