ModelHandle/source/threejs/threeconverter.js

333 lines
9.6 KiB
JavaScript

OV.ModelToThreeConversionParams = class
{
constructor ()
{
this.forceMediumpForMaterials = false;
}
};
OV.ModelToThreeConversionOutput = class
{
constructor ()
{
this.defaultMaterial = null;
}
};
OV.ThreeConversionStateHandler = class
{
constructor (callbacks)
{
this.callbacks = callbacks;
this.texturesNeeded = 0;
this.texturesLoaded = 0;
this.threeObject = null;
}
OnTextureNeeded ()
{
this.texturesNeeded += 1;
}
OnTextureLoaded ()
{
this.texturesLoaded += 1;
this.callbacks.onTextureLoaded ();
this.Finish ();
}
OnModelLoaded (threeObject)
{
this.threeObject = threeObject;
this.Finish ();
}
Finish ()
{
if (this.threeObject !== null && this.texturesNeeded === this.texturesLoaded) {
this.callbacks.onModelLoaded (this.threeObject);
}
}
};
OV.ThreeNodeTree = class
{
constructor (rootNode, threeRootNode)
{
this.nodes = [];
this.AddNode (rootNode, threeRootNode);
}
AddNode (node, threeNode)
{
this.nodes.push ({
node : node,
threeNode : threeNode
});
let matrix = node.GetTransformation ().GetMatrix ();
let threeMatrix = new THREE.Matrix4 ().fromArray (matrix.Get ());
threeNode.applyMatrix4 (threeMatrix);
const nodeIndex = this.nodes.length - 1;
for (let childNode of node.GetChildNodes ()) {
let threeChildNode = new THREE.Object3D ();
this.nodes[nodeIndex].threeNode.add (threeChildNode);
this.AddNode (childNode, threeChildNode);
}
}
GetNodes ()
{
return this.nodes;
}
};
OV.ConvertModelToThreeObject = function (model, params, output, callbacks)
{
function CreateThreeMaterial (stateHandler, model, materialIndex, materialType, params, output)
{
function SetTextureParameters (texture, threeTexture)
{
threeTexture.wrapS = THREE.RepeatWrapping;
threeTexture.wrapT = THREE.RepeatWrapping;
threeTexture.rotation = texture.rotation;
threeTexture.offset.x = texture.offset.x;
threeTexture.offset.y = texture.offset.y;
threeTexture.repeat.x = texture.scale.x;
threeTexture.repeat.y = texture.scale.y;
}
function LoadTexture (stateHandler, threeMaterial, texture, onTextureLoaded)
{
if (texture === null || !texture.IsValid ()) {
return;
}
let loader = new THREE.TextureLoader ();
stateHandler.OnTextureNeeded ();
loader.load (texture.url,
(threeTexture) => {
SetTextureParameters (texture, threeTexture);
threeMaterial.needsUpdate = true;
onTextureLoaded (threeTexture);
stateHandler.OnTextureLoaded ();
},
null,
(err) => {
stateHandler.OnTextureLoaded ();
}
);
}
let material = model.GetMaterial (materialIndex);
let baseColor = new THREE.Color (material.color.r / 255.0, material.color.g / 255.0, material.color.b / 255.0);
let materialParams = {
color : baseColor,
opacity : material.opacity,
transparent : material.transparent,
alphaTest : material.alphaTest,
side : THREE.DoubleSide
};
if (params.forceMediumpForMaterials) {
materialParams.precision = 'mediump';
}
let threeMaterial = null;
if (materialType === OV.MaterialType.Phong) {
threeMaterial = new THREE.MeshPhongMaterial (materialParams);
let specularColor = new THREE.Color (material.specular.r / 255.0, material.specular.g / 255.0, material.specular.b / 255.0);
if (OV.IsEqual (material.shininess, 0.0)) {
specularColor.setRGB (0.0, 0.0, 0.0);
}
threeMaterial.specular = specularColor;
threeMaterial.shininess = material.shininess * 100.0;
LoadTexture (stateHandler, threeMaterial, material.specularMap, (threeTexture) => {
threeMaterial.specularMap = threeTexture;
});
} else if (materialType === OV.MaterialType.Physical) {
threeMaterial = new THREE.MeshStandardMaterial (materialParams);
threeMaterial.metalness = material.metalness;
threeMaterial.roughness = material.roughness;
LoadTexture (stateHandler, threeMaterial, material.metalnessMap, (threeTexture) => {
threeMaterial.metalness = 1.0;
threeMaterial.roughness = 1.0;
threeMaterial.metalnessMap = threeTexture;
threeMaterial.roughnessMap = threeTexture;
});
}
let emissiveColor = new THREE.Color (material.emissive.r / 255.0, material.emissive.g / 255.0, material.emissive.b / 255.0);
threeMaterial.emissive = emissiveColor;
LoadTexture (stateHandler, threeMaterial, material.diffuseMap, (threeTexture) => {
if (!material.multiplyDiffuseMap) {
threeMaterial.color.setRGB (1.0, 1.0, 1.0);
}
threeMaterial.map = threeTexture;
});
LoadTexture (stateHandler, threeMaterial, material.bumpMap, (threeTexture) => {
threeMaterial.bumpMap = threeTexture;
});
LoadTexture (stateHandler, threeMaterial, material.normalMap, (threeTexture) => {
threeMaterial.normalMap = threeTexture;
});
LoadTexture (stateHandler, threeMaterial, material.emissiveMap, (threeTexture) => {
threeMaterial.emissiveMap = threeTexture;
});
if (material.isDefault) {
output.defaultMaterial = threeMaterial;
}
return threeMaterial;
}
function CreateThreeMesh (model, meshInstanceId, modelThreeMaterials)
{
let mesh = model.GetMesh (meshInstanceId.meshIndex);
let triangleCount = mesh.TriangleCount ();
if (triangleCount === 0) {
return null;
}
let triangleIndices = [];
for (let i = 0; i < triangleCount; i++) {
triangleIndices.push (i);
}
triangleIndices.sort ((a, b) => {
let aTriangle = mesh.GetTriangle (a);
let bTriangle = mesh.GetTriangle (b);
return aTriangle.mat - bTriangle.mat;
});
let threeGeometry = new THREE.BufferGeometry ();
let meshThreeMaterials = [];
let meshOriginalMaterials = [];
let modelToThreeMaterials = {};
let vertices = [];
let normals = [];
let uvs = [];
let groups = [];
groups.push ({
start : 0,
end : -1
});
let meshHasUVs = mesh.TextureUVCount () > 0;
for (let i = 0; i < triangleIndices.length; i++) {
let triangleIndex = triangleIndices[i];
let triangle = mesh.GetTriangle (triangleIndex);
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
vertices.push (v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z);
let n0 = mesh.GetNormal (triangle.n0);
let n1 = mesh.GetNormal (triangle.n1);
let n2 = mesh.GetNormal (triangle.n2);
normals.push (n0.x, n0.y, n0.z, n1.x, n1.y, n1.z, n2.x, n2.y, n2.z);
if (triangle.HasTextureUVs ()) {
let u0 = mesh.GetTextureUV (triangle.u0);
let u1 = mesh.GetTextureUV (triangle.u1);
let u2 = mesh.GetTextureUV (triangle.u2);
uvs.push (u0.x, u0.y, u1.x, u1.y, u2.x, u2.y);
} else if (meshHasUVs) {
uvs.push (0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}
let modelMaterialIndex = triangle.mat;
let materialIndex = modelToThreeMaterials[modelMaterialIndex];
if (materialIndex === undefined) {
materialIndex = meshThreeMaterials.length;
modelToThreeMaterials[modelMaterialIndex] = materialIndex;
meshThreeMaterials.push (modelThreeMaterials[modelMaterialIndex]);
meshOriginalMaterials.push (modelMaterialIndex);
if (i > 0) {
groups[groups.length - 1].end = i - 1;
groups.push ({
start : groups[groups.length - 1].end + 1,
end : -1
});
}
}
}
groups[groups.length - 1].end = triangleCount - 1;
threeGeometry.setAttribute ('position', new THREE.Float32BufferAttribute (vertices, 3));
threeGeometry.setAttribute ('normal', new THREE.Float32BufferAttribute (normals, 3));
if (uvs.length !== 0) {
threeGeometry.setAttribute ('uv', new THREE.Float32BufferAttribute (uvs, 2));
}
for (let i = 0; i < groups.length; i++) {
let group = groups[i];
threeGeometry.addGroup (group.start * 3, (group.end - group.start + 1) * 3, i);
}
let threeMesh = new THREE.Mesh (threeGeometry, meshThreeMaterials);
threeMesh.userData = {
originalMeshId : meshInstanceId,
originalMaterials : meshOriginalMaterials,
threeMaterials : null
};
return threeMesh;
}
function ConvertMesh (threeObject, model, meshInstanceId, modelThreeMaterials)
{
let mesh = model.GetMesh (meshInstanceId.meshIndex);
if (mesh.TriangleCount () > 0) {
let threeMesh = CreateThreeMesh (model, meshInstanceId, modelThreeMaterials);
threeObject.add (threeMesh);
}
}
function ConvertNodeHierarchy (threeRootNode, model, modelThreeMaterials, stateHandler)
{
let rootNode = model.GetRootNode ();
let nodeTree = new OV.ThreeNodeTree (rootNode, threeRootNode);
let nodes = nodeTree.GetNodes ();
OV.RunTasks (nodes.length, {
runTask : (nodeIndex, nodeReady) => {
let treeNode = nodes[nodeIndex];
let node = treeNode.node;
let threeNode = treeNode.threeNode;
OV.RunTasksBatch (node.MeshIndexCount (), 100, {
runTask : (firstNodeMeshIndex, lastNodeMeshIndex, ready) => {
for (let nodeMeshIndex = firstNodeMeshIndex; nodeMeshIndex <= lastNodeMeshIndex; nodeMeshIndex++) {
let meshInstanceId = new OV.MeshInstanceId (node.GetId (), node.GetMeshIndex (nodeMeshIndex));
ConvertMesh (threeNode, model, meshInstanceId, modelThreeMaterials);
}
ready ();
},
onReady : () => {
nodeReady ();
}
});
},
onReady : () => {
stateHandler.OnModelLoaded (threeRootNode);
}
});
}
let stateHandler = new OV.ThreeConversionStateHandler (callbacks);
let materialType = OV.GetRepresentativeMaterialType (model);
let modelThreeMaterials = [];
for (let materialIndex = 0; materialIndex < model.MaterialCount (); materialIndex++) {
let threeMaterial = CreateThreeMaterial (stateHandler, model, materialIndex, materialType, params, output);
modelThreeMaterials.push (threeMaterial);
}
let threeObject = new THREE.Object3D ();
ConvertNodeHierarchy (threeObject, model, modelThreeMaterials, stateHandler);
};