ModelHandle/source/export/exporterstl.js

86 lines
2.3 KiB
JavaScript

OV.ExporterStl = class extends OV.ExporterBase
{
constructor ()
{
super ();
}
CanExport (format, extension)
{
return (format === OV.FileFormat.Text || format === OV.FileFormat.Binary) && extension === 'stl';
}
ExportContent (model, format, files, onFinish)
{
if (format === OV.FileFormat.Text) {
this.ExportText (model, files);
} else {
this.ExportBinary (model, files);
}
onFinish ();
}
ExportText (model, files)
{
let stlFile = new OV.ExportedFile ('model.stl');
files.push (stlFile);
let stlWriter = new OV.TextWriter ();
stlWriter.WriteLine ('solid Model');
OV.EnumerateTrianglesWithNormals (model, function (v0, v1, v2, normal) {
stlWriter.WriteArrayLine (['facet', 'normal', normal.x, normal.y, normal.z]);
stlWriter.Indent (1);
stlWriter.WriteLine ('outer loop');
stlWriter.Indent (1);
stlWriter.WriteArrayLine (['vertex', v0.x, v0.y, v0.z]);
stlWriter.WriteArrayLine (['vertex', v1.x, v1.y, v1.z]);
stlWriter.WriteArrayLine (['vertex', v2.x, v2.y, v2.z]);
stlWriter.Indent (-1);
stlWriter.WriteLine ('endloop');
stlWriter.Indent (-1);
stlWriter.WriteLine ('endfacet');
});
stlWriter.WriteLine ('endsolid Model');
stlFile.SetContent (stlWriter.GetText ());
}
ExportBinary (model, files)
{
let stlFile = new OV.ExportedFile ('model.stl');
files.push (stlFile);
let triangleCount = model.TriangleCount ();
let headerSize = 80;
let fullByteLength = headerSize + 4 + triangleCount * 50;
let stlWriter = new OV.BinaryWriter (fullByteLength, true);
for (let i = 0; i < headerSize; i++) {
stlWriter.WriteUnsignedCharacter8 (0);
}
stlWriter.WriteUnsignedInteger32 (triangleCount);
OV.EnumerateTrianglesWithNormals (model, function (v0, v1, v2, normal) {
stlWriter.WriteFloat32 (normal.x);
stlWriter.WriteFloat32 (normal.y);
stlWriter.WriteFloat32 (normal.z);
stlWriter.WriteFloat32 (v0.x);
stlWriter.WriteFloat32 (v0.y);
stlWriter.WriteFloat32 (v0.z);
stlWriter.WriteFloat32 (v1.x);
stlWriter.WriteFloat32 (v1.y);
stlWriter.WriteFloat32 (v1.z);
stlWriter.WriteFloat32 (v2.x);
stlWriter.WriteFloat32 (v2.y);
stlWriter.WriteFloat32 (v2.z);
stlWriter.WriteUnsignedInteger16 (0);
});
stlFile.SetContent (stlWriter.GetBuffer ());
}
};