ModelHandle/source/model/generator.js
2021-07-08 18:27:12 +02:00

191 lines
4.8 KiB
JavaScript

OV.GeneratorParams = class
{
constructor ()
{
this.name = null;
this.material = null;
this.transformation = null;
}
SetName (name)
{
this.name = name;
return this;
}
SetMaterial (material)
{
this.material = material;
return this;
}
SetTransformation (translation, rotation, scale)
{
const matrix = new OV.Matrix ().ComposeTRS (translation, rotation, scale);
return this.SetTransformationMatrix (matrix);
}
SetTransformationMatrix (matrix)
{
this.transformation = new OV.Transformation (matrix);
return this;
}
};
OV.Generator = class
{
constructor (params)
{
this.params = params || new OV.GeneratorParams ();
this.mesh = new OV.Mesh ();
if (this.params.name !== null) {
this.mesh.SetName (this.params.name);
}
this.curve = null;
}
GetMesh ()
{
return this.mesh;
}
AddVertex (x, y, z)
{
let coord = new OV.Coord3D (x, y, z);
if (this.params.transformation !== null) {
coord = this.params.transformation.TransformCoord3D (coord);
}
return this.mesh.AddVertex (coord);
}
SetCurve (curve)
{
this.curve = curve;
}
ResetCurve ()
{
this.curve = null;
}
AddTriangle (v0, v1, v2)
{
let triangle = new OV.Triangle (v0, v1, v2);
if (this.params.material !== null) {
triangle.SetMaterial (this.params.material);
}
if (this.curve !== null) {
triangle.SetCurve (this.curve);
}
return this.mesh.AddTriangle (triangle);
}
AddTriangleInverted (v0, v1, v2)
{
this.AddTriangle (v0, v2, v1);
}
AddConvexPolygon (vertices)
{
for (let vertexIndex = 0; vertexIndex < vertices.length - 2; vertexIndex++) {
this.AddTriangle (
vertices[0],
vertices[vertexIndex + 1],
vertices[vertexIndex + 2]
);
}
}
AddConvexPolygonInverted (vertices)
{
for (let vertexIndex = 0; vertexIndex < vertices.length - 2; vertexIndex++) {
this.AddTriangleInverted (
vertices[0],
vertices[vertexIndex + 1],
vertices[vertexIndex + 2]
);
}
}
};
OV.GeneratorHelper = class
{
constructor (generator)
{
this.generator = generator;
}
GenerateExtrude (vertices, height, smooth)
{
let topPolygon = [];
let bottomPolygon = [];
for (let i = 0; i < vertices.length; i++) {
const vertex = vertices[i];
bottomPolygon.push (this.generator.AddVertex (vertex.x, vertex.y, 0.0));
topPolygon.push (this.generator.AddVertex (vertex.x, vertex.y, height));
}
if (smooth) {
this.generator.SetCurve (1);
}
this.GenerateSurfaceBetweenPolygons (bottomPolygon, topPolygon, smooth);
this.generator.ResetCurve ();
this.generator.AddConvexPolygonInverted (bottomPolygon);
this.generator.AddConvexPolygon (topPolygon);
}
GenerateSurfaceBetweenPolygons (startIndices, endIndices)
{
if (startIndices.length !== endIndices.length) {
return;
}
const vertexCount = startIndices.length;
for (let i = 0; i < vertexCount; i++) {
const index = i;
const nextIndex = (i < vertexCount - 1) ? index + 1 : 0;
this.generator.AddConvexPolygon ([
startIndices[index],
startIndices[nextIndex],
endIndices[nextIndex],
endIndices[index]
]);
}
}
};
OV.GenerateCuboid = function (genParams, xSize, ySize, zSize)
{
let generator = new OV.Generator (genParams);
let vertices = [
new OV.Coord2D (0.0, 0.0),
new OV.Coord2D (xSize, 0.0),
new OV.Coord2D (xSize, ySize),
new OV.Coord2D (0.0, ySize),
];
let helper = new OV.GeneratorHelper (generator);
helper.GenerateExtrude (vertices, zSize, false);
return generator.GetMesh ();
};
OV.GenerateCylinder = function (genParams, radius, height, segments, smooth)
{
function GetCylindricalCoord (radius, angle)
{
return new OV.Coord2D (
radius * Math.cos (angle),
radius * Math.sin (angle)
);
}
let generator = new OV.Generator (genParams);
let baseVertices = [];
const step = 2.0 * Math.PI / segments;
for (let i = 0; i < segments; i++) {
let cylindrical = GetCylindricalCoord (radius, i * step);
baseVertices.push (cylindrical);
}
let helper = new OV.GeneratorHelper (generator);
helper.GenerateExtrude (baseVertices, height, smooth);
return generator.GetMesh ();
};