164 lines
4.7 KiB
JavaScript
164 lines
4.7 KiB
JavaScript
OV.CalculateTriangleNormal = function (v0, v1, v2)
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{
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let v = OV.SubCoord3D (v1, v0);
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let w = OV.SubCoord3D (v2, v0);
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let normal = new OV.Coord3D (
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v.y * w.z - v.z * w.y,
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v.z * w.x - v.x * w.z,
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v.x * w.y - v.y * w.x
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);
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normal.Normalize ();
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return normal;
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};
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OV.TransformMesh = function (mesh, transformation)
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{
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if (transformation.IsIdentity ()) {
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return;
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}
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for (let i = 0; i < mesh.VertexCount (); i++) {
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let vertex = mesh.GetVertex (i);
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let transformed = transformation.TransformCoord3D (vertex);
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vertex.x = transformed.x;
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vertex.y = transformed.y;
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vertex.z = transformed.z;
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}
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if (mesh.NormalCount () > 0) {
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let trs = transformation.GetMatrix ().DecomposeTRS ();
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let normalMatrix = new OV.Matrix ().ComposeTRS ([0.0, 0.0, 0.0], trs.rotation, [1.0, 1.0, 1.0]);
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let normalTransformation = new OV.Transformation (normalMatrix);
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for (let i = 0; i < mesh.NormalCount (); i++) {
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let normal = mesh.GetNormal (i);
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let transformed = normalTransformation.TransformCoord3D (normal);
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normal.x = transformed.x;
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normal.y = transformed.y;
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normal.z = transformed.z;
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}
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}
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};
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OV.GetMeshBoundingBox = function (mesh)
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{
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let min = new OV.Coord3D (Infinity, Infinity, Infinity);
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let max = new OV.Coord3D (-Infinity, -Infinity, -Infinity);
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for (let i = 0; i < mesh.VertexCount (); i++) {
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let vertex = mesh.GetVertex (i);
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min.x = Math.min (min.x, vertex.x);
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min.y = Math.min (min.y, vertex.y);
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min.z = Math.min (min.z, vertex.z);
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max.x = Math.max (max.x, vertex.x);
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max.y = Math.max (max.y, vertex.y);
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max.z = Math.max (max.z, vertex.z);
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}
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return [min, max];
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};
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OV.IsModelEmpty = function (model)
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{
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for (let i = 0; i < model.MeshCount (); i++) {
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let mesh = model.GetMesh (i);
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if (mesh.TriangleCount () > 0) {
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return false;
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}
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}
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return true;
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};
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OV.CloneMesh = function (mesh)
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{
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let cloned = new OV.Mesh ();
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cloned.SetName (mesh.GetName ());
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for (let i = 0; i < mesh.VertexCount (); i++) {
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let vertex = mesh.GetVertex (i);
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cloned.AddVertex (vertex.Clone ());
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}
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for (let i = 0; i < mesh.NormalCount (); i++) {
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let normal = mesh.GetNormal (i);
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cloned.AddNormal (normal.Clone ());
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}
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for (let i = 0; i < mesh.TextureUVCount (); i++) {
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let uv = mesh.GetTextureUV (i);
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cloned.AddTextureUV (uv.Clone ());
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}
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for (let i = 0; i < mesh.TriangleCount (); i++) {
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let triangle = mesh.GetTriangle (i);
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cloned.AddTriangle (triangle.Clone ());
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}
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return cloned;
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};
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OV.CreateMergedModel = function (model)
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{
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function MergeMesh (mesh, mergedMesh)
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{
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let vertexOffset = mergedMesh.VertexCount ();
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let normalOffset = mergedMesh.NormalCount ();
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let uvOffset = mergedMesh.TextureUVCount ();
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for (let i = 0; i < mesh.VertexCount (); i++) {
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let vertex = mesh.GetVertex (i);
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mergedMesh.AddVertex (vertex.Clone ());
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}
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for (let i = 0; i < mesh.NormalCount (); i++) {
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let normal = mesh.GetNormal (i);
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mergedMesh.AddNormal (normal.Clone ());
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}
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for (let i = 0; i < mesh.TextureUVCount (); i++) {
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let uv = mesh.GetTextureUV (i);
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mergedMesh.AddTextureUV (uv.Clone ());
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}
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for (let i = 0; i < mesh.TriangleCount (); i++) {
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let triangle = mesh.GetTriangle (i);
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let newTriangle = triangle.Clone ();
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newTriangle.SetVertices (
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triangle.v0 + vertexOffset,
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triangle.v1 + vertexOffset,
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triangle.v2 + vertexOffset
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);
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newTriangle.SetNormals (
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triangle.n0 + normalOffset,
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triangle.n1 + normalOffset,
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triangle.n2 + normalOffset
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);
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if (newTriangle.HasTextureUVs ()) {
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newTriangle.SetTextureUVs (
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triangle.u0 + uvOffset,
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triangle.u1 + uvOffset,
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triangle.u2 + uvOffset
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);
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}
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mergedMesh.AddTriangle (newTriangle);
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}
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}
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let mergedModel = new OV.Model ();
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mergedModel.SetName (model.GetName ());
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for (let i = 0; i < model.MaterialCount (); i++) {
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let material = model.GetMaterial (i);
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mergedModel.AddMaterial (material.Clone ());
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}
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let mergedMesh = new OV.Mesh ();
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for (let i = 0; i < model.MeshCount (); i++) {
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let mesh = model.GetMesh (i);
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MergeMesh (mesh, mergedMesh);
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}
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mergedModel.AddMesh (mergedMesh);
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return mergedModel;
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};
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