251 lines
6.5 KiB
JavaScript
251 lines
6.5 KiB
JavaScript
import { Color } from '../model/color.js';
|
|
import { ConvertColorToThreeColor } from '../threejs/threeutils.js';
|
|
|
|
import * as THREE from 'three';
|
|
|
|
export function SetThreeMeshPolygonOffset (mesh, offset)
|
|
{
|
|
function SetMaterialsPolygonOffset (materials, offset)
|
|
{
|
|
for (let material of materials) {
|
|
material.polygonOffset = offset;
|
|
material.polygonOffsetUnit = 1;
|
|
material.polygonOffsetFactor = 1;
|
|
}
|
|
}
|
|
|
|
SetMaterialsPolygonOffset (mesh.material, offset);
|
|
if (mesh.userData.threeMaterials) {
|
|
SetMaterialsPolygonOffset (mesh.userData.threeMaterials, offset);
|
|
}
|
|
}
|
|
|
|
export class ViewerGeometry
|
|
{
|
|
constructor (scene)
|
|
{
|
|
this.scene = scene;
|
|
|
|
this.mainObject = null;
|
|
this.mainEdgeObject = null;
|
|
|
|
this.edgeSettings = {
|
|
showEdges : false,
|
|
edgeColor : new Color (0, 0, 0),
|
|
edgeThreshold : 1
|
|
};
|
|
}
|
|
|
|
SetMainObject (mainObject)
|
|
{
|
|
this.mainObject = mainObject;
|
|
this.scene.add (this.mainObject);
|
|
if (this.edgeSettings.showEdges) {
|
|
this.GenerateMainEdgeObject ();
|
|
}
|
|
}
|
|
|
|
UpdateWorldMatrix ()
|
|
{
|
|
if (this.mainObject !== null) {
|
|
this.mainObject.updateWorldMatrix (true, true);
|
|
}
|
|
}
|
|
|
|
SetEdgeSettings (show, color, threshold)
|
|
{
|
|
let needToGenerate = false;
|
|
if (show && (!this.edgeSettings.showEdges || this.edgeSettings.edgeThreshold !== threshold)) {
|
|
needToGenerate = true;
|
|
}
|
|
|
|
this.edgeSettings.showEdges = show;
|
|
this.edgeSettings.edgeThreshold = threshold;
|
|
this.edgeSettings.edgeColor = color;
|
|
|
|
if (this.mainObject === null) {
|
|
return;
|
|
}
|
|
|
|
if (this.edgeSettings.showEdges) {
|
|
if (needToGenerate) {
|
|
this.ClearMainEdgeObject ();
|
|
this.GenerateMainEdgeObject ();
|
|
} else {
|
|
|
|
let edgeColor = ConvertColorToThreeColor (this.edgeSettings.edgeColor);
|
|
this.EnumerateEdges ((edge) => {
|
|
edge.material.color = edgeColor;
|
|
});
|
|
}
|
|
} else {
|
|
this.ClearMainEdgeObject ();
|
|
}
|
|
}
|
|
|
|
GenerateMainEdgeObject ()
|
|
{
|
|
let edgeColor = ConvertColorToThreeColor (this.edgeSettings.edgeColor);
|
|
this.mainEdgeObject = new THREE.Object3D ();
|
|
|
|
this.UpdateWorldMatrix ();
|
|
this.EnumerateMeshes ((mesh) => {
|
|
SetThreeMeshPolygonOffset (mesh, true);
|
|
let edges = new THREE.EdgesGeometry (mesh.geometry, this.edgeSettings.edgeThreshold);
|
|
let line = new THREE.LineSegments (edges, new THREE.LineBasicMaterial ({
|
|
color: edgeColor
|
|
}));
|
|
line.applyMatrix4 (mesh.matrixWorld);
|
|
line.userData = mesh.userData;
|
|
line.visible = mesh.visible;
|
|
this.mainEdgeObject.add (line);
|
|
});
|
|
this.scene.add (this.mainEdgeObject);
|
|
}
|
|
|
|
GetBoundingBox (needToProcess)
|
|
{
|
|
let hasMesh = false;
|
|
let boundingBox = new THREE.Box3 ();
|
|
this.EnumerateMeshes ((mesh) => {
|
|
if (needToProcess (mesh.userData)) {
|
|
boundingBox.union (new THREE.Box3 ().setFromObject (mesh));
|
|
hasMesh = true;
|
|
}
|
|
});
|
|
if (!hasMesh) {
|
|
return null;
|
|
}
|
|
return boundingBox;
|
|
}
|
|
|
|
GetBoundingSphere (needToProcess)
|
|
{
|
|
let boundingBox = this.GetBoundingBox (needToProcess);
|
|
if (boundingBox === null) {
|
|
return null;
|
|
}
|
|
|
|
let boundingSphere = new THREE.Sphere ();
|
|
boundingBox.getBoundingSphere (boundingSphere);
|
|
return boundingSphere;
|
|
}
|
|
|
|
Clear ()
|
|
{
|
|
this.ClearMainObject ();
|
|
this.ClearMainEdgeObject ();
|
|
}
|
|
|
|
ClearMainObject ()
|
|
{
|
|
if (this.mainObject === null) {
|
|
return;
|
|
}
|
|
|
|
this.EnumerateMeshes ((mesh) => {
|
|
mesh.geometry.dispose ();
|
|
});
|
|
this.scene.remove (this.mainObject);
|
|
this.mainObject = null;
|
|
}
|
|
|
|
ClearMainEdgeObject ()
|
|
{
|
|
if (this.mainEdgeObject === null) {
|
|
return;
|
|
}
|
|
|
|
this.EnumerateMeshes ((mesh) => {
|
|
SetThreeMeshPolygonOffset (mesh, false);
|
|
});
|
|
this.EnumerateEdges ((edge) => {
|
|
edge.geometry.dispose ();
|
|
});
|
|
this.scene.remove (this.mainEdgeObject);
|
|
this.mainEdgeObject = null;
|
|
}
|
|
|
|
EnumerateMeshes (enumerator)
|
|
{
|
|
if (this.mainObject === null) {
|
|
return;
|
|
}
|
|
this.mainObject.traverse ((obj) => {
|
|
if (obj.isMesh) {
|
|
enumerator (obj);
|
|
}
|
|
});
|
|
}
|
|
|
|
EnumerateEdges (enumerator)
|
|
{
|
|
if (this.mainEdgeObject === null) {
|
|
return;
|
|
}
|
|
this.mainEdgeObject.traverse ((obj) => {
|
|
if (obj.isLineSegments) {
|
|
enumerator (obj);
|
|
}
|
|
});
|
|
}
|
|
|
|
GetMeshIntersectionUnderMouse (mouseCoords, camera, width, height)
|
|
{
|
|
if (this.mainObject === null) {
|
|
return null;
|
|
}
|
|
|
|
if (mouseCoords.x < 0.0 || mouseCoords.x > width || mouseCoords.y < 0.0 || mouseCoords.y > height) {
|
|
return null;
|
|
}
|
|
|
|
let raycaster = new THREE.Raycaster ();
|
|
let mousePos = new THREE.Vector2 ();
|
|
mousePos.x = (mouseCoords.x / width) * 2 - 1;
|
|
mousePos.y = -(mouseCoords.y / height) * 2 + 1;
|
|
raycaster.setFromCamera (mousePos, camera);
|
|
let iSectObjects = raycaster.intersectObject (this.mainObject, true);
|
|
for (let i = 0; i < iSectObjects.length; i++) {
|
|
let iSectObject = iSectObjects[i];
|
|
if (iSectObject.object.type === 'Mesh' && iSectObject.object.visible) {
|
|
return iSectObject;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
export class ViewerExtraGeometry
|
|
{
|
|
constructor (scene)
|
|
{
|
|
this.scene = scene;
|
|
this.mainObject = null;
|
|
}
|
|
|
|
AddObject (object)
|
|
{
|
|
if (this.mainObject === null) {
|
|
this.mainObject = new THREE.Object3D ();
|
|
this.scene.add (this.mainObject);
|
|
}
|
|
this.mainObject.add (object);
|
|
}
|
|
|
|
Clear ()
|
|
{
|
|
if (this.mainObject === null) {
|
|
return;
|
|
}
|
|
this.mainObject.traverse ((obj) => {
|
|
if (obj.isMesh || obj.isLineSegments) {
|
|
obj.geometry.dispose ();
|
|
}
|
|
});
|
|
this.scene.remove (this.mainObject);
|
|
this.mainObject = null;
|
|
}
|
|
}
|