ModelHandle/source/model/modelutils.js
2021-05-17 16:05:52 +02:00

271 lines
8.3 KiB
JavaScript

OV.CalculateTriangleNormal = function (v0, v1, v2)
{
let v = OV.SubCoord3D (v1, v0);
let w = OV.SubCoord3D (v2, v0);
let normal = new OV.Coord3D (
v.y * w.z - v.z * w.y,
v.z * w.x - v.x * w.z,
v.x * w.y - v.y * w.x
);
normal.Normalize ();
return normal;
};
OV.TransformMesh = function (mesh, transformation)
{
if (transformation.IsIdentity ()) {
return;
}
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
let transformed = transformation.TransformCoord3D (vertex);
vertex.x = transformed.x;
vertex.y = transformed.y;
vertex.z = transformed.z;
}
if (mesh.NormalCount () > 0) {
let trs = transformation.GetMatrix ().DecomposeTRS ();
let normalMatrix = new OV.Matrix ().ComposeTRS ([0.0, 0.0, 0.0], trs.rotation, [1.0, 1.0, 1.0]);
let normalTransformation = new OV.Transformation (normalMatrix);
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
let transformed = normalTransformation.TransformCoord3D (normal);
normal.x = transformed.x;
normal.y = transformed.y;
normal.z = transformed.z;
}
}
};
OV.FlipMeshTrianglesOrientation = function (mesh)
{
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
let tmp = triangle.v1;
triangle.v1 = triangle.v2;
triangle.v2 = tmp;
}
};
OV.IsModelEmpty = function (model)
{
for (let i = 0; i < model.MeshCount (); i++) {
let mesh = model.GetMesh (i);
if (mesh.TriangleCount () > 0) {
return false;
}
}
return true;
};
OV.CloneMesh = function (mesh)
{
let cloned = new OV.Mesh ();
cloned.SetName (mesh.GetName ());
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
cloned.AddVertex (vertex.Clone ());
}
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
cloned.AddNormal (normal.Clone ());
}
for (let i = 0; i < mesh.TextureUVCount (); i++) {
let uv = mesh.GetTextureUV (i);
cloned.AddTextureUV (uv.Clone ());
}
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
cloned.AddTriangle (triangle.Clone ());
}
return cloned;
};
OV.CreateMergedModel = function (model)
{
function MergeMesh (mesh, mergedMesh)
{
let vertexOffset = mergedMesh.VertexCount ();
let normalOffset = mergedMesh.NormalCount ();
let uvOffset = mergedMesh.TextureUVCount ();
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
mergedMesh.AddVertex (vertex.Clone ());
}
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
mergedMesh.AddNormal (normal.Clone ());
}
for (let i = 0; i < mesh.TextureUVCount (); i++) {
let uv = mesh.GetTextureUV (i);
mergedMesh.AddTextureUV (uv.Clone ());
}
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
let newTriangle = triangle.Clone ();
newTriangle.SetVertices (
triangle.v0 + vertexOffset,
triangle.v1 + vertexOffset,
triangle.v2 + vertexOffset
);
newTriangle.SetNormals (
triangle.n0 + normalOffset,
triangle.n1 + normalOffset,
triangle.n2 + normalOffset
);
if (newTriangle.HasTextureUVs ()) {
newTriangle.SetTextureUVs (
triangle.u0 + uvOffset,
triangle.u1 + uvOffset,
triangle.u2 + uvOffset
);
}
mergedMesh.AddTriangle (newTriangle);
}
}
let mergedModel = new OV.Model ();
mergedModel.SetName (model.GetName ());
for (let i = 0; i < model.MaterialCount (); i++) {
let material = model.GetMaterial (i);
mergedModel.AddMaterial (material.Clone ());
}
let mergedMesh = new OV.Mesh ();
for (let i = 0; i < model.MeshCount (); i++) {
let mesh = model.GetMesh (i);
MergeMesh (mesh, mergedMesh);
}
mergedModel.AddMesh (mergedMesh);
return mergedModel;
};
OV.EnumerateModelVerticesAndTriangles = function (model, callbacks)
{
for (let meshIndex = 0; meshIndex < model.MeshCount (); meshIndex++) {
let mesh = model.GetMesh (meshIndex);
for (let vertexIndex = 0; vertexIndex < mesh.VertexCount (); vertexIndex++) {
let vertex = mesh.GetVertex (vertexIndex);
callbacks.onVertex (vertex.x, vertex.y, vertex.z);
}
}
let vertexOffset = 0;
for (let meshIndex = 0; meshIndex < model.MeshCount (); meshIndex++) {
let mesh = model.GetMesh (meshIndex);
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
callbacks.onTriangle (triangle.v0 + vertexOffset, triangle.v1 + vertexOffset, triangle.v2 + vertexOffset);
}
vertexOffset += mesh.VertexCount ();
}
};
OV.EnumerateMeshTriangles = function (mesh, onTriangle)
{
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
onTriangle (v0, v1, v2);
}
};
OV.EnumerateModelTriangles = function (model, onTriangle)
{
for (let meshIndex = 0; meshIndex < model.MeshCount (); meshIndex++) {
let mesh = model.GetMesh (meshIndex);
OV.EnumerateMeshTriangles (mesh, onTriangle);
}
};
OV.EnumerateModelTrianglesWithNormals = function (model, onTriangle)
{
for (let meshIndex = 0; meshIndex < model.MeshCount (); meshIndex++) {
let mesh = model.GetMesh (meshIndex);
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
let normal = OV.CalculateTriangleNormal (v0, v1, v2);
onTriangle (v0, v1, v2, normal);
}
}
};
OV.GetMeshBoundingBox = function (mesh)
{
let calculator = new OV.BoundingBoxCalculator3D ();
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
calculator.AddPoint (vertex);
}
return calculator.GetBox ();
};
OV.GetModelBoundingBox = function (model)
{
let calculator = new OV.BoundingBoxCalculator3D ();
for (let i = 0; i < model.MeshCount (); i++) {
let mesh = model.GetMesh (i);
for (let j = 0; j < mesh.VertexCount (); j++) {
let vertex = mesh.GetVertex (j);
calculator.AddPoint (vertex);
}
}
return calculator.GetBox ();
};
OV.GetModelTopology = function (model)
{
function GetVertexIndex (vertex, octree, topology)
{
let index = octree.FindPoint (vertex);
if (index === null) {
index = topology.AddVertex ();
octree.AddPoint (vertex, index);
}
return index;
}
const boundingBox = OV.GetModelBoundingBox (model);
let octree = new OV.Octree (boundingBox);
let topology = new OV.Topology ();
OV.EnumerateModelTriangles (model, function (v0, v1, v2) {
let v0Index = GetVertexIndex (v0, octree, topology);
let v1Index = GetVertexIndex (v1, octree, topology);
let v2Index = GetVertexIndex (v2, octree, topology);
topology.AddTriangle (v0Index, v1Index, v2Index);
});
return topology;
};
OV.IsModelSolid = function (model)
{
const topology = OV.GetModelTopology (model);
for (let i = 0; i < topology.edges.length; i++) {
const edge = topology.edges[i];
if (edge.triangles.length !== 2) {
return false;
}
}
return true;
};