ModelHandle/source/model/mesh.js
2021-03-31 18:02:14 +02:00

101 lines
1.6 KiB
JavaScript

OV.Mesh = class
{
constructor ()
{
this.name = '';
this.vertices = [];
this.normals = [];
this.uvs = [];
this.triangles = [];
}
GetName ()
{
return this.name;
}
SetName (name)
{
this.name = name;
}
VertexCount ()
{
return this.vertices.length;
}
NormalCount ()
{
return this.normals.length;
}
TextureUVCount ()
{
return this.uvs.length;
}
TriangleCount ()
{
return this.triangles.length;
}
AddVertex (vertex)
{
this.vertices.push (vertex);
return this.vertices.length - 1;
}
SetVertex (index, vertex)
{
this.vertices[index] = vertex;
}
GetVertex (index)
{
return this.vertices[index];
}
AddNormal (normal)
{
this.normals.push (normal);
return this.normals.length - 1;
}
SetNormal (index, normal)
{
this.normals[index] = normal;
}
GetNormal (index)
{
return this.normals[index];
}
AddTextureUV (uv)
{
this.uvs.push (uv);
return this.uvs.length - 1;
}
SetTextureUV (index, uv)
{
this.uvs[index] = uv;
}
GetTextureUV (index)
{
return this.uvs[index];
}
AddTriangle (triangle)
{
this.triangles.push (triangle);
return this.triangles.length - 1;
}
GetTriangle (index)
{
return this.triangles[index];
}
};