114 lines
3.5 KiB
JavaScript
114 lines
3.5 KiB
JavaScript
// Some mobile devices say that they support mediump, but in reality they don't. At the end
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// all materials rendered as black. This hack renders a single plane with red material and
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// it checks if it's really red. If it's not, then probably there is a driver issue.
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// https://github.com/kovacsv/Online3DViewer/issues/69
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OV.HasHighpDriverIssue = function ()
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{
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let canvas = document.createElement ('canvas');
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document.body.appendChild (canvas);
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let parameters = {
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canvas : canvas,
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antialias : true
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};
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let renderer = new THREE.WebGLRenderer (parameters);
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renderer.setClearColor ('#ffffff', 1);
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renderer.setSize (10, 10);
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let scene = new THREE.Scene ();
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let ambientLight = new THREE.AmbientLight (0x888888);
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scene.add (ambientLight);
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let light = new THREE.DirectionalLight (0x888888);
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light.position.set (0.0, 0.0, 1.0);
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scene.add (light);
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let camera = new THREE.PerspectiveCamera (45.0, 1.0, 0.1, 1000.0);
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camera.position.set (0.0, 0.0, 1.0);
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camera.up.set (0.0, 1.0, 0.0);
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camera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
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scene.add (camera);
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let plane = new THREE.PlaneGeometry (1.0, 1.0);
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let mesh = new THREE.Mesh (plane, new THREE.MeshPhongMaterial ({
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color : 0xcc0000
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}));
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scene.add (mesh);
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renderer.render (scene, camera);
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let context = renderer.getContext ();
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let pixels = new Uint8Array (4);
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context.readPixels(
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5, 5, 1, 1,
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context.RGBA,
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context.UNSIGNED_BYTE,
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pixels
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);
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document.body.removeChild (canvas);
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let blackThreshold = 50;
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if (pixels[0] < blackThreshold && pixels[1] < blackThreshold && pixels[2] < blackThreshold) {
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return true;
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}
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return false;
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};
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OV.ConvertThreeGeometryToMesh = function (threeGeometry, materialIndex)
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{
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let mesh = new OV.Mesh ();
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let vertices = threeGeometry.attributes.position.array;
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for (let i = 0; i < vertices.length; i += 3) {
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let x = vertices[i];
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let y = vertices[i + 1];
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let z = vertices[i + 2];
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mesh.AddVertex (new OV.Coord3D (x, y, z));
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}
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let hasNormals = (threeGeometry.attributes.normal !== undefined);
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if (hasNormals) {
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let normals = threeGeometry.attributes.normal.array;
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for (let i = 0; i < normals.length; i += 3) {
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let x = normals[i];
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let y = normals[i + 1];
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let z = normals[i + 2];
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mesh.AddNormal (new OV.Coord3D (x, y, z));
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}
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}
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let hasUVs = (threeGeometry.attributes.uv !== undefined);
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if (hasUVs) {
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let uvs = threeGeometry.attributes.uv.array;
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for (let i = 0; i < uvs.length; i += 2) {
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let x = uvs[i];
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let y = uvs[i + 1];
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mesh.AddTextureUV (new OV.Coord2D (x, y));
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}
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}
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let indices = null;
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if (threeGeometry.index !== null) {
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indices = threeGeometry.index.array;
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} else {
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indices = [];
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for (let i = 0; i < vertices.length / 3; i++) {
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indices.push (i);
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}
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}
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for (let i = 0; i < indices.length; i += 3) {
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let v0 = indices[i];
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let v1 = indices[i + 1];
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let v2 = indices[i + 2];
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let triangle = new OV.Triangle (v0, v1, v2);
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if (hasNormals) {
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triangle.SetNormals (v0, v1, v2);
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}
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if (hasUVs) {
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triangle.SetTextureUVs (v0, v1, v2);
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}
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if (materialIndex !== null) {
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triangle.SetMaterial (materialIndex);
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}
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mesh.AddTriangle (triangle);
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}
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return mesh;
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};
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