ModelHandle/source/viewer/domviewer.js
2021-04-02 10:05:18 +02:00

79 lines
2.7 KiB
JavaScript

OV.Init3DViewerElements = function ()
{
function LoadElement (element)
{
let canvas = document.createElement ('canvas');
element.appendChild (canvas);
let viewer = new OV.Viewer ();
viewer.Init (canvas);
let width = parseInt (element.getAttribute ('width'));
let height = parseInt (element.getAttribute ('height'));
element.style.width = width + 'px';
element.style.height = height + 'px';
viewer.Resize (width, height);
let loader = new OV.ThreeModelLoader ();
let progressDiv = null;
loader.Init ({
onLoadStart : function () {
canvas.style.display = 'none';
progressDiv = document.createElement ('div');
element.appendChild (progressDiv);
progressDiv.innerHTML = 'Loading model...';
},
onImportStart : function () {
progressDiv.innerHTML = 'Importing model...';
},
onVisualizationStart : function () {
progressDiv.innerHTML = 'Visualizing model...';
},
onModelFinished : function (importResult, threeMeshes) {
element.removeChild (progressDiv);
canvas.style.display = 'initial';
viewer.AddMeshes (threeMeshes);
let boundingSphere = viewer.GetBoundingSphere (function (meshUserData) {
return true;
});
viewer.AdjustClippingPlanes (boundingSphere);
viewer.FitToWindow (boundingSphere, false);
},
onTextureLoaded : function () {
viewer.Render ();
},
onLoadError : function (importError) {
progressDiv.innerHTML = 'Unknown error.';
},
});
let modelParams = element.getAttribute ('model');
if (!modelParams) {
return;
}
let modelUrls = OV.UrlParamConverter.UrlParameterToModelUrls (modelParams);
if (modelUrls === null || modelUrls.length === 0) {
return;
}
let cameraParams = element.getAttribute ('camera');
if (cameraParams) {
let camera = OV.UrlParamConverter.UrlParameterToCamera (cameraParams);
if (camera !== null) {
viewer.SetCamera (camera);
}
}
loader.LoadFromUrlList (modelUrls);
}
window.addEventListener ('load', function () {
let elements = document.getElementsByClassName ('online_3d_viewer');
for (let i = 0; i < elements.length; i++) {
let element = elements[i];
LoadElement (element);
}
});
};