ModelHandle/source/model/modelutils.js

110 lines
3.2 KiB
JavaScript

OV.IsModelEmpty = function (model)
{
let isEmpty = true;
model.EnumerateMeshInstances ((meshInstance) => {
if (OV.GetMeshType (meshInstance) !== OV.MeshType.Empty) {
isEmpty = false;
}
});
return isEmpty;
};
OV.GetBoundingBox = function (object3D)
{
let calculator = new OV.BoundingBoxCalculator3D ();
object3D.EnumerateVertices ((vertex) => {
calculator.AddPoint (vertex);
});
return calculator.GetBox ();
};
OV.GetTopology = function (object3D)
{
function GetVertexIndex (vertex, octree, topology)
{
let index = octree.FindPoint (vertex);
if (index === null) {
index = topology.AddVertex ();
octree.AddPoint (vertex, index);
}
return index;
}
let boundingBox = OV.GetBoundingBox (object3D);
let octree = new OV.Octree (boundingBox);
let topology = new OV.Topology ();
object3D.EnumerateTriangleVertices ((v0, v1, v2) => {
let v0Index = GetVertexIndex (v0, octree, topology);
let v1Index = GetVertexIndex (v1, octree, topology);
let v2Index = GetVertexIndex (v2, octree, topology);
topology.AddTriangle (v0Index, v1Index, v2Index);
});
return topology;
};
OV.IsSolid = function (object3D)
{
function GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex)
{
const triangle = topology.triangles[triangleIndex];
const triEdge1 = topology.triangleEdges[triangle.triEdge1];
const triEdge2 = topology.triangleEdges[triangle.triEdge2];
const triEdge3 = topology.triangleEdges[triangle.triEdge3];
if (triEdge1.edge === edgeIndex) {
return triEdge1.reversed;
}
if (triEdge2.edge === edgeIndex) {
return triEdge2.reversed;
}
if (triEdge3.edge === edgeIndex) {
return triEdge3.reversed;
}
return null;
}
const topology = OV.GetTopology (object3D);
for (let edgeIndex = 0; edgeIndex < topology.edges.length; edgeIndex++) {
const edge = topology.edges[edgeIndex];
let triCount = edge.triangles.length;
if (triCount === 0 || triCount % 2 !== 0) {
return false;
}
let edgesDirection = 0;
for (let triIndex = 0; triIndex < edge.triangles.length; triIndex++) {
const triangleIndex = edge.triangles[triIndex];
const edgeOrientation = GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex);
if (edgeOrientation) {
edgesDirection += 1;
} else {
edgesDirection -= 1;
}
}
if (edgesDirection !== 0) {
return false;
}
}
return true;
};
OV.HasDefaultMaterial = function (model)
{
for (let i = 0; i < model.MaterialCount (); i++) {
let material = model.GetMaterial (i);
if (material.isDefault && !material.vertexColors) {
return true;
}
}
return false;
};
OV.ReplaceDefaultMaterialColor = function (model, color)
{
for (let i = 0; i < model.MaterialCount (); i++) {
let material = model.GetMaterial (i);
if (material.isDefault) {
material.color = color;
}
}
};